World of Warcraft API

From Wowpedia
Jump to: navigation, search

Contents

The World of Warcraft API, or WoW API, is a set of functions provided by Blizzard to interact with and modify the World of Warcraft interface and behavior through the use of addons and macros. The list of functions below is incomplete and kept up to date by user contributions; you may also be interested in a manually-updated exhaustive list of all API functions present in the latest live client.

If you're considering contributing documentation, please read How to edit API pages. In summary: update this page (and the linked pages) as needed, discuss any large-scale changes on the Discussion page, and do not create empty stub pages.

Function names in this list are prefixed with the following tags:

  • PROTECTED - This function can only be called from secure code. See the Protected Functions category.
  • NOCOMBAT - This function cannot be called from insecure code while in combat.
  • HW - This function may only be called in response to a hardware event (from OnClick handlers).
  • UI - This function is implemented in Lua (in FrameXML) but was considered important enough to appear here.
  • REMOVED - This function has been removed from the World of Warcraft API (and will be removed from this list in around a month). For historical purposes, see the Removed Functions category.

Global Function Groups

Account

C_AccountInfo.GetIDFromBattleNetAccountGUID("battleNetAccountGUID") - Converts a battle.net account GUID to battle.net ID.
C_AccountInfo.IsGUIDBattleNetAccountType("guid") - Returns whether a GUID is a batle.net account type.
C_AccountInfo.IsGUIDRelatedToLocalAccount("guid") - Returns whether a GUID is related to the local (self) account.
UI GameLimitedMode_IsActive() - Returns whether the wow account is trial or has no game time.
GetAccountExpansionLevel() - Returns the highest expansion id the current account has been flagged for.
GetBillingTimeRested() - Returns the account rested time left. This function is only relevant on Chinese realms.
IsTrialAccount() - Returns whether the player is using a trial (free-to-play) account.
IsVeteranTrialAccount() - Returns whether the wow account has no game time.
NoPlayTime() - Returns whether the account is considered "unhealthy". This function is only relevant on Chinese realms.
PartialPlayTime() - Returns whether the account is considered "tired". This function is only relevant on Chinese realms.

Achievement

Achievements were introduced in Patch 3.0.2.

C_AchievementInfo.GetRewardItemID(achievementID) - Returns whether a GUID is related to the local (self) account.
C_AchievementInfo.GetSupercedingAchievements(achievementID) - Returns the next achievement in a series.
C_AchievementInfo.SetPortraitTexture(textureObject) - Sets a portrait texture for the unit being achievement compared.
AddTrackedAchievement(achievementId) - Add an achievement to tracking.
AreAccountAchievementsHidden()
CanShowAchievementUI() - Returns if the AchievementUI can be displayed.
ClearAchievementComparisonUnit() - Remove the unit being compared.
GetAchievementCategory(achievementID) - Returns the category number the requested achievement belongs to.
GetAchievementComparisonInfo(achievementID) - Returns information about the comparison unit's achievements.
GetAchievementCriteriaInfo(achievementID, criteriaNum) - Returns information about the requested criteria.
GetAchievementCriteriaInfoByID(achievementID, criteriaIndex) - Returns achievement criteria info by criteriaIndex.
GetAchievementInfo(achievementID or category, offset) - Returns information about the requested achievement.
GetAchievementLink(achievementID) - Returns a achievementLink for the specified achievement.
GetAchievementNumCriteria(achievementID) - Returns the number of criteria the requested achievement has.
GetAchievementNumRewards(achievementID) - Returns the number of rewards the requested achievement has.
GetAchievementReward(achievementID, rewardIndex) - Returns information about a reward item by rewardIndex.
GetCategoryAchievementPoints(categoryID, includeSubCategories)
GetCategoryInfo(category) - Returns information about the requested category.
GetCategoryList() - Returns the list of achievement categories.
GetCategoryNumAchievements(category[, includeAll) - Returns the number of achievements, and number completed and incompleted for the specific category.
GetComparisonAchievementPoints() - Returns the total number of achievement points the comparison unit has earned.
GetComparisonCategoryNumAchievements(achievementID) - Returns a number of achievements in a category for the comparison player.
GetComparisonStatistic(achievementID) - Returns the value of the requested statistic for the comparison player.
GetFilteredAchievementID(index) - Returns the ID of a filtered achievement.
GetGuildAchievementMemberInfo(achievementID, index)
GetGuildAchievementMembers(achievementID)
GetGuildAchievementNumMembers(achievementID)
GetLatestCompletedAchievements() - Returns the ID's of the last 5 completed Achievements.
GetLatestCompletedComparisonAchievements() - Returns a list of the latest updated achievements for the comparison player.
GetLatestUpdatedComparisonStats() - Returns a list of the latest updated statistics for the comparison player.
GetLatestUpdatedStats() - Returns the ID's of the last 5 updated Statistics.
GetNextAchievement(achievementID) - Returns the next achievement in a chain.
GetNumComparisonCompletedAchievements() - Returns the number of completed achievements for the comparison player.
GetNumCompletedAchievements() - Returns the total number of achievements, and number completed.
GetNumFilteredAchievements() - Returns the number of achievements that matches search text.
GetPreviousAchievement(achievementID) - Returns previous related achievements.
GetStatistic(achievementID) - Returns the value of the requested statistic.
GetStatisticsCategoryList() - Returns the list of statistic categories.
GetTotalAchievementPoints() - Returns the total number of achievement points earned.
GetTrackedAchievements() - Returns the achievementID of the currently tracked achievements.
GetNumTrackedAchievements() - Returns the total number of the currently tracked achievements.
HasCompletedAnyAchievement(achievementID)
IsAchievementEligible(achievementID)
IsTrackedAchievement(achievementID)
RemoveTrackedAchievement(achievementID) - Stops an achievement from being tracked.
SetAchievementComparisonPortrait(texture)
SetAchievementComparisonUnit(unitId) - Set the unit to be compared to.
SetAchievementSearchString(searchText) - Starts a search for achievements containing the specified text.
SetFocusedAchievement(achievementID)
ShowAccountAchievements()

Action Button

These functions operate with the action buttons (General player actions are likely in the Activity Functions section below).

C_ActionBar.FindFlyoutActionButtons(flyoutID)
C_ActionBar.FindPetActionButtons(petActionID)
C_ActionBar.FindSpellActionButtons(spellID)
C_ActionBar.GetPetActionPetBarIndices(petActionID)
C_ActionBar.HasFlyoutActionButtons(flyoutID)
C_ActionBar.HasPetActionButtons(petActionID)
C_ActionBar.HasPetActionPetBarIndices(petActionID)
C_ActionBar.HasSpellActionButtons(spellID)
C_ActionBar.IsAutoCastPetAction(slotID)
C_ActionBar.IsEnabledAutoCastPetAction(slotID)
C_ActionBar.IsOnBarOrSpecialBar(spellID)
C_ActionBar.ShouldOverrideBarShowHealthBar()
C_ActionBar.ShouldOverrideBarShowManaBar()
C_ActionBar.ToggleAutoCastPetAction(slotID)
PROTECTED UI ActionButtonDown(id) - Press the specified action button.
PROTECTED UI ActionButtonUp(id) - Release the specified action button.
ActionHasRange(slot) - Determine if the specified action is a range restriction (1 if yes, nil if no)
PROTECTED CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world.
PROTECTED CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world.
NOCOMBAT ChangeActionBarPage(page) - Changes the current action bar page.
GetActionBarPage() - Returns the current action bar page. CURRENT_ACTIONBAR_PAGE is obsolete.
GetActionBarToggles() - Returns the toggles for each action bar.
GetActionCharges(slot) - Returns information about the charges of a charge-accumulating player ability.
GetActionCooldown(slot) - This returns the cooldown values of the specified action..
GetActionCount(slot) - Get the count (bandage/potion/etc) for an action, returns 0 if none or not applicable.
GetActionInfo(slot) - Returns type, id, subtype.
GetActionText(slot) - Get the text label (macros, etc) for an action, returns nil if none.
GetActionTexture(slot) - Gets the texture path for the specified action.
GetBonusBarOffset() - Determine which page of bonus actions to show.
GetMouseButtonClicked() - Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
GetPossessInfo(index) - Returns texture, name, enabled.
HasAction(slot) - Returns 1 if the player has an action in the specified slot, nil otherwise.
IsActionInRange(slot) - Test if an action is in range (1=yes, 0=no, nil=not applicable).
IsAttackAction(slot) - Returns 1 if an action is an 'attack' action (flashes during combat), nil otherwise.
IsAutoRepeatAction(slot) - Returns 1 if an action is auto-repeating, nil otherwise.
IsCurrentAction(slot) - Returns 1 if an action is the one currently underway, nil otherwise.
IsConsumableAction(slot) - Returns 1 if an action is consumable (i.e. has a count), nil otherwise.
IsEquippedAction(slot) - Returns 1 if an action is equipped (i.e. connected to an item that must be equipped), nil otherwise.
IsUsableAction(slot) - Returns 1 if an action can be used at present, nil otherwise.
PetHasActionBar() - Determine if player has a pet with an action bar.
NOCOMBAT PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor.
NOCOMBAT PickupPetAction(slot) - Drags an action from the specified pet action bar slot into the cursor.
PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot.
SetActionBarToggles(show1, show2, show3, show4[, alwaysShow]) - Set show toggle for each action bar.
StopAttack() - Turns off auto-attack, if currently active. Has no effect is the player does not currently have auto-attack active.
PROTECTED TurnOrActionStart() - Begin "Right Click" in the 3D world.
PROTECTED TurnOrActionStop() - End "Right Click" in the 3D world.
PROTECTED UseAction(slot[, checkCursor[, onSelf]]) - This instructs the interface to use the action associated with the specified ID, optionally on the player (regardless of target).

Activity

This section is for functions which make the player do something (and which aren't covered elsewhere, and which aren't simply confirmation steps).

AcceptDuel() - The player accepts the challenge to duel.
PROTECTED AttackTarget() - Attacks the targetted unit.
CancelDuel() - Refuse the invitation to fight a duel.
CancelLogout() - Cancels the logout timer (from camping or quitting).
CancelSummon() - Rejects a summon request.
ConfirmSummon() - Accepts a summon request.
PROTECTED DescendStop() - The player stops descending (while swimming or flying)
Dismount() - The player dismounts the current mount.
PROTECTED ForceQuit() - Instantly quits the game, bypassing the timer.
GetSheathState() - Returns the sheath state of the player's weapons.
GetPVPTimer() - Returns the amount of time until your PvP flag fades.
GetSummonConfirmAreaName() - Returns the name of the area you're being summoned to.
GetSummonConfirmSummoner() - Returns the name of the player summoning you.
GetSummonConfirmTimeLeft() - Returns the amount of time left before the pending summon expires.
PROTECTED Logout() - Logs the user out of the game.
PROTECTED Quit() - Quits the game, not the Lua script.
RandomRoll(min, max) - Does a random roll between the two values.
SetPVP(enable) - Sets the players PVP mode (1 to enable, nil to toggle off eventually).
PROTECTED SitStandOrDescendStart() - The player sits, stands, or descends.
StartDuel("name") - Challenge someone to a duel (by name)
TogglePVP() - Toggles PVP status.
ToggleSheath() - Toggles sheathed or unsheathed weapons.
REMOVED UseSoulstone() - Use an active soulstone to resurrect yourself after death. Also works for Shamans with Reincarnation available.

AddOn

DisableAddOn(addonIndex or "AddOnName"[, "character"]) - Disable the specified AddOn for subsequent sessions.
DisableAllAddOns(["character"]) - Disable all AddOns for subsequent sessions.
EnableAddOn(addonIndex or "AddOnName"[, "character"]) - Enable the specified AddOn for subsequent sessions.
EnableAllAddOns(["character"]) - Enable all AddOns for subsequent sessions.
GetAddOnDependencies(addonIndex or "AddOnName") - Get dependency list for an AddOn.
GetAddOnEnableState(["character"], addonIndex or "AddOnName")
GetAddOnInfo(addonIndex or "AddOnName") - Get information about an AddOn.
GetAddOnMetadata(addonIndex or "AddOnName", "variable") - Retrieve metadata from addon's TOC file.
GetAddOnOptionalDependencies(addonIndex or "AddOnName") - Returns a list of optional dependencies.
GetNumAddOns() - Get the number of user supplied AddOns.
IsAddOnLoaded(addonIndex or "AddOnName") - Returns true if the specified AddOn is loaded.
IsAddOnLoadOnDemand(addonIndex or "AddOnName") - Test whether an AddOn is load-on-demand.
IsAddonVersionCheckEnabled()
LoadAddOn(addonIndex or "AddOnName") - Request loading of a Load-On-Demand AddOn.
ResetAddOns()
ResetDisabledAddOns()
SaveAddOns()
SetAddonVersionCheck(boolean)

Archaeology

Archaeology was introduced in Patch 4.0.3a.

ArchaeologyMapUpdateAll() - Updates the digsites and returns the number of digsites in the current map-zone.
ArchaeologyGetIconInfo(index)
ArcheologyGetVisibleBlobID(index) - Returns BlobID of a digsite in the current map-zone.
CanItemBeSocketedToArtifact(itemID) - Returns 1 if item could be added to the selected artifact.
CanScanResearchSite() - Returns whether the player is currently on a digsite.
CanSolveArtifact() - Returns true if artifact can be solved.
CloseResearch()
GetActiveArtifactByRace(raceIndex) - Returns the information for the active artifact of raceIndex.
GetArchaeologyInfo() - Returns localized name of Archaeology skill.
GetArchaeologyRaceInfo(raceIndex) - Returns the information for a specific race used in Archaeology.
GetArchaeologyRaceInfoByID(researchBranchID) - Returns Racename and texture.
GetArtifactInfoByRace(raceIndex, artifactIndex) - Returns the information for a specific race's artifact.
GetNumArchaeologyRaces() - Returns the amount of Archaeology races in the game.
GetNumArtifactsByRace(raceIndex) - Returns the amount of artifacts the player has acquired from the provided race.
GetSelectedArtifactInfo() - Returns the information for the selected race.
GetArtifactProgress() - Returns fragment-information about the selected artifact.
IsArtifactCompletionHistoryAvailable()
ItemAddedToArtifact(keystoneindex) - Returns if there is a keystone in the artifact.
SetSelectedArtifact(raceIndex) - Sets the selected artifact to raceIndex.
RemoveItemFromArtifact() - Remove a keystone from the selected artifact.
RequestArtifactCompletionHistory()
SocketItemToArtifact() - Add a keystone to the selected artifact.
SolveArtifact() - Solve the selected artifact.

Arena

GetBattlefieldTeamInfo(index) - Gets info about a registered Arena Team at the end of an arena match.
GetCurrentArenaSeason() - Gets the current Arena season.
GetPreviousArenaSeason() - Gets the previous Arena season.
IsActiveBattlefieldArena() - Returns true if in an Arena Match, also Returns true for the second argument if it's a registered match.
IsArenaTeamCaptain(teamIndex) - Returns a value based on whether the player is the arena team captain.
IsInArenaTeam() - Returns true if you are a member of an arena team.
JoinSkirmish(arenaID, joinAsGroup) - Queue for a arena either solo or as a group.

Artifact

Artifacts were introduced in Patch 7.0.3.

C_ArtifactUI.AddPower(powerID)
C_ArtifactUI.ApplyCursorRelicToSlot(relicSlotIndex)
C_ArtifactUI.CanApplyArtifactRelic(relicItemID, onlyUnlocked)
C_ArtifactUI.CanApplyCursorRelicToSlot(relicSlotIndex)
C_ArtifactUI.CanApplyRelicItemIDToEquippedArtifactSlot(relicItemID, relicSlotIndex)
C_ArtifactUI.CanApplyRelicItemIDToSlot(relicItemID, relicSlotIndex)
C_ArtifactUI.CheckRespecNPC()
C_ArtifactUI.Clear() - Clear artifact data of last opened artifact weapon.
C_ArtifactUI.ClearForgeCamera()
C_ArtifactUI.ConfirmRespec()
C_ArtifactUI.DoesEquippedArtifactHaveAnyRelicsSlotted()
C_ArtifactUI.GetAppearanceInfo(setIndex, appearanceIndex) - Returns information about a selected artifact appearance.
C_ArtifactUI.GetAppearanceInfoByID(appearanceID) - Returns information about a selected artifact appearance.
C_ArtifactUI.GetAppearanceSetInfo(appearanceSetIndex)
C_ArtifactUI.GetArtifactArtInfo() - Returns information about the currently equipped artifact weapon.
C_ArtifactUI.GetArtifactInfo()
C_ArtifactUI.GetArtifactItemID()
C_ArtifactUI.GetArtifactTier()
C_ArtifactUI.GetArtifactXPRewardTargetInfo(artifactCategoryID)
C_ArtifactUI.GetCostForPointAtRank(rank, tier)
C_ArtifactUI.GetEquippedArtifactArtInfo()
C_ArtifactUI.GetEquippedArtifactInfo()
C_ArtifactUI.GetEquippedArtifactItemID()
C_ArtifactUI.GetEquippedArtifactNumRelicSlots(relicSlotIndex)
C_ArtifactUI.GetEquippedArtifactRelicInfo(onlyUnlocked)
C_ArtifactUI.GetEquippedRelicLockedReason(relicSlotIndex)
C_ArtifactUI.GetForgeRotation()
C_ArtifactUI.GetItemLevelIncreaseProvidedByRelic("itemLinkOrID")
C_ArtifactUI.GetMetaPowerInfo()
C_ArtifactUI.GetNumAppearanceSets()
C_ArtifactUI.GetNumObtainedArtifacts()
C_ArtifactUI.GetNumRelicSlots(onlyUnlocked)
C_ArtifactUI.GetPointsRemaining()
C_ArtifactUI.GetPowerHyperlink(powerID)
C_ArtifactUI.GetPowerInfo(powerID)
C_ArtifactUI.GetPowerLinks(powerID)
C_ArtifactUI.GetPowers()
C_ArtifactUI.GetPowersAffectedByRelic(relicSlotIndex)
C_ArtifactUI.GetPowersAffectedByRelicItemLink("relicItemInfo")
C_ArtifactUI.GetPreviewAppearance()
C_ArtifactUI.GetRelicInfo(relicSlotIndex)
C_ArtifactUI.GetRelicInfoByItemID(itemID)
C_ArtifactUI.GetRelicLockedReason(relicSlotIndex)
C_ArtifactUI.GetRelicSlotType(relicSlotIndex)
C_ArtifactUI.GetRespecArtifactArtInfo()
C_ArtifactUI.GetRespecArtifactInfo()
C_ArtifactUI.GetRespecCost()
C_ArtifactUI.GetTotalPowerCost(startingTrait, numTraits, artifactTier)
C_ArtifactUI.GetTotalPurchasedRanks()
C_ArtifactUI.IsArtifactDisabled()
C_ArtifactUI.IsAtForge()
C_ArtifactUI.IsEquippedArtifactDisabled()
C_ArtifactUI.IsEquippedArtifactMaxed()
C_ArtifactUI.IsMaxedByRulesOrEffect()
C_ArtifactUI.IsPowerKnown(powerID)
C_ArtifactUI.IsViewedArtifactEquipped()
C_ArtifactUI.SetAppearance(artifactAppearanceID)
C_ArtifactUI.SetForgeCamera()
C_ArtifactUI.SetForgeRotation(forgeRotationX, forgeRotationY, forgeRotationZ)
C_ArtifactUI.SetPreviewAppearance(artifactAppearanceID)
C_ArtifactUI.ShouldSuppressForgeRotation()
REMOVED (8.0.1) C_ArtifactUI.GetArtifactKnowledgeLevel()
REMOVED (8.0.1) C_ArtifactUI.GetArtifactKnowledgeMultiplier()
REMOVED (8.0.1) C_ArtifactUI.GetEquippedArtifactRelicAttuneInfo()
REMOVED (8.0.1) C_ArtifactUI.GetMaxArtifactKnowledgeLevel()
REMOVED (7.2.0) C_ArtifactUI.GetPowersAffectedByRelicItemID()
REMOVED (8.0.1) C_ArtifactUI.GetRelicAttuneInfo()
REMOVED (8.0.1) C_ArtifactUI.GetRelicSlotRankInfo()
REMOVED (8.0.1) C_ArtifactUI.IsArtifactInstabilityInEffect()

Auction House

C_WowTokenPublic.GetListedAuctionableTokenInfo()
C_WowTokenPublic.GetNumListedAuctionableTokens()
C_WowTokenPublic.IsAuctionableWowToken()
C_WowTokenPublic.UpdateListedAuctionableTokens()
CalculateAuctionDeposit(runTime, stackSize, numStacks) - Returns the required deposit for the current selling item given the specified duration (1=12h, 2=24h, 3=48h).
CanCancelAuction(index) - Returns 1 if auction can be canceled.
CancelSell() - Clears the auction house listing queue, not creating any additional auctions.
CanSendAuctionQuery() - Returns 1 if auction search button would be active, nil otherwise.
CancelAuction(index) - Cancel the specified auction (on the "owner" list).
ClickAuctionSellItemButton() - Puts the currently 'picked up' item into the 'create auction' slot.
CloseAuctionHouse() - Will close the AuctionFrame if opened.
GetAuctionHouseDepositRate() - Returns the deposit rate (percentage) for the currently open auction house (Possibly out-dated by CalculateAuctionDeposit).
REMOVED GetAuctionInvTypes(classIndex, subclassIndex) - Returns types of subcategories items.
GetAuctionItemBattlePetInfo("type", index) - Returns model details about the specified Battle Pet auction item.
REMOVED GetAuctionItemClasses() - Returns major auction item categories.
GetAuctionItemInfo("type", index) - Returns details about the specified auction item.
GetAuctionItemLink("type", index) - Returns an itemLink for the specified auction item.
GetAuctionItemSubClasses(classIndex) - Returns subcategories in the nth auction category.
GetAuctionItemTimeLeft("type", index) - Returns the time left status of the specified auction item.
GetAuctionSellItemInfo() - Returns information about the current selling item (or nil if none selected).
GetAuctionSort()
GetBidderAuctionItems([page]) - Returns details about an auction item on which the user is bidding (possibly out-dated by GetAuctionItemInfo("bidder", item))
GetNumAuctionItems("type") - Returns the size of the specified auction item list.
GetOwnerAuctionItems([page]) - Returns details about an auction item of which the user is the owner (possibly out-dated by GetAuctionItemInfo("owner", item))
GetSelectedAuctionItem("type") - Returns the index (1-50) of the selected auction item or 0 if none is selected.
IsAuctionSortReversed("type", "sort") - Returns 1 if the specified auction list and sort is reversed, nil otherwise.
PlaceAuctionBid("type", index, bid) - Place a bid on the selected auction item.
QueryAuctionItems("name", minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex) - Performs a search of the auction house with the specified characteristics.
SetAuctionsTabShowing(showing) - Sets whether auction-related events should be delivered to the client.
SetSelectedAuctionItem("type", index) - Selects a specific item in the auction house.
SortAuctionApplySort()
SortAuctionClearSort()
SortAuctionItems("type", "sort") - Request that the specified auction list be sorted by a specific column.
SortAuctionSetSort()
StartAuction(minBid, buyoutPrice, runTime, stackSize, numStacks) - Starts the auction you have created in the Create Auction panel.

Azerite

Azerite was introduced in Patch 8.0.1.

C_AzeriteItem.FindActiveAzeriteItem()
C_AzeriteItem.GetAzeriteItemXPInfo(azeriteItemLocation)
C_AzeriteItem.GetPowerLevel(azeriteItemLocation)
C_AzeriteItem.HasActiveAzeriteItem()
C_AzeriteItem.IsAzeriteItem(itemLocation)
C_AzeriteItem.IsAzeriteItemByID("itemInfo")
C_AzeriteEmpoweredItem.CanSelectPower(azeriteEmpoweredItemLocation, powerID)
C_AzeriteEmpoweredItem.CloseAzeriteEmpoweredItemRespec(azeriteEmpoweredItemLocation))
C_AzeriteEmpoweredItem.ConfirmAzeriteEmpoweredItemRespec(azeriteEmpoweredItemLocation)
C_AzeriteEmpoweredItem.GetAllTierInfo(azeriteEmpoweredItemLocation)
C_AzeriteEmpoweredItem.GetAllTierInfoByItemID("itemInfo" [, classID])
C_AzeriteEmpoweredItem.GetAzeriteEmpoweredItemRespecCost()
C_AzeriteEmpoweredItem.GetPowerInfo(powerID)
C_AzeriteEmpoweredItem.GetPowerText(azeriteEmpoweredItemLocation, powerID, level)
C_AzeriteEmpoweredItem.GetSpecsForPower(powerID)
C_AzeriteEmpoweredItem.HasAnyUnselectedPowers(azeriteEmpoweredItemLocation)
C_AzeriteEmpoweredItem.HasBeenViewed(azeriteEmpoweredItemLocation)
C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(itemLocation)
C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID("itemInfo")
C_AzeriteEmpoweredItem.IsAzeritePreviewSourceDisplayable("itemInfo" [, classID])
C_AzeriteEmpoweredItem.IsHeartOfAzerothEquipped(powerID, specID)
C_AzeriteEmpoweredItem.IsPowerAvailableForSpec(azeriteEmpoweredItemLocation, powerID)
C_AzeriteEmpoweredItem.IsPowerSelected(azeriteEmpoweredItemLocation, powerID)
C_AzeriteEmpoweredItem.SelectPower(azeriteEmpoweredItemLocation, powerID)
C_AzeriteEmpoweredItem.SetHasBeenViewed(azeriteEmpoweredItemLocation)

Bank

BankButtonIDToInvSlotID(buttonID, isBag) - Returns the ID number of a bank button or bag in terms of inventory slot ID.
BuyReagentBank()
CloseBankFrame() - Close the bank frame if it's open.
DepositReagentBank()
GetBankAutosortDisabled()
GetBankBagSlotFlag()
GetBankSlotCost(numSlots) - Returns the cost of the next bank slot.
GetNumBankSlots() - Returns total purchased bank bag slots, and a flag indicating if it's full.
GetReagentBankCost()
IsBagSlotFlagEnabledOnOtherBankBags()
IsReagentBankUnlocked()
PurchaseSlot() - Buys another bank slot if available.
ReagentBankButtonIDToInvSlotID()
SetBankAutosortDisabled()
SetBankBagSlotFlag()
SortBankBags()
SortReagentBankBags()

Barber Shop

These functions were introduced in Patch 3.0.2.

