Venthyr Covenant

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NeutralVenthyr Covenant
Venthyr sigil.png
Main leader
Secondary leaders
Other major settlements
Theater of operations


The cunning venthyr of Revendreth are one of the Covenants in the Shadowlands. They feast on the souls of the prideful and vain in a gothic realm of opulence and torment.[1]

This is where flawed souls are sent who haven't been able to leave something behind, whether it's pride or some other failing. Souls sent here are not quite ready for service in one of the Shadowlands' other domains, and it is the duty of the vampiric Venthyr to prepare them—through unimaginable torment. It is much like a purgatory for souls who need to atone for past misdeeds and shed the burdens of their life. The journey is not an easy one, however. The former sin'dorei prince Kael'thas Sunstrider is one such soul who has found himself in Revendreth for his deeds in life.[2]


Eaters of sin who harvest anima from wicked souls.

The venthyr have a good thing going. They lord over Revendreth’s castles and ceaseless twilight while arrogant souls are delivered to their tables. The harvesters’ otherworldly punishments strip the pride from their thralls, sparing them an even worse fate: eternal torment in the Maw.

But souls thus drained can’t just leave Revendreth for a better place. They have years of penance to slog through while they reflect on the precarity of their afterlives. And, after eons of service, the venthyr are increasingly ruled by their decadence and pride. The very purpose of the plane may be flawed… and those who were once accusers have become gluttonous and corrupt.

Revendreth must always have a master, and rumor suggests that Denathrius, foremost among the venthyr, may no longer be fit for the role. Crowning a new Sire could return the plane to its former glory… or leave Revendreth mired in the same decadence and sin it is charged with cleansing.[3]

The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.[4]

Covenant's abilities

If you choose to join the Venthyr Covenant, you'll gain two abilities tailored to the theme of the Covenant. The first of these is the Covenant's signature ability, which is available to all Covenant members regardless of class, race, or specialization. The second of these abilities is specific to your class, and gives you a new spell or power to use in combat.

Signature Ability
Name Description
[Door of Shadows] Wend through the shadows, appearing at the targeted location.
Class-specific Ability
Class Name Description
Death knight Swarming Mist A heavy mist surrounds you, increasing your chance to dodge.
Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount.
Demon hunter Sinful Brand Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time.
Activating Metamorphosis applies Sinful Brand to all nearby enemies.
Druid Ravenous Frenzy For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking.
If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending.
Hunter Flayed Shot Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a chance to gain Flayer's Mark, causing your next [Kill Shot] to be usable on any target, regardless of their current health.
Mage [Mirrors of Torment] Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage and their movement and cast speed are slowed.
The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time.
Paladin Ashen Hallow Hallow the target area, dealing Shadow damage split among enemies and restoring health split among injured allies over time.
The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of [Consecration] while within the area.
Priest Mindgames Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
For a period of time, the next damage they deal will heal their target, and the next healing they do will damage their target.
Rogue Slaughter Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes.
Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
This also awards combo points.
Shaman Chain Harvest Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
For each target critically struck, the cooldown of Chain Harvest is reduced.
Warlock Impending Catastrophe Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting a random Curse and dealing Shadow damage to all nearby enemies.
Warrior [Condemn] Replaces [Execute]. Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing a moderate amount of damage they would deal to you.
If your foe survives, a portion of the Rage spent is refunded.

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