Uldaman
| Uldaman | ||||||||||
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| Uld, Ulda | ||||||||||
| Uldaman loading graphic | ||||||||||
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| Type | Group | |||||||||
| Advised level | 40-60 | |||||||||
| Player limit | 5 (10) | |||||||||
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Uldaman is an old, earthen complex buried deep within mountains of Khaz Modan. Prior to the Third War,[1] it was partially excavated by the dwarves from Ironforge, but has since fallen into the hands of the troggs and Dark Irons, who find the place ideal to dig for earthly riches. It was previously a titan-forged facility.
Uldaman is located in the Badlands, west of the entrance to Loch Modan. The enemy level range is 35 to 40, and the minimum level required to enter it is 35.
Contents
History
Please add any available information to this section.
The initial Explorers' League excavation team that discovered Uldaman counted Gryphon Master Talonaxe's father among their ranks.[2]
From Blizzard's Official World Dungeons site:
- Uldaman is an ancient Titan vault that has laid buried deep within the earth since the world's creation. Dwarven excavations have recently penetrated this forgotten city, releasing the Titans' first failed creations: the Troggs. Legends say that the Titans created troggs from stone. When they deemed the experiment a failure, the Titans locked the troggs away and tried again - resulting in the creation of the dwarven race. The secrets of the dwarves' creation are recorded on the fabled Discs of Norgannon - massive Titan artifacts that lie at the very bottom of the ancient city. Recently, the Dark Iron dwarves have launched a series of incursions into Uldaman, hoping to claim the discs for their fiery master, Ragnaros. However, protecting the buried city are several guardians - giant constructs of living stone that crush any hapless intruders they find. The Discs themselves are guarded by a massive, sapient Stonekeeper called Archaedas. Some rumors even suggest that the dwarves' stone-skinned ancestors, the earthen, still dwell deep within the city's hidden recesses.
Geography
Uldaman is located in the northern part of the Badlands.
Maps and subregions
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Dungeon denizens
Encounters
| Bosses | Monsters | NPCs | |
|---|---|---|---|
| Dig One | |||
| Hall of the Keepers | |||
| Dig Two | |||
| Map Chamber | |||
| Echomok Cavern | |||
| Temple Hall | |||
| Dig Three | |||
| The Stone Vault | |||
| Hall of the Crafters | |||
| Khaz'goroth's Seat | |||
Loot
- Main article: Uldaman loot
Quest guide
| Quest name | Quest giver | Zone location |
|---|---|---|
| Hero's Call Board | Any capital city | |
| Uldaman | ||
| Uldaman | ||
| Uldaman | ||
| Auto Accept | Uldaman | |
| Warchief's Command Board | Any capital city | |
| Uldaman | ||
| Uldaman | ||
| Uldaman | ||
| Auto Accept | Uldaman | |
| The Discs of Norgannon | Khaz'goroth's Seat, Uldaman | |
Achievements
Resources
In the RPG
Uldaman is a famous dig site hiding ancient Titan relics and remnants. It has produced many important finds, and more undoubtedly wait within its depths. Ironforge's entire population is eager to see what's down there. Unfortunately, the site is currently inhabited by Stonevault troggs who were buried for millennia inside the ruins. Ironforge prospectors uncovered the ruins and inadvertently set the troggs loose upon Khaz Modan.[3]
Notes
- A side entrance into the dungeon, which leads into Echomok Cavern, can be found in the cave between Fuselight and the Tomb of the Watchers.
- The enchanting trainer Annora is hiding behind a rock column. To get her to come out, all of the scorpids in her room must be killed.
- As is the case with many other non-endgame instances, mobs in Uldaman have a wide level range. Similarly, the Uldaman quests are spread out over many levels as well.
- Blizzard stated at BlizzCon 2010 that they plan on splitting the dungeon in two, with the first half ending in the Ironaya encounter, and the second half beginning at the back door where the Obsidian Sentinel is located. This plan never came to fruition.
Speculation
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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The layout of Uldaman on the floor, and the use of a staff, created from a medallion and a shaft, to create a beam to show the opening to a hidden chamber, are most likely a reference to Indiana Jones and the Raiders of the Lost Ark; more specifically, to the map chamber that showed the way to the Well of Souls, where the Ark of the Covenant was held in the film. Like Tanis in the film, which was buried under the sand in a sandstorm that lasted a whole year, Uldaman was buried beneath the earth (presumably due to The Sundering and is being excavated for its powerful contents. The Explorer's League/The Reliquary are likely representative of Indy and his cohorts, and the Dark Iron dwarf excavators are likely representing the Nazis, as they are the less savory group.
Patch changes
Patch 7.3.5 (2018-01-16): Level scaling implemented, previous instance level: 37 - 40.
Patch 4.0.1 (2010-10-12): New quests and NPCs added. Digmaster Shovelphlange removed. Level range lowered to 37 - 40.
Patch 2.3.0 (2007-11-13): Level range lowered from 47 to 36.
Patch 1.12.0 (2006-08-22):
- Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
- Shadowforge Ambushers are no longer elite.
- The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
Patch 1.5.0 (2005-06-07): New load screen added.
Patch 1.3.0 (2005-03-07):
- Capped at ten players.
- Lengthened the respawn time of many of the creatures in Uldaman.
Patch 0.10 (2004-09-18): The holograms in the treasure room of Uldaman should be functioning properly once more.
Patch 0.8 (2004-07-07): The Altar of the Keepers and Altar of Archaedas now require three players to activate them.
Patch 0.7 (2004-06-15): Opened and itemized as a level 35-45 dungeon.
References
- ^ World of Warcraft: Chronicle Volume 3, pg. 56
- ^
[43] Gryphon Master Talonaxe
- ^ Lands of Conflict, pg. 68
External links
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