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Water Elemental (Warcraft III)

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For lore, see water elemental.
Water Elemental
BTNSummonWaterElemental.png
Waterelement.gif
Race Human (Water elemental)
Role Summon
Faction Human Alliance
Statistics
Hit points 525/675/900
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Life span 60 sec.
Unit Type Summoned
Unit Classified As: Ground
Level 4/5/6
Produced at Archmage
Hotkey W
Collision Size 32/32/48
Combat
Normal attack: 20/35/45 avg
Can attack: Ground, Structure, Air, Debris, Item, Ward
Range 30
Attack type Piercing
Cooldown 1.50 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Heavy
Armor 0/1/2
Day Sight 120
Night Sight 80
Movement Speed Slow (220)
Sound
Sound Set WaterElemental
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

One of the greatest powers of the Archmage is their ability to summon mighty Water Elementals to aid the Alliance warriors in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering fierce blows to their enemies. Water Elementals were a favorite tool of the Human Conjurors of the First War, and now they serve in the defense of Humanity once again.

Information

There are 3 Levels of Water Elementals. Water Elementals are summoned, so they will disappear after 60 seconds. Each level of Water Elemental has a different appearance and size. The Level 3 Water Elemental is the largest and is a dark blue color.

Water Elementals cannot be upgraded.

Counters

Water Elementals are Summonable units so players can run away from them until the timer runs out. Another option is to use spells or abilities that damage Summonables such as Abolish Magic, Dispel Magic, Purge, and Wisp's Detonate.

Manual description

Note: The description is very similar to the one found in Battle.net, but many words are changed.

One of the Archmage's greatest powers is his ability to summon mighty Water elementals to aid his comrades in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering tremendous blows in return. Water elementals were a favorite tool of the Conjurors of Azeroth during the First War, and now the enchanted creatures have come to aid the defenders of freedom once again.

Patch changes

Patch 1.03 (10/09/2002)
  • Now lasts 60 seconds, down from 75.
Patch 1.15 (05/11/2004)
  • Level 1 damage reduced to 1d5 + 17 from 2d5 + 19,
but hit points increased to 525 from 450.

World Editor description

Note: Description found in the ability.

Summons a water elemental to attack the Archmage's enemies.

External links