War Game

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War Games are player-initiated, unrated arena and battleground matches. Using the War Games feature, groups of players can challenge one another to player versus player combat that affects neither ratings nor currency but is intended solely for fun, practice, or recruitment. Unlike other non-rated battleground matches, War Games can be fought against players of the same faction and do not require equal teams in order to commence.

War Games can be initiated through the PvP interface, or by using the in-game command /wargame or /wg.

Starting a War Game

War Games can be initiated through the War Games tab of the PvP interface, or directly using in-game commands. Starting a War Game can only be done by a party leader. When using the PvP interface, starting a War Game requires targeting the leader of the opposing party.

When a War Game challenge is issued, the recipient has a little over a minute to accept. Once he or she does so, each group will be placed in a queue and will receive a pop-up window prompting them to enter the skirmish once it's ready. You will generally be through this queue in less than 30 seconds.

War Games can be issued to BattleTag and RealID friends when using the in-game command.

Command syntax

The following pseudo-command illustrates the proper syntax for initiating a War Game:

/wg groupleadername [arena] [tournamentrules]

Groupleadername accepts BattleTag and RealID friends.

Both arena and tournamentrules are optional. If arena is left blank, a random Arena or Battleground will be chosen automatically based on the initiating team's size. Otherwise, the map which most closely resembles what is typed will be selected. This means that you can type only part of the Arena or Battleground name, and the system will select the closest match. If you want to be safe, you can use the entire name of the chosen map to launch a War Game.

If tournamentrules hasn't been set, it will default to false.

Limitations

War Game skirmish matches are intended solely for fun, training, and recruitment purposes: They provide no experience, honor, achievement progression, or win/loss tracking for participants. Individual healing and damage done will be tracked and displayed at the end of each match, just as they are for standard Arena and Battleground games. Uneven team sizes are permitted for Battleground War Games, but Arena War Games can only be initiated between two parties of equal size. You may only issue War Game challenges to characters on your realm.

The maximum size for any War Game is limited only by the capacity of the chosen venue.

Maps

The following table lists the available Arenas and Battlegrounds and their respective player caps.

Type Map Player Max Player Min
Arenas
Blade's Edge Arena The Burning Crusade 10
(5v5)
4
(2v2)
Nagrand Arena The Burning Crusade
Ruins of Lordaeron The Burning Crusade
Dalaran Sewers Wrath of the Lich King
The Ring of Valor Wrath of the Lich King
Tol'Viron Arena Mists of Pandaria
Battlegrounds
Warsong Gulch 20
(10v10)
10
(5v5)
Battle for Gilneas Cataclysm
Twin Peaks Cataclysm
Silvershard Mines Mists of Pandaria
Temple of Kotmogu Mists of Pandaria
Arathi Basin 30
(15v15)
16
(8v8)
Eye of the Storm The Burning Crusade
Strand of the Ancients Wrath of the Lich King
Alterac Valley 80
(40v40)
10
(5v5)
Isle of Conquest Wrath of the Lich King
Other options
Random Battleground 80
(40v40)
10
(5v5)
All Arenas 10
(5v5)
4
(2v2)

Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): The War Games command line parameter has been changed to accept BattleTag or RealID friend as the first argument.
  • Cataclysm Patch 4.0.1 (2010-10-12): Undocumented: Added, replacing arena skirmishes. Became available with Arena Season 9, which began on December 15th, 2010.

External links