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UNIT_ENTERED_VEHICLE

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Fired once the unit is considered to be inside a vehicle, as compared to UNIT_ENTERING_VEHICLE which happens beforehand.

UNIT_ENTERED_VEHICLE: "unitTarget", showVehicleFrame, isControlSeat, vehicleUIIndicatorID, "vehicleGUID", mayChooseExit, hasPitch

Payload

unitTarget 
string
showVehicleFrame 
boolean - Vehicle has vehicle UI.
isControlSeat 
boolean
vehicleUIIndicatorID 
number - VehicleType (possible values are 'Natural' and 'Mechanical' and 'VehicleMount' and 'VehicleMount_Organic' or empty string).
vehicleGUID 
string
mayChooseExit 
boolean
hasPitch 
boolean - Vehicle can aim.

See also