- This page is about elves in general. For the playable races, see Night elf (playable), Nightborne (playable), Blood elf (playable), and Void elf (playable). For the lore of main elf subspecies, see night elf, nightborne, high elf, blood elf, void elf, felblood elf, and San'layn.
Arcanist, Assassin, Archdruid, Archer, Botanist, Death knight, Demon hunter, Dragonhawk rider, Druid, Ranger, Falconer, Felsworn, Hunter, Huntress, Hippogryph rider, Mage, Monk, Necromancer, Paladin, Priest, Priestess of the Moon, Ranger, Rogue, Scout, Sentinel, Sorcerer, Warden, Warlock, Warrior
- “Magic has long been a vice of the elves. It shaped us, and lifted us out of the darkness - but without balance, it also threatens to unmake us.”
An elf is a long-lived humanoid species native to Azeroth known for keen perception, grace, and great spellwork. They are one of the longest-lived species on Azeroth. The specific origins of elves remained lost to history for millennia, until Brann Bronzebeard confirmed that the first elves were originally dark trolls that were transformed by the Well of Eternity.
Elves come in many flavors in Azeroth, the four most dominant of which are playable races in World of Warcraft: night elves and void elves for the Alliance, and blood elves and nightborne for the Horde.
- 1 Racial history
- 2 Anatomy and physiology
- 3 Races
- 4 Notable elves
- 5 In the RPG
- 6 Notes and trivia
- 7 Videos
- 8 See also
- 9 References
Kaldorei, the night elves
- “...a primitive tribe of nocturnal humanoids cautiously made their way to the edges of the mesmerizing, enchanted lake. The feral, nomadic humanoids, drawn by the Well 's strange energies, built crude homes upon its tranquil shores.”
- Main article: Night elf
The night elves are a powerful and mystical race whose origin extends back to ancient times. The founders of Azeroth's most magical and advanced civilization which at its peak spanned the breadth of ancient Kalimdor, the night elves came into a horrific conflict with the Burning Legion and achieved a pyrrhic victory that sundered Kalimdor's landmass into the continents of the present age. The devastation wrought by their conceit fractured the kaldorei into several isolated groups that would characterize themselves based on magical usage. The main group that came to join the Alliance eventually, would abandon the ways of arcane magic usage entirely, and craft a radically different society centered around the worship of Elune, harmony with the natural world and its denizens and Druidism. The other 2 main groups of Kaldorei, the Quel'dorei of Eldre'thalas and the Shal'dorei of Suramar would be cut off from nature by a demon in the first group and by an impenetrable magical barrier in the second group for 10,000 years.
Quel'dorei, the Highborne
- Main article: Highborne
The magocratic society that the night elves developed split into two castes: a body of the majority of the Kaldorei and the elite caste, the Highborne, known as the quel'dorei ("noble children", "highborne", or "high elves"). These were the favorites of and most loyal to the beautiful Queen Azshara, queen of the elves. They sought to understand the energies of the Well of Eternity, gaining exhilarating power from the arcane energy siphoned from the Well's depths.
The night elves (and in particular the quel'dorei) would go on to expand across ancient Kalimdor, shattering the empires of the Gurubashi and Amani trolls in the process and inspiring awe in those who witnessed their might. However, the arrogance and carelessness of the quel'dorei would spell doom for their civilization, attracting the attention of the Burning Legion. Azshara and some Highborne closest to her, opened a portal from the Well of Eternity into the Twisting Nether, enabling the demons to enter into Azeroth and wreak havoc upon Kalimdor. Some of these Highborne of Zin'Azshari grew terrified of Queen Azshara's undying loyalty to Sargeras and the demons of the Burning Legion. Quickly, they escaped to aid the rest of the night elven civilization in banishing the demons back into the Twisting Nether in a catastrophic war now called the War of the Ancients, ending in the implosion of the Well of Eternity and the Great Sundering of Kalimdor. These Highborne would later depart to form their own separate society, however other groups of Highborne from other regions survived the sundering in isolation have only recently emerged. The Kaldorei have 2 main groups of Quel'dorei from different parts of their former empire around today. The larger group of these Highborne night elves are the Shen'dralar ancients that have survived since the Sundering from the city-state region of Eldre'Thalas (now known as Dire Maul). Another group are unliving ghosts in the Broken Isles ruined city of Nar'thalas in Azsuna and are known as the Court of Farondis who have endured in a cursed state since Azshara, in a terrible display of power punished them for disobeying her before the Sundering took place.
