World of Warcraft
- For the classic server option dedicated to emulate the original experience, see World of Warcraft: Classic.
|World of Warcraft|
NA: November 23, 2004
|Expansion packs chronology|
World of Warcraft, often abbreviated as WoW (or, when referring to the original game, vanilla, classic, or pre-BC), is a massively multiplayer online roleplaying game (MMORPG) developed by Blizzard Entertainment and released on November 23, 2004, on the 10th anniversary of the Warcraft franchise, three years after its announcement on September 2, 2001. It is the fourth released game set in the Warcraft universe, and takes place four years after the events of Warcraft III: The Frozen Throne.
Its first expansion, The Burning Crusade, was released on January 16, 2007. It was followed by Wrath of the Lich King on November 13, 2008. Cataclysm on December 7, 2010. Mists of Pandaria on September 25, 2012, Warlords of Draenor on November 13, 2014, and Legion on August 30, 2016. The seventh expansion, announced on November 3, 2017 at BlizzCon 2017, is Battle for Azeroth. Blizzard also announced then that they were developing a "Classic" server option that provides a way to experience the game as it was before any expansions.
With a peak of 12 million subscriptions in October 2010 and the final report of 5.5 million subscriptions in October 2015, World of Warcraft remains the world's most popular MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. In January 2014, Blizzard announced that more than 100 million accounts had been created over the game's lifetime.
Over time, the game's expansions have been integrated into the basic package. As of May 17, 2016, all World of Warcraft subscribers automatically have access to all of the content and features of The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor expansions at no additional cost.
Meanwhile, dwarves, gnomes and the ancient night elves pledged their loyalties to a reinvigorated Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, , mysteriously disappeared, Highlord served as Regent but his service was marred by the manipulations and mind control of the black dragon , who ruled in disguise as a human noblewoman.
As heroes investigated Onyxia's manipulations, ancient foes surfaced in lands throughout the world to menace Horde and Alliance alike.
- 2 factions: Horde and Alliance.
- 13 races: Human, Dwarf, Gnome, Night Elf, Orc, Troll, Undead, Tauren, Blood Elf, Draenei, Goblin Worgen, Pandaren.
- 12 classes: Mage, Warlock, Priest, Rogue, Druid, Hunter, Shaman, Warrior, Paladin, Death Knight, Monk, Demon Hunter.
- 15 professions, enabling resource gathering and item crafting:
- The Talent (and Glyphs) system allows further customization of the character's skills and stats.
- General System
- A casual-friendly character progression system.
- In-game trading, mail service, auction system, text and voice chat.
- Four server types: Normal (PvE), RP, PvP, and RPPvP.
- PvE and PvP Systems
- PvE System:
- PvP Honor system:
- 11 Battlegrounds: Warsong Gulch, Arathi Basin, Alterac Valley, Eye of the Storm, Strand of the Ancients, Isle of Conquest, Battle for Gilneas, Twin Peaks, Silvershard Mines, Temple of Kotmogu, Deepwind Gorge.
- Arena PVP System for 2v2, 3v3, and 5v5 intense, small area combat ( and beyond).
- PVP talent system
- A variety of World Events including:
- Continues and expands the lore from the Warcraft universe.
- Streamlined questlines and NPC-voiced storytelling.
- User Interface and Customer Support
- Customize AddOn and Interface with some game commands support.
- Client seamlessly supports both Mac and Windows operating systems. Linux users can play via Wine, however this is not supported and can be buggy at times.
- North America (English-US - US & Canada)
- Oceania (English-US - Australia, Hawaii, New Zealand)
- Latin America (Spanish)
- Brazil (Portuguese-Brazilian)
- Europe (English-UK, French, German, Spanish, Russian, Portuguese-Brazilian, Italian)
- South Korea
- China (Simplified and Traditional Chinese; including Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau)
- World of Warcraft Trailer
- World of Warcraft Gameplay 1
- World of Warcraft Gameplay 2
- World of Warcraft Gameplay 3
- World of Warcraft Gameplay 4
- World of Warcraft Gameplay 5
- World of Warcraft Gameplay 6
- World of Warcraft Gameplay 7
- World of Warcraft Cinematic
- World of Warcraft TV Spot
- Patch 1.1.0 - Onyxia's Lair Trailer
- Patch 1.5.0 - Battlegrounds: Warsong Gulch
- Patch 1.6.0 - Assault on Blackwing Lair
- Patch 1.6.0 - Darkmoon Faire Trailer
- Patch 1.7.0 - Rise of the Blood God
- Patch 1.7.0 - Battlegrounds: Arathi Basin
- Patch 1.9.0 - The Gates of Ahn'Qiraj
- Patch 1.10.0 - Storms of Azeroth #1
- Patch 1.10.0 - Storms of Azeroth #2
- Patch 1.11.0 - Shadow of the Necropolis
- Patch 1.12.0 - Drums of War
- 8 years of WoW
The gameplay video displayed is the first, released on November 23, 2004. Other videos were also made before the European release.
