Twin Ogron

From Wowpedia
Jump to: navigation, search
BossTwin Ogron
Image of Twin Ogron
Phemos
Gender Male
Race Ogron (Giant)
Level ?? Boss
Health
LFRScales
Normal +Scales
Heroic +Scales
Mythic6,031,699
Reaction Alliance Horde
Location Highmaul
Status Killable
Pol

The Twin Ogron, Pol and Phemos, are the fifth boss of Highmaul in Nagrand.

Background

Adventure Guide

Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.

Overview

The Twin Ogron combat players while performing attacks at specific energy thresholds. At 33 energy, an Ogron uses his special weapon attack. At 66 energy, an Ogron performs a large shout. Finally, at 100 energy, an Ogron performs a large, raid-wide attack. As the distance between the Ogron increases, their haste increases and casting time additionally decreases, reducing the amount of time players have to react to various abilities.

Dps icon.png Damage Dealers

  • Stand near Phemos for Enfeebling Roar, as he splits damage, effectiveness, and duration amongst nearby targets.
  • Be wary of the radius of Whirlwind and the path of Shield Charge.

Healer icon.png Healers

  • Be ready to heal on the move when Quake and Blaze begins.
  • Watch for Interrupting Shout, as it will interrupt and lock you out of spellcasting for a short duration.

Tank icon.png Tanks

  • Whirlwind has a large radius, and can be deadly when combined with Shield Bash.
  • Controlling the distance between the Twin Ogron is essential to managing the potency of their abilities.

Abilities

  • Ability warrior strengthofarms.png  Warming Up — Getting a grip on the current situation, the Ogron wait 10 sec before using their abilities.

Pol

  • Ability warrior shieldbash.png  Shield Bash Tank Alert — Savagely bashes a target with his shield, inflicting 0% normal damage and interrupts the spell being cast for 3 sec.
    • Spell arcane arcaneresilience.png  Arcane Bash — Irradiates the target with Arcane energy, inflicting an additional 50% normal damage as Arcane.
  • Ability warrior shieldguard.png  Shield Charge — Charges in the direction of a distant target, inflicting Physical damage and knocking back all enemies within his path. This damage increases based on the distance traveled. Upon reaching the end of the path, he slams his shield into the ground, inflicting Physical damage to enemies within 10 yards, knocking them back.
    • Spell arcane prismaticcloak.png  Arcane Charge — 3 twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge but inflicting Arcane damage. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting Arcane damage to enemies with 11 yards of their location before collapsing into nothing.
    • Ability warrior bloodfrenzy.png  Injured — Shield Charge injures targets, inflicting 12500 Physical damage every second for 18 sec.
  • Warrior disruptingshout.png  Interrupting Shout Healer Alert — Inflicts 57000 to 63000 Physical damage to all enemies and interrupts spellcasting for 6 sec.
  • Inv stone 16.png  Pulverize — Pulverizes the ground, causing various chunks of the ceiling to slam into the ground. The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards. The second Pulverize strike loosens several chunks of the ceiling, which fall, inflicting Physical damage to players within 8 yards of the targeted locations. The final Pulverize loosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
  • Spell arcane blink.png  Arcane Fragment — Manipulates an arcane fragment from several enemies, repositioning them after 3 sec and inflicting 48750 to 51250 Arcane damage to players within 5 yards upon arrival.

Phemos

  • Ability dualwieldspecialization.png  Double Slash Tank Alert — Fiercely attacks a target with both weapons, inflicting 0% and 0% normal damage.
    • Spell arcane massdispel.png  Arcane Wound — Afflicts the target with an Arcane wound, inflicting 15000 Arcane damage every second for 9 sec. This effect stacks.
  • Ability whirlwind.png  Whirlwind Tank Alert — Spins around in a circle, inflicting Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses.
    • Spell arcane invocation.png  Arcane Vortex — Empowered by Arcane Twisted, the force of Whirlwind now draws in nearby players.
    • Ability whirlwind.png  Weakened Defenses Tank Alert — Increases damage taken from Shield Bash by 10%. This effect stacks.
    • Ability whirlwind.png  Weakened Defenses Tank Alert — Increases damage taken from Shield Bash and Shield Charge by 10%.
  • Ability warrior battleshout.png  Enfeebling Roar Important — Lets forth a furious howl, increasing damage taken by (30 * 10)% for 300 sec., dividing the magnitude and duration amongst all targets within 20 yards. The duration and magnitude of this effect carry over.
  • Spell arcane arcane04.png  Arcane Volatility — Places a mark of Arcane Volatility on a target, inflicting Arcane damage to targets within 8 yards of the target after 6 sec.
  • Spell shaman earthquake.png  Quake — Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.
    • Spell fire fire.png  Blaze — Creates a pyre at a targeted location, burning nearby targets. As well, moving flames form at the pyre, traveling outward. Coming into contact with either of these elements applies Blaze to the target, inflicting 7500 Fire damage every second for 12 sec. This effect stacks.

