Warcraft III/Patch 1.28.6

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Patch 1.28.6
Version

1.28.6

Release date

August 25, 2017

Initial version

7933

Related links
Patch chronology
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Patch 1.28.5 Patch 1.29.0
Useful links
PatchesPatches category

Patch 1.28.6 was a major patch that was released on August 25, 2017. This patch was never released to the live production, only the PTR.

General Improvements & Gameplay Objectives

  • Balanced creep camp difficulty progression from early to late game
  • Balanced creep drop tables for better item progression from early game to late game
  • Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
  • Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
  • Balanced expansion distance from start locations
  • Decluttered points of interest to reduce visual competition during gameplay
  • Retextured map surfaces for better visual clarity - both on screen and mini-map
  • Minimized the size of trees and doodads that obstructed player view of points of interest
  • Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
  • Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
  • Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores

List of 1 v 1 maps

(2)Bandit Ridge

  • This is an original map

(2)Melting Valley

  • This is an original map

(2)Plunder Isle LV

  • Added a Tavern to the center of the map
  • Added two Mercenary Camps
  • Added an additional path/ramp to each player’s middle expansion

(2)Road To Stratholme LV

  • Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
  • Added an additional green creep camp to each player’s side of the map
  • Swapped the Mercenary camps with the Goblin Laboratories.

(2)Terenas Stand LV

  • Swapped Start Location with Goblin Laboratory
  • Swapped Goblin Laboratory with Mercenary Camp
  • Swapped two center green creep camps with orange creep camps
  • Changed corner player expansions from green creep camps to orange creep camps
  • Moved starting green creep camps further from start location
  • Added unpathable terrain to the eastern Mercenary camp, so that both sides of the map have relatively the same amount of unpathable terrain.

(2)Tirisfal Glades LV

  • Added two Taverns per player side
  • Swapped the Mercenary Camp with expansion gold mines
  • Opened a path through the middle of the map.
  • Removed the +1 cliff level for each start location
  • Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.

(2)The Two Rivers LV

  • Added a Tavern to the right side of the map
  • Swapped Goblin Laboratory with Mercenary Camp
  • Added some environmental effects (Light rain; Green fog)
  • Tightened the choke point around the northern expansion - similar to the southern position.

(4)Bridge Too Near LV

  • Changed tileset from Lordaeron Summer to Lordaeron Winter
  • Added Mercenary camp with Goblin Laboratory
  • Balanced the number of trees needed to harvest and reach the center of the map for all start locations

(4)Broken Shard

  • This is an original map

(4)Flood Plains LV

  • Added a Goblin Observatory to each corner of the map
  • Added 2 additional green creep camps per start location area
  • Removed cliff level (1up) from the map (no more ramps)

(4V)1V1 Flood Plains LV

  • Added some flair to the creep camps – attempt to bring life to the those points of interest (POI’s).

(6)Gnoll Wood

  • This is an original map

List of 2 v 2 maps

(4)Avalanche LV

  • Swapped the east and west Gold Mine expansions with Goblin Merchant
  • Swapped out the Fountain of Health with Mercenary Camps
  • Removed the lower cliff level to the expansion
  • Removed one layer of destructible rock chunks from the expansion
  • Added an additional green creep camp to each start location

(4)Bridge Too Near LV

  • Changed tileset from Lordaeron Summer to Lordaeron Winter
  • Added Mercenary camp with Goblin Laboratory
  • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
  • Opened the center of the map.
  • Removed the Market place and Red creep camp; Added a Tavern in its place.
  • Added upbuildable terrain around the bridges to help prevent blocking the bridges with structures.

(4)Duskwood LV

  • Replaced Fountain of Health with a Tavern at the center of the map
  • Removed red creep camp from the center of the map
  • Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory
  • Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters
  • Added an additional green creep camp for each start location

(4)Frozen Clover LV

  • Replaced center red creep cap with a Tavern
  • Removed cliffs from the player’s base and center of the map; added trees to create lanes
  • Added a third lane to the player’s base
  • Added a 3rd green creep camp per start location

(4)Moonglade

  • This is an original map

(4)Phantom Grove LV

  • Changed tileset from Lordaeron Summer to Lodaeron Fall
  • Added deep water to certain parts of the map to help define expansion
  • Swapped the orange and green expansion creep camps
  • Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest

