Weapons of Legend (druid)

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NeutralWeapons of Legend

98 - 110 (Requires 98)






N Druid [98 - 110] To The Dreamgrove


Artifact quest


Select an artifact weapon to pursue.

  • Artifact weapon chosen


I agree with Keeper Remulos. To confront and defeat the Legion, we will need weapons of legendary power.

Among the history of our kind, there have been four weapons of renown.

Tell me, which weapon would you pursue first?


You will also receive: 7g 70s


Excellent choice, <name>!

With the power of that weapon in your hands we will be able to bring balance back to Azeroth.



Upon accepting the quest, the artifact selection window opens. If you accidentally close it, talk to Rensar again:

Gossip I would like to review weapons we might pursue.
 [Scythe of Elune]
Held for safe keeping by Tyrande, the High Priestess of Elune, the Scythe of Elune carries a long and unsettling history for druids.
Tied to the origin of the worgen on Azeroth, the scythe is said to possess untold lunar power for the druid with balance enough to keep control.
We need only to convince Tyrande's people that you are worthy to keep it safe in the battles to come.
Fangs of Ashamane
Ashamane, an ancient and powerful nightsaber, fought in the War of the Ancients and fell ages ago deep in the forests of Val'Sharah.[sic]
A group of druids called the Ashen honor her memory and are the guardians of the shrine that houses her fangs.
We will need to persuade them to allow their precious artifact to be used in combat, but the fangs would be a powerful weapon against the Legion.
Claws of Ursoc
The mighty bear god, Ursoc, died during the War of the Ancients defending Azeroth from the Burning Legion.
The fearsome claws he bore into battle were placed within the Emerald Dream for safekeeping. There, his spirit still guards over them.
If you can obtain the claws they would be a valuable asset in our battles against the Legion.
 [G'Hanir, the Mother Tree]
Thousands of years ago, Aviana gifted the first druids a branch from the Mother Tree, G'Hanir.
It is said that the staff aids its wielder in achieving perfect harmony with nature, allowing them to tap into deeply powerful restorative spells.
The branch is kept at a shrine beneath the roots of Shaladrassil, but contact has recently been lost with the druids there...

Upon selecting an artifact:

Keeper Remulos says: May Elune guide your path.


Level 98

  1. N Druid [98 - 110] A Summons From Moonglade
  2. N Druid [98 - 110] Call of the Wilds
  3. N Druid [98 - 110] The Dreamway
  4. N Druid [98 - 110] To The Dreamgrove
  5. N Druid [98 - 110] Weapons of Legend
  6. Acquire the chosen artifact:
  7. N Druid [98 - 110] Sowing The Seed
  8. N Druid [98 - 110] The Seed of Ages
  9. N Druid [98 - 110] Ascending The Circle
  10. N Druid [98 - 110] Word on the Winds
  11. N Druid [98 - 110] Making Trails

Level 101

  1. N Druid [101 - 110] Growing Power (optional)
  2. Complete all of:
  3. N Druid [101 - 110] Sister Lilith
  4. N Druid [101 - 110] Recruiting the Troops
  5. N Druid [101 - 110] A Glade Defense
  6. N Druid [101 - 110] Branching Out
  7. N Druid [101 - 110] Sampling the Nightmare
  8. N Druid [101 - 110] Dire Growth

Level 103

  1. N Druid [103 - 110] Malorne's Refuge
  2. N Druid [103 - 110] Grip of Nightmare
  3. N Druid [103 - 110] Tracking the Enemy
  4. N Druid [103 - 110] Idol of the Wilds
  5. N Druid [103 - 110] Gathering the Dreamweavers
  6. N Druid [103 - 110] The Protectors
  7. Optional

Level 110

  1. N Druid [110] The Way to Nordrassil
  2. Complete all of:
  3. N Druid [110] A Dying Dream
  4. N Druid [110] Communing With Malorne
  5. N Druid [110] A New Beginning
  6. Complete both:
  7. Complete all of:
  8. N Druid [110] Enter Nightmare
  9. N Druid [110] Defenders of the Dream
  10. N Druid [110] The War of the Ancients
  11. N Druid [110] Archimonde, The Defiler
  12. N Druid [110] The Demi-God's Return
  13. N Druid [110] A Hero's Weapon

Patch changes

External links