ApplyBarberShopStyle() - Purchase and apply the cosmetic changes.
BarberShopReset() - Reset any changes made in the Barber Shop.
CancelBarberShop() - Exit the Barber Shop chair.
GetBarberShopStyleInfo(id) - Returns information about the currently selected style.
GetBarberShopTotalCost() - Returns the total costs of the cosmetic changes.
GetFacialHairCustomization() - Returns the type of facial hair customization available to the character.
GetHairCustomization() - Returns the type of haircut customization available to the character.
IsBarberShopStyleValid()
SetBarberShopAlternateFormFrame()
SetNextBarberShopStyle(id[, reverse]) - Alters style selection in a particular category.

Battlefield

AcceptAreaSpiritHeal() - Accept a spirit heal.
AcceptBattlefieldPort(index[, acceptFlag]) - Accept or reject an offered battlefield port.
CancelAreaSpiritHeal() - Cancel a spirit heal.
CanJoinBattlefieldAsGroup() - Returns nil if the player can not do a group join for a battlefield.
CheckSpiritHealerDist() - Returns true if you are in range with spirit healer while dead.
GetAreaSpiritHealerTime() - Returns the time left until the next resurrection by the Sprit Guide.
GetBattlefieldEstimatedWaitTime(index) - Get the estimated wait for entry into the battlefield.
GetBattlefieldFlagPosition(index) - Get the map position and texture of the flag.
GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance.
GetBattlefieldInstanceRunTime() - In milliseconds, the time since battleground started (seems to be queried from server because it is not in sync with time()).
GetBattlefieldMapIconScale() - Scale of the landmark icons on the battlefield minimap.
GetBattlefieldPortExpiration(index) - Get the remaining seconds before the battlefield port expires.
GetBattlefieldScore(index) - Get score information about a player.
GetBattlefieldStatData(playerIndex, slotIndex) - Get information for a player from a column thats specific to a battleground (like Warsong Gulch flag captures).
GetBattlefieldStatInfo(index) - Get the battleground specific column for the score board.
GetBattlefieldStatus(index) - Get the battlefield's current status.
GetBattlefieldTimeWaited(index) - Get time waited in queue in milliseconds.
GetBattlefieldWinner() - Get the battlefields winner.
GetBattlegroundInfo(index) - Returns information about a battleground type.
GetMaxBattlefieldID() - Returns the max number of battlefields you can queue for.
GetNumBattlefieldFlagPositions() - Get the number of flag positions available from GetBattlefieldFlagPosition().
GetNumBattlefieldScores() - Returns the number of scores(players) listed in the battlefield scoreboard.
GetNumBattlefieldStats() - Get the number of battleground specific columns.
GetNumWorldStateUI() - Get the number of WorldState UI's.
GetWorldStateUIInfo(index) - Get score and flag status within a battlefield.
IsPVPTimerRunning()
PROTECTED JoinBattlefield(index[, joinAs]) - Queue for a battleground either solo or as a group.
LeaveBattlefield() - Leave the current battlefield.
ReportPlayerIsPVPAFK("unit") - Reports the specified player as AFK in a battleground.
RequestBattlefieldScoreData() - Request new data for GetBattlefieldScore().
RequestBattlegroundInstanceInfo(index) - Requests data about the available instances of a battleground.
SetBattlefieldScoreFaction([faction]) - Set the faction to show on the battlefield scoreboard.

Black Market AH

The Black Market Auction House was introduced in Patch 5.0.4.

C_BlackMarket.Close() - Notifies the server that the Black Market UI was closed.
C_BlackMarket.GetHotItem() - Returns information about the current "hot item" at the Black Market Auction House.
C_BlackMarket.GetItemInfoByID(marketID) - Returns information about a specific black market auction.
C_BlackMarket.GetItemInfoByIndex(index) - Returns information about a specific black market auction.
C_BlackMarket.GetNumItems() - Returns the number of auctions on the Black Market Auction House.
C_BlackMarket.IsViewOnly()
HW C_BlackMarket.ItemPlaceBid(marketID, bid) - Places a bid on a black market auction.
C_BlackMarket.RequestItems() - Requests updated black market auction information from the server.

Buff/Debuff

NOCOMBAT CancelUnitBuff("unit", index or "spell"[, "filter" or "rank"]) - Removes a specific buff from the player.
PROTECTED CancelShapeshiftForm() - Cancels a druid's shapeshift form buff.
PROTECTED CancelItemTempEnchantment(weaponHand) - Cancels a temporary weapon enchant on weaponHand (1 for Main hand, 2 for Off hand).
GetWeaponEnchantInfo() - Returns information about main and offhand weapon enchantments.
UnitAura("unit", index or "buffName"[, filter]) - Returns information about a buff/debuff of a certain unit.
UnitBuff("unit", index or "buffName"[, castable]) - Retrieves info about a buff of a certain unit.
UnitDebuff("unit", index or "buffName"[, removable]) - Retrieves info about a debuff of a certain unit.

Calendar

The Calendar was added in Patch 3.0.1.

HW C_Calendar.AddEvent() - Saves the new event currently being created to the server.
C_Calendar.AreNamesReady()
C_Calendar.CanAddEvent() - Returns whether the player can add an event.
C_Calendar.CanSendInvite() - Returns whether the player can send invites.
C_Calendar.CloseEvent() - Closes the selected event without saving it.
C_Calendar.ContextMenuEventCanComplain(offsetMonths, monthDay, eventIndex) - Returns whether the player can report the event as spam.
C_Calendar.ContextMenuEventCanEdit(offsetMonths, monthDay, eventIndex) - Returns whether the player can edit the event.
C_Calendar.ContextMenuEventCanRemove(offsetMonths, monthDay, eventIndex) - Returns whether the player can remove the event.
C_Calendar.ContextMenuEventClipboard()
C_Calendar.ContextMenuEventComplain() - Reports the event as spam.
C_Calendar.ContextMenuEventCopy() - Copies the event to the clipboard.
C_Calendar.ContextMenuEventGetCalendarType()
C_Calendar.ContextMenuEventPaste(offsetMonths, monthDay) - Pastes the clipboard event to the date.
C_Calendar.ContextMenuEventRemove() - Deletes the event.
C_Calendar.ContextMenuEventSignUp()
C_Calendar.ContextMenuGetEventIndex()
C_Calendar.ContextMenuInviteAvailable() - Accepts the invitation to the event.
C_Calendar.ContextMenuInviteDecline() - Declines the invitation to the event.
C_Calendar.ContextMenuInviteRemove() - Removes the event from the calendar.
C_Calendar.ContextMenuInviteTentative()
C_Calendar.ContextMenuSelectEvent(offsetMonths, monthDay, eventIndex)
C_Calendar.CreateCommunitySignUpEvent()
C_Calendar.CreateGuildAnnouncementEvent()
C_Calendar.CreateGuildSignUpEvent()
C_Calendar.CreatePlayerEvent() - Creates a new calendar event candidate for the player.
C_Calendar.EventAvailable() - Accepts the invitation to the currently open event.
C_Calendar.EventCanEdit() - Returns whether the event can be edited.
C_Calendar.EventClearAutoApprove() - Turns off automatic confirmations.
C_Calendar.EventClearLocked() - Unlocks the event.
C_Calendar.EventClearModerator(inviteIndex)
C_Calendar.EventDecline() - Declines the invitation to the currently open event.
C_Calendar.EventGetCalendarType()
C_Calendar.EventGetClubId()
C_Calendar.EventGetInvite(eventIndex) - Returns status information for an invitee for the currently opened event.
C_Calendar.EventGetInviteResponseTime(eventIndex)
C_Calendar.EventGetInviteSortCriterion()
C_Calendar.EventGetSelectedInvite()
C_Calendar.EventGetStatusOptions(eventIndex)
C_Calendar.EventGetTextures(eventType)
C_Calendar.EventGetTypes()
C_Calendar.EventGetTypesDisplayOrdered()
C_Calendar.EventHasPendingInvite() - Returns whether the player has an unanswered invitation to the currently selected event.
C_Calendar.EventHaveSettingsChanged() - Returns whether the currently opened event has been modified.
C_Calendar.EventInvite("name") - Invites a player to the currently selected event.
C_Calendar.EventRemoveInvite(inviteIndex)
C_Calendar.EventSelectInvite(inviteIndex)
C_Calendar.EventSetAutoApprove()
C_Calendar.EventSetClubId(["clubId"])
C_Calendar.EventSetDate(month, monthDay, year) - Sets the date for the currently opened event.
C_Calendar.EventSetDescription("description")
C_Calendar.EventSetInviteStatus(eventIndex, status) - Sets the invitation status of a player to the current event.
C_Calendar.EventSetLocked()
C_Calendar.EventSetModerator(inviteIndex)
C_Calendar.EventSetTextureID(textureIndex)
C_Calendar.EventSetTime(hour, minute) - Sets the time for the currently opened event.
C_Calendar.EventSetTitle("title") - Sets the title for the currently opened event.
C_Calendar.EventSetType(typeIndex) - Sets the event type for the current calendar event.
C_Calendar.EventSignUp()
C_Calendar.EventSortInvites("criterion", reverse)
C_Calendar.EventTentative()
C_Calendar.GetClubCalendarEvents("clubId", startTime, endTime)
C_Calendar.GetDayEvent(monthOffset, monthDay, index) - Retrieve information about the specified event.
C_Calendar.GetDefaultGuildFilter()
C_Calendar.GetEventIndex()
C_Calendar.GetEventIndexInfo("eventID" [, monthOffset, monthDay])
C_Calendar.GetEventInfo() - Returns detailed information about an event.
C_Calendar.GetFirstPendingInvite(offsetMonths, monthDay)
C_Calendar.GetGuildEventInfo(index)
C_Calendar.GetGuildEventSelectionInfo(index)
C_Calendar.GetHolidayInfo(monthOffset, monthDay, index) - Returns seasonal holiday info.
C_Calendar.GetMaxCreateDate() - Returns the last day supported by the Calendar API.
C_Calendar.GetMinDate() - Returns the first day supported by the Calendar API.
C_Calendar.GetMonthInfo(offsetMonths) - Returns information about the calendar month by offset.
C_Calendar.GetNextClubId()
C_Calendar.GetNumDayEvents(offsetMonths, monthDay) - Returns the number of events for a given day/month offset.
C_Calendar.GetNumGuildEvents()
C_Calendar.GetNumInvites() - Returns the number of invitees for the currently opened event.
C_Calendar.GetNumPendingInvites()
C_Calendar.GetRaidInfo(offsetMonths, monthDay, eventIndex)
C_Calendar.IsActionPending()
C_Calendar.MassInviteCommunity("clubId", minLevel, maxLevel [, maxRankOrder])
C_Calendar.MassInviteGuild(minLevel, maxLevel, maxRankOrder)
C_Calendar.OpenCalendar() - Requests calendar information from the server. Does not open the calendar frame.
C_Calendar.OpenEvent(offsetMonths, monthDay, index) - Establishes an event for future calendar API calls
C_Calendar.RemoveEvent() - Removes the selected event from the calendar (invitees only).
C_Calendar.SetAbsMonth(month, year) - Sets the reference month and year for functions which use a month offset.
C_Calendar.SetMonth(offsetMonths)
C_Calendar.SetNextClubId(["clubId"])
HW C_Calendar.UpdateEvent() - Saves the selected event.
DEPRECATED (8.1.0) C_Calendar.GetDate()
REMOVED (8.0.1) CalendarGetAbsMonth(month [, year]) - Returns information about the calendar month.
REMOVED (8.0.1) CalendarGetDayEventSequenceInfo(monthOffset, day, eventIndex) - Retrieve information about the specified event.
REMOVED (8.0.1) CalendarGetMonthNames() - Get the localized names of the months of the year.

Camera

Mouse Look refers to holding down the right mouse button and controlling the movement direction. Shifting the view by holding down the left mouse button is not covered by these APIs.

PROTECTED CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world.
PROTECTED CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world.
CameraZoomIn(increment) - Zooms the camera into the viewplane by increment.
CameraZoomOut(increment) - Zooms the camera out of the viewplane by increment.
FlipCameraYaw(degrees) - Rotates the camera about the Z-axis by the angle amount specified in degrees.
GetCameraZoom() - Returns the current zoom level, ignoring camera collisions.
IsMouselooking() - Returns 1 if mouselook is currently active, nil otherwise.
MouselookStart() - Enters mouse look mode; mouse movement is used to adjust movement/facing direction.
MouselookStop() - Exits mouse look mode; mouse movement is used to move the mouse cursor.
MoveViewDownStart() - Begins rotating the camera downward.
MoveViewDownStop() - Stops rotating the camera after MoveViewDownStart() is called.
MoveViewInStart() - Begins zooming the camera in.
MoveViewInStop() - Stops zooming the camera in after MoveViewInStart() is called.
MoveViewLeftStart() - Begins rotating the camera to the Left.
MoveViewLeftStop() - Stops rotating the camera after MoveViewLeftStart() is called.
MoveViewOutStart() - Begins zooming the camera out.
MoveViewOutStop() - Stops zooming the camera out after MoveViewOutStart() is called.
MoveViewRightStart() - Begins rotating the camera to the Right.
MoveViewRightStop() - Stops rotating the camera after MoveViewRightStart() is called.
MoveViewUpStart() - Begins rotating the camera upward.
MoveViewUpStop() - Stops rotating the camera after MoveViewUpStart() is called.
PROTECTED PitchDownStart() - Begins pitching the camera Downward.
PROTECTED PitchDownStop() - Stops pitching the camera after PitchDownStart() is called.
PROTECTED PitchUpStart() - Begins pitching the camera Upward.
PROTECTED PitchUpStop() - Stops pitching the camera after PitchUpStart() is called.
NextView() - Cycles forward through the five predefined camera positions.
PrevView() - Cycles backward through the five predefined camera positions.
ResetView(index) - Resets the specified (1-5) predefined camera position to it's default if it was changed using SaveView(index).
SaveView(index) - Replaces the specified (1-5) predefined camera positions with the current camera position.
SetView(index) - Sets camera position to a specified (1-5) predefined camera position.

Channel

These are chat functions which are specific to channels. See also the Chat Window Functions section.

C_ChatInfo.GetChannelRosterInfo(channelIndex, rosterIndex)
C_ChatInfo.GetNumActiveChannels()
C_ChatInfo.GetRegisteredAddonMessagePrefixes() - Returns addon message prefixes the client is currently registered to receive.
C_ChatInfo.IsAddonMessagePrefixRegistered("prefix") - Returns whether the prefix is registered.
C_ChatInfo.IsPartyChannelType(channelType)
C_ChatInfo.IsValidChatLine([chatLine])
C_ChatInfo.RegisterAddonMessagePrefix("prefix") - Registers an addon message prefix.
C_ChatInfo.ReplaceIconAndGroupExpressions("input" [, noIconReplacement, noGroupReplacement]) - Replaces icon and group tags like {rt4}, {diamond} and {g1}.
C_ChatInfo.ResetDefaultZoneChannels()
C_ChatInfo.SendAddonMessage("prefix", "message" [, "chatType", "target"]) - Sends a message to the hidden addon channel.
C_ChatInfo.SendAddonMessageLogged("prefix", "message" [, "chatType", "target"]) - Sends a message to the hidden addon channel, the messages are logged server side.
C_ChatInfo.SwapChatChannelsByChannelIndex(firstChannelIndex, secondChannelIndex)
C_ChatBubbles.GetAllChatBubbles([includeForbidden]) - Returns all active chat bubbles.
AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame.
ChannelBan("channel", "name") - Bans a player from the specified channel.
ChannelInvite("channel", "name") - Invites the specified user to the channel.
ChannelKick("channel", "name") - Kicks the specified user from the channel.
ChannelModerator("channel", "name") - Sets the specified player as the channel moderator.
ChannelToggleAnnouncements("channel") - Toggles the channel to display announcements either on or off.
ChannelUnban("channel", "name") - Unbans a player from a channel.
ChannelUnmoderator("channel", "name") - Takes the specified user away from the moderator status.
DisplayChannelOwner("channel") - Displays the owner of the specified channel in the default chat.
DoEmote("emote"[, "target"]) - Perform a voice emote.
EnumerateServerChannels() - Retrieves all available server channels (zone dependent).
GetChannelList() - Retrieves joined channels.
GetChannelName("channel" or index) - Retrieves the name from a specific channel.
GetChatWindowChannels(index) - Get the chat channels received by a chat window.
GetDefaultLanguage("unit") - Returns the default language that the unit is speaking after logon.
GetLanguageByIndex(index) - Returns the language specified by the index.
GetNumLanguages() - Returns the number of languages your character can speak.
JoinChannelByName("channel"[, "password"[, frameId]]) - Join the specified chat channel (with optional password, and register for specified frame).
JoinPermanentChannel("channel"[, "password"[, frameId]]) - Permanently join the specified chat channel (with optional password, and register for specified frame)
JoinTemporaryChannel("channel"[, "password"[, frameId]]) - Temporary join the specified chat channel (with optional password, and register for specified frame)
LeaveChannelByName("channel") - Leaves the channel with the specified name.
ListChannelByName(channelMatch) - Lists members in the given channel to the chat window.
ListChannels() - Lists all of the channels into the chat window.
RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame.
SendChatMessage("msg"[, "chatType"[, "language"[, "channel"]]]) - Sends a chat message.
SetChannelOwner("channel", "name") - Sets the channel owner.
SetChannelPassword("channel", "password") - Changes the password of the current channel.
UI SetItemRef(link, text, button) - Handles item link tooltips in chat.
DEPRECATED (8.1.0) C_ChatInfo.ReportPlayer(complaintType, playerLocation, comment)
DEPRECATED (8.1.0) C_ChatInfo.CanReportPlayer(playerLocation)
REMOVED (8.0.1) ChannelMute("channel", "name") - Turns off the specified player's ability to speak in a channel.
REMOVED (8.0.1) ChannelUnmute("channel", "name") - Unmutes the specified user from the channel.

Character

C_DeathInfo.GetSelfResurrectOptions() - Returns self resurrect options for your character, including from soulstones.
C_DeathInfo.UseSelfResurrectOption(optionType, id) - Uses a soulstone or similar means of self resurrection.
C_LossOfControl.GetEventInfo(eventIndex) - Returns information about a loss-of-control event.
C_LossOfControl.GetNumEvents() - Returns the number of loss-of-control effects your character is currently affected by.
AcceptResurrect() - The player accepts the request from another player to resurrect him/herself.
AcceptXPLoss() - Accept the durability loss to be reborn by a spirit healer. (The name is a remnant from when sprit res was an XP loss instead.)
CheckBinderDist() - Check whether the player is close enough to interact with the Hearthstone binder.
ConfirmBinder() - Confirm the request to set the binding of the player's Hearthstone.
DeclineResurrect() - Decline the request from another player to resurrect him/herself.
PROTECTED DestroyTotem(slot) - Destroys a totem/minion.
GetBindLocation() - Get the name of the location for your Hearthstone.
GetComboPoints() - Get the current number of combo points.
GetCorpseRecoveryDelay() - Time left before a player can accept a resurrection.
GetCurrentTitle() - Returns the player's current titleId.
GetMirrorTimerInfo(id) - Returns information about a mirror timer (exhaustion, breath and feign death timers)
GetMirrorTimerProgress(id) - Returns the current value of a mirror timer (exhaustion, breath and feign death timers)
GetMoney() - Returns an integer value of your held money in copper.
GetNumTitles() - Returns the maximum titleId.
GetPowerRegen() - Returns normal and combat power regeneration rates.
GetPVPDesired() - Returns whether the player has permanently turned on their PvP flag.
GetRangedCritChance() - Returns the players ranged critical strike chance.
GetReleaseTimeRemaining() - Returns the amount of time left before your ghost is pulled from your body.
GetResSicknessDuration()
GetRestState() - Returns information about a player's rest state. (saved up experience bonus)
GetRuneCooldown(id) - Returns cooldown information about a given rune.
GetRuneCount(slot) - Returns the number of Runes in the given slot. (Death Knight)
REMOVED GetRuneType(id) - Returns the type of rune with the given id.
GetTitleName(titleId) - Returns the player's current title name.
GetXPExhaustion() - Returns your character's current rested XP, nil if character is not rested.
HasFullControl()
REMOVED HasSoulstone()
IsFalling() - Returns 1 if your character is currently plummeting to their doom.
IsFlying() - Returns 1 if flying, otherwise nil.
IsFlyableArea() - Returns 1 if it is possible to fly here, nil otherwise.
IsIndoors() - Returns 1 if you are indoors, otherwise nil. Returns nil for indoor areas where you can still mount.
IsMounted() - Returns 1 if mounted, otherwise nil.
IsOutdoors() - Returns 1 if you are outdoors, otherwise nil. Returns 1 for indoor areas where you can still mount.
IsOutOfBounds() - Returns 1 if you fell off the map.
IsResting() - Returns 1 if your character is currently resting.
IsStealthed() - Returns 1 if stealthed or shadowmeld, otherwise nil.
IsSwimming() - Returns 1 if your character is currently swimming.
IsTitleKnown(index) - Returns 1 if the title is valid for the player, otherwise 0.
IsXPUserDisabled() - Returns 1 if the character has disabled experience gain.
NotWhileDeadError() - Generates an error message saying you cannot do that while dead.
ResurrectHasSickness() - Appears to be used when accepting a resurrection will give you resurrection sickessness.
ResurrectHasTimer() - Does the player have to wait before accepting a resurrection.
ResurrectGetOfferer() - Returns the name of the person offering to resurrect you.
RetrieveCorpse() - Resurrects when near corpse. e.g., The "Accept" button one sees after running back to your body.
HW SetCurrentTitle(titleId) - Sets the player's current title by id.
TargetTotem()
C_CreatureInfo.GetClassInfo(classID) - Returns both localized and locale-independent class names.
C_CreatureInfo.GetFactionInfo(raceID) - Returns the faction name for a race.
C_CreatureInfo.GetRaceInfo(raceID) - Returns both localized and locale-independent race names.

Character Statistics

GetAttackPowerForStat(stat, value) - Returns the amount of attack power contributed by a specified amount of a particular stat.
GetBlockChance() - Returns the player's percentage block chance.
GetCombatRating(ratingID) - Returns the player's combat rating for a particular combat rating.
GetCombatRatingBonus(ratingID) - Returns the player's combat rating bonus for a particular combat rating.
GetCritChance() - Returns the player's melee critical hit chance.
REMOVED GetCritChanceFromAgility("unit") - Returns the amount of your critical hit chance contributed by Agility.
GetDodgeChance() - Returns the player's percentage dodge chance.
GetExpertise() - Returns the player's expertise percentage for main hand, offhand and ranged attacks.
GetHaste() - Returns the player's haste percentage.
GetHitModifier()
GetManaRegen() - Returns the player's mana regeneration rates.
GetMastery() - Returns the player's mastery before mastery rating.
GetMasteryEffect() - Returns the player's buffed mastery in percentage and (unknown number value).
GetMaxCombatRatingBonus(ratingIndex)
GetMeleeHaste() - Returns player's Melee attack haste.
GetModResilienceDamageReduction()
GetOverrideAPBySpellPower()
GetOverrideSpellPowerByAP()
GetParryChance() - Returns the player's percentage parry chance.
GetPetMeleeHaste()
GetPetSpellBonusDamage()
GetPowerRegenForPowerType("POWER_TYPE")
GetRangedCritChance()
GetShieldBlock()
GetSpellBonusDamage(spellTreeID) - Returns the raw spell damage of the player for a given spell tree.
GetSpellBonusHealing() - Returns the raw bonus healing of the player.
GetSpellCritChance(school) - Returns the players critical hit chance with a particular spell school.
REMOVED GetSpellCritChanceFromIntellect("unit")
GetSpellHitModifier()
GetSpellPenetration()

Chat Window

These are functions which are specific to chat window management. Also see the Channel Functions section.

AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame.
AddChatWindowMessages() - Adds a messaging group to the specified chat window.
ChangeChatColor("channelName", r, g, b) - Update the color for a type of chat message.
UI ChatFrame_AddChannel(chatFrame, "channelName") - Activate channel in chatFrame.
UI ChatFrame_AddMessageEventFilter("event", filterFunc) - Add a chat message filtering function.
UI ChatFrame_GetMessageEventFilters("event") - Retreive the list of chat message filtering functions.
UI ChatFrame_OnHyperlinkShow(reference, link, button) - Called when the user clicks on a chatlink.
UI ChatFrame_RemoveMessageEventFilter("event", filterFunc) - Unregister a chat message filtering function.
GetAutoCompleteResults("text", include, exclude, maxResults[, cursorPosition]) - Returns possible player names matching a given prefix string and specified requirements.
GetChatTypeIndex(type) - Get the numeric ID of a type of chat message.
GetChatWindowChannels(index) - Get the chat channels received by a chat window.
GetChatWindowInfo(index) - Get setup information about a chat window.
GetChatWindowMessages(index) - Get the chat message types received by a chat window.
JoinChannelByName("channel"[, "password"[, frameId]]) - Join the specified chat channel. (with optional password, and register for specified frame)
LoggingChat(newState) - Gets or sets whether logging chat to Logs\WoWChatLog.txt is enabled.
LoggingCombat(newState) - Gets or sets whether logging combat to Logs\WoWCombatLog.txt is enabled.
RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame.
RemoveChatWindowMessages(chatFrameIndex, "messageGroup") - Remove a set of chat messages from this window.

