|Twin Peaks loading screen|
- The Twin Peaks are a strategic chokepoint crucial to Horde and Alliance assaults on the Twilight’s Hammer cult and the forces of . These craggy mountains are so vital to the war effort that the Dragonmaw clan of orcs and the Wildhammer dwarves remain locked in seemingly endless battle to this day, each hoping to claim definitive ownership of the peaks.
Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight's Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks' defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.
Capture the Flag
Twin Peaks is a new 10 vs. 10, capture the flag-style battleground. Much like in Warsong Gulch, players must work to dominate variable terrain, infiltrate the enemy base, and steal the enemy flag, returning it to their fortress while remaining in control of their own flag. The first faction to capture three enemy flags before time expires will win the battle. If the game ends in a tie, the team that capped the last flag will win. If neither side caps a flag, the game will end in a draw, equal to a loss for both sides.
Those who seek to control Twin Peaks will face an intense battle. The lands surrounding this ever-troubled location are key strategic strongholds of and all of his followers. The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy. Will the Dragonmaw clan, reinforced by Garrosh's Horde, take control? Or will it be the Wildhammer dwarves, reunited with their Ironforge brethren and accepted into the Alliance, who seize the peaks?
Dominating the Terrain
Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.
Serving as the Alliance stronghold in the north, the Wildhammer Longhouse hovers above the valley, atop a series of plateaus. With three entrances to the complex, players have two primary means of reaching the longhouse: scaling the plateaus to the northwest, or using the stairwell up the middle in order to access any of the three openings. Be careful, though, falling or being knocked off the cliff can not only cause damage, but it can also hinder a successful offensive against or defense of the base.
Dragonmaw Clan Compound
Acting as the Horde base in the south, the Dragonmaw Clan Compound sits over a body of water into which the valley's river feeds. With three entrances to the compound, players have a few means of getting inside. One entrance on the southeast side requires riding up an incline and crossing a knee-deep river. A second entrance is through a water pipeline leading from the surrounding lake, while the main entrance can be accessed via a bridge over the waterfront. You'll want to be aware of your surroundings when you use the main entrance, though, because players can be knocked down into the water, slowing their advance or crippling their defense.
|Win 2 Twin Peaks battles.||10|
|Complete 100 victories in Twin Peaks.||10|
|Personally carry and capture the flag 2 times in Twin Peaks.||10|
|Return 50 flags as a defender in Twin Peaks.||10|
|Kill 100 flag carriers in Twin Peaks.||10|
|Win Twin Peaks with a score of 3 to 0 without dying wile also getting at least 1 killing blow.||10|
|Win Twin Peaks in under 7 minutes.||10|
|In a single Twin Peaks battle, capture and return a total of 9 flags.||10|
|Kill 5 Orcs in a single Twin Peaks battle.||10|
|Kill 5 Dwarves in a single Twin Peaks battle.||10|
|In a single Twin Peaks battle, kill 2 flag carriers before they leave the Wildhammer Stronghold.||10|
|In a single Twin Peaks battle, kill 2 flag carriers before they leave the Dragonmaw Forge.||10|
|Grab the flag and capture it in under 75 seconds.||10|
|Perform a roar emote with the flag while under the effect of both a speed power up and the berserking power up.||10|
|Win a Twin Peaks battle after being behind by a score of 0 to 2.||10|
| Complete the Twin Peaks achievements listed below:
Patches and hotfixes
- Hotfix (2014-03-11): "The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures."
- Hotfix (2014-03-04): "Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes)."
- Hotfix (2011-03-16): "Players can no longer carry enemy flags while on the elevated graveyard in Twin Peaks. An aura will cause the flag to reset as intended if taken to the graveyard via Demonic Circle or ."
- Patch 4.0.3a (2010-11-23): Added.