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Wipe recovery is especially important in instances where the corpse run is long and where new patrols may have spawned between the instance portal (where resurrection happens) and the place inside the instance where the wipe took place. (Some of the situations discussed below are technically not wipe prevention since not every character died – i.e. it was not a total wipe. However, they will save a run back from the graveyard.)
Typically in Wrath of the Lich King raids, such as Ulduar or The Eye of Eternity wipe recovery is considered unnecessary, as the time to run back and rebuff is just as short, if not shorter, then using wipe recovery to resurrect a raid of 25 players. Wipe recovery functions such as a Shaman's are used instead during a boss fight, instead of being used as wipe recovery. However, wipe recovery in 5man dungeons is still useful, or when raiding while there is server instability issues (such as the "World Server Is Down" error).
Things to consider in recovering from a wipe
- Most wipe recovery strategies require the recoverer (the person who is going to resurrect the others) to die in a 'good spot'. A 'good spot' is a spot that is away from nearby mobs, one where the mobs will not aggro the recoverer as soon the recovery process begins.
- Most of the methods below have a limited window of time between when the person doing wipe recovery dies and the process of wipe recovery begins. Combat must be concluded before this time expires.
- The wipe recoverer should always resurrect other classes capable of assisting with resurrection first.
- If wipe recovery is available, everybody should try to die in a place where they can easily found by a resurrecter. Nobody should release unless specifically being told to do so.
The following abilities allow wipe-recovery:
- Shamans can use .
- Warlocks have .
- Druids can use .
- Night Elf Druids and Priests can use .
- Any character who is able to drop out of combat (hunter, rogue, mage, night elf) which also have learned Engineering can use , or .
- The can give a 10% self-rez capability to any character.
- Shamans are the only class capable of solo wipe recovery, by using and .
- Infinite window, the shaman must only take care to die in a safe spot.
- Warlocks can grant a resurrect-capable party member a wipe recovery ability by using .
- If the soulstoned character dies, the soulstone will be consumed in any event and the warlock must wait until the cooldown is over to make another.
- 6 minute window to use the soulstone after death.
- Druids can use on a resurrection-capable party member (paladin, shaman, priest, monk, or another druid).
- Rebirth is normally used as a combat resurrection, but if the target player delays accepting until combat is over and all mobs are back to safe positions, it can be used for wipe recovery. This method of wipe recovery is rare and many players are not aware of it and unless briefed beforehand will accept the raise immediately, not understanding the purpose.
- Any druid can use cat form stealth if a wipe is obvious at the pull. However, for this, the druid must start in stealth and not enter combat.
- Any resurrect capable character that hasn't yet entered combat can run away and stay out of combat if the pull goes bad, the ability to stealth simply makes it easier.
Any class with the ability to leave combat at will which have learned Engineering at a sufficiently high skill level can use (33% chance), (50% chance) or a (66% chance) to resurreect someone who can resurrect. All types of jumper cables share a 30 minute cooldown.
- Hunters have .
- 6 minute window once FD is activated.
- Rogues can use .
- Can get discovered by another mob and attacked thus losing stealth
- DoTs will break stealth which may allow aggro again.
- A dwarf rogue who is taking DoT from poison, disease, or bleed can use the racial ability first to remove those DoTs and then Vanish.
- All rogues lvl 58 or higher can use to remove magical DoTs and then vanish.
- AoEs which hit the Rogue will also cancel Vanish/Stealth.
- 'Unlimited' window due to successful vanish leaving the Rogue in stealth mode.
- Mages of level 56 or higher have .
- Will be broken by any combat-related action or event (including receiving damage).
- 20s window after Invisibility is fully effective, very good timing required.
- The mage should try to remember where the mob camp is, as Invisibility also causes the user to not see anyone other than party members, people that can see Invisibility, and other invisible beings (such as another mage).
- All night elf characters can use to remove themselves from combat.
Darkmoon Card: Twisting Nether
- The gives a 10% chance on death to offer a 'Twisting Nether' option to the holder.
- If that person is not capable of resurrecting another party member, this doesn't help a lot for recovery.
- It is a trinket and, as such, must be equipped when the person dies.
- If it is equipped on a Shaman whose Reincarnation is currently not on cooldown, it will not proc.