Strategy

Twin Ogres have a shared health pool. At intervals each will cast one of 4 abilities - sometimes two overlapping. Save combat resurrections for tanks and top healers/dps after Quake.

Setup

2 tanks (assign one to each boss for entire fight), 4 or 5 healers, rest DPS

Tactics - Tanking

  • Tank close together so cleave damage on tanks is reduced, except move Pol away during Phemos's Whirlwind and Quake
  • Mitigate Pol's Shield Bash and Phemos's Double Slash with stacking Arcane Wound

Tactics - DPS

  • Phemos Quake 99: stand behind a dropped weapon and slightly to right; run parallel to it and hook round it; dodge the last one
  • POl Shield Charge 33: Watch direction Pol is facing and move out if the way
  • Phemos Enfeebling Roar 66: Entire raid move within 20 yards of Phemos to share damage
  • Pol Interrupting Shout 66: interrupt's spell cast for 6 seconds - stop casting
  • Phemos Whirlwind 33 energy: Tank move Pol away and melee switch to Pol
  • Pol Pulverize 99: three small rockfalls on 3 players followed by one large one - move away from yellow swirlies
  • Phemos Arcane Volatility: if targetted move 8 yards from others before it explode

Tactics - Healing

  • Tanks take extra damage from Pol's Shield Bash and Phemos's Double Slash with stacking Arcane Wound
  • Raid-wide damage from Pol's Interrupting Shout and Pulverize and Phemos's Quake
  • Phemos Arcane Volatility: 3 targets need extra healing
  • Pol Shield Charge: will need a Hand of Protection on anyone with Injured bleed effect
  • Phemos Quake: anyone slow enough to be caught by fire needs healing; ignore anyone with more than 3 stacks of debuff

Mythic

This is second easiest boss in Highmaul.

  • Rage timer is 7 minutes - if DPS is low, cut down to 4 healers - extra damage all round
  • Mar'gok empowers each Orgre alternately at 33 & 66 energy for 55 secs
    • Phenos Whirlwind: raid will be dragged towards whirlwind. Use [Aspect of the Fox] and Stampeding Roar to enable people to move faster and either:
      • Drag Phemos out early at 28 energy, or
      • Position boss in center and rest of raid (including Pol tank) stack outside of cirle - making it easier for dodging Quake
    • Pol Shield Charge: he will have 3 mirror images who charge out at 90, 180 and 270 degrees (X shape) - move back (especially in Quake) and stand in gaps

Loot

Stub.png Please add any available information to this section.

Related Achievements

Quotes

Intro
Phemos yells: Who is dat?
Pol yells: Da King don't wanna see nobody! Go away!
Aggro
Phemos yells: Oy! Dey fightin'!
Pol yells: Fight 'em back, den.
Whirlwind
Phemos yells: 'Dis gonna hurt.
Quake
Phemos yells: Let's have some fun!
Enfeebling Roar
Phemos yells: Feel 'dis!
Interrupting Shout
Pol yells: Hear 'dis?
Shield Charge
Pol yells: Watch out!
Pulverize
Pol yells: Heh heh... 'Dis gunna be gud.
Berserk
Phemos yells: Bored. Let's kill 'em, now.
Killing a player
  • Phemos yells: I got one, too!
  • Phemos yells: Dey so small.
  • Phemos yells: Hah! Hah! Hah!
  • Pol yells: Hah hah hah... got one!
  • Pol yells: Dey squeal when you smoosh 'em.
  • Pol yells: Dat one's dead!
Wipe
Phemos yells: Dat wus fun. Let's do it again!
Unused quotes
  • Imperator Mar'gok: You tempt power that you cannot comprehend. Let me show you.
  • Imperator Mar'gok: Have a taste of my power!
  • Imperator Mar'gok: Feel the energies flow through you.
  • Phemos: Crush dat!
  • Phemos: Aha! Smash!
  • Phemos: Ow! Dat... hurts...
  • Pol: Get out!
  • Pol: Boom!
  • Pol: Ow...

Objective of

Trivia

  • The names of the Twin Ogron are a reference to the cyclops Polyphemos in Greek mythology.

Patches and hotfixes

  • Hotfix (2014-12-17): "Resolved a situation where pulling Twin Ogron and having them despawn could cause the Imperator Mar'gok encounter to not work correctly on Mythic difficulty."
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Added.

Videos

External links