World of Warcraft: The Roleplaying Game
- For general information about the D&D Warcraft RPG and the WoW RPG, see Warcraft RPG.
|World of Warcraft: The Roleplaying Game|
Sword & Sorcery Studios
June 27, 2005
World of Warcraft: The Roleplaying Game is the second edition core rulebook for the Warcraft RPG, the successor to Warcraft: The Roleplaying Game. The new game was updated with second edition rules and moved the series closer to the time frame of the World of Warcraft MMORPG.
In addition, the new game includes rules for adapting material from the previous game. However, some of the previous mechanics were deemed incompatible with the new system, or had been replaced with new versions which eliminated their use in the new series. A conversion document was released separately to assist players in the conversion process. World of Warcraft: The Roleplaying Game doesn't entirely replace the original core rule book, Warcraft: The Roleplaying Game, as it covers a separate time period in the Warcraft timeline and also contains new material related to a more recent point in history.
The earlier books in the series were known for having short stories, but there are little or no short stories printed in the new series, with only the core rulebook containing a simple introduction to the book. This has since changed, as Alliance Player's Guide and Horde Player's Guide include several short stories.
Ask Creative Development -- Round II Answers | 2011-06-23 00:00 | Bashiok
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
- ^ A New Edition
"The WoW RPG core book updates the rules from the previous Warcraft RPG game. Why, you might ask, did we make a change?
Quite simply, we could not miss the opportunity to update, improve, and evolve the game in conjunction with the release of Blizzard's World of Warcraft MMORPG. More importantly, we took the significant step this time of going the OGL route so that we could freely explore and express all the facets of the Warcraft computer games in the pen-and-paper version. The end result is a game that faithfully honors the core concepts presented in the original Warcraft RPG and comes closer to the vision of the Warcraft universe as developed by Blizzard."