- This article is about the living dead in general. For the undead Forsaken playable race, see Undead (playable). For the two main undead factions, see Forsaken and Scourge.
The undead are beings that have died and have had their souls trapped between life and death. They derive power from necromantic magic. Most common examples being zombies or ghosts, undead are typically mindless, bloodthirsty fiends hostile toward any living thing that comes across their path. But some have managed to retain their memories and be who they were in life.
- 1 Background
- 2 Racial history
- 3 Biology
- 4 Characteristics in World of Warcraft
- 5 Types of undead
- 6 Undead factions
- 7 Notes & trivia
- 8 In the RPG
- 9 See also
- 10 References
The undead have appeared all throughout Azeroth, most commonly in nature as revenants or wraiths. They were used as a combat tool during the First War when the necrolytes of the Orcish Horde animated skeletal warriors to fight against the humans. During the Second War, the essence of those necrolytes was used to power the Horde's death knights during their creation.
Later, the studies of necromancy took an importal role and were used heavily in the Third War when the Cult of the Damned spread the plague across Lordaeron resurrecting the majority of the dead denizens, including sapient races and animals. In modern times, the two main groups of undead are the Scourge and the Forsaken.
A great portion of the human denizens of the Kingdom of Lordaeron were resurrected by the plague propagated by the Cult of the Damned. First under the influence, they managed to get free thanks to and weakening of the Lich King in Northrend. After a civil war led by Sylvanas, the undeath survivors proclaimed themselves as the Forsaken, with Sylvanas Windrunner as their Queen, and vowed to defeat the Scourge and ultimately the himself.
The Forsaken capital, the Undercity, is located under the ruins of Capital City. It is a place of dark, somber colors but it has inns, forges, and businesses that cater not only to the undead, but visitors from the Horde, with whom the Forsaken have allied themselves.
Free will is one of the cornerstones of Forsaken culture, with the great capacity for both good and evil that it entails. However, some undead, especially those who die in combat or under extreme stress and are raised soon after, enter into a violent, frenzied state. Undead in this state are easily manipulated and their rage is often directed at the foes of those who raised them. After the effects wear off, if the risen corpse has not been destroyed, they are given the same ultimatum that other Forsaken are offered: join the Dark Lady or return to the grave.
Each Forsaken member follow their queen for various reasons: fear, loyalty, no where else to go.
The majority of undead elves were High elves that were resurrected in the Third War by and in the later years by herself. There are also some resurrected Blood elves for example the San'layn and some death knights. Normally this elves have blood-red eyes and deathly pale skin.
The San'layn mostly retain the builds of their still-living kin. However, unlike blood elves, their flesh appears necrotic and, though universally pale, ranges from fleshy pinks and red to gray and light green, and they tend to have either white, blond or dark hair while their eyes have white, green, blue or black glows. Some San'layn have clawed fingers and ears more closely resembling those of a bat; in addition, a few have developed wings and horns.
There are a lot of different undead but they have some common traits like their skin is deteriorating or if they have hair is normally unkempt.
Some undeath have Ichor of Undeath running through their bodies. They bleed this green liquid when wounded, though some have no blood or liquid running through their bodies at all. The majority of undead are in a mindless state, without knowing or controlling their bodies but if the body is kept intact, they could potentially avoid this altogether and live forever. Normally the undead do not sleep as it is not necessary for them but there are cases were they have done it but it seems to only rest their bodies, especially Death knights or Forsaken. Some undeath feel the need to breathe, though they can last at least a dozen days without taking a fresh breath of air, depending of the type of undeath but as they are undead, they don't need air to live The undeath are capable of eating but it is not a necessity.
Being an undead have its advantages as decapitation or even dismemberment is not enough to kill one and later they could reattach their limbs and joints  or replace their body parts by harvesting and sewing on the body parts of others, eat other humanoids and undead, and drain the life force of others. If you want to truly kill an undead for sure, you have to burn the remains of a destroyed body. The light is known to really cause pain to the undead, but if used with the intention of healing, though very painful, it is effective.
Nature of undeath
The CM Nyorloth supplied information on the nature of undeath on February 9th, 2012 on the European Story Forums, stating:
Death Knights and souls? | 2012-09-02 00:00 | Nyorloth
Aside from their affliction, most undead also suffer from an addiction to terrible vices that the instilled in them in order to produce vile and inhumane monstrosities. Death knights, for example, possess an addiction to inflicting pain. If death knights do not regularly inflict agony upon another creature, they begin to suffer wracking pains that could drive them into a mindless, blood-seeking hysteria. Zombies and Forsaken have a hungering for living flesh and San'layn have been known to consume blood.
Generally, most enslaved undead are tormented and restless by their subjugation. Some welcome it if it grants them the benefits of eternal life. Many undead who are sentient enough to understand their circumstances appear emotionally stoic yet passive if not melancholy. The most known emotions that the undead seem to emote are remorse, pity, or rage.
Record of undead emoting positive emotions are rare, though there are reports, however, that some Forsaken have slowly experienced a sharpening of their dulled senses of touch, smell, and so on, as well as an increase in the flashes of positive emotions that have otherwise become so rare since their fall into undeath, when influenced by the Holy Light. The drawback however, is that they also become disgusted with themselves and are likely to increase attempts at their own self-destruction; for regaining these senses would force the undead to smell their own rotting flesh, taste the decay in their mouths and throats, and even feel the maggots burrowing within their bodies.