Shal'dorei, the nightborne
- Main article: Nightborne
The Nightborne were once night elves of Suramar. The Great Sundering blasted most of Suramar to the bottom of the Great Sea, although some of it remained above shore in the Broken Isles due to the efforts of the resident Highborne, who crafted a magical shield that kept the center of their city together. This shield would stay up for 10,000 years, as the night elves believed the world outside of Suramar had been destroyed. Under their shield they would evolve into the Nightborne, reliant on their source of power, the Nightwell for nourishment. The Shal'dorei are a newly discovered group of Kaldorei. Though they vary slightly in appearance with the rest of the night elves, they retain the customs and characteristics of the night elves of the pre-sundering era and dwell in the ancient city of Suramar they have stewarded diligently with their magical resource for the last 10,000 years.
Quel'dorei, the high elves
- Main article: High elf
Amongst the main group of night elves that triumphed over Queen Azshara and her Legion allies, the Highborne of Zin'Azshari that rebelled against Queen Azshara led by Darth'remar Sunstrider had been instrumental in frustrating the machinations of the Queen and giving the time needed for the night elves to ultimately triumph in their fight. However due to the role of the Zin'Azshari Highborne indirectly bringing the demons to Azeroth, despite their brave heroics they were never fully trusted by the rest of the night elves who had abandoned magic to pursue druidism. The surviving night elves would end up banishing the Quel'dorei for the acts leading to the Sundering as well as more wanton waving of arcana. These Zin'Azshari quel'dorei were forced into exile and eventually settled in Quel'Thalas. Becoming known as "high elves," they rejected the culture and lifestyle of their kin, taking the night out of night elf and took up a diurnal cycle instead of nocturnal. Over time, their skin became a pale color instead of their former purple-dark/grey hues. They rebuilt a new Elven society, one not based on the worship of the moon goddess or moon and star themes, but on the Sun and the Light, where they would freely practice and excel in magic. They succeed in building their dream blending both nature and arcane magic with a found faith in the Holy Light and would endure as a shining bastion of civilization powered by their arcane font The Sunwell for 7,000 years. So they would live free from the distrust of their former kin to practice magic they would shield from demonic eyes until betrayal from within would lead to devastating invasion from the undead Scourge would fracture their society and change them forever.
Sin'dorei, the blood elves
- Main article: Blood elf
Under the leadership of their regent, Lor'themar Theron (in turn working under the directive of Prince Kael'thas, last of the royal bloodline), the blood elves retook much of Quel'Thalas from the Scourge and looked to reuniting with their prince on Outland. Fate had other ideas, however, and the prince -- twisted by demonic energies -- was killed after betraying his people to the Burning Legion.
Though biologically and physiologically high elves, blood elves have glowing emerald-green eyes, courtesy of their exposure to the fel magic in place around Outland and Quel'Thalas. Like the orcs, high elven physiology undergoes a visible reaction when exposed to fel magic, though evidently one not quite as all-encompassing.
San'layn, the darkfallen
- Main article: San'layn
The San'layn are vampiric undead blood elves, under the command of the Blood-Queen Lana'thel. They are a recent addition to the Scourge army, introduced after Arthas' second visit to Northrend. They possess their own racial faction which plays an important role in the Scourge army. The greatest concentrations of San'layn are located in the Temple City of En'kilah in northeastern Borean Tundra, and in the Crimson Hall inside Icecrown Citadel; these are also the only places where unnamed San'layn appear.
Ren'dorei, the void elves
- Main article: Void elf
Void elves are a race of Void-infused elves. A group of blood elf scholars led by Magister Umbric were exiled from Silvermoon for their experimentation with the Void. After an altercation with void ethereals, Umbric and his brethren were transformed into void elves. Alleria Windrunner, the first mortal to succeed at mastering the Void, came to the aid of her kin and taught the void elves how to control the shadows.
