Warcraft: Orcs & Humans

From Wowpedia
Jump to: navigation, search
Warcraft: Orcs & Humans
WCOnH logo.png
Developer(s)
Publisher(s)

NA: Blizzard Entertainment
EU: Interplay Entertainment

Producer(s)
Programmer(s)
Composer(s)
Platforms

MS-DOS, Classic Mac OS, PC-9800

Release

MS-DOS: November 23, 1994[1]
Mac: Early 1996
PC-9800: December 2, 1995

Latest release

1.22h (MS-DOS)
1.06 (Mac)

Genre(s)

Real-time strategy

Mode(s)

Single-player, multiplayer

Warcraft: Orcs & Humans (also known as Warcraft I or Warcraft; sometimes abbreviated as O&H) is a real-time strategy game (RTS) and the first video game in the Warcraft series developed by Blizzard Entertainment. The MS-DOS version was released on November 23, 1994 and quickly became a best seller.[2] The game features two races, the humans of the Kingdom of Azeroth and the invading orcs of the Orcish Horde. The game sold 100,000 copies in its first year, making it Blizzard's best selling title at its time of release.[3] The game is currently out of print and the demo that was once available on Blizzard's website is no more; although the demo can still be downloaded from available third parties such as the Internet Archive.[4]

Although Warcraft: Orcs & Humans wasn't the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were later adopted by other RTS developers.

Blizzard's main emphases in these RTS games were on skillful management of relatively small forces and development of characterization and storyline within and between games played in the same universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios' Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s. Following the direct sequel, a whole universe of games, novels, and comic books followed for the Warcraft universe.

Overview

Map of Azeroth.

Warcraft: Orcs & Humans has not only became a classic, winning many awards but has also set new standards for multiplayer games. Set in the mythic Kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.

By playing either as a Human or as an Orc in this saga, two separate story lines evolve with 12 missions per side, each telling a different tale in the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore; rich forests, dark dungeons, and bubbling swamps await the stalwart troops amassed to fight for dominance.

The multiplayer aspects of the game bring Warcraft to a new level of excitement. A player can challenge another one on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over a modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.[2]

Warcraft: Orcs & Humans laid out the foundations for many of the tropes that would later become recurrent in the series: emphases on skillful management of relatively small forces, a living universe that is detailed both through in-game cutscenes and a rich user manual, dungeon maps, civil war maps, the presence of creeps creatures, units responding humorously when clicking on them repeatedly. Unlike in Warcraft III: Reign of Chaos, units and buildings in both of the armies have mostly the same functions and stats but with different sprites.

Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator.[5]

History

Main articles: First War, Warcraft: Orcs & Humans missions
In-game map of Azeroth.

Before the start of the First War, the orcs, originating from the world of Draenor, were corrupted by the Burning Legion to form the mighty Horde. They slaughtered the other races of their planet, but their desire for bloodlust remained insatiable. Their leader Gul'dan joined forces with the Last Guardian Medivh, who was corrupted by the demon lord Sargeras, to open a portal to another world called Azeroth.

From that point on, the orc campaign involves the orcish Horde's attacks on the humans and other forces of this world. After many battles and through a war of attrition, the Horde eventually overwhelms the human kingdom of Azeroth, and later chooses to pursue the survivors across the seas to the north. The city of Stormwind is destroyed in the final battle of the campaign.

The human campaign is an alternate history in which the humans successfully defend their kingdom against the Horde and pushes the orcs back to their main fortress at Blackrock Spire. Its destruction signals the end of the human campaign.

Later games consider that the result of the First War was an orcish victory (the orc campaign end), but with several plot points taken from the human campaign. As a result, a great part of the history was retconned with later games; for a full list of changes, see here.

System requirements

Main article: System requirements
In the Age of Chaos...
No one knew where these creatures came from...

Development

Inspired by Dune II,[6][7] work on the game began in 1993. Aiming to create "the high fantasy version of [Dune II]" with "battle axes and orcs",[7] influence was taken from Lord of the Rings, Conan, Dungeons and Dragons, and other classical fantasy tropes. This was mixed with "a 90s comic sensibility" with hyper-proportional, colorful characters.[8] Warcraft marked the beginning of the "Blizzard (art) Style," to go against photorealism in games.[9] The name "Warcraft" was originated by artist Samwise Didier, when he shouted it out during a lunchtime brainstorming session.[7] According to Bob Fitch, the theme for Warcraft had been inspired by taking the vikings from The Lost Vikings and combining with masses of creatures under their automated control similar to Lemmings, with the multiplayer element of having these opposing masses of vikings meet up and fight each other.[10]

Blizzard co-founder Allen Adham originally hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition. Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a desire on the part of the rest of the development team to control their own universe nixed any potential for a deal.[11]

The game's cinematics were worked on by two people and were completed over an 8 to 12 weeks period.[12]

At BlizzCon 2013, J. Allen Brack announced that several people were working on a side project to update the old Warcraft games for modern computers.[13][14] At BlizzCon 2016 however, Frank Pearce stated that while the game was now playable on modern systems, there were no plans to remaster it.[15] At BlizzCon 2017, Brian Sousa stated that Classic Games had discussed remastering/re-releasing the game.[16]

Gallery

Screenshots
Wallpapers
Miscellaneous

Awards

Main article: Blizzard Entertainment

Videos

Intro
Defeat
Victory

Notes and trivia

  • Just like the "World of Warcraft" name already appeared in Warcraft: Orcs & Humans ("welcome to the world of Warcraft"), the "Battle for Azeroth" one was already used in Warcraft II ("The battle for Azeroth continues over land, sea and air").

References

  1. ^ Geryk, B. 2009-11-15. GameSpot Presents: A History of Real-Time Strategy Games – The First Wave. Gamespot. Archived from the original on 2009-11-20. Retrieved on 2018-03-04.
  2. ^ a b Warcraft: Orcs and Humans. Retrieved on 1996-10-19.
  3. ^ Frank: Warcraft!, Blizzard Entertainment. Retrieved on 2017-07-10
  4. ^ Warcraft: Orcs & Humans Demo. Internet Archive (1994-11-21). Retrieved on 2018-03-05.
  5. ^ Warcraft: Orcs & Humans manual
  6. ^ 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, retrieved on 2014-06-07
  7. ^ a b c BlizzCon 2017, "Behind Blizzard's Worlds"
  8. ^ 2013-03-16, Blizzard Exec Chris Metzen Explains How Fan Art Has Influenced Diablo To StarCraft. Forbes, retrieved on 2015-03-02
  9. ^ 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, retrieved on 2017-04-29
  10. ^ Kat Bailey 2017-08-15. WarCraft Was Originally Conceived in Part as "Lost Vikings Meets RTS"... And Lemmings. US Gamer. Retrieved on 2018-09-13.
  11. ^ Kotaku - How Warcraft Was Almost a Warhammer Game (and how That Saved WoW)
  12. ^ 2018-05-12, The making of StarCraft. PC Gamer, retrieved on 2018-05-13
  13. ^ Kyle Hilliard 2013-11-10. Blizzard Working On Bringing Warcraft & Warcraft II To Modern PCs. Gameinformer. Retrieved on 2014-01-03.
  14. ^ BlizzCon 2013 World of Warcraft Q&A Panel
  15. ^ 2016-11-06, Blizzard isn't planning to remaster Warcraft 1 and 2. Eurogamer, retrieved on 2016-11-30
  16. ^ Medievaldragon 2018-10-19. Speculation: Diablo II: Remastered at BlizzCon 2018. Blizzplanet. Retrieved on 2018-10-22.

External links