Welcome to the Darkmoon Races
Automatic (Malle Earnhard )
120 (Requires 1)
Run through the Darkmoon Races Start Banner, hit the Blue Post, then return to the Darkmoon Races Start Banner.
- Enter the Start Banner with a Darkmoon Game Token
- Hit Blue Post
- Return to the Start Banner
- Race Complete
So this is your first race, eh? Don't worry - it's easier than it looks. Let me break it down for you...
Run through that big banner there. That starts everything. Then, follow the smaller banners until you see a big, blue Post. Hit that, then return here.
You're scored on your time, so finish as fast as you can! And watch out for those electrified tripwires. They'll slow you down if you run through them. Good luck!
You will receive:
Hurry! Hit the blue post!
You made it! This is just a practice race so your time doesn't matter... other than bragging rights.
Time to try the real race!
While in possession of a , start the quest and run through the start/finish line just west of the questgiver. While on the event mount, a racing strider, racers have access to the following special ability:
- Jump To Banner 100 yd range — Jumps to a banner and grants immunity to hazards for 4 sec. Instant (10 sec cooldown)
On the course are speed boosts (marked with a boot), jump boosts (marked with a spring), electrified fences, and a number of checkpoints that also give a speed boost when run through and allow seven seconds of water-walking. The eight checkpoints, blue post, and start-finish line are marked on the map below, but the path is obvious while in-game, and only the current and next few banners are visible at any time.
As this is just a tutorial race, don't feel the need to get the best time possible, but consider strategies and when to use the Jump to Banner cooldown.
- Patch 6.1.0 (2015-02-24): Added.