Wild Mushroom

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For the druid Class Hall item, see  [Wild Mushroom].

Wild Mushroom
Druid ability wildmushroom a.png
  • Wild Mushroom
  • Level 84 Balance, Restoration druid ability
  • 40 yd range
  • Instant cast
  • Balance Balance
    Grow a magical mushroom with 5 health at the target location that lasts 20 sec.

    The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%.

    Only 3 mushrooms can be placed at one time.

    Restoration Restoration
    Grow a magical mushroom with 5 health at the target ally's location, restoring (56.445% of spell power) health to three injured allies within 10 yards of its location every 2 sec for 30 sec.

    Only 1 mushroom can be placed at a time.
Usable by
Class
Properties
Type

Damage

School
Cooldown

None/Global Cooldown

Other information
Level learned

84

Glyphs

Wild Mushroom is a Druid spell, learned at level 84. Balance druids can create up to three mushrooms anywhere of the druid's choice within range that last for 20 sec. Restoration druids can create one mushroom under an ally to heal up to 3 injured allies within the area of effect for 30 sec.

Notes

  • Mushrooms can be placed in advance, which will probably make them ideal for defending checkpoints in battlegrounds.

Improvements

Restoration
 [Glyph of the Sprouting Mushroom]

Patches and hotfixes

  • Legion Patch 7.0.3 (2016-07-19): Removed. Restoration druid version moved to redesigned [Efflorescence].
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): No longer becomes invisible and can no longer be detonated/bloomed.
Balance: Now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
Restoration: Now has 30-second cooldown, lasts for 30 sec, provides periodic healing to nearby allies, and no longer collects [Rejuvenation] overhealing.

  • Hotfix (2013-10-02): "Raise Dead and Wild Mushroom: Plague (obtained through Druid's Symbiosis) should no longer cause each other's summons to despawn."
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target's location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
    • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
    • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
    • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Restoration: Wild Mushrooms will now gain 25% of the overhealing performed by the Druid's [Rejuvenation] effects, up to a maximum of 33% of the Druid's health in bonus healing, and growing larger as they do so. When [Wild Mushroom: Bloom] is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Redesigned.
  • Hotfix (2011-01-26): "Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a different height of terrain from the druid."
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

External links

Balance Restoration