|A water elemental in the World of Warcraft Trading Card Game|
Ordering of Azeroth
To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth. Four domains were created within this primordial realm to serve as ideal environments for each type of elemental. One of the Elemental Plane's domains, a vast ocean known as the Abyssal Maw, is home to the water elementals. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.
- Main article: Water Elemental (Warcraft I)
The Kirin Tor classifies this spell under Conjuration, the study of magically creating creatures and objects. This art was born when a few daring wizards attempted to summon water without remembering the glass. Water elementals are a wizard's best friend. A summoned elemental is a formidable ally in combat, a great listener, and they even taste great!
The caster uses the forces of nature to create a water elemental. He summons the forces of air and water and combines them into a simulacrum to defend the lands. They are excellent creatures, and will never turn upon their creators. The element of water was chosen because it is persistent as in the state of erosion, and it is the opposite of fire, which seems to be the element that the Orcs favor.
These creatures are made of the magical essence of water. Once created, they are loyal servants, and will unerringly do the bidding of their masters. Should they escape the control of their master, they become free creatures to do as they will. They are excellent fighters and will defend those whom they serve to the death.
These are creations of Human magiks. Occasionally found in the service of their Conjurers, these simulacrums have the powers of water to use as they will. When found uncontrolled, they prove to be difficult to disperse, as they gain some semblance of independent thought and motivation. In either case, these elementals will attack until they are destroyed or their foe is dead.
The Third War
- Main article: Water Elemental (Warcraft III)
By use of this spell an Archmage can summon and control a powerful elemental composed of water and air vapors. These creatures, capable of hurling torrents of rock-solid water at their enemies, cannot remain in the physical world for long. Thus, after a short length of time, they will vanish and return to their base liquid forms.
These mindless, hulking forms of water can take massive punishment from enemy units while delivering tremendous blows in return. Water elementals were a favorite tool of the Conjurors of Azeroth during the First War, and now the enchanted creatures have come to aid the defenders of freedom once again.
The water elementals served their masters well during the Third War, defending and later avenging Dalaran and the Kirin Tor. The most notable of these Elementals was the one summoned by , who seemed to have an almost developed personality and acted as a more permanent bodyguard. Countless Undead were felled in Lordaeron by this elemental, and it had a fair share of demon-bashing at the Battle of Mount Hyjal, facing the likes of , , and .
In the aftermath of the Third War, the Grand Wizards of Kul Tiras who arrived with Admiral Proudmoore's force in Kalimdor summoned water elementals in Proudmoore's ill-begotten quest to destroy Durotar. After the Admiral's death, the Grand Wizards either returned to Kul Tiras or remained to serve Jaina.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
There are several wizards who have chosen to follow the refreshing path of conjuration. Captain Balinda Stonehearth is a fine example of a mage who has chosen to adapt conjuration magic for battle. Perhaps the most famous conjuror is who is noted for being able to summon several elementals at once.
The Hydraxian Waterlords led by were Water elementals that made their home on the islands east of Azshara. Duke Hydraxis revealed that the Elementals of Water are seeking to do battle against the other elements, and were willing to let mortals prove themselves to be worthy of fighting one of their grandest enemies, Ragnaros the Firelord and his servants in the Molten Core.
Wrath of the Lich King
This section concerns content exclusive to Wrath of the Lich King.
Because of the stresses on the land from the Scourge and the deaths of the Drakkari loa, the wall between worlds weakened and water elementals flooded the Drak'Sotra Fields in Zul'Drak. The Drakkari ice trolls attempted to send shaman to control the elementals, but their efforts were thwarted by adventurers allied with the Zandalar tribe. While summoning water elementals to fight the Scourge, the trolls of Zul'Drak also inadvertently created tiny water wavelings.
This section concerns content exclusive to Cataclysm.
