UNIT_ENTERING_VEHICLE

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Fired as a unit is about to enter a vehicle, as compared to UNIT_ENTERED_VEHICLE which happens afterward.

UNIT_ENTERING_VEHICLE: "unitTarget", showVehicleFrame, isControlSeat, vehicleUIIndicatorID, "vehicleGUID", mayChooseExit, hasPitch

Payload

unitTarget 
string
showVehicleFrame 
boolean
isControlSeat 
boolean
vehicleUIIndicatorID 
number
vehicleGUID 
string
mayChooseExit 
boolean
hasPitch 
boolean

See also