These functions get applied after Reload UI (index 1 is General and index 2 is Combat Log):

SetChatWindowAlpha(index, alpha) - Sets the Alpha value(transparency) of ChatFrame<index> (alpha - 0-100)
SetChatWindowColor(index, r, g, b) - Sets the background color of a a chat window. (r/g/b - 0-255)
SetChatWindowDocked(index, docked) - Set whether a chat window is docked. (docked - 0/1)
SetChatWindowLocked(index, locked) - Sets ChatFrame<index> so that it is or is not movable. (locked - 0/1)
SetChatWindowName(index, "name") - Sets the alpha value of ChatFrame.
SetChatWindowShown(index, shown) - Shows or Hides ChatFrame<index> depending on value of <shown> (shown - 0/1)
SetChatWindowSize(index, size) - Sets the font size of a chat window. (size - default 14)
SetChatWindowUninteractable(id, isUninteractable)

Communities

Communities were added in Patch 8.0.1.

C_Club.AcceptInvitation("clubId")
C_Club.AddClubStreamChatChannel("clubId", "streamId")
C_Club.AdvanceStreamViewMarker("clubId", "streamId")
C_Club.AssignMemberRole("clubId", memberId, roleId)
C_Club.CanResolvePlayerLocationFromClubMessageData("clubId", "streamId", epoch, position)
C_Club.ClearAutoAdvanceStreamViewMarker()
C_Club.ClearClubPresenceSubscription()
C_Club.CompareBattleNetDisplayName("clubId", lhsMemberId, rhsMemberId)
C_Club.CreateClub("name" [, "shortName"], "description", clubType, avatarId)
C_Club.CreateStream("clubId", "name", "subject", leadersAndModeratorsOnly)
C_Club.CreateTicket("clubId" [, allowedRedeemCount, duration, "defaultStreamId"])
C_Club.DeclineInvitation("clubId")
C_Club.DestroyClub("clubId")
C_Club.DestroyMessage("clubId", "streamId", messageId)
C_Club.DestroyStream("clubId", "streamId")
C_Club.DestroyTicket("clubId", "ticketId")
C_Club.EditClub("clubId" [, "name", "shortName", "description", avatarId, "broadcast"])
C_Club.EditMessage("clubId", "streamId", messageId, "message")
C_Club.EditStream("clubId", "streamId" [, "name", "subject", leadersAndModeratorsOnly])
C_Club.Flush()
C_Club.FocusStream("clubId", "streamId")
C_Club.GetAssignableRoles("clubId", memberId)
C_Club.GetAvatarIdList(clubType)
C_Club.GetClubInfo("clubId")
C_Club.GetClubLimits(clubType)
C_Club.GetClubMembers("clubId" [, "streamId"])
C_Club.GetClubPrivileges("clubId")
C_Club.GetClubStreamNotificationSettings("clubId")
C_Club.GetCommunityNameResultText(result)
C_Club.GetGuildClubId()
C_Club.GetInfoFromLastCommunityChatLine()
C_Club.GetInvitationCandidates(["filter", maxResults, cursorPosition, allowFullMatch], "clubId")
C_Club.GetInvitationInfo("clubId")
C_Club.GetInvitationsForClub("clubId")
C_Club.GetInvitationsForSelf()
C_Club.GetLastTicketResponse("ticket")
C_Club.GetMemberInfo("clubId", memberId)
C_Club.GetMemberInfoForSelf("clubId")
C_Club.GetMessageInfo("clubId", "streamId", messageId)
C_Club.GetMessageRanges("clubId", "streamId")
C_Club.GetMessagesBefore("clubId", "streamId", newest, count)
C_Club.GetMessagesInRange("clubId", "streamId", oldest, newest)
C_Club.GetStreamInfo("clubId", "streamId")
C_Club.GetStreamViewMarker("clubId", "streamId")
C_Club.GetStreams("clubId")
C_Club.GetSubscribedClubs()
C_Club.GetTickets("clubId")
C_Club.IsAccountMuted("clubId")
C_Club.IsBeginningOfStream("clubId", "streamId", messageId)
C_Club.IsEnabled()
C_Club.IsRestricted()
C_Club.IsSubscribedToStream("clubId", "streamId")
C_Club.KickMember("clubId", memberId)
C_Club.LeaveClub("clubId")
C_Club.RedeemTicket("ticketId")
C_Club.RequestInvitationsForClub("clubId")
C_Club.RequestMoreMessagesBefore("clubId", "streamId" [, messageId, count])
C_Club.RequestTicket("ticketId")
C_Club.RequestTickets("clubId")
C_Club.RevokeInvitation("clubId", memberId)
C_Club.SendBattleTagFriendRequest("guildClubId", memberId)
C_Club.SendCharacterInvitation("clubId", "character")
C_Club.SendInvitation("clubId", memberId)
C_Club.SendMessage("clubId", "streamId", "message")
C_Club.SetAutoAdvanceStreamViewMarker("clubId", "streamId")
C_Club.SetAvatarTexture(texture, avatarId, clubType)
C_Club.SetClubMemberNote("clubId", memberId, "note")
C_Club.SetClubPresenceSubscription("clubId")
C_Club.SetClubStreamNotificationSettings("clubId", settings)
C_Club.SetFavorite("clubId", isFavorite)
C_Club.SetSocialQueueingEnabled("clubId", enabled)
C_Club.ShouldAllowClubType(clubType)
C_Club.UnfocusStream("clubId", "streamId")
C_Club.ValidateText(clubType, "text", clubFieldType)
C_Cursor.DropCursorCommunitiesStream()
C_Cursor.GetCursorCommunitiesStream()
C_Cursor.GetCursorItem()
C_Cursor.SetCursorCommunitiesStream("clubId", "streamId")
DEPRECATED (8.1.0) C_Club.AddClubStreamToChatWindow(clubId, streamId, chatWindowIndex)
REMOVED (8.1.5) C_Club.SetCommunityID()

Companion

These functions relate to companions—mounts and non-combat pets. These functions were introduced in Patch 3.0. They are deprecated (but still partially work) since Patch 5.0.4 introduced the Pet Journal and Patch 6.0.3 introduced the Mount Journal. See also Pet Journal Functions and Mount Journal Functions.

CallCompanion("type", slotid) - Summons a companion.
DismissCompanion("type") - Dismisses an active companion.
GetCompanionInfo("type", slotid) - Returns info about a selected companion.
GetNumCompanions("type") - Get the number of companions of the specified type.
NOCOMBAT PickupCompanion("type", index) - Picks up the indexed companion onto the mouse cursor.
SummonRandomCritter() - Summons a random critter companion.

Container/Bag

These functions manage containers (bags, backpack). See also Inventory Functions and Bank Functions.

ContainerIDToInventoryID(bagID)
GetBagName(bagID) - Get the name of one of the player's bags.
GetContainerItemCooldown(bagID, slot)
GetContainerItemDurability(bag, slot) - Get current and maximum durability of an item in the character's bags.
REMOVED GetContainerItemGems(bag, slot) - Returns item IDs of gems inserted into the item in a specified container slot.
GetContainerItemID(bag, slot) - Returns the item ID of the item in a particular container slot.
GetContainerItemInfo(bagID, slot) - Get the info for an item in one of the player's bags.
GetContainerItemLink(bagID, slot) - Returns the itemLink of the item located in bag#, slot#.
GetContainerNumSlots(bagID) - Returns the total number of slots in the bag specified by the index.
GetContainerItemQuestInfo(bag, slot) - Returns information about quest and quest-starting items in your bags.
GetContainerNumFreeSlots(bagID) - Returns the number of free slots and type of slots in the bag specified by the index.
UI OpenAllBags() - Open all bags.
UI CloseAllBags() - Close all bags.
PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor.
PickupContainerItem(bagID, slot)
PutItemInBackpack() - Attempts to place item in backpack (bag slot 0).
PutItemInBag(inventoryId) - Attempts to place item in a specific bag.
SplitContainerItem(bagID, slot, amount)
UI ToggleBackpack() - Toggles your backpack open/closed.
UI ToggleBag(bagID) - Opens or closes the specified bag.
PROTECTED (situational) UseContainerItem(bagId, slot[, target]) - Performs a "right click" action on, or targeted use of, on an item in bags.

Contribution Collector

These functions were added in Patch 7.2.0. They refer to buildings on the Broken Shore or Warfronts.

C_ContributionCollector.Close() - Closes the contribution collector API state.
C_ContributionCollector.Contribute(contributionID) - Contributes resources to a building.
C_ContributionCollector.GetActive() - Returns the currently active buildings.
C_ContributionCollector.GetAtlases(contributionID) - Returns a table listing the possible states for a building.
C_ContributionCollector.GetBuffs(contributionID) - Returns the buffs provided when a building is active.
C_ContributionCollector.GetContributionAppearance(contributionID, contributionState) - Returns contribution appearance info.
C_ContributionCollector.GetContributionCollectorsForMap(uiMapID) - Returns contribution buildings on a map.
C_ContributionCollector.GetContributionResult(contributionID) - Returns a value indicating the result of a contribution.
C_ContributionCollector.GetDescription(contributionID) - Returns the description of a building.
C_ContributionCollector.GetManagedContributionsForCreatureID(creatureID) - Returns contributions for a creature.
C_ContributionCollector.GetName(contributionID) - Returns the name of a building.
C_ContributionCollector.GetOrderIndex(contributionID) - Returns the order in which buildings are displayed.
C_ContributionCollector.GetRequiredContributionCurrency(contributionID) - Returns the currencyID and amount needed to contribute to a building.
C_ContributionCollector.GetRequiredContributionItem(contributionID) - Returns the itemID and amount needed to contribute to a building.
C_ContributionCollector.GetRewardQuestID(contributionID) - Returns the hidden quest that is flagged completed when a contribution is made.
C_ContributionCollector.GetState(contributionID) - Returns the current state of a building, its completion percentage, and time until next state change.
C_ContributionCollector.HasPendingContribution(contributionID) - Returns whether there is a pending contribution.
C_ContributionCollector.IsAwaitingRewardQuestData(contributionID) - Returns whether the contribution API is waiting for quest data.

Currency

Currencies were added in Patch 3.0.2.

C_CurrencyInfo.DoesWarModeBonusApply(currencyID)
C_CurrencyInfo.GetAzeriteCurrencyID()
C_CurrencyInfo.GetBasicCurrencyInfo(currencyType [, quantity])
C_CurrencyInfo.GetCurrencyContainerInfo(currencyType, quantity)
C_CurrencyInfo.GetCurrencyIDFromLink("currencyLink")
C_CurrencyInfo.GetFactionGrantedByCurrency(currencyID)
C_CurrencyInfo.GetWarResourcesCurrencyID()
C_CurrencyInfo.IsCurrencyContainer(currencyID, quantity)
GetCoinText(amount, "separator") - Breaks down money and inserts separator strings.
GetCoinTextureString(amount[, fontHeight]) - Breaks down money and inserts texture strings.
GetCurrencyInfo(id) - Returns localized_label, amount, icon_file_name of the currency at the index.
GetCurrencyLink(currencyID, currencyAmount) - Returns currencyLink for the specified currencyID.
GetCurrencyListSize() - Returns the number of elements (both headers and currencies) in the currency list.
GetCurrencyListInfo(index) - Returns information about an element in the currency list.
ExpandCurrencyList(index, state) - Sets the expanded/collapsed state of a currency list header.
SetCurrencyUnused(id, state) - Alters whether a currency is marked as unused.
UI GetNumWatchedTokens() - Returns the number of currently watched.
GetBackpackCurrencyInfo(index) - Returns information about a watched currency.
SetCurrencyBackpack(id, state) - Alters whether a currency is tracked.

Cursor

AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped.
ClearCursor() - Clears whatever item the cursor is dragging from the cursor.
CursorCanGoInSlot(invSlot) - Returns true if the item currently held by the cursor can go into the given inventory (equipment) slot.
CursorHasItem() - Returns true if the cursor currently holds an item.
CursorHasMoney() - Returns true if the cursor currently holds money.
CursorHasSpell() - Returns true if the cursor currently holds a spell.
DeleteCursorItem() - Destroys the item on the cursor.
DropCursorMoney() - Drops the amount of money held by the cursor.
DropItemOnUnit("unit") - Drops an item from the cursor onto a unit.
EquipCursorItem(invSlot) - Equips the currently picked up item to a specific inventory slot.
GetCursorInfo() - Returns information about what the cursor is holding.
GetCursorMoney() - Returns the amount of money held by the cursor.
GetCursorPosition() - Returns the cursor's position on the screen.
HideRepairCursor() - Hides the repair cursor.
InRepairMode() - Returns true if your cursor is in repair mode.
NOCOMBAT PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor.
PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor. If an item is already picked up, this places the item into the specified slot, swapping the items if needed.
PickupContainerItem(bagID, slot)
PickupInventoryItem(invSlot) - Picks up an item from the player's worn inventory.
PickupItem(itemId or "itemString" or "itemName" or "itemLink")
NOCOMBAT PickupMacro("macroName" or index) - Places the specified macro onto the cursor.
PickupMerchantItem(index) - Places the item onto the cursor. If the cursor already has an item, the item in the cursor will be sold.
NOCOMBAT PickupPetAction(slot) - Drags an action from the specified pet action bar slot into the cursor.
PickupPlayerMoney() - Picks up an amount of money from the player.
NOCOMBAT PickupSpell(spellID) - Places the specified spell onto the cursor.
PickupStablePet(index)
PickupTradeMoney(amount)
PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot.
PutItemInBackpack() - Attempts to place item in backpack (bag slot 0).
PutItemInBag(inventoryId) - Attempts to place item in a specific bag.
ResetCursor()
SetCursor("cursor") - Path to a texture to use as the cursor image (must be 32x32 pixels) or one of the built-in cursor tokens or nil.
ShowContainerSellCursor(index, slot)
UI ShowInspectCursor() - Change the cursor to the magnifying glass inventory inspection cursor.
ShowInventorySellCursor()
REMOVED ShowMerchantSellCursor() - Changes the cursor to the merchant sell cursor.
ShowRepairCursor()
SplitContainerItem(bagID, slot, amount) - Picks up part of a stack.

Console Variable

C_CVar.GetCVar("name") - Returns the current value of a console variable.
C_CVar.GetCVarBitfield("name", index) - Returns the bitfield of a console variable.
C_CVar.GetCVarBool("name") - Returns the boolean value of a console variable.
C_CVar.GetCVarDefault("name") - Returns the default value of a console variable.
C_CVar.RegisterCVar("name" [, value]) - Registers a custom cvar (temporarily).
C_CVar.ResetTestCVars() - Resets the ActionCam cvars.
C_CVar.SetCVar("name" [, value, "scriptCVar"]) - Sets a console variable.
C_CVar.SetCVarBitfield("name", index, value [, "scriptCVar"]) - Sets the bitfield of a console variable.
C_Console.GetAllCommands() - Returns all console variables and commands.
GetCVarInfo("name") - Returns information on a console variable.

Debugging

AreDangerousScriptsAllowed()
SetAllowDangerousScripts()
ConsoleAddMessage(message)
debugbreak()
debugdump()
debuginfo()
debugload()
debuglocals()
debugprint()
debugprofilestart() - Starts a timer for profiling during debugging.
debugprofilestop() - Returns the time in milliseconds since the last call to debugprofilestart()
debugstack(start, count1, count2) - Returns a string representation of the current calling stack.
debugtimestamp()
FrameXML_Debug(flag) - Sets FrameXML logging state which is output to "/WoW Folder/Logs/FrameXML.log".
UI getprinthandler() - Returns the function currently handling print() output.
UI print(...) - Calls the current print output handler with the provided values; by default printing the values to the default chat frame.
UI setprinthandler(func) - Changes the function handling print() output.
UI tostringall(...) - Converts and returns the passed arguments to string.
wipe(table) - Removes all key/value pairs from a table; also available as table.wipe().
PROTECTED C_Debug.DashboardIsEnabled()
PROTECTED C_Debug.GetAllPortLocsForMap(uiMapID)
PROTECTED C_Debug.GetMapDebugObjects(uiMapID)
PROTECTED C_Debug.TeleportToMapDebugObject(pinIndex)
PROTECTED C_Debug.TeleportToMapLocation(uiMapID, mapX, mapY)

Dressing Room

Functions controlling the Dressing Room interface. Added in version 1700.

UI DressUpItemLink("itemString" or "itemLink") - Will show the DressingRoom UI with the given item equipped.
UI SetDressUpBackground(isAuctionFrame) - Given an Item shown in the Auction House will show the DressingRoom UI with the item equipped.

Enchanting

GetWeaponEnchantInfo() - Returns information about main and offhand weapon enchantments.
ReplaceEnchant()
ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade.
BindEnchant() - Confirm the binding of the item when enchanting.

Encounter Journal

The Encounter Journal was added in Patch 4.2.0.

C_EncounterJournal.GetDungeonEntrancesForMap(uiMapID) - Returns the instance entrances for a map.
C_EncounterJournal.GetEncountersOnMap(uiMapID) - Returns boss pin locations for an instance map.
C_EncounterJournal.GetSectionIconFlags(sectionID) - Returns the icon flags for a section, such as Magic Effect and Heroic Difficulty
C_EncounterJournal.GetSectionInfo(sectionID) - Returns information about an entry in the Abilities section of the Encounter Journal.
C_EncounterJournal.InstanceHasLoot([instanceID]) - Returns whether an instance has a loot table in the journal.
C_EncounterJournal.IsEncounterComplete(journalEncounterID) - Returns if a boss encounter has been completed.
EJ_ClearSearch() - Clears the encounter journal search results.
EJ_EndSearch() - Ends any active encounter journal search.
EJ_GetContentTuningID() - Returns the currently selected content tuning ID for BFA instances.
EJ_GetCreatureInfo(index [, encounterID]) - Returns encounter boss info.
EJ_GetCurrentTier() - Returns the currently active encounter journal tier index.
EJ_GetDifficulty() - Returns the currently viewed difficulty in the journal.
EJ_GetEncounterInfo(encounterID) - Returns encounter info from the journal.
EJ_GetEncounterInfoByIndex(index [, instanceID]) - idem
EJ_GetInstanceByIndex(index, isRaid) - Returns instance info for the Encounter Journal.
EJ_GetInstanceForMap() - Returns any corresponding instance ID for a UiMapID.
EJ_GetInstanceInfo() - Returns instance info for the Encounter Journal.
EJ_GetInvTypeSortOrder(invType) - Returns the sort order for an inventory type.
EJ_GetLootFilter() - Returns the currently used loot filter.
EJ_GetLootInfo(lootID) - Returns loot info for an encounter or instance.
EJ_GetLootInfoByIndex(index [, encounterIndex]) - idem
EJ_GetMapEncounter(mapID, index [, fromJournal]) - Returns boss pin locations on instance maps.
EJ_GetNumEncountersForLootByIndex(index) - Returns the amount of encounters that drop the same loot item.
EJ_GetNumLoot() - Returns the amount of loot for the currently selected instance or encounter.
EJ_GetNumSearchResults() - Returns the number of search results for the Encounter Journal.
EJ_GetNumTiers() - Returns the number of valid encounter journal tier indices.
EJ_GetSearchProgress() - Returns the search bar's progress ratio.
EJ_GetSearchResult(index) - Returns search results for the Encounter Journal.
EJ_GetSearchSize() - Returns the amount of Encounter Journal objects to search through.
EJ_GetSectionPath(sectionID) - Returns the parent Section ID if available.
EJ_GetSlotFilter() - Returns the current equipment type slot filter.
EJ_GetTierInfo(index) - Get some information about the encounter journal tier for index.
EJ_HandleLinkPath(jtype, id) - Returns the supplementary instance and encounter ID for an encounter or section ID.
EJ_InstanceIsRaid() - Returns whether the selected instance is a raid.
EJ_IsLootListOutOfDate() - Returns whether the loot list is out of date in relation to any filters when getting new loot data.
EJ_IsSearchFinished() - Returns whether the current search has finished.
EJ_IsValidInstanceDifficulty(difficultyID) - Returns whether the difficultyID is valid for use in the journal.
EJ_ResetLootFilter() - Clears any current loot filter in the journal.
EJ_ResetSlotFilter() - Resets the current slot filter. Not used in the FrameXML.
EJ_SelectEncounter(encounterID) - Selects an encounter for the Encounter Journal API state.
EJ_SelectInstance(instanceID) - Selects an instance for the Encounter Journal API state.
EJ_SelectTier(index) - Selects a tier for the Encounter Journal API state.
EJ_SetDifficulty(difficultyID) - Sets the encounter difficulty shown in the Encounter Journal.
EJ_SetLootFilter(classID, specID) - Sets the loot filter for a specialization.
EJ_SetSearch("text") - Starts a search in the journal.
EJ_SetSlotFilter(slotFilterID) - Sets the Encounter Journal's equipment slot filter.
UI EncounterJournal_OpenJournal([difficulty, instanceID, encounterID, sectionID, creatureID, itemID]) - Opens the Encounter Journal and optionally navigates to an entry.
REMOVED (8.0.1) C_EncounterJournal.GetCurrentMapEncounters()

Equipment Manager

The Equipment Manager was added in Patch 3.1.2.

C_EquipmentSet.AssignSpecToEquipmentSet(equipmentSetID, specIndex) - Assigns an equipment set to a specialization.
C_EquipmentSet.CanUseEquipmentSets() - Returns whether any equipment sets can be used.
C_EquipmentSet.ClearIgnoredSlotsForSave() - Clears ignored slots for saving.
C_EquipmentSet.CreateEquipmentSet("equipmentSetName" [, icon]) - Creates an equipment set.
C_EquipmentSet.DeleteEquipmentSet(equipmentSetID) - Deletes an equipment set.
C_EquipmentSet.EquipmentSetContainsLockedItems(equipmentSetID) - Returns whether an equipment set has locked items
C_EquipmentSet.GetEquipmentSetAssignedSpec(equipmentSetID) - Returns the specialization assigned to an equipment set.
C_EquipmentSet.GetEquipmentSetForSpec(specIndex) - Returns the equipment set currently assigned to a specific specialization.
C_EquipmentSet.GetEquipmentSetID("equipmentSetName") - Returns the set ID of an equipment set with the specified name.
C_EquipmentSet.GetEquipmentSetIDs() - Returns an array containing all currently saved equipment set IDs.
C_EquipmentSet.GetEquipmentSetInfo(equipmentSetID) - Returns information about a saved equipment set.
C_EquipmentSet.GetIgnoredSlots(equipmentSetID) - Returns ignored slots of an equipment set.
C_EquipmentSet.GetItemIDs(equipmentSetID) - Returns the item IDs of an equipment set.
C_EquipmentSet.GetItemLocations(equipmentSetID) - Returns the location of all items in an equipment set.
C_EquipmentSet.GetNumEquipmentSets() - Returns the number of saved equipment sets.
C_EquipmentSet.IgnoreSlotForSave(slot) - Ignores an equipment slot for saving.
C_EquipmentSet.IsSlotIgnoredForSave(slot) - Returns whether a slot is ignored for saving.
C_EquipmentSet.ModifyEquipmentSet(equipmentSetID, "newName" [, newIcon]) - Modifies an equipment set.
C_EquipmentSet.PickupEquipmentSet(equipmentSetID) - Picks up an equipment set, placing it on the cursor.
C_EquipmentSet.SaveEquipmentSet(equipmentSetID [, icon]) - Saves your currently equipped items into an equipment set.
C_EquipmentSet.UnassignEquipmentSetSpec(equipmentSetID) - Unassigns an equipment set from a specialization.
C_EquipmentSet.UnignoreSlotForSave(slot) - Unignores a slot for saving.
NOCOMBAT C_EquipmentSet.UseEquipmentSet(equipmentSetID) - Equips items from a specified equipment set.
UI EquipmentManager_UnpackLocation() - Unpacks a location integer to determine the actual inventory location.
REMOVED (8.0.1) GetEquipmentSetInfoByName("name")

Faction

CollapseFactionHeader(index) - Collapse a faction header row.
CollapseAllFactionHeaders() - Collapse all faction header rows.
ExpandFactionHeader(index) - Expand a faction header row.
ExpandAllFactionHeaders() - Expand all faction header rows.
FactionToggleAtWar(index) - Toggle the At War flag for a faction.
GetFactionInfo(index) - Gets details for a specific faction/faction header.
GetFactionInfoByID(factionID) - Gets details for a specific faction by factionID.
GetFriendshipReputation(factionID) - Gets details about an NPC friend.
GetFriendshipReputationRanks(factionID) - Gets rank data about an NPC friend.
GetNumFactions() - Returns the number of lines in the faction display.
GetSelectedFaction() - Returns the row index of the currently selected faction in reputation window.
GetWatchedFactionInfo() - Returns information about the currently watched faction.
IsFactionInactive(index) - Returns true if the faction is marked inactive.
SetFactionActive(index) - Remove a faction from inactive group.
SetFactionInactive(index) - Move a faction to inactive group.
SetSelectedFaction(index) - Sets the currently selected faction in reputation window.
SetWatchedFactionIndex(index) - Sets which faction should be watched in Blizzard reputation bar.
C_Reputation.GetFactionParagonInfo(factionID) - Gets Paragon information. (added in 7.2.0)
C_Reputation.IsFactionParagon(factionID) - Returns true/false if a factionID is a Paragon. (added in 7.2.0)
C_Reputation.RequestFactionParagonPreloadRewardData(factionID) - Queries the server to pre-load Paragon reward data. (added in 7.2.0)

Frame Management

CreateFrame("frameType"[, "name"][, parent][, "inheritFrame"]) - Create a new frame of the specified type.
CreateFont("name") - Dynamically create a font object.
GetFramesRegisteredForEvent(event) - Returns a list of frames that are registered for the given event.
GetNumFrames() - Get the current number of Frame (and derivative) objects.
EnumerateFrames(currentFrame) - Get the Frame which follows currentFrame.
GetMouseFocus() - Returns the frame that currently has the mouse focus.
SetupFullscreenScale() - Configures scale of full-screen views, such as the world map, to best fill screen.
UI MouseIsOver() - Determines whether or not the mouse is over the specified frame.
UI ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset, yOffset)
UI UIFrameFadeIn(frame, fadeTime, startAlpha, endAlpha)
UI UIFrameFlash(...)
UI EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)

Friend

C_FriendList.AddFriend("name" [, "notes"]) - Adds a friend to your friend list.
C_FriendList.AddIgnore("name") - Adds a player to your ignore list.
C_FriendList.AddOrDelIgnore("name") - Adds or removes a player to/from the ignore list.
C_FriendList.AddOrRemoveFriend("name", "notes") - Adds or removes a player to or from the friends list.
C_FriendList.DelIgnore("name") - Removes a player from your ignore list.
C_FriendList.DelIgnoreByIndex(index) - Removes a player from your ignore list.
C_FriendList.GetFriendInfo("name") - Retrieves information about a person on your friends list.
C_FriendList.GetFriendInfoByIndex(index) - Retrieves information about a person on your friends list.
C_FriendList.GetIgnoreName(index) - Returns the name of a currently ignored player.
C_FriendList.GetNumFriends() - Returns how many friends you have.
C_FriendList.GetNumIgnores() - Returns the number of entries on your ignore list.
C_FriendList.GetNumOnlineFriends() - Returns the number of online friends.
C_FriendList.GetNumWhoResults() - Get the number of entries resulting from your most recent /who query.
C_FriendList.GetSelectedFriend() - Returns the index of the currently selected friend.
C_FriendList.GetSelectedIgnore() - Returns the currently selected index in the ignore listing.
C_FriendList.GetWhoInfo(index) - Retrieves info about a character on your current /who list.
C_FriendList.IsFriend("guid") - Returns whether a character is your friend.
C_FriendList.IsIgnored("token") - Returns whether a character is being ignored by you.
C_FriendList.IsIgnoredByGuid("guid") - Returns whether a character is being ignored by you.
C_FriendList.RemoveFriend("name") - Removes a friend from the friends list.
C_FriendList.RemoveFriendByIndex(index) - Removes a friend from the friends list.
C_FriendList.SendWho("filter") - Sends a Who request, much like using the slash command /who or entering a query in the entry field of the Who List.
C_FriendList.SetFriendNotes("name", "notes") - Sets the note text for a friend.
C_FriendList.SetFriendNotesByIndex(index, "notes") - Sets the note text for a friend.
C_FriendList.SetSelectedFriend(index) - Updates the current selected friend.
C_FriendList.SetSelectedIgnore(index) - Sets the currently selected ignore entry.
C_FriendList.SetWhoToUi(whoToUi) - Sets how the result of a /who request will be handled.
C_FriendList.ShowFriends() - Requests updated friends information from server.
C_FriendList.SortWho("sorting") - Sorts the last /who reply received by the client.

