Water Elemental (Warcraft I)

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For lore about water elementals, see water elemental. For other uses, see Water Elemental (disambiguation).
Water Elemental

WC1PWaterElemental.gif     WC1WaterElemental.gif

Race Human
Statistics
Hit Points 250
Armor 0
2 (1 upgrade)
4 (all upgrades)
Attack Damage 40
40+(0-2) (1 upgrade)
40+(0-4) (all upgrades)
Range 3
Speed 7
Decay Rate 45
Summoned by Conjurer
Campaign
Unlocked in Rockard and Stonard
WCOnH logo.png
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

These creatures are made of the magical essence of water. Once created, they are loyal servants, and will unerringly do the bidding of their masters. Should they escape the control of their master, they become free creatures to do as they will. They are excellent fighters and will defend those whom they serve to the death.[1]

These are creations of Human magiks. Occasionally found in the service of their Conjurers, these simulacrums have the powers of water to use as they will. When found uncontrolled, they prove to be difficult to disperse, as they gain some semblance of independent thought and motivation. In either case, these elementals will attack until they are destroyed or their foe is dead.[2]

Information

Water Elementals are very heavy damage giving ranged units which can form the main attacking body of an attacking force. Better used in groups, and more effective in doing so than Daemons, they can be used to send invisible strikes at critical points of the enemy's city via Clerics. Water Elementals are slightly weaker than Daemons, but their ranged attack is sometimes a huge asset.

Water Elementals have a "Magic" bar that will slowly decay as time passes. When it is emptied, the Elemental will continuously lose HP until it dies.

Upgrades

WC1UpgradeSwordStrength1.gif
Upgrade Sword Strength
Increases the attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 0-2
A Water Elemental as seen in the Warcraft: Orcs & Humans Manual.
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
WC1UpgradeSwordStrength2.gif
Upgrade Sword Strength
Further increases the attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 0-2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120
WC1HUpgradeShieldStrength1.gif
Upgrade Shield Strength
Increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
WC1HUpgradeShieldStrength2.gif
Upgrade Shield Strength
Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120

References