The void elves seek to utilize their great but dangerous powers for the sake of defending Azeroth, and to prove those who doubt or judge their abilities wrong, all the while resisting the Void's call to madness. They have the ability to metamorphose into a Void form.
Anatomy and physiology
The Well of Eternity's arcane energies are the primary reason for the existence of the elves, and the night elves are described as having an arcane essence, so it makes sense that they and all elves derived from them would be magical in nature. All elves are exceptionally long-lived and, at one point, were immortal, though the main races of elves have lost their immortality. Further, all elves possess glowing eyes, a sign of the use of great spells — a being of any race can exhibit glowing eyes while focusing or casting a particularly powerful spell, but the trait is innate in only a few races, most of which are demons or undead.
Elves have several characteristics in common. All have unusually acute senses and are able to see clearly even in low-light conditions. As a general rule, elves are also slim, athletic, and graceful. Furthermore, they all have large pointed ears that tend to be greeted with admiration or mockery by other races. From the Official Encyclopedia Typically, night elves have longer ears than high/blood elves, whereas the latter's point upward rather than backward.
A characteristic of elves on Azeroth are their unusual eyebrows, which extend beyond their faces, resembling either whiskers or antennae. There has been no official coverage of this anatomical oddity, despite it being present in all official artwork. Though it may be speculated that this is due to the elves extreme longevity; the brow's continuing growth over the life of the individual to its extreme length.
They can essentially be divided into two main groups. The night group of elves who are nocturnally centered around moon/stars and night theme and the day group of elves - light, day and sun themed. Hybrids between elves and humans, such as half-elves, are also mentioned in lore. Of these, only Arator and Alodi have appeared.
The blood elves are the survivors of Quel'Thalas who, in mourning for their slain brethren and without the energies of their Sunwell, went to desperate lengths to satisfy their hunger for vengeance and magic. Through the demon Illidan Stormrage, Kael'thas Sunstrider gained the ability to siphon arcane magic from external sources, providing an aggressive (but nonetheless effective) counter to the pangs of arcane withdrawal. Through Grand Magister Rommath (who smoothly attributed these new "teachings" to the prince's doing), the blood elves of Azeroth were able to sate their magical addiction somewhat, though reckless overuse of this technique could result in dire consequences: the birth of the Wretched, and felblood elves -- Burning Legion-aligned elves with the ability to gorge themselves on unlimited fel power.
Similarly, prior to the War of the Ancients, some elves aligned themselves with the Burning Legion. They became the demonic, caprine satyrs, mockeries of the elven form who feast upon magical energies to sustain their otherwise immortal lives.
Another perversion of the elven species are the naga. The naga are the remnants of those Highborne night elves who were trapped in the implosion of the Well of Eternity, but who survived by mutating into horrific beasts. They retained their immortality and dwelt beneath the great Maelstrom, though they were reawakened by Illidan Stormrage in the wake of the Third War and are now bent upon reclaiming the land, attacking any night elves they find.
Another race of elves has arisen on the face of Azeroth: the half-elves, the hybrid descendants of humans and high elves. It is not certain if there are any half-blood elves, as the high elves (and their blood elven survivors) were prejudiced against half-elves, so there wouldn't be any initiated into blood-elvendom and the chances of a blood elf mating with a human, especially after their removal from the Alliance and joining the Horde, are slim to none. Considering that high elves and humans can have viable children, there is always the possibility of half-night elves being born in the future.
While they cannot be said to be separate races, the undead and spectral remnants of the elves — members of the Forsaken undead as well as numerous ghosts, wraiths, and banshees — haunt those lands that they once occupied in life.
- Dark troll
A number of elves have played a significant role in the lore of Warcraft.
- Queen Azshara - Infamous Queen of the night elves ten thousand years ago, currently the Empress of the naga; one of the most powerful sorceresses ever to exist.
- Illidan Stormrage - Powerful night elf sorcerer; often called "the Betrayer" due to his role in the War of the Ancients; a previous ruler of Outland.