Following Deathwing's Shattering of the World Pillar in Deepholm and his destructive re-emergence into Azeroth, the Elemental Plane collided with the physical realm and resulted in drastic geographical upheaval, causing chaotic elementals to pour out into the world of Azeroth. Unlike and , Neptulon did not ally himself and his Water elementals to Deathwing. Neptulon makes his first appearance during the quest for both factions where he and his minions battle the naga who are attempting to invade his domain through the Abyssal Breach. He clashes with and appears to gain the upper hand over the sea witch until is called and attacks the Tide Hunter. Neptulon retreats into his realm, pursued by the vast naga forces where the fight continues on the elemental plane.
Tides of War
After the fall of Theramore, used the Focusing Iris to create and enslave many water elementals. She bound them into a huge wave with the intent of destroying Orgrimmar. The enslaved elementals cried out to in a vision, asking for help. Thanks to , Jaina realized the horror of the genocide she was about to commit. She instead used the elementals to rescue the Alliance navy from a Horde fleet and their krakens in Bladefist Bay.
|The Tidehunter, ruler of all water elementals||Alive||Various Locations|
|Regularly summoned and enslaved by the high elves of Suncrown Village, but eventually broke free||Killable||Lake Elrendar, Ghostlands|
|Used to be summoned in order to create a totem to fight||Killable||Lost Rigger Cove, Tanaris|
|Mentor of draenei shaman||Alive||Hidden Reef, Bloodmyst Isle|
|Ally of the Earthen Ring||Alive||Thunder Peak, Ashenvale|
|Corrupted by the Twilight's Hammer||Removed||Moonshrine Ruins, Blackfathom Deeps|
|Leader of water elementals at the Blistering Pool||Alive||Blistering Pool, Borean Tundra|
|Former familiar of||Killable||Manaforge Duro, Netherstorm|
|Countess of Loch Verrall||Alive||Loch Verrall, Twilight Highlands|
|Aided in finding||Alive||Abyssal Breach, Abyssal Depths|
|Duke of Currents||Killable||Serpentshrine Cavern|
|Slowly being corrupted by||Killable||Dire Maul|
|Embodiment of the corruption of the Vale of Eternal Blossoms||Killable||Pools of Power, Siege of Orgrimmar|
|Leader of the Hydraxian Waterlords||Alive||Heart of Azeroth|
|Mastermind behind the Bloodscalp tribe||Killable||Northern Stranglethorn|
|Servant and pet of created by||Killable||Noxious Hollow, Maraudon|
|Leader of water elementals in Winterspring during the elemental invasions||Removed||Lake Kel'Theril, Winterspring|
|Summoned by a Horde shaman to defend Silverwind Refuge||Killable||Mystral Lake, Ashenvale|
As a mage minion
- Main article: Summon Water Elemental
As a companion pet
- has a chance to drop from in Serpentshrine Cavern.
- Water Wavelings can be captured in pet battles in Zul'Drak.
In the RPG
A water elemental is a muscular humanoid formed from glimmering blue-green water; polished brass bracers encircle its hefty arms and two glowing blue eyes shine from a featureless head. Its torso trails off into a vestigial whirlpool. Some water elementals have become corrupted, appearing green instead of blue. Water elementals, perhaps the most versatile of all the elementals, possess strong arms, quick reflexes, and hearty constitutions. Enemies fear them, for water elementals possess devastating slam attacks, numbing blows, and the capacity to form powerful whirlpools. They are also the most secretive. Many have never seen daylight and dwell near ocean wrecks and forgotten cities. Human archmagi preferred summoning water elementals over all other elementals during the Third War. Of all the elementals, adventurers are most likely to succeed in diplomatic overtures with water elementals. Water elementals rely on their vortex as a primary attack and then switch to melee combat as appropriate. They focus their numbing blows on a single target, hoping to neutralize one threat before turning their attention to other combatants.
Water elemental concept art from WCIII.
- ^ Cataclysm Features: Abyssal Maw
- ^ The Old Gods and the Ordering of Azeroth
- ^ a b The Schools of Arcane Magic - Conjuration
- ^ Warcraft: Orcs & Humans manual, Azeroth Army of the First War, Conjurer Spells
- ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Water Elemental
- ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Water Elemental
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 8.
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 11.
- ^ Blizzard Entertainment. Monster Guide, 62. ISBN 9781588469366.