Warcraft III: Reforged
- For other uses, see Warcraft III (disambiguation).
|Warcraft III: Reforged|
Single player, multiplayer
Warcraft III: Reforged is the remaster of Warcraft III that was announced at BlizzCon 2018. It will overhaul both Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne and will come 2019, supporting graphics up to 4k and featuring a revamped UI.
The game is developed by the same team that did StarCraft: Remastered. It utilizes an upgraded version of the original game engine, in order to preserve mod functionality from the original game. Its graphics engine however was completely overhauled.
Reforged is available in two versions: the Standard Edition and the Spoils of War Edition.
- Unit pathfinding may be upgraded, but the 12 unit selection cap will not be removed.
- The developers hope to allow players to link their old Warcraft III accounts with new ones in Reforged.
- Reign of Chaos and The Frozen Throne will be included in Reforged, effectively as their own separate games.
- The single-player campaigns will be significantly overhauled, as evidenced by the The Culling map displayed at BlizzCon. In Reforged, Stratholme looks way more similar to its World of Warcraft incarnation, with several landmarks like the bridge at its entrance or Alonsus Chapel. New enemies like Salramm the Fleshcrafter will also appear. The Fall of Silvermoon is planned to be similirarly reworked, and a cut final mission could be added back.
- The idea is to keep the game being Warcraft III as a whole, but they are also looking to add more connective tissue between the various games and novels of the franchise. For example, when talking about draenei, they said they do want to be more in mind of World of Warcraft, but there are parts of what makes Warcraft III, Warcraft III. Christie Golden will ensure that renewed focus is brought to a few central characters that deserved a little bit more time in the limelight, like Jaina Proudmoore and Sylvanas Windrunner. An example chosen by Blizzard was to add a few more lines to the scene of Admiral Proudmoore's death in order to better reflect what Jaina thinks of the situation.
- All the voice-acting will be re-done, including old as well as new voice-actors. Some of the old ones were not available any longer for one reason or another, but the developers will seemingly leave the option to switch back and forth between the old and new voices. Some dialogue will be redone, such as script in the original that was left as a placeholder.
- The demo and Rexxar campaigns will be included in the game, although it is unclear whether they will be recut or not. The original campaigns won't be included in the reforged game, only the recut ones.
- An easy difficulty will be added.
- There are currently no plans to add additional campaign content.
- Modern Battle.net integration, with upgraded lobbies and the possibility to group with Battle.net friends.
- Upgraded World Editor. All old custom maps, from Warcraft III, should be able to be used on Reforged.
- The game will feature crossplay with the older ones, being similar to StarCraft: Remastered in that sense.
- Multiplayer balance will be upgraded in order to "tighten the competitive edge." This includes sorting out "bugs" from "features."
- AI in multiplayer may be tweaked in order to make it easier for people to get into the game.
- Balance changes will be made to units and heroes. Some small map advantages will also be addressed.
- The art style will keep being stylized, but not cartoony, inspired by the CGI used in Blizzard's cinematics, notably the Mists of Pandaria cinematic. The main engine is still the same, with as such limitations in animations, attack swings, and combat mechanics. The old and new models can be switched at will. Unit portraits are intended to vary in accordance with the unit variant on the field. Visuals and effects will be changed, as evidenced by Arthas summoning a Val'kyr when using his Resurrection spell.
- Random heroes will spawn with several different variants, including gender-wise. For instance, there will be a female Demon Hunter and Death Knight variants.
- Skins may be implemented post-launch.
- All the assets in the game (units, buildings, critters etc...) will have an individually unique design. For example, two different murloc units will be designed individually and not just given different colors.
- It is possible that there will be an option to toggle between old and new graphics akin to StarCraft: Remastered (where pressing "F5" switched between the original and remastered graphics at will). This may not be possible, however, due to the complications of toggling between a sprite and 3D-based engine. However, it is intended that players will be able to switch between the different graphical settings, even if it's not instant.
- A revamped UI, though it will be toggle-able with the old one.
- The game's cinematics will be brought to HD resolution, but only the original intro cinematic will be redone in a new engine.
- A Classic Favorite, Reforged
- Warcraft III: Reforged is a stunning reimagining of the revolutionary real-time strategy game that laid the foundation for Azeroth's most epic stories. It is a remake in the truest sense, featuring a thorough visual overhaul, a suite of contemporary social and matchmaking features, and more. Command the Night Elves, Undead, Orcs, and Humans as alliances shift and armies clash in this timeless real-time strategy game.