- Malfurion Stormrage - The first and most powerful druid ever to walk Azeroth, current Archdruid of the night elves.
- Tyrande Whisperwind - High priestess of Elune and current leader of the night elven people.
- Shandris Feathermoon - Tyrande's protege, current general of the Sentinel army.
- Maiev Shadowsong - Warden of Illidan's prison for ten millennia, later imprisoned in Outland. Returned to Azeroth after being freed.
- Jarod Shadowsong - Leader of the night elves after the Sundering.
- Kur'talos Ravencrest - Heroic noble and general during the War of the Ancients.
- Fandral Staghelm - Former Archdruid of the night elves, then Druid of the Flame and Majordomo of Ragnaros.
- Lady Vashj - Once a highborne servitor of Azshara, then a powerful naga in service to Illidan.
- Xavius - A powerful Highborne that was turned into the first satyr by the dark titan Sargeras.
- Ralaar Fangfire / Alpha Prime - First night elf to become a worgen.
- Altruis the Sufferer - Demon hunter of the Illidari.
- Naisha - A member of the Watchers and Maiev's lieutenant.
- Cordana Felsong - Former Warden and companion of Khadgar, later corrupted by the Burning Legion.
- Leyara - Fandral Staghelm's lieutenant and member of Druids of the Flame.
- Kor'vas Bloodthorn - Demon hunter of the Illidari
- Sira Moonwarden - Dark Warden
- Delaryn Summermoon - Dark Ranger Captain
- Grand Magistrix Elisande - leader of the nightborne of Suramar has recently cast her lot with the Legion.
- Star Augur Etraeus - A powerful nightborne astromancer who uses the nightwell to draw on the essence of other worlds, he aids Elisande.
- First Arcanist Thalyssra - Leader of the Nightborne Resistance that seeks to remove Elisande and her cohorts from Suramar and drive the Legion out. She was expelled after a failed coup d'état on Elisande and has since then enlisted the aid of Azeroth's heroes and displaced night elves to aid the resistance.
- Ly'leth Lunastre - Leader of the largest Nightborne resistance cell within the City that is stirring up Nightborne to overcome their fear and rise up against the Legion.
- Chief Telemancer Oculeth - The inventor and creator of the teleportation network of Suramar City which he now uses to aid the resistance to overcome the Legion.
- Arcanist Valtrois - An intelligent arcanist master of Leyline energies that aids the resistance's efforts against the Legion occupation of the City.
- Silgryn - Initially a guard in Suramar City, patrolling the outer city with his pet owl Kal, before joining First Arcanist Thalyssra's rebellion against Grand Magistrix Elisande.
- Sylvanas Windrunner - Banshee Queen of the Forsaken, formerly Ranger-General of Quel'Thalas
- Vereesa Windrunner - Liberator of Grim Batol and Ranger-General of the Silver Covenant
- Dath'remar Sunstrider - The first leader of the high elves
- Anasterian Sunstrider - King of Quel'Thalas during its height
- Dar'Khan Drathir - Betrayer of Quel'Thalas.
- Talthressar - Co-founder of Allerian Stronghold, lieutenant of Alleria and the Sons of Lothar.
- Captain Auric Sunchaser - Originally part of the Alliance Expedition, he leads the high elves in the Allerian Stronghold while Alleria is away.
- Kael'thas Sunstrider - The late prince of the blood elves, last scion of the Sunstrider dynasty
- Lor'themar Theron - Regent Lord of Quel'Thalas
- Halduron Brightwing - Ranger General of Silvermoon
- Lady Liadrin - Blood Knight Matriarch
- Grand Magister Rommath - Grand Magister of Quel'Thalas
- Archmage Aethas Sunreaver - Leader of the Sunreavers
- Tae'thelan Bloodwatcher - High Examiner of the Reliquary
- Voren'thal the Seer - The leader of the Scryers in Outland
- Magister Astalor Bloodsworn - Creator of the Blood Knights
- Koltira Deathweaver - Death knight of the Ebon Blade and the Horde.