Garrison

Garrison were introduced in Patch 6.0.2.

C_Garrison.AddFollowerToMission(missionID, followerID)
C_Garrison.AllowMissionStartAboveSoftCap(garrFollowerTypeID)
C_Garrison.AreMissionFollowerRequirementsMet()
C_Garrison.AssignFollowerToBuilding(plotID, followerID)
C_Garrison.CanGenerateRecruits()
C_Garrison.CanOpenMissionChest(missionID)
C_Garrison.CanSetRecruitmentPreference()
C_Garrison.CanSpellTargetFollowerIDWithAddAbility(followerID)
C_Garrison.CanUpgradeGarrison()
C_Garrison.CancelConstruction(plotID)
C_Garrison.CastItemSpellOnFollowerAbility(followerID, abilityID)
C_Garrison.CastSpellOnFollower(spellID)
C_Garrison.CastSpellOnFollowerAbility(followerID, abilityID)
C_Garrison.CastSpellOnMission()
C_Garrison.ClearCompleteTalent()
C_Garrison.CloseArchitect()
C_Garrison.CloseGarrisonTradeskillNPC()
C_Garrison.CloseMissionNPC()
C_Garrison.CloseRecruitmentNPC()
C_Garrison.CloseTalentNPC()
C_Garrison.CloseTradeskillCrafter()
C_Garrison.GenerateRecruits(ability, trait)
C_Garrison.GetAllBonusAbilityEffects()
C_Garrison.GetAllEncounterThreats()
C_Garrison.GetAvailableMissions()
C_Garrison.GetAvailableRecruits()
C_Garrison.GetBasicMissionInfo(missionID) - Returns a table containing information on the requested mission.
C_Garrison.GetBuffedFollowersForMission(missionID)
C_Garrison.GetBuildingInfo(buildingID) - Returns a table containing all buildings for a garrison.
C_Garrison.GetBuildingLockInfo()
C_Garrison.GetBuildingSizes()
C_Garrison.GetBuildingSpecInfo()
C_Garrison.GetBuildingTimeRemaining()
C_Garrison.GetBuildingTooltip()
C_Garrison.GetBuildingUpgradeInfo()
C_Garrison.GetBuildings()
C_Garrison.GetBuildingsForPlot()
C_Garrison.GetBuildingsForSize()
C_Garrison.GetClassSpecCategoryInfo()
C_Garrison.GetCombatAllyMission()
C_Garrison.GetCompleteMissions()
C_Garrison.GetCompleteTalent()
C_Garrison.GetCurrencyTypes()
C_Garrison.GetCurrentGarrTalentTreeFriendshipFactionID()
C_Garrison.GetCurrentGarrTalentTreeID()
C_Garrison.GetFollowerAbilities(followerID) - Returns a table containing information about abilities of a single follower.
C_Garrison.GetFollowerAbilityAtIndex(followerID, index) - Returns a table containing information about a single follower ability.
C_Garrison.GetFollowerAbilityAtIndexByID(garrFollowerID, index)
C_Garrison.GetFollowerAbilityCounterMechanicInfo()
C_Garrison.GetFollowerAbilityCountersForMechanicTypes()
C_Garrison.GetFollowerAbilityDescription()
C_Garrison.GetFollowerAbilityIcon()
C_Garrison.GetFollowerAbilityInfo()
C_Garrison.GetFollowerAbilityIsTrait()
C_Garrison.GetFollowerAbilityLink()
C_Garrison.GetFollowerAbilityName()
C_Garrison.GetFollowerActivationCost()
C_Garrison.GetFollowerBiasForMission(missionID, followerID)
C_Garrison.GetFollowerClassSpec()
C_Garrison.GetFollowerClassSpecAtlas()
C_Garrison.GetFollowerClassSpecByID()
C_Garrison.GetFollowerClassSpecName()
C_Garrison.GetFollowerDisplayID()
C_Garrison.GetFollowerInfo()
C_Garrison.GetFollowerInfoForBuilding()
C_Garrison.GetFollowerIsTroop()
C_Garrison.GetFollowerItemLevelAverage()
C_Garrison.GetFollowerItems()
C_Garrison.GetFollowerLevel()
C_Garrison.GetFollowerLevelXP()
C_Garrison.GetFollowerLink()
C_Garrison.GetFollowerLinkByID()
C_Garrison.GetFollowerMissionCompleteInfo()
C_Garrison.GetFollowerMissionTimeLeft()
C_Garrison.GetFollowerMissionTimeLeftSeconds()
C_Garrison.GetFollowerModelItems()
C_Garrison.GetFollowerName()
C_Garrison.GetFollowerNameByID()
C_Garrison.GetFollowerPortraitIconID()
C_Garrison.GetFollowerPortraitIconIDByID()
C_Garrison.GetFollowerQuality()
C_Garrison.GetFollowerQualityTable()
C_Garrison.GetFollowerRecentlyGainedAbilityIDs()
C_Garrison.GetFollowerRecentlyGainedTraitIDs()
C_Garrison.GetFollowerShipments()
C_Garrison.GetFollowerSoftCap()
C_Garrison.GetFollowerSourceTextByID()
C_Garrison.GetFollowerSpecializationAtIndex()
C_Garrison.GetFollowerStatus()
C_Garrison.GetFollowerTraitAtIndex()
C_Garrison.GetFollowerTraitAtIndexByID()
C_Garrison.GetFollowerTypeByID()
C_Garrison.GetFollowerTypeByMissionID()
C_Garrison.GetFollowerUnderBiasReason()
C_Garrison.GetFollowerXP()
C_Garrison.GetFollowerXPTable()
C_Garrison.GetFollowerZoneSupportAbilities()
C_Garrison.GetFollowers([followerType]) - Returns a table of followers and their attributes.
C_Garrison.GetFollowersSpellsForMission()
C_Garrison.GetFollowersTraitsForMission()
C_Garrison.GetGarrisonInfo(garrisonType)
C_Garrison.GetGarrisonPlotsInstancesForMap(uiMapID)
C_Garrison.GetGarrisonUpgradeCost()
C_Garrison.GetInProgressMissions()
C_Garrison.GetLandingPageGarrisonType()
C_Garrison.GetLandingPageItems()
C_Garrison.GetLandingPageShipmentCount()
C_Garrison.GetLandingPageShipmentInfo()
C_Garrison.GetLandingPageShipmentInfoByContainerID(containerID)
C_Garrison.GetLooseShipments()
C_Garrison.GetMissionBonusAbilityEffects(missionID)
C_Garrison.GetMissionCompleteEncounters()
C_Garrison.GetMissionCost()
C_Garrison.GetMissionDisplayIDs()
C_Garrison.GetMissionInfo()
C_Garrison.GetMissionLink()
C_Garrison.GetMissionMaxFollowers()
C_Garrison.GetMissionName()
C_Garrison.GetMissionRewardInfo()
C_Garrison.GetMissionSuccessChance()
C_Garrison.GetMissionTexture()
C_Garrison.GetMissionTimes()
C_Garrison.GetMissionUncounteredMechanics()
C_Garrison.GetNumActiveFollowers()
C_Garrison.GetNumFollowerActivationsRemaining()
C_Garrison.GetNumFollowerDailyActivations()
C_Garrison.GetNumFollowers()
C_Garrison.GetNumFollowersForMechanic()
C_Garrison.GetNumFollowersOnMission()
C_Garrison.GetNumPendingShipments()
C_Garrison.GetNumShipmentCurrencies()
C_Garrison.GetNumShipmentReagents()
C_Garrison.GetOwnedBuildingInfo()
C_Garrison.GetOwnedBuildingInfoAbbrev()
C_Garrison.GetPartyBuffs()
C_Garrison.GetPartyMentorLevels()
C_Garrison.GetPartyMissionInfo()
C_Garrison.GetPendingShipmentInfo()
C_Garrison.GetPlots()
C_Garrison.GetPlotsForBuilding()
C_Garrison.GetPossibleFollowersForBuilding()
C_Garrison.GetRecruitAbilities()
C_Garrison.GetRecruiterAbilityCategories()
C_Garrison.GetRecruiterAbilityList()
C_Garrison.GetRecruitmentPreferences()
C_Garrison.GetShipDeathAnimInfo()
C_Garrison.GetShipmentContainerInfo()
C_Garrison.GetShipmentItemInfo()
C_Garrison.GetShipmentReagentCurrencyInfo()
C_Garrison.GetShipmentReagentInfo()
C_Garrison.GetShipmentReagentItemLink()
C_Garrison.GetSpecChangeCost()
C_Garrison.GetTabForPlot()
C_Garrison.GetTalent()
C_Garrison.GetTalentTreeIDsByClassID(garrType, classID)
C_Garrison.GetTalentTreeInfoForID()
C_Garrison.HasGarrison()
C_Garrison.HasShipyard()
C_Garrison.IsAboveFollowerSoftCap()
C_Garrison.IsAtGarrisonMissionNPC()
C_Garrison.IsEnvironmentCountered(missionID)
C_Garrison.IsFollowerCollected()
C_Garrison.IsInvasionAvailable()
C_Garrison.IsMechanicFullyCountered()
C_Garrison.IsOnGarrisonMap()
C_Garrison.IsOnShipmentQuestForNPC()
C_Garrison.IsOnShipyardMap()
C_Garrison.IsPlayerInGarrison()
C_Garrison.IsUsingPartyGarrison()
C_Garrison.IsVisitGarrisonAvailable()
C_Garrison.MarkMissionComplete()
C_Garrison.MissionBonusRoll()
C_Garrison.PlaceBuilding()
C_Garrison.RecruitFollower()
C_Garrison.RemoveFollower()
C_Garrison.RemoveFollowerFromBuilding()
C_Garrison.RemoveFollowerFromMission()
C_Garrison.RenameFollower()
C_Garrison.RequestClassSpecCategoryInfo()
C_Garrison.RequestGarrisonUpgradeable()
C_Garrison.RequestLandingPageShipmentInfo()
C_Garrison.RequestShipmentCreation()
C_Garrison.RequestShipmentInfo()
C_Garrison.ResearchTalent()
C_Garrison.SearchForFollower()
C_Garrison.SetBuildingActive()
C_Garrison.SetBuildingSpecialization()
C_Garrison.SetFollowerFavorite()
C_Garrison.SetFollowerInactive()
C_Garrison.SetRecruitmentPreferences()
C_Garrison.SetUsingPartyGarrison()
C_Garrison.ShouldShowMapTab()
C_Garrison.ShowFollowerNameInErrorMessage()
C_Garrison.StartMission()
C_Garrison.SwapBuildings()
C_Garrison.TargetSpellHasFollowerItemLevelUpgrade()
C_Garrison.TargetSpellHasFollowerReroll()
C_Garrison.TargetSpellHasFollowerTemporaryAbility()
C_Garrison.UpgradeBuilding()
C_Garrison.UpgradeGarrison()
GetFollowerTypeIDFromSpell()
ItemCanTargetGarrisonFollowerAbility()
SpellCanTargetGarrisonFollower()
SpellCanTargetGarrisonFollowerAbility()
SpellCanTargetGarrisonMission()
REMOVED (7.0.3) C_Garrison.GetRewardChance()
REMOVED (7.0.3) C_Garrison.GetFollowerDisplayIDByID()
REMOVED (7.0.3) C_Garrison.IsFollowerUnique()
REMOVED (7.2.5) C_Garrison.GetTalentTrees()
REMOVED (8.0.1) IsMapGarrisonMap()

Glyph

AttachGlyphToSpell()
REMOVED CastGlyph(glyphID, slot)
REMOVED PROTECTED CastGlyphByID(glyphID, slot)
REMOVED PROTECTED CastGlyphByName(glyphName, slot)
GetCurrentGlyphNameForSpell()
REMOVED GetGlyphClearInfo() - Returns information about the current cost of removing a glyph.
REMOVED GetGlyphInfo(index) - Returns details of the selected Glyph in the current players Glyph list.
REMOVED GetGlyphLink(socketID[, talentGroup]) - Returns link text for a Glyph in the desired Socket.
REMOVED GetGlyphLinkByID(glyphID)
REMOVED GetGlyphSocketInfo(socketID[, talentGroup]) - Returns info on a specific Glyph Socket.
GetInspectGlyph()
REMOVED GetNumGlyphSockets() - Returns the number of Glyph Sockets available at max level. (Same result as NUM_GLYPH_SLOTS)
REMOVED GetNumGlyphs() - Get the number of glyphs available for the character's class.
GetPendingGlyphName()
REMOVED GetSelectedGlyphSpellIndex()
REMOVED GlyphMatchesSocket(socketID) - See if the Glyph held by the cursor matches the desired Socket.
HasAttachedGlyph()
HasPendingGlyphCast()
REMOVED IsGlyphFlagSet(filter) - Returns the current state of the selected Glyph filter.
IsPendingGlyphRemoval()
IsSpellValidForPendingGlyph()
REMOVED PlaceGlyphInSocket(socketID) - Places the Glyph held by the cursor into the desired Socket.
REMOVED RemoveGlyphFromSocket(socketID) - Removes the Glyph from the desired Socket.
REMOVED SetGlyphFilter()
REMOVED SetGlyphNameFilter(string)
REMOVED SpellCanTargetGlyph()
REMOVED ToggleGlyphFilter(filter) - Toggles the state of the selected Glyph filter.

GM

CanComplainChat(lineID) - Determines if we should show the menu for reporting a line of chat spam. (lineID comes from the player link in the chat line)
CanComplainInboxItem(index) - Determines if we should show the “report spam” button on a mail item.
ComplainInboxItem(index) - Complains about a particular mail item.
PROTECTED DeleteGMTicket()
GetGMStatus()
GetGMTicket()
REMOVED GetGMTicketCategories() - Return all available ticket categories. (not as a table)
GMEuropaBugsEnabled()
GMEuropaComplaintsEnabled()
GMEuropaSuggestionsEnabled()
GMEuropaTicketsEnabled()
GMItemRestorationButtonEnabled()
GMQuickTicketSystemEnabled()
GMQuickTicketSystemThrottled()
GMReportLag()
GMRequestPlayerInfo()
GMResponseResolve()
GMSubmitBug()
GMSubmitSuggestion()
GMSurveyAnswer()
GMSurveyAnswerSubmit(question, rank, comment)
GMSurveyCommentSubmit(comment)
GMSurveyNumAnswers()
GMSurveyQuestion()
GMSurveySubmit()
UI HelpReportLag(type) - Uses the Report Lag function on the help screen to report the specified type of lag.
REMOVED PROTECTED NewGMTicket(type, "text")
PROTECTED Stuck() - Informs the game engine that the player is Stuck.
REMOVED PROTECTED UpdateGMTicket(type, "text")
IsGMClient()

Gossip

CloseGossip() - Dismiss the gossip window.
ForceGossip() - Returns whether the gossip text must be displayed.
GetGossipActiveQuests() - Retrieves a list of quests which can be turned in on the NPC you are talking to.
GetGossipAvailableQuests() - Retrieves a list of the available quests on the NPC you are talking to.
GetGossipOptions() - Retrieves a list of the available gossip items on the NPC you are talking to.
GetGossipText() - Retrieves the gossip text.
GetNumGossipActiveQuests() - Returns the number of active quests that you should eventually turn in to this NPC.
GetNumGossipAvailableQuests() - Returns the number of quests (that you are not already on) offered by this NPC.
GetNumGossipOptions() - Returns the number of conversation options available with this NPC.
SelectGossipActiveQuest(index) - Selects an active quest.
SelectGossipAvailableQuest(index) - Selects an available quest.
SelectGossipOption(index) - Selects on a gossip item.

Group

See also Raid Functions.

AcceptGroup() - Accept the invitation to party.
ConfirmReadyCheck(isReady) - Indicate if you are ready or not.
ConvertToParty() - Converts a raid group with 5 or less members to a party.
ConvertToRaid() - Converts party to raid.
DeclineGroup() - Decline the invitation to a party.
DoReadyCheck() - Initiate a ready check.
GetLootMethod() - Returns the currently active lootMethod.
GetLootThreshold() - Returns the current loot threshold (for group/master loot)
GetMasterLootCandidate(index) - Returns the name of a player who is eligible to receive loot in master mode.
GetNumGroupMembers([groupType]) - Returns the total number of players in your group/raid.
GetNumSubgroupMembers([groupType]) - Returns the number of other players in your party (or raid subgroup).
InviteUnit("name") - Invites the specified player to the group you are currently in.
IsInGroup([groupType]) - Returns true if in a group.
IsInRaid([groupType]) - Returns true if in a raid.
LeaveParty() - Quit the party, often useful to troubleshoot "phantom party" bugs which may list you in a party when you are in fact not.
PromoteToLeader("unit") - Promote a unit to party leader.
SetLootMethod("lootMethod"[, "masterPlayer" or threshold]) - Set the current loot method.
SetLootThreshold(itemQuality) - Set the threshold for group/master loot.
HW UninviteUnit("name" [, "reason"]) - Kick a unit from the party if player is group leader; or initiate a kick vote in an LFD group.
UnitInParty("unit") - Returns true if the unit is a member of your party.
UnitIsGroupLeader("unit" or "player name") - Returns true if the unit is the leader of your party.

Group Finder

The Looking For Group tool was added in Patch 2.0.1. It was renamed to the Dungeon Finder in Patch 3.3.0 and raid queuing moved to a separate Raid Browser. The Raid Finder was added in Patch 4.3.0 and merged into the Dungeon Finder in Patch 5.0.4. The Dungeon Finder was reworked in Patch 6.0.2 into the Group Finder.

C_LFGInfo.GetAllEntriesForCategory()
C_LFGInfo.HideNameFromUI(dungeonID)
C_LFGList.AcceptInvite(resultID)
C_LFGList.ApplyToGroup(resultID, comment, tank, healer, dps)
C_LFGList.CanActiveEntryUseAutoAccept()
C_LFGList.CanCreateQuestGroup(questID)
C_LFGList.CancelApplication(resultID)
C_LFGList.ClearApplicationTextFields()
C_LFGList.ClearCreationTextFields()
C_LFGList.ClearSearchResults()
C_LFGList.ClearSearchTextFields()
C_LFGList.CopyActiveEntryInfoToCreationFields()
C_LFGList.CreateListing(activityID, itemLevel, honorLevel, autoAccept, privateGroup, questID)
C_LFGList.DeclineApplicant(applicantID)
C_LFGList.DeclineInvite(searchResultID)
C_LFGList.GetActiveEntryInfo() - Returns information about your currently listed group.
C_LFGList.GetActivityGroupInfo(groupID) - Returns information about an activity group.
C_LFGList.GetActivityIDForQuestID(questID)
C_LFGList.GetActivityInfo(activityID) - Returns information about an activity for premade groups.
C_LFGList.GetActivityInfoExpensive(activityID) - Checks if you are in the zone associated with an activity.
C_LFGList.GetApplicantInfo(applicantID) - Returns status informations and custom message of an applicant.
C_LFGList.GetApplicantMemberInfo(applicantID) - Returns name, class, level and more about an applicant group member.
C_LFGList.GetApplicantMemberStats(applicantID) - Returns stats about an applicant group member.
C_LFGList.GetApplicants() - Returns a table with applicantIDs.
C_LFGList.GetApplicationInfo(searchResultID)
C_LFGList.GetApplications()
C_LFGList.GetAvailableActivities([categoryID, groupID , filter]) - Returns a list of available activityIDs.
C_LFGList.GetAvailableActivityGroups(categoryID [, filter]) - Returns a list of available groupIDs.
C_LFGList.GetAvailableCategories([filter]) - Returns a list of available categoryIDs.
C_LFGList.GetAvailableLanguageSearchFilter()
C_LFGList.GetAvailableRoles()
C_LFGList.GetCategoryInfo(categoryID) - Returns information about a specific category.
C_LFGList.GetDefaultLanguageSearchFilter()
C_LFGList.GetLanguageSearchFilter()
C_LFGList.GetNumApplicants()
C_LFGList.GetNumApplications()
C_LFGList.GetNumInvitedApplicantMembers()
C_LFGList.GetNumPendingApplicantMembers()
C_LFGList.GetRoleCheckInfo()
C_LFGList.GetSearchResultEncounterInfo(searchResultID)
C_LFGList.GetSearchResultFriends(searchResultID)
C_LFGList.GetSearchResultInfo(searchResultID)
C_LFGList.GetSearchResultMemberCounts(searchResultID)
C_LFGList.GetSearchResultMemberInfo(searchResultID, memberIndex)
C_LFGList.GetSearchResults()
C_LFGList.HasActiveEntryInfo()
C_LFGList.HasActivityList()
C_LFGList.HasSearchResultInfo(searchResultID)
C_LFGList.InviteApplicant(applicantID)
C_LFGList.IsCurrentlyApplying()
C_LFGList.RefreshApplicants()
C_LFGList.RemoveApplicant(applicantID)
C_LFGList.RemoveListing()
C_LFGList.ReportApplicant(applicantID)
C_LFGList.ReportSearchResult(resultID, complaintType)
C_LFGList.RequestAvailableActivities()
C_LFGList.SaveLanguageSearchFilter(enabled)
C_LFGList.Search(categoryID [, filters, preferredFilters, languages])
C_LFGList.SetApplicantMemberRole(applicantID, memberIndex, role)
C_LFGList.SetSearchToActivity(activityID)
C_LFGList.SetSearchToQuestID(questID)
C_LFGList.UpdateListing(lfgID, itemLevel, honorLevel, autoAccept, private [, questID])
AcceptProposal() - Accept an LFD group invite and enter the dungeon.
CanPartyLFGBackfill() - Returns whether the party is eligible to recruit additional members from the LFG pool.
ClearAllLFGDungeons(category)
CompleteLFGReadyCheck(isReady)
CompleteLFGRoleCheck(isReady) - Returns true if the role check was successful.
DungeonAppearsInRandomLFD(dungeonID)
GetBestRFChoice() - Returns the suggested/default dungeonId for the Raid Finder.
GetLFDChoiceCollapseState([LFGCollapseList])
GetLFDChoiceEnabledState([LFGEnabledList])
GetLFDChoiceLockedState([LFGLockList])
GetLFDChoiceOrder([LFDDungeonList])
GetLFDLockInfo(dungeonID, playerIndex)
GetLFDLockPlayerCount()
GetLFDRoleLockInfo(dungeonID, roleID)
GetLFDRoleRestrictions(dungeonID)
GetLFGBonusFactionID()
GetLFGBootProposal() - Returns info about a LFG Kick vote in progress.
GetLFGCategoryForID(partySlot)
GetLFGCompletionRewardItem(rewardIndex)
GetLFGCompletionRewardItemLink(rewardIndex)
GetLFGDeserterExpiration() - Returns the time at which you may once again use the dungeon finder after prematurely leaving a group.
GetLFGDungeonEncounterInfo(dungeonID, encounterIndex)
GetLFGDungeonInfo(dungeonID) - Returns dungeon information.
GetLFGDungeonNumEncounters(dungeonID)
GetLFGDungeonRewardCapBarInfo(dungeonID) - Returns information on the weekly point limits.
GetLFGDungeonRewardCapInfo(dungeonID)
GetLFGDungeonRewardInfo(dungeonID, rewardIndex)
GetLFGDungeonRewardLink(dungeonID, rewardIndex)
GetLFGDungeonRewards(dungeonID)
GetLFGDungeonShortageRewardInfo(dungeonID, shortageIndex, rewardIndex)
GetLFGDungeonShortageRewardLink(dungeonID, shortageIndex, rewardIndex)
GetLFGInfoServer(category [, lfgID])
GetLFGInviteRoleAvailability(roleID)
GetLFGInviteRoleRestrictions(roleID)
GetLFGProposalEncounter(encounterIndex)
GetLFGProposalMember(memberIndex) - Returns info about the players in the LFG proposal.
GetLFGQueueStats(category [, lfgID]) - Returns current state and wait times for being in queue.
GetLFGQueuedList(category [, table])
GetLFGRandomCooldownExpiration() - Returns the time at which you may once again queue for a random dungeon.
GetLFGRandomDungeonInfo(index) - Returns information about a random dungeon queue.
GetLFGReadyCheckUpdateBattlegroundInfo()
GetLFGRoleShortageRewards(dungeonID, shortageIndex) - Returns information about the LFG Call to Arms rewards.
GetLFGRoleUpdateBattlegroundInfo()
GetLFGRoleUpdateMember(memberIndex)
GetLFGRoleUpdateSlot(slotIndex)
GetLFGRoles() - Returns the roles you signed up as, not the role you were assigned.
GetLFGSuspendedPlayers(category)
GetLFGTypes() - Returns all available LFG categories.
GetLFRChoiceOrder([LFRRaidList])
GetNumRFDungeons()
GetNumRandomDungeons() - Returns the number of specific dungeons that can be queued for.
GetPartyLFGBackfillInfo() - Returns information about the dungeon for which you may currently recruit additional members from the LFG pool.
GetPartyLFGID()
GetRFDungeonInfo(index)
GetRandomDungeonBestChoice() - Returns the suggested random dungeon ID.
HasLFGRestrictions() - Returns whether the player is in a random party formed by the dungeon finder system.
IsInLFGDungeon()
IsLFGComplete() - Returns whether you have currently finished a Dungeon Finder instance.
IsLFGDungeonJoinable() - Returns whether you can queue for a particular dungeon
IsPartyLFG()
JoinLFG(category)
JoinSingleLFG(category, lfgID)
LFGTeleport([toSafety]) - Teleports the player to or from a dungeon.
LeaveLFG(category)
LeaveSingleLFG(category, lfgID)
PartyLFGStartBackfill()
RefreshLFGList()
RejectProposal() - Rejects an LFG group invite and exits the queue.
RequestLFDPartyLockInfo()
RequestLFDPlayerLockInfo()
SearchLFGGetEncounterResults(index, encounterIndex)
SearchLFGGetJoinedID() - Returns the currently selected raid ID.
SearchLFGGetNumResults()
SearchLFGGetPartyResults([index, memberIndex])
SearchLFGGetResults([index])
HW SearchLFGJoin(typeID, lfgID))
SearchLFGLeave() - Removes yourself from looking through the Raid Browser. Equivalent to selecting "none" in the Raid Browser.
SearchLFGSort("type")
SetLFGBonusFactionID(factionID)
SetLFGBootVote(shouldKick) - Responds to a vote-kick.
SetLFGComment(["comment"]) - Sets the comment in the raid browser.
SetLFGDungeonEnabled(dungeonID, isEnabled)
SetLFGHeaderCollapsed(headerID, isCollapsed)
SetLFGRoles([leader, tank, healer, dps]) - Changes the selected roles.