Some of those that freed themselves from the Lich King's grasp are tormented by memories of the unspeakable horrors that they committed as mindless Scourge agents and are driven into madness or consumed by regret, whereas others embrace their new condition and may go on to indulge in their vile vices.
Characteristics in World of WarcraftThis section concerns content exclusive to World of Warcraft.
- Cannot be skinned, except for certain undead animals that would otherwise be classified as beasts (i.e.: bears, boars, wolves, etc).
- Generally are unaffected by mind affecting spells, like , sleep or mind control, however, priests can use to temporarily imprison monsters and paladins can use which works just like a fearing spell. This does not apply to player characters of the undead race, which are technically classified as humanoid, for purposes of game-balance.
- Can be tracked by Hunters.
- Death knights under the effect of are considered undead.
- Death Coil (death knight ability) can heal them, assuming they are of friendly allegiance to the death knight.
Types of undead
- Bone golem
- Crawling Claw
- Crypt fiend
- Dark rider
- Death knights First generation of
- Death knights Second generation of
- Plague eruptor
- Scourge gryphon
- Undead bear
- Undead boar
- Undead centaur
- Undead draenei
- Undead dragon
- Undead dwarf
- Undead elf
- Undead human
- Undead frost vrykul
- Undead gnoll
- Undead gnome
- Undead goblin
- Undead night elf
- Undead orc
- Undead quilboar
- Undead tauren
- Undead troll
- Undead wolf
- Undead worgen
Incorporeal undead are ghosts and spirits of the dead.
Skeletal undead are skeletons animated by magic.
- Bone golem
- Bone wraith
- Skeletal animals
- Skeletal dragons
|The Not-Living||A group of undead proto-dragons created after being cannibalized by Galakrond. They served as his main army against the other proto-dragons, and they were the first undead threat that Azeroth ever faced. The not-living were ultimately destroyed during the future Aspects' final battle against Galakrond.||Northrend||Destroyed|
|The Scourge||The Lich King||Originally created by the to help usher the Burning Legion into Azeroth, it went rogue after the Battle of Mount Hyjal and waged a war to destroy all life on Azeroth.||Icecrown Citadel||Inactive|
|The Forsaken||A breakaway group from the Scourge formed after they retook the Capital City of Lordaeron, they swore revenge against the Lich King and joined the Horde in an alliance of convenience.||Undercity||Active|
|Cult of the Damned||A cult that seeks to obtain immorality through undeath. They served the Scourge while was the Lich King, and since his demise have struggled to hold their claims in the Plaguelands from encroaching Alliance, Horde, and Argent Crusade forces.||Scholomance||Active|
|Rotbrain Undead||A breakaway group from the Forsaken, raised by the val'kyr and united by their refusal to join Forsaken society. The group was ultimately destroyed in its infancy by Forsaken adventurers.||Rotbrain Encampment||Disbanded|
|Risen||Created by Balnazzar by kiling Scarlet Crusaders and raising them into undeath with the intention of using them to take conquer the Plaguelands for the Burning Legion. Ultimately they were stopped when adventurers killed their demonic leader.||Scarlet Bastion||Disbanded|
Notes & trivia
- Tears are not possible for an undead.
- Some can become drunk.
- The Forsaken male player character claims to be colorblind due to undeath.
- For game balance, Forsaken players are classified as humanoids for gameplay reasons because, in a PvP setting, they would be massacred with , , , and , but they would also be immune to other CC such as and . Forsaken were classified as undead in Beta, but it proved to be too problematic with PvP balance. Many Forsaken NPCs are also considered humanoid.
- Even the dead can feel the kick of .
In the RPGThis section contains information from the Warcraft RPG which is considered non-canon.
Independent undead are undead who maintain their own free will. Not all undead from Azeroth fall under the auspices of the Scourge. Some undead resisted the command of the or his minions, while others arose through individual circumstances. Although they have no direct ties to the Scourge, such monsters are no less dangerous. Despite being free of the Lich King's influence, some independent undead still choose to serve the Lich King.
- ^ World of Warcraft: Chronicle Volume 1
- ^ Ask CDev - Round 3 Answers
- ^ Loreology on Twitter (dead link)
- ^ http://www.wowhead.com/item=7972/ichor-of-undeath#dropped-by
- ^ http://i.imgur.com/pJalOPY.jpg Teffer bleeding green
- ^ World of Warcraft: Traveler, pg. 96
- ^ Dave Kosak on Twitter (2012-09-29)
- ^ Knaak, Richard A.. Stormrage, 56. ISBN 978-1439-18946-7.
- ^ Loreology on Twitter (2013-11-19)
- ^ World of Warcraft: Traveler, pg. 220
- ^ Bloodsworn
- ^ Ask CDev#Ask CDev Answers - Round 2
- ^ : "Living Flesh eases the pain... Please, I just need a little. A finger or ear would do..."
- ^ Baron Ashbury#Quotes : "And perhaps the best part, I now have a hungering for the flesh of other humanoids. Cannibalizing their rotten corpses grants me power. Yes, DE-LI-CIOUS..."
- ^ Micky Neilson on Twitter
- ^ Lord Walden#Quotes
- ^ Ask CDev#Ask CDev Answers - Round 2
- ^ Traveler: The Spiral Path, chapter 21
- ^ Traveler: The Spiral Path, chapter 21
- ^ Fate (Legends)
- ^ Forsaken /silly emote: "Roses are grey, violets are grey, I'm dead and colorblind."
- ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 132. ISBN 978-1588-4607-07.
- ^ Johnstone, Mike. Magic & Mayhem, ?. ISBN 9781588469540.