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Wild Growth

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Wild Growth
Ability druid flourish.png
  • Wild Growth
  • Level 64 Restoration druid ability
  • 40 yd range
  • 34% of base mana
  • 10 sec cooldown
  • 1.5 sec cast
  • Heals up to 6 injured allies within 30 yards of the target for (238% of spell power) over 7 sec. Healing starts high and declines over the duration.
Usable by
Class
Properties
Type

Healing

School
Cooldown

10 seconds

Other information
Level learned

64

Improvements
Related buff
Ability druid flourish.png
  • Magic
  • Wild Growth
  • Heals (34% of spell power) damage every 1 second.
  • Duration: 7 seconds

Wild Growth is a level 64 Restoration druid targeted AoE healing spell, healing up to 6 targets within 30 yards of the druid's current target.

[Incarnation: Tree of Life] causes Wild Growth to heal an additional 2 targets.

Improvements

Notes

  • Heals 6 targets total, the target counts as one if friendly.
  • Can be cast on an enemy target and will pick 5 allies around the enemy target.
  • If there are not 6 targets in range below 100% health, the HoT will land randomly on players will full health.
  • The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal (before talents), and each successive tick losing 2% of the tooltip heal.[citation needed] 
  • This heal will hit allies within a short range of your target. In 5 man instances where ranged DPS is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure wild growth hits the entire party is to position yourself mid-way between melee and ranged classes and cast the spell on yourself.

Trivia

  • In the beta version of the game this spell was called [Flourish].
  • Wild Growth is a basic Druid spell in Hearthstone. The flavor text reads: "Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!"

Patches and hotfixes

  • Legion Patch 7.0.3 (2016-07-19): Now heals 6 targets, up from 5. Healing reduced by 15%.
  • Hotfix (2015-01-07): "Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids."
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now has a 1.5-second cast time (up from instant cast).
    • No longer prioritizes the most injured party members.
  • Cataclysm Patch 4.3.0 (2011-11-29): Now heals 20% less.
  • Cataclysm Patch 4.0.1 (2010-10-12): Cooldown increased to 10 seconds and talent tree position changed.
  • Wrath of the Lich King Patch 3.0.8 (2009-01-20): Wild Growth now has a 6 second cooldown.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): The coefficient and healing amount has been increased and the mana cost decreased.

References

External links