Guild

C_GuildInfo.CanSpeakInGuildChat() - Returns whether the player is allowed to use guild chat.
C_GuildInfo.GetGuildRankOrder("guid") - Returns the current rank of a guild member.
C_GuildInfo.GuildControlGetRankFlags(rankOrder) - Returns the permission flags for a rank index.
C_GuildInfo.IsGuildRankAssignmentAllowed("guid", rankOrder) - Shows the guild member recipes for a profession.
C_GuildInfo.QueryGuildMemberRecipes("guildMemberGUID", skillLineID) - Shows the guild member recipes for a profession.
C_GuildInfo.RemoveFromGuild("guid") - Removes a member from the guild.
C_GuildInfo.SetGuildRankOrder("guid", rankOrder) - Sets the guild rank for a member.
C_GuildInfo.SetNote("guid", "note", isPublic) - Sets the guild note for a member.
AcceptGuild() - The player accepts the invitation to join a guild.
BuyGuildCharter("guildName") - Purchases a guild charter for guildName.
CanEditGuildEvent() - Returns true if you are allowed to edit guild events (in the calendar).
CanEditGuildInfo() - Returns true if you are allowed to edit the guild info.
CanEditMOTD() - Returns true if you are allowed to edit the guild motd.
CanEditOfficerNote() - Returns true if you are allowed to edit a guild member's officer note.
CanEditPublicNote() - Returns true if you are allowed to edit a guild member's public note.
CanGuildDemote() - Returns true if you are allowed to demote a guild member.
CanGuildInvite() - Returns true if you are allowed to invite a new member to the guild.
CanGuildPromote() - Returns true if you are allowed to demote a guild member.
CanGuildRemove() - Returns true if you are allowed to remove a guild member.
CanReplaceGuildMaster() - Returns whether you can impeach the Guild Master due to inactivity.
CanViewOfficerNote() - Returns true if you are allowed to view a Officer Note.
CloseGuildRegistrar()
CloseGuildRoster()
CloseTabardCreation()
DeclineGuild() - The player declines the invitation to join a guild.
GetGuildApplicantInfo(index) - Returns information about a guild applicant.
GetGuildCharterCost() - Returns the cost of purchasing a guild charter.
GetGuildEventInfo(index) - Returns the event information.
GetGuildFactionInfo() - Returns the guild name and faction standing of the player.
GetGuildInfo("unit") - This function returns the name of the guild unit belongs to.
GetGuildInfoText() - Returns the persistant Guild Information data.
GetGuildRosterLargestAchievementPoints() - Returns max achievements points.
GetGuildRosterInfo(index) - This function is used to get info on members in the guild.
GetGuildRosterLastOnline(index) - Returns time since last online for indexth member in current sort order.
GetGuildRosterMOTD() - Returns guild's MOTD.
GetGuildRosterSelection() - Returns the index of the current selected guild member.
GetGuildRosterShowOffline() - Returns true if showing offline members of the guild.
GetGuildTradeSkillInfo(index) - Returns the tradeskill index for a guild tradeskill using the index from GetNumGuildTradeSkill.
GetNumGuildApplicants() - Returns the total number of guild applicants.
GetNumGuildEvents() - Returns the number of guild events.
GetNumGuildMembers() - Returns the number of total and online guild members.
GetNumGuildTradeSkill() - Returns the number of tradeskills available to the guild UI.
GetTabardCreationCost() - Returns cost in coppers.
GetTabardInfo()
GuildControlAddRank("name") - Add another rank called "name". Only Guildmaster.
GuildControlDelRank("name") - Delete rank "name". Only Guildmaster.
GuildControlGetNumRanks() - Returns number of ranks after guild frame open. Any guild member can use this.
GuildControlGetRankName(index) - Returns name of the rank at index. Any guild member can use this.
GuildControlSaveRank("name") - Saves the permissions for rank "name". Only Guildmaster.
GuildControlSetRank(rank) - Sets the currently selected rank to view.
GuildControlSetRankFlag(index, enabled) - Enable/disable permission for an action at index. Only Guildmaster.
GuildDemote("name") - Demotes a player "name".
GuildDisband() - Disbands at once your guild. You must be the guild's leader to do so. Be careful, no warning is given prior disbanding.
GuildInfo() - Displays information about the guild you are a member of.
GuildInvite("name") - Invites a player to your guild.
GuildLeave() - Removes you from your current guild.
GuildPromote("name") - Promotes a player "name".
GuildRoster() - Fetches the guild list and fires a GUILD_ROSTER_UPDATE event.
GuildRosterSetOfficerNote(index, "note") - Sets the officer note at index to "note".
GuildRosterSetPublicNote(index, "note") - Sets the public note at index to "note".
GuildSetMOTD("note") - Set Guild Message of the Day to "note".
GuildSetLeader("name") - Transfers guild leadership to another character.
GuildUninvite("name") - Removes the member "name".
IsGuildLeader("name") - Determine if player "name" is a guild master.
IsInGuild() - Lets you know whether you are in a guild.
QueryGuildEventLog() - Fetches the guild event list and fires a GUILD_EVENT_LOG_UPDATE event.
ReplaceGuildMaster() - Impeaches the current Guild Master.
RequestGuildApplicantsList() - Requests information about guild applicants.
SetGuildInfoText() - Sets the persistant Guild Information data. Limit is 500 letters (GuildInfoEditBox is limited to this number). Longer texts are possible, but will be reseted during the day.
SetGuildRosterSelection(index) - Selects/deselects a guild member according current sorting order.
SetGuildRosterShowOffline(enabled) - Sets/Resets the show offline members flag.
SortGuildRoster("sort") - Sorts guildroster according "sort". Any unknown values sort on "name".
REMOVED (6.0.2) GetGuildRosterContribution(index) - Returns weekly and total XP as well as weekly and total rank.
REMOVED (6.0.2) GetGuildRosterLargestContribution() - Returns max weekly XP and max total XP.
REMOVED (8.0.1) GuildControlGetRankFlags() - Returns list of values for each permission for a select rank (default rank 1).

Guild Bank

These functions were introduced in Patch 2.3.0.

AutoStoreGuildBankItem(tab, slot) - Withdraws an item from the bank, and automatically stores it in the player's inventory.
BuyGuildBankTab() - Buys a guild bank tab, without confirmation.
CanEditGuildBankTabInfo()
CanGuildBankRepair()
CanWithdrawGuildBankMoney() - Boolean, true if player is permitted to withdraw funds. No bank proximity required.
CloseGuildBankFrame() - Closes the guild bank frame.
DepositGuildBankMoney(money) - Deposits "money" amount in copper.
GetCurrentGuildBankTab() - Integer of selected tab, >= 1.
GetGuildBankBonusDepositMoney()
GetGuildBankItemInfo(tab, slot) - Returns texture, amount and integer 1 or nil depending on locked state.
GetGuildBankItemLink(tab, slot) - Returns itemLink.
GetGuildBankMoney() - Integer, funds available in copper.
GetGuildBankMoneyTransaction(index) - No bank proximity required, however QueryGuildBankLog function requires proximity.
GetGuildBankTabCost() - Integer OR nil - cost in copper OR no tabs available to buy.
GetGuildBankTabInfo(tab) - Returns the name and icon of the guild bank tab queried.
GetGuildBankTabPermissions(tab) - Gets display / player's access info. Limited data available without bank proximity.
GetGuildBankText()
GetGuildBankTransaction(tab, index) - Requires Guild Bank Proximity.
GetGuildBankWithdrawGoldLimit() - Returns withdraw limit for currently selected rank in guild control.
GetGuildBankWithdrawMoney()
GetGuildTabardFileNames()
GetNumGuildBankMoneyTransactions() - Returns number of money log entries.
GetNumGuildBankTabs() - Integer count of bought tabs, >= 0. No bank proximity required.
GetNumGuildBankTransactions(tab) - Returns number of log transactions for tab "tab".
PickupGuildBankItem(tab, slot) - Picks up an item from the guild bank.
PickupGuildBankMoney(money) - Picks up "money" copper from the guild bank.
QueryGuildBankLog(tab) - Updates bank log data from the server, called before all transaction functions. "Money tab" is MAX_GUILDBANK_TABS+1.
QueryGuildBankTab(tab) - Updates bank tab data from the server, called before all item functions.
QueryGuildBankText()
SetCurrentGuildBankTab(tab) - Select different bank tab in the UI.
SetGuildBankTabInfo(tab, name, iconIndex) - Modifies name and icon for tab.
SetGuildBankTabItemWithdraw()
SetGuildBankTabPermissions(tab, index, enabled) - Modifies the permissions for the GuildBankTab. Guild Leader Only.
SetGuildBankText()
SetGuildBankWithdrawGoldLimit(amount) - Sets the gold withdraw limit from the guild bank. Guild Leader Only.
SplitGuildBankItem(tab, slot, amount) - Picks up part of a stack.
WithdrawGuildBankMoney(money) - Withdraws "money" copper from the guild bank.

Heirloom

C_Heirloom.CanHeirloomUpgradeFromPending(itemID)
C_Heirloom.CreateHeirloom(itemID)
C_Heirloom.GetCollectedHeirloomFilter()
C_Heirloom.GetHeirloomInfo(itemID)
C_Heirloom.GetHeirloomLink(itemID)
C_Heirloom.GetHeirloomMaxUpgradeLevel(itemID)
C_Heirloom.GetHeirloomSourceFilter(source)
C_Heirloom.GetNumHeirlooms()
C_Heirloom.GetNumKnownHeirlooms()
C_Heirloom.GetUncollectedHeirloomFilter()
C_Heirloom.IsItemHeirloom(itemID)
C_Heirloom.IsPendingHeirloomUpgrade()
C_Heirloom.PlayerHasHeirloom(itemID)
C_Heirloom.SetCollectedHeirloomFilter(boolean)
C_Heirloom.SetHeirloomSourceFilter(source, filtered)
C_Heirloom.SetUncollectedHeirloomFilter(boolean)
C_Heirloom.UpgradeHeirloom(itemID)
REMOVED (7.0.3) C_Heirloom.GetHeirloomItemIDFromIndex(index)

Inspection

CanInspect("unit"[, showError]) - Returns whether you can inspect the specified unit.
CheckInteractDistance("unit", interaction) - Returns whether you're in range to perform various interactions with the specified unit.
ClearInspectPlayer() - Reset inspect data once finished with it.
HasInspectHonorData() - Determine if the inspected unit's honor statistics are available.
RequestInspectHonorData() - Request honor information for inspected unit.
GetInspectHonorData() - Returns honor information about the inspected player.
NotifyInspect("unit") - Requests information about a unit's inventory and talents from the server.
UI InspectUnit("unit") - Instructs FrameXML to inspect a particular unit (query server; show UI).

Instance

CanShowResetInstances() - Determine if player can reset instances at the moment.
GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance.
GetBattlefieldInstanceRunTime() - In milliseconds, the time since battleground started (seems to be queried from server because it is not in sync with time()).
GetInstanceBootTimeRemaining() - Gets the time in seconds after which the player will be ejected from an instance.
GetInstanceInfo() - Gets informations about the current Instance.
GetNumSavedInstances() - Gets the number of instances for which the player currently has lockout data saved.
GetSavedInstanceInfo(index) - Gets information about an instance for which the player has saved lockout data.
IsInInstance() - Returns 1 if the player is in an instance, as well as the type of instance (pvp, raid, etc.).
ResetInstances() - Reset instances.
GetDifficultyInfo() - Returns information about a difficulty.
GetDungeonDifficultyID() - Returns the player's current Dungeon Difficulty setting (1, 2, 8).
SetDungeonDifficultyID(difficultyID) - Sets the player's Dungeon Difficulty setting (for the 5-man instances). See difficultyID.
GetRaidDifficultyID() - Returns the player's current Raid Difficulty setting (1-14).
SetRaidDifficultyID(difficultyID) - Sets the players Raid Difficulty settings (for 10-man, 25-man instances). See difficultyID.
GetInstanceLockTimeRemaining() - Returns information about the instance lock timer for the instance the player is currently entering.
GetInstanceLockTimeRemainingEncounter(id) - Returns information about bosses in the instance the player is about to be saved to.

Invasion

Invasions were introduced in Patch 7.0.3.

C_InvasionInfo.AreInvasionsAvailable() - Returns true if invasions are active in the same physical area as the player.
C_InvasionInfo.GetInvasionForUiMapID(uiMapID) - Returns any invasion for a map.
C_InvasionInfo.GetInvasionInfo(invasionID) - Returns invasion info.
C_InvasionInfo.GetInvasionTimeLeft(invasionID) - Returns the time left for an invasion.

Inventory

These functions manage your "inventory", that is, equipped items. See also Container/Bag Functions and Bank Functions.

AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped.
BankButtonIDToInvSlotID(buttonID, isBag) - Returns the ID number of a bank button or bag in terms of inventory slot ID.
CancelPendingEquip(index) - This function is used to cancel a pending equip.
ConfirmBindOnUse()
ContainerIDToInventoryID(bagID)
CursorCanGoInSlot(invSlot) - Returns true if the item currently held by the cursor can go into the given inventory (equipment) slot.
EquipCursorItem(invSlot)
EquipPendingItem(invSlot) - Equips the currently pending Bind-on-Equip or Bind-on-Pickup item from the specified inventory slot. (Internal — do not use.)
GetAverageItemLevel() - Returns the character's current average iLevel and current average iLevel equipped.
GetInventoryAlertStatus(index) - Returns one of several codes describing the "status" of an equipped item.
GetInventoryItemBroken("unit", invSlot) - Determine if an inventory item is broken (no durability).
GetInventoryItemCooldown("unit", invSlot) - Get cooldown information for an inventory item.
GetInventoryItemCount("unit", invSlot) - Determine the quantity of an item in an inventory slot.
GetInventoryItemDurability(invSlot) - Returns the maximum and remaining durability points for an inventory item.
REMOVED GetInventoryItemGems(invSlot) - Returns item ids of the gems socketed in the item in the specified inventory slot.
GetInventoryItemID("unit", invSlot) - Returns the item id of the item in the specified inventory slot.
GetInventoryItemLink("unit", invSlot) - Returns an itemLink for an inventory (equipped) item.
GetInventoryItemQuality("unit", invSlot) - Returns the quality of an inventory item.
GetInventoryItemTexture("unit", invSlot) - Returns the texture for an inventory item.
GetInventorySlotInfo(invSlotName) - Get the info for a named inventory slot (slot ID and texture)
GetWeaponEnchantInfo() - Returns information about main and offhand weapon enchantments.
HasWandEquipped() - Returns 1 if a wand is equipped, false otherwise.
IsInventoryItemLocked(id) - Returns whether an inventory item is locked, usually as it awaits pending action.
OffhandHasWeapon() - Determine if your offhand carries a weapon.
PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor. If an item is already picked up, this places the item into the specified slot, swapping the items if needed.
PickupInventoryItem(invSlot) - Picks up an item from the player's worn inventory.
UpdateInventoryAlertStatus()
PROTECTED UseInventoryItem(invSlot) - Use an item in a specific inventory slot.

Island Expedition

Island Expeditions were introduced in Patch 8.0.1.

C_IslandsQueue.CloseIslandsQueueScreen() - Closes the islands queue screen.
C_IslandsQueue.GetIslandDifficultyInfo() - Returns the island expedition modes.
C_IslandsQueue.GetIslandsMaxGroupSize() - Returns the max group size for expeditions.
C_IslandsQueue.GetIslandsWeeklyQuestID() - Returns the weekly island quest.
C_IslandsQueue.QueueForIsland(difficultyID) - Queues for an island expedition.
C_IslandsQueue.RequestPreloadRewardData(questId) - Preloads reward data for a quest id.

Item

These functions operate on item links or item information directly. See also Container/Bag Functions and Inventory Functions.

C_Item.CanScrapItem(itemLoc)
C_Item.CanViewItemPowers(itemLoc)
C_Item.DoesItemExist(emptiableItemLocation)
C_Item.DoesItemExistByID("itemInfo")
C_Item.GetCurrentItemLevel(itemLocation)
C_Item.GetItemGUID(itemLocation)
C_Item.GetItemID(itemLocation)
C_Item.GetItemIcon(itemLocation)
C_Item.GetItemIconByID("itemInfo")
C_Item.GetItemInventoryType(itemLocation)
C_Item.GetItemInventoryTypeByID("itemInfo")
C_Item.GetItemLink(itemLocation)
C_Item.GetItemName(itemLocation)
C_Item.GetItemNameByID("itemInfo")
C_Item.GetItemQuality(itemLocation)
C_Item.GetItemQualityByID("itemInfo")
C_Item.IsBound(itemLocation)
C_Item.IsItemDataCached(itemLocation)
C_Item.IsItemDataCachedByID("itemInfo")
C_Item.IsLocked(itemLocation)
C_Item.LockItem(itemLocation)
C_Item.RequestLoadItemData(itemLocation)
C_Item.RequestLoadItemDataByID("itemInfo")
C_Item.UnlockItem(itemLocation)
EquipItemByName(itemId or "itemName" or "itemLink"[, invSlot]) - Equips an item, optionally into a specified slot.
GetAuctionItemLink("type", index) - Returns an itemLink for the specified auction item.
GetContainerItemLink(bagID, slot) - Returns the itemLink of the item located in bag#, slot#.
GetDetailedItemLevelInfo(itemId or "itemName" or "itemLink") - Returns an item's item level.
GetItemCooldown(itemId) - Returns startTime, duration, enable.
GetItemCount(itemId or "itemName" or "itemLink"[, includeBank][, includeCharges]) - Returns number of such items in inventory[, or charges instead if it has charges].
GetItemFamily(itemId or "itemName" or "itemLink") - Returns the bag type that an item can go into, or for bags the type of items that it can contain.
GetItemIcon(itemId) - Returns the icon for the item. Works for any valid item even if it's not in the cache.
GetItemInfo(itemId or "itemString" or "itemName" or "itemLink") - Returns information about an item.
GetItemInfoInstant(itemId or "itemString" or "itemName" or "itemLink") - Returns basic information about an item.
GetItemQualityColor(quality) - Returns the RGB color codes for a quality.
GetItemSpell(item) - Returns name, rank.
GetItemStats(itemLink, statTable) - Returns a table of stats for an item.
GetMerchantItemLink(index) - Returns an itemLink for the given purchasable item.
GetQuestItemLink("type", index) - Returns an itemLink for a quest reward item.
GetQuestLogItemLink("type", index) - Returns an itemLink for a quest reward item.
GetTradePlayerItemLink(id) - Returns an itemLink for the given item in your side of the trade window (if open)
GetTradeTargetItemLink(id) - Returns an itemLink for the given item in the other player's side of the trade window (if open)
IsUsableItem(item) - Returns usable, noMana.
IsConsumableItem(item)
IsCurrentItem(item)
IsEquippedItem(item)
IsEquippableItem(itemId or "itemName" or "itemLink") - Returns whether an item can be equipped.
IsEquippedItemType("type") - Where "type" is any valid inventory type, item class, or item subclass.
IsItemInRange("itemName" or "itemLink", "unit") - Nil for invalid target, false for out of range, true for in range.
ItemHasRange(item)
SplitContainerItem(bagID, slot, amount) - Picks up part of a stack.
PROTECTED UseItemByName("itemName", "unit") - Use an item on the unit specified.

Item Socketing

The following were introduced along with socketed items and gems in Patch 2.0. ID refers to a 1-based index of the sockets in the item being considered for socketing.

C_ItemSocketInfo.CompleteSocketing() - Completes socketing an item, binding it to the player.
AcceptSockets() - Sockets tentative gems into the sockets, replacing existing gems if necessary.
ClickSocketButton(id) - If the cursor is currently holding a gem, tentatively insert it into the socket.
CloseSocketInfo() - Stops considering the item for socketing, without applying changes.
GetSocketItemInfo() - Returns information about the item currently being socketed.
GetSocketItemRefundable() - Returns whether the item currently being socketed is refundable.
GetSocketItemBoundTradeable() - Returns whether the item currently being socketed is temporarily tradable (BoP boss loot).
GetNumSockets() - Returns the number of sockets in the item currently being socketed.
GetSocketTypes(id) - Returns the type (color) of a socket in the item.
GetExistingSocketInfo(id) - Returns information about the existing gem in the socket.
GetExistingSocketLink(id) - Returns an item link for the existing gem in the socket.
GetNewSocketInfo(id) - Returns information about the new (tentative) gem in the socket.
GetNewSocketLink(id) - Returns an item link for the new (tentative) gem in the socket.
SocketInventoryItem(slot) - Considers the item in the inventory slot for socketing.
SocketContainerItem(bag, slot) - Consider an item in a container slot for socketing.

Item Text

These functions relate to item text (books, etc).

CloseItemText() - Close an open item text (book, plaque, etc).
ItemTextGetCreator() - Get the creator of the current text (if player-created).
ItemTextGetItem() - Get the name of the text.
ItemTextGetMaterial() - Get the material on which the text is printed.
ItemTextGetPage() - Get the page number of the currently viewed page.
ItemTextGetText() - Get the page contents of the currently viewed page.
ItemTextHasNextPage() - Determine if there is another page after the current one.
ItemTextNextPage() - Request the next page of the text.
ItemTextPrevPage() - Request the previous page of the text.

Key Binding

C_KeyBindings.GetCustomBindingType(bindingIndex) - Returns the type of a custom binding.
GetBinding(index) - Get action and key bindings for that index.
GetBindingAction("key"[, checkOverride]) - Get the action bound to that key.
GetBindingKey("command") - Get the key(s) bound to that action.
UI GetBindingText("key", "prefix", returnAbbr) - Gets the string value for the key.
GetCurrentBindingSet() - Queries if current set of key bindings is character or account specific.
GetNumBindings() - Get total number key bindings and headers.
LoadBindings(which) - Loads default, account or character specific key binding set into memory from disk.
RunBinding("command"[, "up"]) - Executes the key binding named "command".
SaveBindings(which) - Saves account or character specific key bindings from memory to disk.
NOCOMBAT SetBinding("key"[, "command"[, mode]]) - Sets or unsets key bindings. (Can not be used in combat.)
NOCOMBAT SetBindingSpell("key", "Spell Name") - Set a key binding directly to a spell, uses the same spell name syntax as /cast.
NOCOMBAT SetBindingClick("key", "ButtonName" [, "mouseButton"]) - Set a key binding directly to a Button object. The click sends a mouse down when the key is pressed, and a mouse up when it is released.
NOCOMBAT SetBindingItem("key", "itemname")
NOCOMBAT SetBindingMacro("key", "macroname" or macroId)
SetConsoleKey("key") - Sets the console key (normally ~ ).
NOCOMBAT SetOverrideBinding(owner, isPriority, "key"[, "command"]) - Set (or clear) an override key binding.
NOCOMBAT SetOverrideBindingSpell(owner, isPriority, "key", "spellname")
NOCOMBAT SetOverrideBindingClick(owner, isPriority, "key", "buttonName" [, "mouseClick"]) - Sets an override binding that acts like a mouse click on a button.
NOCOMBAT SetOverrideBindingItem(owner, isPriority, "key", "itemname")
NOCOMBAT SetOverrideBindingMacro(owner, isPriority, "key", "macroname" or macroId)
NOCOMBAT ClearOverrideBindings(owner) - Reset all overrides belonging to an owner.
SetMouselookOverrideBinding("key" [, "command"])
IsModifierKeyDown() - Equivalent to (IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown()).
IsModifiedClick("action") - Returns 1 if the keys for the specified action are down, nil otherwise.
IsMouseButtonDown([button or "button"])

Knowledge Base

KBArticle_BeginLoading(articleId, searchType) - Starts the article loading process.
KBArticle_GetData() - Returns information about the current article.
KBArticle_IsLoaded() - Returns true if an article is loaded.
KBQuery_BeginLoading(searchText, categoryIndex, subcategoryIndex, articlesPerPage, curPage) - Starts a query for articles.
KBQuery_GetArticleHeaderCount() - Returns the number of article headers in the current query.
KBQuery_GetArticleHeaderData(index) - Returns information about an article header of the current query.
KBQuery_GetTotalArticleCount() - Returns the total number of articles that matches the current query.
KBQuery_IsLoaded() - Returns true if a query loaded successfuly.
KBSetup_BeginLoading(articlesPerPage, curPage) - Starts the loading process for the KB start page.
KBSetup_GetArticleHeaderCount() - Returns the number of articles for the current page.
KBSetup_GetArticleHeaderData(index) - Returns information for an article header.
KBSetup_GetCategoryCount() - Returns the number of categories in the knowledge base.
KBSetup_GetCategoryData(index) - Returns information about a category.
KBSetup_GetLanguageCount() - Returns the number of languages in the knowledge base.
KBSetup_GetLanguageData(index) - Returns information about a language.
KBSetup_GetSubCategoryCount(category) - Returns the number of subcategories for a category.
KBSetup_GetSubCategoryData(category, index) - Returns information about a subcategory.
KBSetup_GetTotalArticleCount() - Returns the total number of articles in the knowlege base.
KBSetup_IsLoaded() - Returns true if the knowledge base is loaded successfuly.
KBSystem_GetMOTD() - Returns the server message of the day.
KBSystem_GetServerNotice() - Returns the server notice.
KBSystem_GetServerStatus() - Returns the server status text.