Development on the game began in 2016. Warcraft: Orcs & Humans and Tides of Darkness were considered for the remastered treatment, but Warcraft III was chosen due to the higher level of fan demand. Patch 1.28 for Warcraft III and the various balance changes were precursors to Reforged, though at the time it was not confirmed.
When doing art for the game, the initial approach was to make the game's units highly stylized. The orcs, for instance, looked like the orcs from Blizzard's Cute but Deadly range. However, it was noticed that the cartoony approach was quite common in other games, so the art was revisited. Brian Sousa has cited the intro cinematic to Mists of Pandaria as an inspiration, where the orc and human in it are stylized but have realistic textures. This take on orcs and humans was used as a base, and the concepts for Reforged were redone. Assets from World of Warcraft were referenced, but months were spent iterating on the orcs—multiple versions were created in the development process, per the differences between third person and a top-down perspective.
The developers talked to the Warcraft III communities in China and Europe to get feedback, such as which heroes were chosen in multiplayer (and why), how they felt about certain units, and which maps they liked. Modders were hired to work on the map editor prior to the game's announcement, but what they were actually working on was kept hidden from them. The original source code and assets from Warcraft III were used in the game's development.
An area of focus was to ensure that players who had started out with World of Warcraft would be "invited" to see the origin stories of characters that ended up in the MMO.
The game was announced at BlizzCon 2018, where a demo was present and immediately after came pre-purchase availability. On the question of an alpha or beta, Robert Bridenbecker stated: "I'm looking forward to next year." It has been indicated that the beta will take place in spring 2019 and focus on zones that exist in both Warcraft III and World of Warcraft.
The game will receive continued balance changes post-launch.
- Warcraft: Heroes of Azeroth was an April Fool's joke where Warcraft III was rebranded as a prequel to WoW. Coincidentally, Diablo Immortal from the same BlizzCon was also foreshadowed with Happy Reaper.
- According to Chris Sigaty, the game will allow Blizzard to gauge audience interest in Warcraft RTS titles. In theory, this includes Warcraft IV, though he stressed that there were "no specific plans" for it currently.
- As of November 2018, there are no plans for a physical version of the Spoils of War edition.
- Units and gameplay
- Concept art
- ''Warcraft III: Reforged Cinematic Trailer'' announcement
- ''Warcraft III: The Culling Campaign Trailer''
- ''Warcraft III: Reforged Gameplay Trailer''
- ^ a b Anshlun 2018-11-03. Wowhead Interview with Warcraft III Reforged Team at BlizzCon 2018. Wowhead. Retrieved on 2018-11-08.
- ^ a b c d e f g h i j k l Blizzplanet 2018-11-04. Blizzcon 2018 Warcraft III: Reforged interview. Retrieved on 2018-11-06.
- ^ a b c d e f g h MMO-Champion Warcraft III: Reforged Interview. MMO Champion. Retrieved on 2018-11-28.
- ^ a b Game Informer 2018-11-08. GI Show – Warcraft III, Diablo Immortal, Red Dead Developer Roundtable. Retrieved on 2018-11-11.
- ^ Michael McWhertor 2018-11-02. Warcraft 3: Reforged is more than just a remaster of Blizzard’s classic RTS. Wowhead. Retrieved on 2018-11-08.
- ^ Ben Reeves 2018-11-07. How Blizzard Is Updating Warcraft III's Fiction For Reforged. Wowhead. Retrieved on 2018-11-08.
- ^ a b c d e f g Forum:BlizzCon 2018 questions#Warcraft III Reforged Q&A
- ^ https://www.youtube.com/watch?v=nI10a1GR_jM
- ^ a b Game Informer #108: Reforging Real-time Strategy
- ^ a b Anshlun 2018-11-02. Warcraft 3: Reforged What's Next Panel Liveblog. Wowhead. Retrieved on 2018-11-08.
- ^ UgriWC3 2018-11-04. Press Conference with Rob Bridenbecker and Brian Sousa. Warcraft3.info. Retrieved on 2018-11-12.
- ^ a b BlizzCon 2018 Warcraft III: Reforged Panel Transcript. Blizzplanet (2018-11-09). Retrieved on 2018-11-10.
- ^ How Blizzard Has Reforged Warcraft III. Game Informer. Retrieved on 2018-11-10.
- ^ BlizzCon 2018 Warcraft III: Reforged Panel Transcript. Blizzplanet (2018-11-09). Retrieved on 2018-11-10.
- ^ a b Blizzard Is Adding World Of Warcraft References To Warcraft III: Reforged. Kotaku. Retrieved on 2018-11-11.