Wisp (Warcraft III)

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Race Wisp
Role Worker
Faction Night Elf Sentinels
Hit points 120
Hit point regeneration Night
Hit point regeneration rate 0.5 HP/sec.
Level 1
Gold 60 Gold
Food 1 Food
Produced at Tree of Life
Build time 14 sec.
Hotkey W
Collision Size 16
Armor Type Medium
Armor 0
Day Sight 100
Night Sight 75 (100*)
Movement Speed Average (270)
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Wisps are ancient spirits of nature that inhabit the forestlands of Kalimdor. Legends say that Wisps are actually the disembodied spirits of the Night Elves themselves, but these rumors have yet to be proven. The Wisps act in unison with the Night Elves and serve to strengthen the demigod like trees known as the Ancients. Beckoned by the Night Elves, Wisps are capable of animating various trees and expanding themselves into rough-hewn structures of living wood and stone.


Wisps do not have an attack so it is best to run away when attacked. While Wisps do not have an attack and may appear weak, they can kill the most powerful demon in large numbers when they Detonate.

Wisps gather gold similar to Acolytes; a gold mine must be entangled by a nearby Tree of Life (or any upgrade). This process is free, but wisps must wait longer compared to other races before they can start harvesting gold.

Wisps gather lumber in a unique manner; as night elves care for the environment, wisps simply sap the lumber from the tree without killing it. This gathers 5 lumber at a time, and wisps do not need to return to a nearby lumber drop-off point. This means a wisp can be placed anywhere on the map as long as a tree is nearby, allowing players to track enemies that are unaware of their presence. However, most Night Elf players tend to get a Goblin Shredder if possible, since games typically end early and the gold could be used for training units or researching upgrades.

Wisps build in a manner similar to Peons; from the inside, so they are safe from attacks while constructing buildings. However, when they build any Ancient (or Tree of Life), the Wisp is consumed in the creation of the said building. However, if the building is cancelled, then the Wisp leaves unharmed.

Spells and abilities

Renew (Autocast)

Repairs friendly Night Elf buildings, allied buildings, and friendly mechanical units.


Mines gold from Entangled Gold Mines and harvests lumber from trees.

Create Building

Brings up a list of the available buildings that you may choose to construct.

Wisps are consumed when creating Ancients (all of the trees) but not when creating a normal structure such as a Hunter's Hall, Moon Well, or Altar of Elders.


Destroys the Wisp, dispelling all magical buffs and draining 50 mana from each unit in an area around the Wisp. Deals 225 damage to summoned units.
Area of Effect Effect
35 50 mana lost per unit, 225 damage to summoned units

Detonate is targeted on a location rather than an enemy unit so make sure you adjust where you want the Wisp to Detonate if the enemy moves after you target it. If you do not control the Detonation carefully the Wisp will use Detonate on an area after the enemy has already left its blast radius which will waste the Wisp.

Another thing to watch out for is friendly or enemy units walking where you instructed the Wisp to Detonate. If this happens the Wisp will move to Detonate but will then stop and do nothing. Usually they just die before you can give them another command. To use Detonate effectively you will need to control it rather than just firing and forgetting.

Keep in mind that Detonate is one of the best dispels available to the Night Elves. When the enemy rushes your town early on with summoned units use Wisps to detonate them. Try to also hit the enemy Hero to take away some or all of their mana. This will remove up to 50 of their Mana a Detonate and can shift the power in favor of your Hero. Wisps should also be used against Skeletons and groups of casters (if you can sneak up on them). Whenever possible try to bring a few Wisps into battle. Be warned that Detonate will also affect your own Heroes and allied units so be careful when using it.

If the enemy Hero is attacking your Wisps Detonate on them rather than trying to run away. Heroes can easily chase down and destroy Wisps. This will prevent the enemy from gaining experience on your Wisps with easy kills. Deny them that experience.

Detonate is great if you can get a tightly packed group of enemy spellcasters. If the enemy has a bunch of Shaman or Sorceresses you can sometimes sneak up and remove some of their mana.

Detonate is also great if you can hit several enemy Heroes at the same time.

Detonate is usually not a good trade in most situations. A Shaman can have 400 mana which would take 8 Wisp Detonates to remove. But if you can hit a bunch of Shaman or several Heroes, or if the Wisp would just die anyway, it's good to use.


Gives Night Elves the ability to see as far at night as they do during the day.
Research Cost Researched At Upgrade Time
50 Gold 50 Lumber Hunter's Hall 45 sec.

Patch changes

Patch 1.13 (12/17/2003)
  • Detonate mana drain reduced to 50 from 100.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03): Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.
  • WC3RoC-logo.png Patch 1.03 (2002-10-09):
    • Night Elf AI now uses the Wisp's Renew ability effectively.
    • Wisp's sight radius increased by 25%.
    • Detonate now does 225 damage against summoned creatures, up from 150.

Reign of Chaos differences

In Reign of Chaos, Wisps have a movement speed of 220.

External links