(4)River of Souls

  • This is an original map

(4)Tidewater Glades LV

  • Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory)
  • Changed the layout to better define intended Gold Mine expansions

(4)Turtle Rock

  • This is an original map

(6)Duststorm LV

  • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  • Removed all the neutral buildings from start location plateau
  • Added orange creep camp to the expansion Gold Mines
  • Swapped out the orange creep in the corner for each start location with a green creep camp

(6)Gnoll Wood

  • This is an original map

List of 3 v 3 maps

(6)Gnoll Wood

  • This is an original map

(6)Hinterland Raid

  • This is an original map

(6)Monsoon LV

  • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  • Added a 2nd green creep camp to each start location
  • Removed pure Golem creep camps for better player engagement with creep camps
  • Changed to global constant for rain
  • Thickened the grey fog for a heavy fantasy feel for the map

(6)River of Souls

  • This is an original map

(6)Ruins of Stratholme

  • This is an original map

(6)Thunder Lake LV

  • Added 2 Taverns to the north and south of the lake
  • Swapped Goblin Merchant with all 6 Mercenary Camps
  • Removed the 6 Gold Mine expansions from the center of the map
  • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  • Removed double cliff ramp into start location

(6)Typhoon

  • This is an original map

(6)Upper Kingdom

  • This is an original map

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchant
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near start location with a green creep camp
  • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

List of 4 v 4 maps

(8)Gold Rush

  • This is an original map

(8)Market Square

  • This is an original map

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchants
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near the players start location with a green creep camp
  • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.

(8)Deadlock LV

  • Swapped out center Gold Mines with a Marketplace
  • Swapped locations of Goblin Merchants and Mercenary Camps

(8)Feralas LV

  • Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map
  • Expansion Gold Mine creep camp now drops items

(8)Golems In The Mist LV

  • Added 2 Mercenary Camps and 2 Goblin Merchants
  • Added a Tavern to the center of the map
  • Added an additional Green creep camp per start location
  • Adjusted the ally properties so teams can be top vs bottom or east vs west

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

(8)Northshire LV

  • Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps
  • Swapped the 2 Goblin Merchants with 2 Taverns
  • Added an additional green camp to each start location
  • Orange camps at the 4 corners are now red camps
  • Eased path to the red corner creep camps
  • Adjusted the ally properties so teams can be top vs bottom or east vs west
  • Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. Now easier to move around without engaging them.

(8)Sanctuary LV

  • Swapped the 4 Mercenary camps with Goblin Laboratories
  • Swapped the 2 center Gold Mines with Mercenary Camps
  • Added a second Tavern to the center of the map
  • Added 2 green creep camps to the center of the map
  • Added a red creep camp to the center of the map
  • No more all Golem creep camps
  • Lowered the previous 2 center red creep camps to orange creep camps
  • Replaced most Lordaeron creep camp units with Cityscape creep units

(8)Twilight Ruins LV

  • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  • Created three distinct difficulties for the orange camps

List of FFA maps

(6)Death Rose

  • This is an original map

(6)Duststorm LV

  • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  • Removed all the neutral buildings from start location plateau
  • Added orange creep camp to the expansion Gold Mines
  • Swapped out the orange creep in the corner for each start location with a green creep camp

(6)Emerald Shores

  • This is an original map

(6)Monsoon LV

  • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  • Added a 2nd green creep camp to each start location
  • Removed pure Golem creep camps for better player engagement with creep camps
  • Changed to global constant for rain
  • Thickened the grey fog for a heavy fantasy feel for the map

(6)Stranglethorn Vale

  • This is an original map

(6)Thunder Lake LV

  • Added 2 Taverns to the north and south of the lake
  • Swapped Goblin Merchant with all 6 Mercenary Camps
  • Removed the 6 Gold Mine expansions from the center of the map
  • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  • Removed double cliff ramp into start location

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchants
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near the players start location with a green creep camp

(8)Deadlock LV

  • Swapped out center Gold Mines with a Marketplace
  • Swapped locations of Goblin Merchants and Mercenary Camps

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

(8)Twilight Ruins LV

  • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  • Created three distinct difficulties for the orange camps

Known Issues

  • We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
  • Automated Tournaments and Ladder Board are not functional for PTR
  • Latency was improved with 1.28, but still needs work to meet modern standards