Loot

Automatic looting behavior is controlled by autoLootDefault CVar.

C_LootHistory.CanMasterLoot()
C_LootHistory.GetExpiration()
C_LootHistory.GetItem()
C_LootHistory.GetNumItems()
C_LootHistory.GetPlayerInfo()
C_LootHistory.GiveMasterLoot()
C_LootHistory.SetExpiration()
CloseLoot([uiFailedFlag])
PROTECTED ConfirmBindOnUse()
ConfirmLootRoll(rollId[, roll]) - Confirm a loot roll.
HW ConfirmLootSlot(slot) - Confirm looting of a BoP item.
GetLootMethod() - Returns the currently active lootMethod.
GetLootRollItemInfo(rollId)
GetLootRollItemLink(id)
GetLootRollTimeLeft(rollid)
GetLootSlotInfo(slot) - Returns icon path, item name, and item quantity for the item in the given loot window slot.
GetLootSlotLink(slot) - Returns an itemLink for the item in the given loot window slot.
GetLootSourceInfo(slot) - Returns information about the source of the objects in a loot slot.
GetLootThreshold() - Returns the current loot threshold (for group/master loot)
GetMasterLootCandidate(index) - Returns the name of a player who is eligible to receive loot in master mode.
GetNumLootItems() - Returns amount of objects to loot (number)
GetOptOutOfLoot() - Returns whether the character is currently automatically passing on all loot.
GiveMasterLoot(slot, index)
IsFishingLoot()
LootSlot(slot) - Used to loot the specified slot.
RollOnLoot(rollId[, roll]) - Roll or pass on a loot event started by the game engine.
SetLootMethod("lootMethod"[, "masterPlayer" or threshold]) - Set the current loot method.
SetLootPortrait()
SetLootThreshold(itemQuality) - Set the threshold for group/master loot.
SetOptOutOfLoot(optOut) - Enables or disables automatic passing on all loot.

Macro

NOCOMBAT CreateMacro("name", icon, "body", perCharacter, isLocal) - Create a new macro.
CursorHasMacro() - Returns 1 if the cursor is currently dragging a macro.
DeleteMacro(id or "name") - Deletes a macro.
NOCOMBAT EditMacro(index, "name", iconIndex, "body", isLocal, perCharacter) - Saves a macro.
GetMacroBody(id or "name") - Returns the body (macro text) of a macro.
GetMacroIndexByName("name") - Returns macro index.
GetMacroInfo(id or "name") - Returns "name", "iconTexture", "body", isLocal.
GetMacroIcons(table) - Returns an array of available macro texture paths (but not icons of items).
GetMacroItemIcons(table) - Returns an array of available macro texture paths (icons of items).
GetNumMacros() - Returns the number of macros the user has.
PickupMacro(id or "name") - Pickup a macro button icon.
PROTECTED RunMacro(id or "name") - Runs a macro.
PROTECTED RunMacroText("macro") - Interpret the given string as a macro and run it.
SecureCmdOptionParse("command") - Used for evaluating conditionals in macros, returning the appropriate choice.
PROTECTED StopMacro() - Stops the currently executing macro.

Mail

Functions related to Mail.

C_Mail.HasInboxMoney(inboxIndex) - Returns true if a mail has money attached.
C_Mail.IsCommandPending() - Returns true if the current mail command is still processing.
AutoLootMailItem(index) - Loot all items from mail message.
CheckInbox() - Populate client's inbox with mail from server.
ClearSendMail() - This clears the text in the send mail tab and places the COD item in the inventory.
ClickSendMailItemButton([itemIndex, [clearItem]]) - Places or picks up an item from the send mail frame.
CloseMail() - Closes the mail window.
DeleteInboxItem(index) - Deletes the inbox item at index. It returns immediately, it does not seem to wait for the deletion to go through, giving the normal problems with rapid mail removal attempts.
DropCursorMoney() - Drops the amount of money held by the cursor.
GetCoinIcon(amount)
GetInboxHeaderInfo(index) - Returns information about a message in the inbox.
GetInboxItem(index, itemIndex) - Returns description of the attachment attached to message at (index).
GetInboxItemLink(index, itemIndex) - Returns link of the attachment attached to message at (index).
GetInboxNumItems() - Returns the number of messages in your inbox.
GetInboxText(index) - Returns the message text of message at (index).
GetInboxInvoiceInfo(index) - Returns informations about an auction house invoice.
GetLatestThreeSenders() - Returns the senders of the most recent unread mail.
REMOVED GetNumStationeries() - Not yet fully implemented. Currently it always returns 1.
REMOVED GetSelectedStationeryTexture() - Not yet fully implemented. Currently it returns "STATIONERYTEST" when the mailbox is open.
GetSendMailCOD() - Determine amount of gold entered in COD box in mail frame when mail is sent.
GetSendMailItem(index) - Get information about an item attached on the send mail frame.
GetSendMailItemLink(index) - Get link for an item attached on the send mail frame.
GetSendMailMoney()
GetSendMailPrice() - Gets the cost for sending mail.
REMOVED GetStationeryInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Default Stationery".
HasInboxItem()
HasNewMail() - Returns nil if there is no new mail.
HasSendMailItem(index) - Returns boolean if item is attached to send mail frame in specified slot.
InboxItemCanDelete(index) - Boolean check for whether a message is returnable to the sender.
RespondMailLockSendItem(slot, keepItem) - Confirm item wont be refunded, keepItem boolean.
ReturnInboxItem(index) - Returns to the sender the attached item in the mail message at the specified index.
REMOVED SelectStationery(index) - Not yet fully implemented. It does nothing visible.
SendMail("target", "subject", "body") - If the mailbox is open, this sends mail.
PROTECTED SetSendMailCOD(amount) - Make next mail sent using SendMail() COD target for amount.
PROTECTED SetSendMailMoney(amount) - Add money to next mail sent using SendMail().
SetSendMailShowing()
TakeInboxItem(index, itemIndex) - Take the attached item from the mailbox message at index.
TakeInboxMoney(index) - Take the attached money from the mailbox message at index.
TakeInboxTextItem(index) - Creates a permanent copy of letter (readable "Plain Letter").

Map

These functions relate to the world map, zones and other location information.

C_Map.GetAreaInfo(areaID) - Returns a map subzone name.
C_Map.GetBestMapForUnit("unitToken") - Returns the best uiMapID for the given unit. Only works for the player and party members.
C_Map.GetBountySetMaps(bountySetID) - Returns the maps for a bounty.
C_Map.GetFallbackWorldMapID() - Returns the world map id.
C_Map.GetMapArtBackgroundAtlas(uiMapID) - Returns the background atlas for a map.
C_Map.GetMapArtHelpTextPosition(uiMapID) - Returns the position for the "Click to Zoom In" hint text on flight maps.
C_Map.GetMapArtID(uiMapID) - Returns the art for a (phased) map.
C_Map.GetMapArtLayerTextures(uiMapID, layerIndex) - Returns the art layer textures for a map.
C_Map.GetMapArtLayers(uiMapID) - Returns the art layers for a map.
C_Map.GetMapBannersForMap(uiMapID) - Returns the poi banners for a map.
C_Map.GetMapChildrenInfo(uiMapID [, mapType][, allDescendants]) - Returns information on the sub-maps of the given uiMapID, optionally restricted to a specific "map type", and/or recursive.
C_Map.GetMapDisplayInfo(uiMapID) - Returns whether group member pins should be hidden.
C_Map.GetMapGroupID(uiMapID) - Returns the map group for a map.
C_Map.GetMapGroupMembersInfo(uiMapGroupID) - Returns the floors for a map group.
C_Map.GetMapHighlightInfoAtPosition(uiMapID, x, y) - Returns a map highlight pin for a location.
C_Map.GetMapInfo(uiMapID) - Returns map information.
C_Map.GetMapInfoAtPosition(uiMapID, x, y) - Returns map info for a location on the map.
C_Map.GetMapLevels(uiMapID) - Returns the suggested player and battle pet levels for a map.
C_Map.GetMapLinksForMap(uiMapID) - Returns the map pins that link to another map.
C_Map.GetMapPosFromWorldPos(continentID, worldPosition [, overrideUiMapID]) - Translates a world map position to a map position.
C_Map.GetMapRectOnMap(uiMapID, topUiMapID) - Translates a world map position to a map position.
C_Map.GetPlayerMapPosition(uiMapID, "unitToken") - Returns the map rectangle location for a map on its parent map.
C_Map.GetWorldPosFromMapPos(uiMapID, mapPosition) - Returns the location of the given unit. Only works for the player and party members.
C_Map.MapHasArt(uiMapID) - Returns true if the map has art and can be displayed by the FrameXML.
C_Map.RequestPreloadMap(uiMapID) - Preloads textures for a map.
C_MapExplorationInfo.GetExploredAreaIDsAtPosition(uiMapID, normalizedPosition) - Returns the explored areas for the location on a map.
C_MapExplorationInfo.GetExploredMapTextures(uiMapID) - Returns explored map textures for a map.
C_AreaPoiInfo.GetAreaPOIInfo(uiMapID, areaPoiID) - Returns area point of interest info.
C_AreaPoiInfo.GetAreaPOISecondsLeft(areaPoiID) - Returns the time left for an area poi.
C_AreaPoiInfo.IsAreaPOITimed(areaPoiID) - Returns whether an area poi is timed.
C_DeathInfo.GetCorpseMapPosition(uiMapID) - Returns the location of the player's corpse on the map.
C_DeathInfo.GetDeathReleasePosition(uiMapID) - Returns the death release location.
C_DeathInfo.GetGraveyardsForMap(uiMapID) - Returns graveyard info and location for a map.
GetMinimapZoneText() - Returns the zone text, that is displayed over the minimap.
GetPlayerFacing() - Returns the direction the player is facing.
GetRealZoneText() - Returns either instance name or zone name.
GetSubZoneText() - Returns the subzone text (e.g. "The Canals").
GetZonePVPInfo() - Returns PVP info for the current zone.
GetZoneText() - Returns the zone text (e.g. "Stormwind City").
UnitPosition("unit") - Returns the position of a unit within the current world area.
DEPRECATED (8.1.0) C_AreaPoiInfo.GetAreaPOITimeLeft(areaPoiID)
REMOVED (8.1.0) C_Map.GetBountySetIDForMap()
REMOVED (8.0.1) C_MapBar.BarIsShown()
REMOVED (8.0.1) C_MapBar.GetCurrentValue()
REMOVED (8.0.1) C_MapBar.GetMaxValue()
REMOVED (8.0.1) C_MapBar.GetParticipationPercentage()
REMOVED (8.0.1) C_MapBar.GetPhaseIndex()
REMOVED (8.0.1) C_MapBar.GetTag()
REMOVED (8.0.1) C_MapCanvas.FindZoneAtPosition()
REMOVED (8.0.1) C_MapCanvas.GetBackgroundInfo()
REMOVED (8.0.1) C_MapCanvas.GetContinentInfo()
REMOVED (8.0.1) C_MapCanvas.GetDetailTileInfo()
REMOVED (8.0.1) C_MapCanvas.GetNumDetailLayers()
REMOVED (8.0.1) C_MapCanvas.GetNumDetailTiles()
REMOVED (8.0.1) C_MapCanvas.GetNumZones()
REMOVED (8.0.1) C_MapCanvas.GetPreferredHelpTextPosition()
REMOVED (8.0.1) C_MapCanvas.GetScaleExtentsForMap()
REMOVED (8.0.1) C_MapCanvas.GetZoneInfo()
REMOVED (8.0.1) C_MapCanvas.GetZoneInfoByID()
REMOVED (8.0.1) C_MapCanvas.PreloadTextures()
REMOVED (8.0.1) ClickLandmark(id)
REMOVED (8.0.1) GetCorpseMapPosition() - Returns the position of the corpse on the current world map.
REMOVED (8.0.1) GetCurrentMapAreaID() - Returns the area id of the current map.
REMOVED (8.0.1) GetCurrentMapContinent() - Returns the number of the continent the world map is currently shown.
REMOVED (8.0.1) GetCurrentMapDungeonLevel() - Returns which level of a multi-level map is currently shown.
REMOVED (8.0.1) GetCurrentMapZone() - Returns the number of the zone the world map is currently showing.
REMOVED (8.0.1) GetMapContinents() - Returns the continent names.
REMOVED (8.0.1) GetMapDebugObjectInfo(id)
REMOVED (8.0.1) GetMapInfo() - Returns the name and size of the current world map.
REMOVED (8.0.1) GetMapLandmarkInfo(landmarkIndex) - Returns information about a landmark on the current world map.
REMOVED (8.0.1) GetMapNameByID(id) - Returns the full localized name of the zone specified by the ID.
REMOVED (8.0.1) GetMapOverlayInfo(overlayIndex) - Returns information about an overlay on the current world map.
REMOVED (8.0.1) GetMapZones(continentIndex) - Returns the zone names of a continent.
REMOVED (8.0.1) GetNumDungeonMapLevels() - Returns the number of levels in the currently shown zone map (0 for none).
REMOVED (8.0.1) GetNumMapDebugObjects()
REMOVED (8.0.1) GetNumMapLandmarks() - Returns the number of landmarks on the current world map.
REMOVED (8.0.1) GetNumMapOverlays() - Returns the number of overlays on the current world map.
REMOVED (8.0.1) GetPlayerMapPosition() - Returns the position of a unit on the current world map.
REMOVED (8.0.1) ProcessMapClick(x, y) - Passes a click to the client, which then calculates if the zone has to be changed.
REMOVED (8.0.1) SetDungeonMapLevel(level) - Sets which level of a multi-level map (Dalaran, dungeons, etc) is currently shown.
REMOVED (8.0.1) SetMapByID(id) - Set map by area id.
REMOVED (8.0.1) SetMapToCurrentZone() - Sets the current world map to the zone the player is presently in.
REMOVED (8.0.1) SetMapZoom(continentIndex[, zoneIndex]) - Sets the current world map to a specific continent and optionally zone.
REMOVED (8.0.1) UpdateMapHighlight(x, y) - Provides map rollover information for highlighting.
REMOVED (8.0.1) ZoomOut() - Zooms out of the current map: going from zone to continent to world view.

Merchant

BuyMerchantItem(index[, qty]) - Buys an item from a merchant.
BuybackItem(index) - Buys back a sold item.
CanMerchantRepair() - Returns true if the merchant can repair items.
CloseMerchant() - Closes the merchant window.
GetBuybackItemInfo(index) - Returns information about the buyback item.
GetBuybackItemLink(index) - Returns an itemLink for the buyback item.
GetMerchantItemCostInfo(index) - Returns "alternative currency" information about an item.
GetMerchantItemCostItem(index, itemIndex) - Returns information about an "alternative currency" component of the price for a purchasable item.
GetMerchantItemInfo(index) - Returns information about the given purchasable item.
GetMerchantItemLink(index) - Returns an itemLink for the given purchasable item.
GetMerchantItemMaxStack(index) - Returns the maximum number of items in a stack.
GetMerchantNumItems() - Returns the number of items the merchant sells.
GetRepairAllCost()
HideRepairCursor()
InRepairMode() - Returns true if your cursor is in repair mode.
PickupMerchantItem(index) - Places the item on the cursor.
RepairAllItems([guildBankRepair]) - Repairs all equipped and inventory items.
ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor.
ShowRepairCursor()
GetNumBuybackItems() - Returns number of items available for buyback.

Movement

Most of these functions may only be called on a hardware event from secure code.

FollowUnit("unit") - Follow an ally with the specified UnitID.
PROTECTED CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world.
PROTECTED CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world.
PROTECTED JumpOrAscendStart() - Makes the player jump.
PROTECTED AscendStop() - Called when you release the jump key.
PROTECTED MoveBackwardStart() - The player begins moving backward at the specified time.
PROTECTED MoveBackwardStop() - The player stops moving backward at the specified time.
PROTECTED MoveForwardStart() - The player begins moving forward at the specified time.
PROTECTED MoveForwardStop() - The player stops moving forward at the specified time.
PROTECTED StrafeLeftStart() - The player begins strafing left at the specified time.
PROTECTED StrafeLeftStop() - The player stops strafing left at the specified time.
PROTECTED StrafeRightStart() - The player begins strafing right at the specified time.
PROTECTED StrafeRightStop() - The player stops strafing right at the specified time.
PROTECTED ToggleAutoRun() - Turns auto-run on or off.
PROTECTED ToggleRun() - Toggle between running and walking.
PROTECTED TurnLeftStart() - The player starts turning left at the specified time.
PROTECTED TurnLeftStop() - The player stops turning left at the specified time.
PROTECTED TurnOrActionStart() - Begin "Right Click" in the 3D world.
PROTECTED TurnOrActionStop() - End "Right Click" in the 3D world.
PROTECTED TurnRightStart() - The player starts turning right at the specified time.
PROTECTED TurnRightStop() - The player stops turning right at the specified time.

Mount Journal

The Mount Journal was introduced in Patch 6.0.2.

C_MountJournal.ClearFanfare(mountID)
C_MountJournal.ClearRecentFanfares()
C_MountJournal.Dismiss() - Dismisses the currently summoned mount.
C_MountJournal.GetCollectedFilterSetting(flag) - Indicates whether the specified mount journal filter is enabled.
C_MountJournal.GetDisplayedMountAllCreatureDisplayInfo(mountIndex) - Returns all display IDs for a mount by index.
C_MountJournal.GetDisplayedMountInfo(index) - Returns information about the specified mount.
C_MountJournal.GetDisplayedMountInfoExtra (index) - Returns extra information about the specified mount.
C_MountJournal.GetIsFavorite(index) - Indicates whether the specified mount is marked as a favorite.
C_MountJournal.GetMountAllCreatureDisplayInfoByID(mountID) - Returns all display IDs for a mount by ID.
C_MountJournal.GetMountFromItem(itemID) - Returns the mount for an item ID.
C_MountJournal.GetMountFromSpell(spellID) - Returns the mount for a spell ID.
C_MountJournal.GetMountIDs() - Returns the IDs of mounts listed in the mount journal.
C_MountJournal.GetMountInfoByID (mountID) - Returns information about the specified mount.
C_MountJournal.GetMountInfoExtraByID(mountID) - Returns extra information about the specified mount.
C_MountJournal.GetMountUsabilityByID() - Returns if a mount is currently usable by the player.
C_MountJournal.GetNumDisplayedMounts() - Returns the number of mounts shown in the mount journal.
C_MountJournal.GetNumMounts() - Returns the number of mounts listed in the mount journal.
C_MountJournal.GetNumMountsNeedingFanfare()
C_MountJournal.IsSourceChecked(filterIndex)
C_MountJournal.IsValidSourceFilter(filterIndex)
C_MountJournal.NeedsFanfare(mountID)
C_MountJournal.Pickup(index) - Picks up the specified mount onto the cursor, usually in preparation for placing it on an action button.
C_MountJournal.SetAllSourceFilters(isChecked)
C_MountJournal.SetCollectedFilterSetting(flag, value) - Enables or disables the specified mount journal filter.
C_MountJournal.SetIsFavorite(index, value) - Marks or unmarks the specified mount as a favorite.
C_MountJournal.SetSearch("searchValue")
C_MountJournal.SetSourceFilter(filterIndex, isChecked)
C_MountJournal.SummonByID(mountID) - Summons the specified mount.
REMOVED (7.0.3) C_MountJournal.GetMountInfo(index) - Returns information about the specified mount.
REMOVED (7.0.3) C_MountJournal.GetMountInfoExtra(index) - Returns extra information about the specified mount.
REMOVED (7.0.3) C_MountJournal.Summon(index) - Summons the specified mount.

Music Player

These functions were added exclusively to the Mac client in Patch 1.12. The functions are protected and are only called through key bindings; thus they only serve to enable you to bind specific keys to control iTunes while using the WoW client.

PROTECTED MusicPlayer_BackTrack() - Go back a track.
PROTECTED MusicPlayer_NextTrack() - Go forward a track.
PROTECTED MusicPlayer_PlayPause() - Toggle play/pause.
PROTECTED MusicPlayer_VolumeDown() - Reduce music volume.
PROTECTED MusicPlayer_VolumeUp() - Increase music volume.

Mythic Plus

Mythic+ mode was introduced in Patch 7.0.3.

C_MythicPlus.GetCurrentAffixes()
C_MythicPlus.GetCurrentSeason()
C_MythicPlus.GetLastWeeklyBestInformation()
C_MythicPlus.GetOwnedKeystoneChallengeMapID()
C_MythicPlus.GetOwnedKeystoneLevel()
C_MythicPlus.GetRewardLevelForDifficultyLevel(difficultyLevel)
C_MythicPlus.GetRewardLevelFromKeystoneLevel(keystoneLevel)
C_MythicPlus.GetSeasonBestForMap(mapChallengeModeID)
C_MythicPlus.GetWeeklyBestForMap(mapChallengeModeID)
C_MythicPlus.GetWeeklyChestRewardLevel()
C_MythicPlus.IsMythicPlusActive()
C_MythicPlus.IsWeeklyRewardAvailable()
C_MythicPlus.RequestCurrentAffixes()
C_MythicPlus.RequestMapInfo()
C_MythicPlus.RequestRewards()

Challenge Mode was introduced in Patch 5.0.4.

C_ChallengeMode.ClearKeystone()
C_ChallengeMode.CloseKeystoneFrame()
C_ChallengeMode.GetActiveChallengeMapID()
C_ChallengeMode.GetActiveKeystoneInfo()
C_ChallengeMode.GetAffixInfo(affixID)
C_ChallengeMode.GetCompletionInfo()
C_ChallengeMode.GetDeathCount()
C_ChallengeMode.GetGuildLeaders()
C_ChallengeMode.GetMapTable()
C_ChallengeMode.GetMapUIInfo(mapChallengeModeID)
C_ChallengeMode.GetPowerLevelDamageHealthMod(powerLevel)
C_ChallengeMode.GetSlottedKeystoneInfo()
C_ChallengeMode.HasSlottedKeystone()
C_ChallengeMode.IsChallengeModeActive()
C_ChallengeMode.RemoveKeystone()
C_ChallengeMode.RequestLeaders(mapChallengeModeID)
C_ChallengeMode.Reset()
C_ChallengeMode.SetKeystoneTooltip()
C_ChallengeMode.SlotKeystone()
C_ChallengeMode.StartChallengeMode()
REMOVED (8.0.1) C_ChallengeMode.GetMapInfo()
REMOVED (8.0.1) C_ChallengeMode.GetMapPlayerStats()
REMOVED (8.0.1) C_ChallengeMode.GetRecentBestForMap()
REMOVED (8.0.1) C_ChallengeMode.IsWeeklyRewardAvailable()
REMOVED (8.0.1) C_ChallengeMode.RequestMapInfo()
REMOVED (8.0.1) C_ChallengeMode.RequestRewards()

Pet

PROTECTED CastPetAction(index) - Cast the corresponding pet skill.
ClosePetStables() - Close the pet stables user interface.
DropItemOnUnit("unit") - Drops an item from the cursor onto a unit.
GetPetActionCooldown(index) - Returns cooldown information for the pet action at the specificed pet action bar slot.
GetPetActionInfo(index) - Returns information on the pet action at the specified pet action bar slot.
GetPetActionSlotUsable(slot)
GetPetActionsUsable() - Returns a value indicating if the player's pet's actions can be used at this time.
GetPetExperience() - Returns the pet's current xp, and total xp required for next level.
GetPetFoodTypes() - Returns a list of the food types the player's pet can eat.
GetPetIcon() - Returns the path to the texture to use as the icon for the player's pet.
GetPetTimeRemaining() - Returns in milliseconds about some timeout for the player's pet.
GetStablePetFoodTypes(index) - Returns a list of the food types a specific stabled pet can eat.
GetStablePetInfo(index) - Returns information about a specific stabled pet.
HasPetSpells() - Returns true if the player has pet spells.
HasPetUI() - Returns 1 if the player has a pet User Interface.
PetAbandon() - Permanently abandons your pet.
PROTECTED PetAssistMode() - Set your pet to Assist mode.
PROTECTED PetAttack() - Instruct your pet to attack your target.
IsPetAttackActive() - Returns true if the pet is currently attacking.
PetStopAttack() - Stop the attack of the pet.
PetCanBeAbandoned() - Returns true if the pet is abandonable.
PetCanBeDismissed()
PetCanBeRenamed() - Returns true if the pet can be renamed.
PROTECTED PetDefensiveMode() - Set your pet in defensive mode.
PetDismiss() - Dismiss your pet.
PROTECTED PetFollow() - Instruct your pet to follow you.
PetHasActionBar() - Determine if player has a pet with an action bar.
PROTECTED PetPassiveMode() - Set your pet into passive mode.
PetRename("name") - Renames the pet.
PROTECTED PetWait() - Instruct your pet to remain still.
PickupPetAction(slot) - Drags an action from the specified pet action bar slot into the cursor.
PickupStablePet(index)
SetPetStablePaperdoll(modelObject)
PROTECTED TogglePetAutocast(index) - Toggles whether the specified pet ability should autocast or not.
PROTECTED ToggleSpellAutocast("spellName" | spellId, bookType) - Toggles whether the specified spell should autocast or not.
GetSpellAutocast("spellName" | spellId, bookType) - Check whether the specified spell autocasts or not.

