Two If By Sea (Alliance)

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Not to be confused with A IconSmall Worgen Male.gifIconSmall Worgen Female.gif [6] Two By Sea.
AllianceTwo If By Sea
Start
End
Level

110 (Requires 110)

Category
Rewards

1g 94s

Shareable

No

Previous

A [110] The Hand of Fate

Next

N [110] Light's Exodus

For the Horde version of this quest, see H [110] Two If By Sea.

Objectives

Speak to Vereesa Windrunner to set sail for the Exodar.

  • Set sail for the Exodar

Description

The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger.

We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better.

Just say the word when you are ready to depart.

Rewards

You will receive: 1g 94s

Progress

Set sail for the Exodar

I don't care what horrors lie on Argus. If there is even a chance we find Alleria there, I am with you.

Gossip I'm ready.

A map cut shows the path to Azuremyst Isle. On the other side, Wind's Redemption has berthed on the left side of the single dock, while the blood elven destroyer The Sunstrider has berthed on the right side. Arator and Vereesa are looking at the Horde ship, but she is standing at the edge of the deck.
Vereesa Windrunner says: Looks like they showed up after all.

Completion

May the Light protect us all this day.

Progression

  1. B [110] The Hand of Fate
  2. B [110] Two If By Sea
  3. N [110] Light's Exodus
  4. N [110] The Vindicaar
  5. N [110] Into the Night
  6. N [110] Alone in the Abyss
  7. N [110] Righteous Fury & N [110] Overwhelming Power & N [110] A Stranger's Plea
  8. N [110] Vengeance
  9. N [110] Signs of Resistance
  10. N [110] The Prophet's Gambit
  11. N [110] Rendezvous
  12. N [110] From Darkness
  13. N [110] Threat Reduction & N [110] Prisoners No More
  14. N [110] A Strike at the Heart
  15. N [110] Return to the Vindicaar
  16. N [110] A Moment of Respite
  17. N [110] Gathering Light
  18. N [110] Crystals Not Included & N [110] The Best Prevention & N [110] A Grim Equation
  19. N [110] Fire At Will
  20. N [110] Locating the Longshot
  21. N [110] Bringing the Big Guns
  22. N [110] Lightly Roasted
  23. N [110] The Light Mother
  24. N [110] Light's Return
  25. N [110] The Child of Light and Shadow
  26. N [110] Essence of the Light Mother
  27. N [110] The Vindicaar Matrix Core
  28. N [110] An Offering of Light
  29. N [110] The Burning Heart — onwards to the Antoran Wastes

Patch changes

External links