World of Warcraft's subscriber numbers have fluctuated tremendously over the years. The game reached its peak in October, 2010 with 12 million monthly subscribers, and currently holds the Guinness World Record for the world's largest and most popular MMORPG. Though World of Warcraft had dropped to 7.4 million subscribers as of the release of Patch 6.0.2, when the Warlords of Draenor expansion released a few weeks later it briefly jumped all the way back up to 10 million before settling back down to 7.1 million.
In January 2014 it was announced that more than 100 million accounts and 500 million characters had been created over the game's lifetime, with players in 244 different countries.
In November 2015 Blizzard announced that they would no longer give regular updates of subscriber numbers, as they felt there were better performance metrics they could use. For a graphical representation of subscriber numbers up to November 2015, click here.
|December 2004||400 thousand|
|March 2005||1.5 million|
|June 2005||3.25 million|
|September 2005||4.25 million|
|December 2005||5.6 million|
|March 2006||6.4 million|
|June 2006||6.6 million|
|September 2006||7 million|
|January 2007||8 million|
|March 2007||8.5 million|
|June 2007||8.8 million|
|December 2007||9.75 million|
|February 2008||10.2 million|
|October 2008||11 million|
|December 2008||11.5 million|
|March 2009||11.5 million|
|December 2009||11.5 million|
|October 2010||12 million|
|March 2011||11.4 million|
|June 2011||11.1 million|
|September 2011||10.3 million|
|December 2011||10.2 million|
|July 2012||9.1 million|
|September 2012||10 million|
|December 2012||9.6 million|
|March 2013||8.3 million|
|June 2013||7.7 million|
|September 2013||7.6 million|
|December 2013||7.8 million|
|March 2014||7.6 million|
|July 2014||6.8 million|
|October 2014||7.4 million|
|November 2014||10 million|
|December 2014||10 million|
|March 2015||7.1 million|
|July 2015||5.6 million|
|November 2015||5.5 million|
- Main article: Blizzard Entertainment
- Main article: System requirements
- See also: World of Warcraft evolution guide
Development of World of Warcraft was first announced in September 2001. Inspiration was taken from other MMOs such as Ultima Online and EverQuest, using the lore and characters of Warcraft as the basis for the setting. It would be a risky venture, as the company had grown used to games passing the 1 million sales mark, whereas EverQuest had peaked at the 500,000 subscriber mark. While a subscription fee would help recoup costs, there was unease as to whether the game's reception would be as positive as Blizzard's previous games.
By 2002, the game's visual design was being worked on. There was initial pushback in Blizzard as to the Alliance/Horde faction divide, as some feared that some players wouldn't like it because they couldn't play with friends (if they chose different factions).
The game released in late 2004. Surpassing expectations, the game had reached 5 million subscribers by the end of 2005. Blizzard had to develop tech and customer support on the fly in order to keep up with the demand. In 2007, Blizzard predicted that the game would last for five more years, which spurred them to develop Titan as their successive MMO.
As of 2014, Blizzard's intended development pattern is to keep content at a relatively steady pace—still producing expansions, but with shorter gaps between content implementation. The game has been likened to a sandbox with content being added over time.
As of June 2016 the World of Warcraft team comprises around 235 people.
- The introduction of Warcraft: Orcs & Humans already greeted the player by welcoming him into the "World of Warcraft". Before its cancellation, the tagline of Warcraft Adventures: Lord of the Clans was also supposed to be "An Adventure Game in the World of WarCraft".
- Blizzard has considered making a "World of Warcraft 2" since 2004. J. Allen Brack has expressed doubts about the possibility of a sequel, stating that "there’s not really a great model for a successful sequel MMO."
- In China many models had to be edited due to not being allowed to show bones. For some examples, see the trivia sections of , , and Forsaken. Bones and skulls are usually replaced by loaves of bread.
- Loading screen
- A listing of World of Warcraft-related sites.
- World of Warcraft Mac OS X Icons
- Timeline (World of Warcraft) for a timeline of game milestones since its announcement.
- The World of Warcraft Townhall
- ^ The Activision/Blizzard Merger: Five Key Points. Industry News (2007-12-03). Archived from the original on 2008-12-21. Retrieved on 2018-03-05.
- ^ Blizzard Entertainment announces World of Warcraft. Games Fusion (2003-09-05). Archived from the original on 2007-11-03. Retrieved on 2018-03-06.
- ^ Fiction Timeline. Blizzard Entertainment. Archived from the original on 2010-12-04. Retrieved on 2018-03-06.
- ^ World of Warcraft: The Burning Crusade shatters day-1 sales record. Blizzard Entertainment (2007-01-23). Archived from the original on 2007-01-26. Retrieved on 2018-03-05.