Pet Battle

These functions were introduced in Patch 5.0.4.

C_PetBattles.AcceptPVPDuel()
C_PetBattles.AcceptQueuedPVPMatch()
C_PetBattles.CanAcceptQueuedPVPMatch()
C_PetBattles.CanActivePetSwapOut()
C_PetBattles.CanPetSwapIn(petIndex)
C_PetBattles.CancelPVPDuel()
C_PetBattles.ChangePet(petIndex)
C_PetBattles.DeclineQueuedPVPMatch()
C_PetBattles.ForfeitGame()
C_PetBattles.GetAbilityEffectInfo(abilityID, turnIndex, effectIndex, effectName)
C_PetBattles.GetAbilityInfoByID(abilityID)
C_PetBattles.GetAbilityInfo(petOwner, petIndex, abilityIndex)
C_PetBattles.GetAbilityProcTurnIndex(abilityID, procType)
C_PetBattles.GetAbilityStateModification(abilityID, stateID)
C_PetBattles.GetAbilityState(petOwner, petIndex, actionIndex)
C_PetBattles.GetActivePet(petOwner)
C_PetBattles.GetAllEffectNames()
C_PetBattles.GetAllStates()
C_PetBattles.GetAttackModifier(petType, enemyPetType)
C_PetBattles.GetAuraInfo(petOwner, petIndex, auraIndex)
C_PetBattles.GetBattleState()
C_PetBattles.GetBreedQuality(petOwner, petIndex)
C_PetBattles.GetDisplayID(petOwner, petIndex)
C_PetBattles.GetForfeitPenalty()
C_PetBattles.GetHealth(petOwner, petIndex)
C_PetBattles.GetIcon(petOwner, petIndex)
C_PetBattles.GetLevel(petOwner, petIndex)
C_PetBattles.GetMaxHealth(petOwner, petIndex)
C_PetBattles.GetName(petOwner, petIndex)
C_PetBattles.GetNumAuras(petOwner, petIndex)
C_PetBattles.GetNumPets(petOwner)
C_PetBattles.GetPVPMatchmakingInfo()
C_PetBattles.GetPetSpeciesID(petOwner, petIndex)
C_PetBattles.GetPetType(petOwner, petIndex)
C_PetBattles.GetPlayerTrapAbility()
C_PetBattles.GetPower(petOwner, petIndex)
C_PetBattles.GetSelectedAction()
C_PetBattles.GetSpeed(petOwner, petIndex)
C_PetBattles.GetStateValue(petOwner, petIndex, stateID)
C_PetBattles.GetTurnTimeInfo()
C_PetBattles.GetXP(petOwner, petIndex)
C_PetBattles.IsInBattle()
C_PetBattles.IsPlayerNPC(petOwner)
C_PetBattles.IsSkipAvailable()
C_PetBattles.IsTrapAvailable()
C_PetBattles.IsWaitingOnOpponent()
C_PetBattles.IsWildBattle()
C_PetBattles.SetPendingReportBattlePetTarget(petIndex)
C_PetBattles.SetPendingReportTargetFromUnit(unit)
C_PetBattles.ShouldShowPetSelect()
HW C_PetBattles.SkipTurn()
C_PetBattles.StartPVPDuel()
C_PetBattles.StartPVPMatchmaking()
C_PetBattles.StopPVPMatchmaking()
HW C_PetBattles.UseAbility(actionIndex)
HW C_PetBattles.UseTrap()

Pet Journal

These functions were introduced in Patch 5.0.4.

REMOVED C_PetJournal.AddAllPetSourcesFilter() - Enables all pet sources in the filter menu.
REMOVED C_PetJournal.AddAllPetTypesFilter() - Enables all pet types in the filter menu.
C_PetJournal.CagePetByID(petID) - Puts the pet into a cage.
C_PetJournal.ClearFanfare()
C_PetJournal.ClearRecentFanfares()
REMOVED C_PetJournal.ClearAllPetSourcesFilter() - Clears all pet sources in the filter menu.
REMOVED C_PetJournal.ClearAllPetTypesFilter() - Clears all pet types in the filter menu.
C_PetJournal.ClearSearchFilter() - Clears the search box in the pet journal.
C_PetJournal.FindPetIDByName()
C_PetJournal.GetBattlePetLink(petID) - Returns a battle pet hyperlink for the given petID.
C_PetJournal.GetNumCollectedInfo()
C_PetJournal.GetNumMaxPets()
C_PetJournal.GetNumPetSources() - Returns information about the number of pet sources.
C_PetJournal.GetNumPetTypes() - Returns information about the number of pet types.
C_PetJournal.GetNumPets() - Returns information about the number of battle pets.
C_PetJournal.GetNumPetsNeedingFanfare()
C_PetJournal.GetOwnedBattlePetString(speciesID) - Returns string about numbers of battle pets in journal.
C_PetJournal.GetPetAbilityInfo(abilityID)
C_PetJournal.GetPetAbilityList(speciesID[, idTable[, levelTable]])
C_PetJournal.GetPetCooldownByGUID()
C_PetJournal.GetPetInfoByIndex(index) - Returns information about a battle pet.
C_PetJournal.GetPetInfoByPetID(petID) - Returns information about a battle pet.
C_PetJournal.GetPetInfoBySpeciesID(speciesID) - Returns information about a pet species.
C_PetJournal.GetPetLoadOutInfo(slotIndex)
C_PetJournal.GetPetSortParameter()
C_PetJournal.GetPetStats(petID) - Returns a pet's stats from the Pet Journal.
C_PetJournal.GetPetTeamAverageLevel()
C_PetJournal.GetSummonedPetGUID() - Returns information about a battle pet.
C_PetJournal.IsFilterChecked()
C_PetJournal.IsFindBattleEnabled()
REMOVED C_PetJournal.IsFlagFiltered(flag) - Returns true if the selected flag is unchecked.
C_PetJournal.IsJournalReadOnly()
C_PetJournal.IsJournalUnlocked()
C_PetJournal.IsPetSourceChecked()
C_PetJournal.IsPetTypeChecked()
REMOVED C_PetJournal.IsPetSourceFiltered(index) - Returns true if the pet source is unchecked.
REMOVED C_PetJournal.IsPetTypeFiltered(index) - Returns true if the pet type is unchecked.
C_PetJournal.PetCanBeReleased(petID) - Returns true if you can release the pet.
C_PetJournal.PetIsCapturable(petID)
C_PetJournal.PetIsFavorite(petID) - Returns true if this pet is marked as a favorite.
C_PetJournal.PetIsHurt(petID)
C_PetJournal.PetIsLockedForConvert(petID)
C_PetJournal.PetIsRevoked(petID)
C_PetJournal.PetIsSlotted(petID)
C_PetJournal.PetIsSummonable(petID) - Returns true if you can summon this pet.
C_PetJournal.PetIsTradable(petID) - Returns whether or not a pet from the Pet Journal is tradable.
C_PetJournal.PetNeedsFanfare()
C_PetJournal.PickupPet(petID)
C_PetJournal.ReleasePetByID(petID) - Releases the pet.
C_PetJournal.SetAbility(slotIndex, spellIndex, petSpellID)
C_PetJournal.SetAllPetSourcesChecked()
C_PetJournal.SetAllPetTypesChecked()
C_PetJournal.SetCustomName(petID, customName) - Sets a custom name for the pet.
C_PetJournal.SetFavorite(petID, value) - Sets (or clears) the pet as a favorite.
C_PetJournal.SetFilterChecked()
REMOVED C_PetJournal.SetFlagFilter(flag, value) - Sets the flags in the filter menu.
C_PetJournal.SetPetLoadOutInfo(slotIndex, petID)
C_PetJournal.SetPetSortParameter()
C_PetJournal.SetPetSourceChecked()
REMOVED C_PetJournal.SetPetSourceFilter(index, value) - Sets the pet source in the filter menu.
C_PetJournal.SetPetTypeFilter(index, value) - Sets the pet type in the filter menu.
C_PetJournal.SetSearchFilter(text) - Sets the search filter in the pet journal.
NOCOMBAT C_PetJournal.SummonRandomPet(allPets) - Summons a random battle pet companion.
NOCOMBAT C_PetJournal.SummonPetByGUID(petID) - Summons (or dismisses) a pet.

Petition

Petitions are signup documents for guilds and arena teams. Some functions below only apply to a particular petition type

CanSignPetition() - Returns nil if the player cannot sign the current petition.
ClosePetition() - Closes the current petition.
GetNumPetitionNames() - Gets the number of signatures on the current petition.
GetPetitionInfo() - Retrieves information about the current petition.
GetPetitionNameInfo(index) - Retrieves information about a signature on the petition.
OfferPetition() - Offers a petition to your target, inviting them to join your would-be guild/arena team.
RenamePetition("name") - Renames the current petition.
SignPetition() - Signs the current petition.
TurnInGuildCharter() - Founds a guild.

Profession

AbandonSkill(index) - The player abandons a skill.
GetProfessionInfo(index) - Gets details on a profession from its index including name, icon, and skill level.
GetProfessions() - Gives all of the current character's professions.

PvP

Functions related to PvP and Honor.

GetHolidayBGHonorCurrencyBonuses() - Returns rewards for participating in a Call to Arms (holiday) battleground.
GetInspectHonorData() - Returns honor info for the inspected unit (if available).
GetPVPLifetimeStats() - Get your PvP/Honor statistics for your lifetime.
GetPVPSessionStats() - Get your PvP/Honor statistics for this session.
GetPVPYesterdayStats() - Get your PvP/Honor statistics for yesterday.
GetRandomBGHonorCurrencyBonuses() - Returns rewards for participating in a random battleground.
HasInspectHonorData() - Determine if the inspected unit's honor data is available.
RequestInspectHonorData() - Request honor data for inspected unit.
StartWarGame(target, area) - Starts a WarGame.
UnitPVPName("unit") - Returns the unit's combined title and name (e.g., "Playername, the Insane").

Quest

See also Gossip Functions

AbandonQuest() - Abandon the specified quest.
AcceptQuest() - Accept the specified quest.
AddAutoQuestPopUp(QuestID, Type) - Adds quest to an internal list of quests for offer/completion popup notification.
AddQuestWatch(questIndex[, watchTime]) - Add a quest to the watch list.
AddWorldQuestWatch(questId) - Adds a world quest to the watch list.
CloseQuest() - Closes the shown quest.
CollapseQuestHeader() - Collapses a quest header.
CompleteQuest() - Complete the specified quest.
ConfirmAcceptQuest() - Accepts an offered quest that has been started by a party member; usually escort quests. (Might only be available after QUEST_ACCEPT_CONFIRM event.)
DeclineQuest() - Declines the currently offered quest.
ExpandQuestHeader() - Expands a quest header.
GetAbandonQuestName() - Gets the name of a quest while it is being abandoned.
GetActiveLevel(index) - Gets the level of an active quest (only available after QUEST_GREETING event).
GetActiveTitle(index) - Gets the title of an active quest (only available after QUEST_GREETING event).
GetAutoQuestPopUp(Index) - Retrieves quest info by index that added using AddAutoQuestPopUp.
GetAvailableLevel(index) - Gets the level of an available quest (only available after QUEST_GREETING event).
GetAvailableQuestInfo(index) - Returns metadata (quest type) about an available quest.
GetAvailableTitle(index) - Gets the title of an available quest (only available after QUEST_GREETING event).
GetDailyQuestsCompleted() - Returns the current number of daily quests completed today.
GetGreetingText()
GetNumActiveQuests() - Gets the number of currently active quests from this NPC (only available after QUEST_GREETING event).
GetNumAutoQuestPopUps() - Retrieves number of quests added via AddAutoQuestPopUp.
GetNumAvailableQuests() - Gets the number of currently available quests from this NPC (only available after QUEST_GREETING event).
GetNumQuestChoices() - Returns the number of rewards available for choice for quest currently in gossip window.
GetNumQuestItems() - Returns the number of items necessary to complete a particular quest.
GetNumQuestLeaderBoards([questIndex]) - Returns the number of available quest objectives.
GetNumQuestLogChoices() - Returns the number of options someone has when getting a quest item.
GetNumQuestLogEntries() - Returns the number of entries in the quest log.
GetNumQuestLogRewards() - Returns the count of the rewards for a particular quest. (7.0.3)
GetNumQuestLogRewardSpells() - Returns the number of spell rewards for the current selected quest.
GetNumQuestRewards() - Returns number of reward items (those that you always get) for quest currently in gossip window.
GetNumQuestWatches() - Returns the number of quest watches active.
GetObjectiveText() - Gets the objective of the current quest.
GetProgressText() - Returns quest progress text, displayed by the NPC before the player pressed "Continue".
GetQuestBackgroundMaterial() - Returns the material string associated with the particular quest.
GetQuestGreenRange() - Returns for how many levels below you quests and mobs remain "green" (i.e. yield xp)
GetQuestID() - Returns the ID of the quest most recently displayed in a gossip frame, even after that frame is closed.
GetQuestIndexForTimer(timerID) - Gets the quest log index of a quest being timed.
GetQuestIndexForWatch(watchIndx) - Returns the quest index for the specified watch.
GetQuestItemInfo() - Returns basic information about the reward/choice/required item for quest currently in gossip window.
GetQuestItemLink() - Returns an itemLink for a selected quest reward/choice/required item for quest currently in gossip window.
GetQuestLink(index) - Returns a QuestLink for a quest.
GetQuestLogChoiceInfo() - Returns a bunch of data about a quest reward choice from the quest log.
GetQuestLogGroupNum() - Returns suggested number of players for quest selected currently in log or 0 if there's no suggestion.
GetQuestLogIndexByID(questID) - Returns the index of the specified questID in the quest log.
GetQuestLogItemLink() - Returns item link for selected quest reward/choice/required item from quest log.
GetQuestLogLeaderBoard(ldrIndex[, questIndex]) - Gets information about the objectives for a quest.
GetQuestLogPushable() - Returns true if the currently loaded quest in the quest window can be shared.
GetQuestLogQuestText() - Returns the description and objectives required for the specified quest.
GetQuestLogRequiredMoney() - Returns amount of money required for quest completion from quest log.
GetQuestLogRewardInfo() - Returns a pile of reward item info from the quest log.
GetQuestLogRewardMoney() - Returns a number representing the amount of copper returned by a particular quest.
GetQuestLogRewardSpell() - Returns name and texture of spell awarded for quest completion from quest log.
REMOVED GetQuestLogRewardTalents() - Returns number of talents awarded for quest completion from quest log.
GetQuestLogSelection() - Returns a number associated with the QuestLogSelection index.
GetQuestLogTimeLeft() - Returns the seconds remaining on the current quest timer.
GetQuestLogTitle(index) - Returns verbose data about a particular quest log entry: level requirement, tag, suggested group, completed status, etc.
GetQuestMoneyToGet() - Returns amount of money required for quest currently displayed in gossip.
GetQuestResetTime() - Returns number of seconds until quest reset.
GetQuestReward(rewardIndex) - Completes the quest with the specified quest reward.
GetQuestsCompleted([table]) - Returns table of completed quests.
GetQuestTagInfo(questID) - Returns tag information about the specified quest.
GetQuestText() - Gets the description of the current quest.
GetQuestTimers() - Returns all of the quest timers currently in progress.
GetRewardMoney() - Returns a amount of copper rewarded for completion of quest displayed in gossip.
GetRewardSpell() - Returns name and texture of spell awarded for quest completion for quest currently in gossip window.
REMOVED GetRewardTalents() - Returns number of talents awarded for quest completion for quest currently in gossip window.
GetRewardText() - Returns quest reward text, displayed by the NPC before the player hits "Complete Quest".
GetRewardTitle() - Returns the title awarded by the currently displayed quest.
GetRewardXP() - Returns the amount of experience awarded by the currently displayed text.
GetTitleText() - Retrieves the title of the quest while talking to the NPC about it.
IsCurrentQuestFailed()
IsQuestCompletable() - Returns true if a quest is possible to complete.
IsQuestFlaggedCompleted(questID) - Determine if a quest has been completed.
IsQuestWatched(questIndex) - Determine if the specified quest is watched.
IsUnitOnQuest(questIndex, "unit") - Determine if the specified unit is on the given quest.
IsWorldQuestWatched(questId) - Determine if the world quest id is tracked.
IsUnitOnQuestByQuestID(questId, "unit") - Determine if the specified unit is on the given quest.
QuestChooseRewardError() - Throws an error when the quest choose reward method doesn't work.
QuestFlagsPVP() - Determine if the quest will flag you you for PvP when accepted.
QuestGetAutoAccept() - Returns whether the last-offered quest was automatically accepted.
QuestIsDaily() - Returns whether the offered quest is a daily quest.
QuestIsWeekly() - Returns whether the offered quest is a weekly quest.
QuestLogPushQuest() - Initiates the sharing of the currently viewed quest in the quest log.
RemoveQuestWatch(questIndex) - Removes a quest watch by questIndex.
RemoveWorldQuestWatch(questId) - Removes a world quest from the watch.
SelectActiveQuest() - Selects an active quest from the NPC (only available after QUEST_GREETING event).
SelectAvailableQuest() - Selects an available quest from the NPC (only available after QUEST_GREETING event).
SelectQuestLogEntry() - Sets the selected quest, required for most GetQuest functions.
SetAbandonQuest() - Called before AbandonQuest.
REMOVED ShiftQuestWatches(id1, id2) - Exchanges the order of two watched quests.
SortQuestWatches() - Sorts the watched quests according to proximity and returns whether the order changed since last sorting.
C_CampaignInfo.GetCampaignChapterInfo(campaignChapterID)
C_CampaignInfo.GetCampaignInfo(campaignID)
C_CampaignInfo.GetCurrentCampaignChapterID()
C_CampaignInfo.GetCurrentCampaignID()
C_CampaignInfo.IsCampaignQuest(questID)

Raid

See also Group Functions.

ClearRaidMarker(index) - Removes a raid marker from the world.
ConvertToParty() - Converts a raid group with 5 or less members to a party.
ConvertToRaid() - Converts a party to a raid.
DemoteAssistant("unit") - Demotes player from assistant status. Requires raid leadership.
GetAllowLowLevelRaid() - Returns whether joining low-level raids is enabled for the current character.
GetPartyAssignment("assignment") - Returns unitID of unit assigned to given role.
GetPartyAssignment("assignment", "unit") - Returns a value based on whether the unit is assigned to given role.
GetRaidRosterInfo(index) - Returns information about the members of your raid .
GetRaidTargetIndex("unit") - Get the raid target index assigned to a unit.
GetReadyCheckStatus("unit") - Returns a raid member's response to the current ready check.
IsRaidMarkerActive(index) - Returns whether or not the raid marker specified by index is active.
PROTECTED PlaceRaidMarker(index) - Brings up a targeting circle to place a raid marker in the world.
PromoteToAssistant("unit") - Promotes player to assistant status. Requires raid leadership.
RequestRaidInfo() - Returns information about which instances you are saved to.
PROTECTED SetPartyAssignment("assignment", player)
SetAllowLowLevelRaid(allowed) - Controls whether the current character can join low-level raids.
SetRaidSubgroup(index, subgroup) - Move a raid member from his current subgroup into a different (non-full) subgroup.
PROTECTED SwapRaidSubgroup(index1, index2) - Swaps raid members into different groups.
SetRaidTarget("unit", index) - Sets a raid icon on a unit.
UI SetRaidTargetIcon("unit", index) - Sets or resets a raid icon a unit.
UnitInRaid("unit") - Returns 1 if unit is in your raid, nil if not.

RealID (BNet)

These functions were added in Patch 3.3.5.

BNAcceptFriendInvite(ID)
BNCheckBattleTagInviteToGuildMember(fullname)
BNCheckBattleTagInviteToUnit(unit)
BNConnected() - Returns your battle.net connected state (True|False)
BNDeclineFriendInvite(ID)
BNFeaturesEnabled()
BNFeaturesEnabledAndConnected()
BNGetBlockedInfo(index)
BNGetFOFInfo(presenceID, mutual, non-mutual, index) - Returns presenceID, givenName, surname, isFriend.
BNGetFriendGameAccountInfo(bnetIDGameAccount)
BNGetFriendIndex(presenceID)
BNGetFriendInfo(friendIndex) - Returns presenceID, givenName, surname, character name, character ID, game client, connected, status, broadcast and note of the friend.
BNGetFriendInfoByID(presenceID) - Returns presenceID, givenName, surname, character name, character ID, game client, connected, status, broadcast and note of the friend.
BNGetFriendInviteInfo(menuValue) - Returns presenceID, givenName, surname.
BNGetGameAccountInfo(bnetIDGameAccount)
BNGetInfo() - Returns presenceID, toonID, currentBroadcast, bnetAFK, bnetDND.
BNGetNumBlocked()
BNGetNumFOF(ID, mutual, non)
BNGetNumFriendGameAccounts(friendIndex)
BNGetNumFriendInvites()
BNGetNumFriends() - Returns numBNetTotal, numBNetOnline.
BNGetSelectedBlock()
BNGetSelectedFriend()
BNInviteFriend(bnetIDGameAccount)
BNIsBlocked(ID)
BNIsFriend(presenceID)
BNIsSelf(presenceID) - Returns true if the specified presenceID is your own, false otherwise.
BNRemoveFriend(ID)
BNReportPlayer(presenceID, type, comments)
BNRequestFOFInfo(bnetIDAccount)
BNSendFriendInvite(text, noteText)
BNSendFriendInviteByID(ID, noteText)
BNSendGameData(id, addonPrefix, text) - BNet equivalent of SendAddonMessage.
BNSendSoR(target, comment)
BNSendVerifiedBattleTagInvite() - Unit should have been set with BNCheckBattleTagInviteToUnit or BNCheckBattleTagInviteToGuildMember.
BNSendWhisper(id, text)
BNSetAFK(bool) - Set or unset afk status.
BNSetBlocked(ID, bool)
BNSetCustomMessage(text)
BNSetDND(bool) - Set or unset dnd status.
BNSetFriendNote(ID, noteText)
BNSetSelectedBlock(index)
BNSetSelectedFriend(index)
BNSummonFriendByIndex(id)
BNTokenFindName(target)
GetAutoCompletePresenceID(name)
IsBNLogin()

Recruit-a-Friend

Note: Only usable by people that have been referred or have referred someone.

C_RecruitAFriend.CheckEmailEnabled()
C_RecruitAFriend.GetRecruitInfo()
C_RecruitAFriend.IsSendingEnabled()
C_RecruitAFriend.SendRecruit()
AcceptLevelGrant() - Accepts a level grant proposal.
DeclineLevelGrant() - Declines a level grant proposal.
IsReferAFriendLinked("unit") - Returns whether the unit is linked to the player via RaF.
CanGrantLevel("unit") - Returns whether you can grant levels to a particular player.
GrantLevel("unit", level) - Grant a custom amount of levels to a RaF-linked player.
CanSummonFriend("unit") - Returns whether you can RaF summon a particular unit.
SummonFriend("unit") - Summons a player using the RaF system.
GetSummonFriendCooldown() - Returns the cooldown (start, duration) of the RaF Summon Friend ability.

Script Profiling

Note: CPU profiling is disabled by default since it has some overhead. CPU profiling is controlled by the scriptProfile cvar, which persists across sessions, and takes effect after a UI reload. Memory profiling is always available. These functions have been added in Patch 2.1.

GetAddOnCPUUsage(index or "name") - Returns the total time used by the specified AddOn. This returns a cached value calculated by UpdateAddOnCPUUsage().
GetAddOnMemoryUsage(index or "name") - Query an addon's memory use (in K, precision to 1 byte) - This returns a cached value calculated by UpdateAddOnMemoryUsage().
GetEventCPUUsage(["event"]) - Returns the time used and number of times the specified event has been triggered. If 'event' is omitted, the time and count will be totals across all events.
GetFrameCPUUsage(frame[, includeChildren]) - Returns the time used and number of function calls of any of the frame's script handlers. If 'includeChildren' is true or omitted, the time and call count will include the handlers for all of the frame's children as well.
GetFunctionCPUUsage(function[, includeSubroutines]) - Returns the time used and number of times the specified function was called. If 'includeSubroutines' is true or omitted, the time includes both the time spent in the function and subroutines called by the function. If it is false, then time is only the time actually spent by the code in the function itself.
GetScriptCPUUsage() - Returns the total time used by the scripting system.
ResetCPUUsage() - Reset all CPU profiling statistics to zero.
UpdateAddOnCPUUsage() - Scan through the profiling data and update the per-addon statistics.
UpdateAddOnMemoryUsage() - Scan through memory profiling data and update the per-addon statistics.

Security and Protection

issecure() - Determine if the current environment is secure.
forceinsecure() - Taint the current execution path.
issecurevariable([table,] "name") - Determine if the specified variable is secure.
securecall(function or "functionName", ...) - Call a function from a secure environment without risking secure status.
hooksecurefunc([table,] "functionName", hookfunc) - Creates a secure 'post hook' for the named function. The hookfunc is invoked after the original function, and receives the same parameters. Return values from hookfunc are discarded. This is the only safe way to hook functions that execute protected functionality.
InCombatLockdown() - Returns true if the in-combat AddOn restrictions are active.
scrub(...) - Returns the argument list with non-number/boolean/string values changed to nil.