- Kayn Sunfury - Demon hunter of the Illidari.
- Valeera Sanguinar - Companion of Varian Wrynn, member of The Uncrowned
- Lyandra Sunstrider - The latest wielder of .
- Blood-Queen Lana'thel - Leader of the San'layn, former wielder of Quel'Delar
- Prince Keleseth - Overlord of Howling Fjord, ruler of the South-Eastern reaches of Northrend and ambassador to the vrykul; also took part in the assault upon the Scarlet Enclave and the ritual to raise Arugal. Raised in undeath to serve in Icecrown Citadel as a member of the Blood Prince Council. Prince Valanar's brother
- Prince Valanar - Overlord of Borean Tundra and master of Naxxanar; also took part in the assault upon the Scarlet Enclave and the ritual to raise Arugal. Raised in undeath to serve in Icecrown Citadel as a member of the Blood Prince Council. Prince Keleseth's brother
- Prince Taldaram - Agent of the Scourge forces attempting to conquer Azjol-Nerub. Raised in undeath to serve in Icecrown Citadel as a member of the Blood Prince Council
- Blood Prince Dreven - Sought with a group of San'layn to join the Horde during the Blood War
- Alleria Windrunner - Co-Leader of the Void elves and Heroine of the Second War
- Umbric - Co-Leader of the Void elves, once a magister of Quel'Thalas until he and his followers were exiled for tampering with the Void.
- Main article: Half-elf
- Arator the Redeemer, The half-elven son of Turalyon and Alleria Windrunner, has been added to the game with the Burning Crusade expansion. He is currently the only known half-elf in World of Warcraft. Arator uses a high elf model.
- Galadin and Giramar - Twin sons of Rhonin and Vereesa Windrunner.
- Alodi - The first Guardian of Tirisfal and wielder of Ebonchill.
In the RPG
- Blood Maiden and Dark Womb - Variation of highborne that were described in the Appendix Three of Manual of Monsters.
- Half-blood elf
Notes and trivia
- The elves of Warcraft, like almost all elves in modern fantasy, are inspired in some regard by the elves of Tolkien's books, who were known as the Eldar or the Quendi. In Warcraft, like in JRRT's works, the elves are one of the oldest races, and became divided into subraces over time. As a quieter connection, "eldar" means starpeople, and kaldorei means "children of the stars".
- Though the vast majority of night elf lore is original on the part of Blizzard, they draw parallels to the Sidhe ("SHEE") of Irish mythology and other beings of Celtic myth (except for the chimaera and the hippogryph, who are Greek). Night elven architecture has also been said to draw upon Nordic and Japanese designs, while the ancient night elves' architecture is more Graeco-Roman. Blizzard has also said that night elves were based on traditional fantasy dark elves but with a twist.
- Originally, the race now known as high elves were simply called "elves", and conformed to the stereotypical fantasy elves. Though there were several hints of the night elves in various Warcraft media, the original elves were not referred to as "high elves" until The Last Guardian.
- Half-elves originate from Norse mythology and were borrowed by Tolkien, which he called the Peredhil. The most famous half-elf in Tolkien's legendarium, is perhaps Elrond Halfelven. (Unlike in some other fantasy genres, the Half-elven are not a distinct race from Elves and Men, and before they die must ultimately choose which race to belong to.)
- Half-night elf
- Banshee - A particular type of undead, often formed from elven spirits.
- Dark ranger - Another undead elf, this one corporeal and a class.
- Shen'dralar - A faction of surviving Highborne living in Dire Maul.
- ^ The Warcraft Encyclopedia/Night Elves
- ^ World of Warcraft: The Magazine Volume 2 Issue 1
- ^ Races of World of Warcraft: Blood Elves
- ^ 2017-11-16, BlizzCon 2017 World of Warcraft Q&A Panel Transcript. Blizzplanet, retrieved on 2017-11-19
- ^ World of Warcraft: Chronicle Volume 1
- ^ Overlord Bunny 2013-03-09. Behind the Lore: Night Elves. BlizzPro. Retrieved on 2018-03-16.
- ^ The Last Guardian, pg. 34, 36