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Fired when a unit's maximum health changes.
- string - UnitId
- Patch 5.4.0 (2013-09-10): Added.
- UNIT_HEALTH - Fired whenever a units health is affected.
- UNIT_HEALTH_FREQUENT - Same event as UNIT_HEALTH but not throttled as aggressively by the client.
- UnitHealth - Returns the current health of the specified unit.
- UnitHealthMax - Returns the maximum health of the specified unit.
- Blizzard API Documentation