- ^ a b World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record. Blizzard Entertainment (2008-01-23). Archived from the original on 2008-02-26. Retrieved on 2018-03-06.
- ^ World of Warcraftft®: Cataclysm™ In Stores Starting December 7. Blizzard Entertainment (2010-10-04). Retrieved on 2010-10-04.
- ^ Mists of Pandaria Launches September 25, 2012 – Pre-Sales NOW OPEN. Blizzard Entertainment (2012-07-25). Archived from the original on 2018-03-05. Retrieved on 2018-03-15.
- ^ Warlords of Draenor Launches 11/13—Watch the Cinematic & Lords of War: Part One Now!. Blizzard Entertainment (2014-08-14). Retrieved on 2018-03-05.
- ^ Andy Chalk 2016-04-19. World of Warcraft: Legion will arrive in August. PC Gamer. Archived from the original on 2016-04-20. Retrieved on 2018-03-06.
- ^ Mike Minotti 2017-11-03. Blizzard is bringing back the vanilla World of Warcraft. Venture Beat. Retrieved on 2018-03-06.
- ^ Activision No Longer Has To Fear Declining 'World of Warcraft' Subscriptions. Forbes (2015-11-03). Archived from the original on 2015-11-03. Retrieved on 2018-03-06.
- ^ GigaOM Top 10 Most Popular MMOs. Gigaom (2007-06-13). Archived from the original on 2010-07-01. Retrieved on 2018-03-06.
- ^ [Craig]. Guinness World Records 2009, 241. ISBN 9780553592566. “Most popular MMORPG game(sic) In terms of the number of online subscribers, World of Warcraft is the most popular Massively Multiplayer Online Role-Playing Game (MMORPG), with 10 million subscribers as of January 2008.”
- ^ Becky Williams 2009-08-24. Video: Backstage at BlizzCon 2009:Thousands of World of Warcraft fans descend on southern California for Blizzard's epic gaming convention. The Daily Telegraph. Archived from the original on 2009-09-01. Retrieved on 2018-03-06.
- ^ Mark Langshaw 2009-06-06. Guinness announces gaming world records. Digital Spy Limited. Archived from the original on 2009-09-01. Retrieved on 2018-03-06.
- ^ Guinness World Records Gamer's Edition – Records – PC Gaming. Guinness World Records. Archived from the original on 2008-04-05. Retrieved on 2018-03-06.
- ^ Blizzard reaches 100M lifetime World of Warcraft accounts. Polygon (2014-01-28). Archived from the original on 2014-02-01. Retrieved on 2018-03-06.
- ^ Warlords of Draenor Added to the Base Game, Warcraft Movie Footage and Interview (2016-05-17)
- ^ WoW official trailer
- ^ Story of Warcraft: chapter 8
- ^ WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE.
- ^ Guinness World Records Gamer's Edition - Records - PC Gaming. Retrieved on 2009-10-17.
- ^ WoW Up to 7.4 Million Subscribers. Retrieved on 2014-10-14.
- ^ WORLD OF WARCRAFT® SURPASSES 10 MILLION SUBSCRIBERS AS WARLORDS OF DRAENOR™ LAUNCH BEGINS. Retrieved on 2014-11-19.
- ^ WoW Down to 7.1 Million Subscribers. Retrieved on 2015-05-06.
- ^ World of Warcraft: Azeroth by the Numbers. Blizzard Entertainment (2014-01-28).
- ^ Blizzard Will No Longer Report World of Warcraft Subscriber Numbers
- ^ Web Archive - Fusion NET: Blizzard Entertainment Announces World of Warcraft.
- ^ a b Phillip Kolar. The Three Lives of Blizzard Entertainment. Polygon. Retrieved on 2014-10-04.
- ^ 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, retrieved on 2015-05-28
- ^ 2017-11-05, BEHIND BLIZZARD’S WORLDS PANEL. Blizzpro, retrieved on 2017-11-19
- ^ 2017-09-22, OVERWATCH: FROM CANCELLED PROJECT TO GAME OF THE YEAR - IGN EXPERT MODE EP. 3. IGN, retrieved on 2017-09-23
- ^ Blizzard on Revitalising World of Warcraft.
- ^ 2015-05-27, BlizzCon 2014 – Overwatch Origins Panel Transcript. Blizzplanet, retrieved on 2015-05-30
- ^ Colin Campbell 2014-10-30. Blizzard is planning on World of Warcraft still being around in 2024. Polygon. Retrieved on 2014-10-30.
- ^ Blizzard Talks World of Warcraft Legacy Servers And More (2016-06-10).
- ^ 2014-08-11, Blizzard Has Considered WoW 2 -- What Would You Like to See?. Gamespot, retrieved on 2014-08-16
- ^ 2015-08-13, GAMESCOM 2015: BLIZZARD ON THE POSSIBILITY OF WORLD OF WARCRAFT 2. IGN, retrieved on 2015-08-14