War Mode is an open-world PvP option that allows players on any realm to decide when they want to jump into a world PvP experience full of like-minded players in the ongoing battle between the Horde and the Alliance. Turning on War Mode applies the buff.
Players can toggle PvP on at a capital city (Stormwind City for Alliance, Orgrimmar for Horde) - on any server by using the Talents interface with the integrated PvP Talents. Those that go out into the world with PvP mode enabled will reap extra rewards such as additional experience or Azerite Power. With people opting into the War Mode experience, Blizzard can now create World PvP around those interested in it. All those who queue up for War Mode will be on one server shard, and those who do not will be on another. However, in the capital cities of Stormwind and Orgrimmar, the sharding is ignored and allows players in War Mode (with the buff Enlisted being removed from them) and those who are not to see each other.
With War Mode enabled, a +10% bonus would apply to quests and mob kills that reward experience and world quests that reward gold, currency or the Artifact Power, Azerite. With patch 8.1.0, if a faction is lacking the amount of War Mode users compared to the other faction, a War Mode: Call to Arms is applied to give a +20% bonus for experience would be applied on top of the regular +10%. If there is more overwhelming odds against the opposing faction, the opposing faction will be offered the quest. This is currently only offered to the Alliance.
With this new open-world PvP system, realms that had been designated as PvP were changed to PvE.
Bounty Hunter System
Killing a certain number of players of the opposite faction, without dying awards the status of Assassin that increases damage and healing by 15%. The downside to this, the more players an Assassin kills, the more likely they will show up on the zone map for other players to target and to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three or possibly more Assassins on Zandalar or Kul Tiras at a time, providing plenty of opportunity for players or groups of players to take their revenge on the opposite faction's Assassins. This system was available in Darkshore during the War of the Thorns limited-time event.
Upon killing 10 players of the opposing faction, the Assassin buff will be applied.
After killing multiple players of the opposing faction and obtaining the assassin buff, the opposing faction will place a bounty on the player with the Bounty Hunted debuff.
Infrequently, flying machines on Zandalar and zeppelins on Kul Tiras will make its way across the sky within a zone. Similar to the chest in Gurubashi Arena, these flying machines drop War Supply Crates somewhere within the zone where players can fight over the crate and claim it for their faction. Once a faction has gained control of the crate, anyone of that faction who is within the area will have a short period to open it and collect a piece of personal loot.
The time limit between each air drop is speculated to be around 20 minutes, but that hasn't always been the case.
- Patch 8.1.0 (2018-12-11):
- Patch 8.0.1 (2018-07-17): Added.
- ^ a b Battle for Azeroth Preview: War Mode, PvP Talents, and More. Blizzard Entertainment (2018-06-28). Retrieved on 2018-06-30.
- ^ Neryssa 2018-07-25. War Mode Features Activated in Darkshore After Unlocking World Quests. Wowhead. Retrieved on 2018-08-17.