World of Warcraft: Classic

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World of Warcraft: Classic
Developer(s)
Publisher(s)

Blizzard Entertainment

Platforms
Release

TBA

Genre(s)

World of Warcraft: Classic (commonly referred to as Vanilla) is a new server option for World of Warcraft announced at BlizzCon 2017. The goal of Classic is to let players experience World of Warcraft as close as possible to as when it was released. Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal and which often have stability or corruption problems.

No release date has been revealed yet, but Blizzard Entertainment is committed to seeing this project to its end.[1]

Development history

As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run classic servers on the modern architecture of current World of Warcraft servers.

Even though a modern server architecture is used, classic servers won't have the same features that current World of Warcraft does. There won't be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking. There's still a lot of questions about how the team will tackle it. This endeavor is being undertaken by an entirely separate team at Blizzard from the one working on World of Warcraft and its next expansion.[1]

As of June 2018, the team settled on using patch 1.12 as a foundation for World of Warcraft: Classic. They managed to have a locally rebuilt version of patch 1.12 running internally, using modern code and data architecture.[2]

Gallery

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See also

References