Settings

AntiAliasingSupported()
AutoChooseCurrentGraphicsSetting()
CombatTextSetActiveUnit(unit) - Changes the entity for which COMBAT_TEXT_UPDATE events fire.
GetCurrentGraphicsSetting()
GetCurrentRefresh()
GetCurrentResolution() - Get the index of the current screen resolution.
GetDefaultVideoOption()
GetDefaultVideoOptions()
GetDefaultVideoQualityOption()
GetGamma()
GetGraphicsAPIs() - Returns a table of api cVars, d3d9, d3d11 etc.
GetGraphicsDropdownIndexByMasterIndex()
GetMaxRenderScale()
GetMonitorAspectRatio()
GetMonitorCount()
GetMonitorName()
GetRefreshRates(x)
GetScreenResolutions()
GetVideoCaps()
GetVideoOptions()
IsThreatWarningEnabled() - Returns whether threat warnings should currently be displayed.
ResetTutorials()
SetEuropeanNumbers(flag) - Sets the decimal separator to a comma instead of a dot.
SetGamma(value)
REMOVED SetLayoutMode()
SetScreenResolution(x)
REMOVED ShowCloak(flag) - Set whether player's cloak is displayed.
REMOVED ShowHelm(flag) - Set whether player's helm is displayed.
UI ShowNumericThreat() - Returns 1 if detailed threat information should be shown on unit frames.
REMOVED ShowingCloak() - Return 1 if player's cloak is displayed, nil otherwise.
REMOVED ShowingHelm() - Return 1 if player's helm is displayed, nil otherwise.

Specialization

GetActiveSpecGroup([isInspect]) - Returns the index of the current active specialization/talent/glyph group.
GetArenaOpponentSpec()
GetInspectSpecialization("unit") - Returns a number representing the current active specialization of a given unit.
GetNumArenaOpponentSpecs()
GetNumSpecGroups([isInspect]) - Returns the number of specialization group (dual specs) the player has.
GetNumSpecializations([isInspect[, isPet]]) - Returns the number of available specializations.
GetNumSpecializationsForClassID(classID) - Returns the number of specializations available to a particular class.
GetSpecialization([isInspect[, isPet[, specGroup]]]) - Returns the index of the player's current specialization.
GetSpecializationInfo(specIndex[, isInspect[, isPet]]) - Returns information about the player's specializations.
GetSpecializationInfoByID(specID) - Returns information about the specified specialization.
GetSpecializationInfoForClassID(classID, specIndex) - Returns information about the specified specialization.
GetSpecializationMasterySpells(specIndex[, isInspect[, isPet]]) - Returns the mastery spellID of the current player's specialization.
GetSpecializationRole(specIndex[, isInspect[, isPet]]) - Returns the role a specialization is intended to perform.
GetSpecializationRoleByID(specID) - Returns the role a specialization is intended to perform.
GetSpecializationSpells(specIndex[, isInspect[, isPet]]) - Returns the spellID of key abilities used by the specified specialization.
GetSpecsForSpell("spellName" or spellIndex, "bookType") - Returns the specs for which the specified spell can be used.
IsSpellClassOrSpec("spellName" or spellIndex, "bookType") - Returns whether a given spell is specific to a specialization and/or class.
REMOVED NOCOMBAT SetActiveSpecGroup(groupIndex) - Changes the active specialization group.
NOCOMBAT SetSpecialization(specIndex [, isPet]) - Selects a specialization.
NOCOMBAT UnlearnSpecialization(specIndex [, isPet])

Spell

PROTECTED CastShapeshiftForm(index)
PROTECTED CastSpell(spellIndex, "bookType") - Cast the spell in the specified spell book slot.
PROTECTED CastSpellByName("name"[, "target"]) - Cast the specified spell by display name.
GetMultiCastTotemSpells(totemslot) - Returns a list of spellIDs that are applicable for the specified totem slot (1-4)
GetNumShapeshiftForms()
GetNumSpellTabs() - Returns the total number of tabs in the user's spellbook.
GetQuestLogRewardSpell()
GetRewardSpell()
GetShapeshiftForm(unknown) - Returns zero-based index of current form/stance.
GetShapeshiftFormCooldown(index)
GetShapeshiftFormID() - Returns the current shapeshift form as a constant. If the player is not shapeshifted it returns nil.
GetShapeshiftFormInfo(index) - Retrieves information about an available ShapeshiftForm or Stance.
GetSpellAutocast("spellName" | spellId, bookType) - Check whether the specified spell autocasts or not.
GetSpellBookItemInfo(spellID, "bookType") - Returns the spell's type and spellID for a spell in the player's spellbook.
GetSpellBookItemName(spellID, "bookType") - Returns the spell name and spell rank for a spell in the player's spellbook.
GetSpellBookItemTexture(spellID, "bookType") - Returns the spell icon fileId for a spell in the player's spellbook.
GetSpellBookItemTextureFileName(spellID, "bookType") - Returns the spell icon texture for a spell in the player's spellbook.
GetSpellCharges(spellId | spellName) - Returns information about the charges of a charge-accumulating player ability.
GetSpellCooldown(spellName | spellID, "bookType") - Retrieves data on the cooldown of a specific spell.
GetSpellDescription(spellId) - Returns the spell description.
GetSpellInfo(spellId | spellName | spellLink) - Returns the spell's name, rank, iconFileDataID, cast time, min and max ranges, and spellID.
GetSpellLink(spellName, spellRank) - Returns the spell's link.
GetSpellPowerCost(spellId | spellName) - Returns information about a spell's resource cost.
GetSpellTabInfo(spellbookTabNum) - Returns information about the specified spellbook tab.
GetSpellTexture(spellId | spellName) - Returns the fileId used for the spell's icon.
GetSpellTextureFileName(spellId | spellName) - Returns the texture used for the spell's icon.
GetTotemInfo(slot) - Returns information about a totem.
IsAttackSpell(spell) - Returns 1 if the spell is the "Attack" spell.
IsAutoRepeatSpell(spell)
IsCurrentSpell(spellID) - Returns true if the spell is currently being casted by the player or is placed in the queue to be casted next. False otherwise.
IsPassiveSpell(spellID, "bookType") - Returns whether the icon in your spellbook is a Passive ability. Formerly IsSpellPassive(spell).
IsSpellInRange("spellName", [unit]) - Is nil for no valid target, 0 for out of range, 1 for in range.
IsSpellKnown(spellID, isPetSpell) - Returns whether the player (or pet) knows the given spell.
IsSpellOverlayed(spellID) - Returns whether the spell is currently affected by a proc (glow highlighting).
IsUsableSpell("spellName" | spellID | spellIndex, "bookType") - Determines whether a spell can be used by the player character.
PickupSpell("spellName" | spellID, "bookType") - Loads an action button onto the cursor to be dropped into a quickbar slot.
UI QueryCastSequence("sequence") - Returns index, item, spell for the spell/item that will be used next if the cast sequence is executed.
PROTECTED SetMultiCastSpell(actionID, spellID) - Assigns a spellID to a multicast (totem bar) actionID.
SpellCanTargetUnit("unit") - Returns true if the spell awaiting target selection can be cast on the specified unit.
SpellHasRange(spell) - Returns true if the specified spell has a ranged effect (i.e. requires a target).
SpellIsTargeting() - Returns true if a spell has been cast and is awaiting target selection.
PROTECTED SpellStopCasting() - Stops the current spellcast.
PROTECTED SpellStopTargeting() - Cancels the spell awaiting target selection.
PROTECTED SpellTargetUnit("unit") - Casts the spell awaiting target selection on the specified unit.
PROTECTED ToggleSpellAutocast("spellName" | spellId, bookType) - Toggles whether the specified spell should autocast or not. This is used for some pet abilities.
UnitCastingInfo("unit") - Returns information about the spell currently being cast by the specified unit.
UnitChannelInfo("unit") - Returns information about the spell currently being channeled by the specified unit.

System

C_DateAndTime.AdjustTimeByDays(date, days) - Returns the date after a given amount of days.
C_DateAndTime.AdjustTimeByMinutes(date, minutes) - Returns the date after a given amount of minutes.
C_DateAndTime.CompareCalendarTime(lhsCalendarTime, rhsCalendarTime) - Compares two dates with eachother.
C_DateAndTime.GetCalendarTimeFromEpoch(epoch) - Returns the date of a given amount of time since the UNIX epoch.
C_DateAndTime.GetCurrentCalendarTime() - Returns the current date and time.
C_DateAndTime.GetServerTimeLocal() - Returns the local server time as a Unix timestamp.
DEPRECATED (8.1.0) C_DateAndTime.GetTodaysDate()
DEPRECATED (8.1.0) C_DateAndTime.GetYesterdaysDate()
DEPRECATED (8.1.0) C_DateAndTime.GetDateFromEpoch(epoch)
ConsoleExec("command") - Execute a console command.
DetectWowMouse() - Attempts to detect the world of warcraft MMO mouse.
GetBuildInfo() - Returns information about current client build.
geterrorhandler() - Returns the currently set error handler.
GetCurrentKeyBoardFocus() - Returns the [editbox] widget currently handling keyboard events.
REMOVED GetExistingLocales() - Returns a list of installed language packs.
GetFramerate() - Returns the current framerate (full precision)
GetGameTime() - Returns the time in-game.
GetLocale() - Returns client locale, example 'enUS'.
GetCursorPosition() - Returns the cursor's position on the screen.
GetNetStats() - Get bandwidth and latency network information.
GetRealmName() - Returns the name of the server a user is logged in to.
GetScreenHeight() - Returns the height of the window in pixels.
GetScreenWidth() - Returns the width of the window in pixels.
UI GetText() - Used to localize some client text.
GetTime() - Returns the system uptime in seconds (millisecond precision).
IsAltKeyDown() - Returns true if the alt key is currently depressed.
InCinematic()
IsControlKeyDown() - Returns true if the control key is currently depressed.
IsDebugBuild()
IsDesaturateSupported()
IsLeftAltKeyDown() - Returns true if the left alt key is currently depressed.
IsLeftControlKeyDown() - Returns true if the left control key is currently depressed.
IsLeftShiftKeyDown() - Returns true if the left shift key is currently depressed.
IsLinuxClient() - Boolean - Returns true if WoW is being run on Linux.
IsLoggedIn() - Returns nil before the PLAYER_LOGIN event has fired, 1 afterwards.
IsMacClient() - Returns true if WoW is being run on Mac.
IsOnTournamentRealm() - Returns true if currently on a tournament realm, nil otherwise.
IsRightAltKeyDown() - Returns true if the right alt key is currently depressed.
IsRightControlKeyDown() - Returns true if the right control key is currently depressed.
IsRightShiftKeyDown() - Returns true if the right shift key is currently depressed.
IsShiftKeyDown() - Returns true if the shift key is currently depressed.
IsStereoVideoAvailable()
IsWindowsClient() - Returns true if WoW is being run on Windows.
OpeningCinematic() - Shows the opening movie for a player's race.
PlayMusic() - Plays the specified mp3.
PlaySound() - Plays the specified built-in sound effect.
PlaySoundFile() - Plays the specified sound file.
HW ReloadUI() - Reloads the UI from source files.
RepopMe() - The "Release Spirit" button. Sends you to the graveyard when dead.
RequestTimePlayed() - Request a summary of time played from the server.
RestartGx() - Restarts the graphical engine. Needed for things such as resolution changes to take effect.
RunScript("script") - Execute "script" as a block of Lua code.
Screenshot() - Takes a screenshot.
UI SecondsToTime() - Converts a number of seconds into a readable days / hours / etc. formatted string.
seterrorhandler(function) - Set the error handler to the given parameter.
StopCinematic()
StopMusic() - Stops the currently playing mp3.
UI UIParentLoadAddOn("AddOnName") - Loads or Reloads the specified AddOn, and pops up an error message if it fails to load for any reason.
REMOVED UI TakeScreenshot() - Takes a screenshot.
UI _ERRORMESSAGE(value) - Displays the script error dialog with optional text.
debuginfo() - Output win32 debug text. Freeware debug message viewer: DebugView (Has no effect on live server.)
UI message("text") - Displays a message box with your text message and an "Okay" button.

Talent

CheckTalentMasterDist() - Returns nil if the player is too far away from the talent master to use the talent methods.
ConfirmTalentWipe() - Confirms freeing all talent points.
GetMaxTalentTier() - Returns the number of available talent tiers.
GetNumUnspentTalents() - Returns the number of unspent talents.
REMOVED GetTalentClearInfo() - Returns information about the current cost of unlearning a talent.
GetTalentInfo(talentID[, isInspect[, specGroup[, inspectID[, classID]]]]) - Returns information about a talent.
GetTalentInfoByID()
GetTalentInfoBySpecialization()
GetTalentLink(talentID[, isInspect[, specGroup[, inspectID[, classID]]]]) - Returns the talent link.
GetTalentTierInfo()
REMOVED GetTalentRowSelectionInfo(tier) - Returns information about the player's talent selection in the specified talent tier.
REMOVED GetPvpTalentInfo()
GetPvpTalentInfoByID()
GetPvpTalentInfoBySpecialization()
GetPvpTalentLevelRequirement()
GetPvpTalentLink()
GetPvpTalentRowSelectionInfo()
GetPvpTalentUnlock()
IsPvpTalentSpell()
IsTalentSpell(slot, bookType) - Returns whether or not the specified spell is learned from a talent.
LearnPvpTalent()
LearnPvpTalents()
LearnTalent()
NOCOMBAT LearnTalents(talentID1, talentID2, etc..) - Learns the talents listed.
PickupPvpTalent()
PickupTalent(talentID) - Grabs the selected talent spell for placement on an action bar.
RemovePvpTalent()
NOCOMBAT RemoveTalent(talentID) - Removes the specified talent.

Targeting

PROTECTED AssistUnit("unit") - Instructs your character to assist the specified unit.
PROTECTED AttackTarget() - Attacks the targetted unit.
PROTECTED ClearTarget() - Clears the selected target.
ClickTargetTradeButton(index)
PROTECTED TargetLastEnemy() - Selects the last targetted enemy as the current target.
PROTECTED TargetLastTarget() - Selects the last target as the current target.
PROTECTED TargetNearestEnemy([reverseFlag]) - Selects the nearest enemy as the current target.
PROTECTED TargetNearestEnemyPlayer([reverseFlag]) - Selects the nearest enemy player as the current target.
PROTECTED TargetNearestFriend([reverseFlag]) - Selects the nearest friendly unit as the current target.
PROTECTED TargetNearestFriendPlayer([reverseFlag]) - Selects the nearest friendly player as the current target.
PROTECTED TargetNearestPartyMember() - Selects the nearest Party member as the current target.
PROTECTED TargetNearestRaidMember() - Selects the nearest Raid member as the current target.
PROTECTED TargetUnit("unit") - Selects the specified unit as the current target.

Taxi

These functions are related to the flight master taxi services.

CloseTaxiMap() - Closes the Flightpath Map.
REMOVED UI DrawRouteLine(texture, canvas, startx, starty, endx, endy, width, relPoint) - Draws a line.
GetAllTaxiNodes()
GetTaxiBenchmarkMode()
GetTaxiMapID()
GetNumRoutes(slot) - Gets the number of hops between current-slot and slot.
NumTaxiNodes() - Returns the number of nodes (flight paths) on an open taxi map.
SetTaxiBenchmarkMode()
SetTaxiMap(frame)
TakeTaxiNode(slot) - Takes the named taxi node.
TaxiGetDestX(slot, hop)
TaxiGetDestY(slot, hop)
TaxiGetNodeSlot()
TaxiGetSrcX(slot, hop)
TaxiGetSrcY(slot, hop)
REMOVED TaxiNodeSetCurrent(slot) - Renumbers slots based on new current slot.
TaxiIsDirectFlight()
TaxiNodeCost(slot) - Returns the cost in copper of a node.
TaxiNodeGetType(slot) - Returns the status of a node.
TaxiNodeName(slot) - Returns the name of a node.
TaxiNodePosition(slot) - Returns position (x,y) of node on the map.
TaxiRequestEarlyLanding()
UnitOnTaxi("unit") - Returns 1 if unit is on a taxi.

Timer

C_Timer.After(duration, callback) - Runs callback after given duration.
UI C_Timer.NewTicker(duration, callback[, iterations]) - Runs callback multiple times iterating every given duration. (Cancelable)
UI C_Timer.NewTimer(duration, callback) - Runs callback after given duration. (Cancelable)

Toggle

UI ToggleBackpack() - Toggles your backpack open/closed.
UI ToggleBag(bagID) - Opens or closes the specified bag.
UI ToggleCharacter(index) - Toggles the character pane to the specified frame.
UI ToggleFramerate() - Show/Hide the FPS.
UI ToggleFriendsFrame([tabNumber]) - Opens/closes the friends pane, optionally on a specific tab.
PROTECTED UI ToggleGameMenu() - Opens/closes the game menu. Triggers protected functions.
UI ToggleHelpFrame() - Opens the Help Request frame.
REMOVED UI ToggleKeyRing() - Opens/closes the key ring.
UI ToggleMinimap() - Turns the minimap display on/off.
UI TogglePVPUI() - Opens/closes the PvP frame.
UI ToggleSpellBook("bookType") - Shows the spellbook. Can show your spells or your pet's.
UI ToggleTalentFrame() - Opens the Talent frame.
UI ToggleAchievementFrame() - Shows the achievements frame.

Toy Box

REMOVED C_ToyBox.ClearAllSourceTypesFiltered()
REMOVED C_ToyBox.FilterToys()
REMOVED C_ToyBox.GetFilterCollected()
REMOVED C_ToyBox.GetFilterUncollected()
C_ToyBox.ForceToyRefilter()
C_ToyBox.GetCollectedShown()
C_ToyBox.GetIsFavorite()
C_ToyBox.GetNumFilteredToys()
C_ToyBox.GetNumLearnedDisplayedToys()
C_ToyBox.GetNumTotalDisplayedToys()
C_ToyBox.GetNumToys()
C_ToyBox.GetToyFromIndex()
C_ToyBox.GetToyInfo()
C_ToyBox.GetToyLink()
C_ToyBox.GetUncollectedShown()
C_ToyBox.HasFavorites()
C_ToyBox.IsSourceTypeFilterChecked()
REMOVED C_ToyBox.IsSourceTypeFiltered()
C_ToyBox.IsToyUsable()
C_ToyBox.PickupToyBoxItem()
C_ToyBox.SetAllSourceTypeFilters()
C_ToyBox.SetCollectedShown()
REMOVED C_ToyBox.SetAllSourceTypesFiltered()
REMOVED C_ToyBox.SetFilterCollected()
REMOVED C_ToyBox.SetFilterSourceType()
C_ToyBox.SetFilterString()
REMOVED C_ToyBox.SetFilterUncollected()
C_ToyBox.SetIsFavorite()
C_ToyBox.SetSourceTypeFilter()
C_ToyBox.SetUncollectedShown()
PlayerHasToy()
UseToy()
UseToyByName()

Tradeskill

C_TradeSkillUI.AnyRecipeCategoriesFiltered()
C_TradeSkillUI.AreAnyInventorySlotsFiltered()
C_TradeSkillUI.CanObliterateCursorItem()
C_TradeSkillUI.CanTradeSkillListLink()
C_TradeSkillUI.ClearInventorySlotFilter()
C_TradeSkillUI.ClearPendingObliterateItem()
C_TradeSkillUI.ClearRecipeCategoryFilter()
C_TradeSkillUI.ClearRecipeSourceTypeFilter()
C_TradeSkillUI.CloseObliterumForge()
C_TradeSkillUI.CloseTradeSkill()
C_TradeSkillUI.CraftRecipe()
C_TradeSkillUI.DropPendingObliterateItemFromCursor()
C_TradeSkillUI.GetAllFilterableInventorySlots()
C_TradeSkillUI.GetAllRecipeIDs() - Returns a table containing all the recipe IDs for the current trade skill.
C_TradeSkillUI.GetCategories()
C_TradeSkillUI.GetCategoryInfo()
C_TradeSkillUI.GetFilterableInventorySlots()
C_TradeSkillUI.GetFilteredRecipeIDs()
C_TradeSkillUI.GetObliterateSpellID()
C_TradeSkillUI.GetOnlyShowLearnedRecipes()
C_TradeSkillUI.GetOnlyShowMakeableRecipes()
C_TradeSkillUI.GetOnlyShowSkillUpRecipes()
C_TradeSkillUI.GetOnlyShowUnlearnedRecipes()
C_TradeSkillUI.GetPendingObliterateItemID()
C_TradeSkillUI.GetPendingObliterateItemLink()
C_TradeSkillUI.GetRecipeCooldown()
C_TradeSkillUI.GetRecipeDescription()
C_TradeSkillUI.GetRecipeInfo(recipeID[, returnTable]) - Returns information for a recipe.
C_TradeSkillUI.GetRecipeItemLevelFilter()
C_TradeSkillUI.GetRecipeItemLink()
C_TradeSkillUI.GetRecipeItemNameFilter()
C_TradeSkillUI.GetRecipeLink()
C_TradeSkillUI.GetRecipeNumItemsProduced()
C_TradeSkillUI.GetRecipeNumReagents(recipeID) - Returns the number of distinct reagents needed for the specified recipe.
C_TradeSkillUI.GetRecipeReagentInfo(recipeID, reagentIndex) - Returns the information for a reagent needed by a recipe.
C_TradeSkillUI.GetRecipeReagentItemLink(recipeId, reagentIndex) - Returns a link for a reagent needed by a recipe.
C_TradeSkillUI.GetRecipeRepeatCount()
C_TradeSkillUI.GetRecipeSourceText()
C_TradeSkillUI.GetRecipeTools()
C_TradeSkillUI.GetSubCategories()
C_TradeSkillUI.GetTradeSkillLine()
C_TradeSkillUI.GetTradeSkillLineForRecipe()
C_TradeSkillUI.GetTradeSkillListLink()
C_TradeSkillUI.GetTradeSkillTexture()
C_TradeSkillUI.IsAnyRecipeFromSource()
C_TradeSkillUI.IsDataSourceChanging()
C_TradeSkillUI.IsInventorySlotFiltered()
C_TradeSkillUI.IsNPCCrafting() - Checks if the Trade Skill UI is open for crafting by an NPC.
C_TradeSkillUI.IsRecipeCategoryFiltered()
C_TradeSkillUI.IsRecipeFavorite()
C_TradeSkillUI.IsRecipeRepeating()
C_TradeSkillUI.IsRecipeSearchInProgress()
C_TradeSkillUI.IsRecipeSourceTypeFiltered()
C_TradeSkillUI.IsTradeSkillGuild() - Checks if the Trade Skill UI is open for a profession in the guild.
C_TradeSkillUI.IsTradeSkillLinked() - Checks if the Trade Skill UI is open for a profession linked by another character.
C_TradeSkillUI.IsTradeSkillReady()
C_TradeSkillUI.ObliterateItem()
C_TradeSkillUI.OpenTradeSkill()
C_TradeSkillUI.SetInventorySlotFilter()
C_TradeSkillUI.SetOnlyShowLearnedRecipes()
C_TradeSkillUI.SetOnlyShowMakeableRecipes()
C_TradeSkillUI.SetOnlyShowSkillUpRecipes()
C_TradeSkillUI.SetOnlyShowUnlearnedRecipes()
C_TradeSkillUI.SetRecipeCategoryFilter()
C_TradeSkillUI.SetRecipeFavorite()
C_TradeSkillUI.SetRecipeItemLevelFilter()
C_TradeSkillUI.SetRecipeItemNameFilter()
C_TradeSkillUI.SetRecipeRepeatCount()
C_TradeSkillUI.SetRecipeSourceTypeFilter()
C_TradeSkillUI.StopRecipeRepeat()
REMOVED CloseTradeSkill() - Closes an open trade skill window.
REMOVED CollapseTradeSkillSubClass(index) - Collapses the specified subclass header row.
REMOVED DoTradeSkill(index[, repeatTimes]) - Performs the tradeskill a specified # of times.
REMOVED ExpandTradeSkillSubClass(index) - Expands the specified subclass header row.
REMOVED GetFirstTradeSkill() - Returns the index of the first non-header trade skill entry.
REMOVED GetNumTradeSkills() - Get the number of trade skill entries (including headers).
REMOVED GetTradeSkillCooldown(index) - Returns the number of seconds left for a skill to cooldown.
REMOVED GetTradeSkillDescription(index) - Returns the description text of the indicated trade skill.
REMOVED GetTradeSkillIcon(index) - Returns the texture name of a tradeskill's icon.
REMOVED GetTradeSkillInfo(index) - Retrieves information about a specific trade skill.
REMOVED GetTradeSkillInvSlotFilter(slotIndex) - Returns 1 if items corresponding to slotIndex are currently visible, otherwise nil.
REMOVED GetTradeSkillInvSlots() - Returns a list of the available inventory slot types.
REMOVED GetTradeSkillItemLink(index) - Returns the itemLink for a trade skill item.
REMOVED GetTradeSkillLine() - Returns information about the selected skill line.
REMOVED GetTradeSkillListLink() - Returns the TradeSkillLink for a trade skill.
REMOVED GetTradeSkillNumMade(index) - Gets the number of items made in a single use of a skill.
REMOVED GetTradeSkillNumReagents(tradeSkillRecipeId) - Returns the number of different reagents required.
REMOVED GetTradeSkillReagentInfo(tradeSkillRecipeId, reagentId) - Returns data on the reagent, including a count of the player's inventory.
REMOVED GetTradeSkillReagentItemLink(index, reagentId) - Returns the itemLink for one of the reagents needed to craft the given item.
REMOVED GetTradeSkillRecipeLink(index) - Returns the EnchantLink for a trade skill.
REMOVED GetTradeSkillSelectionIndex() - Returns the Id of the currently selected trade skill, 0 if none selected.
REMOVED GetTradeSkillSubClasses() - Returns a list of the valid subclasses.
REMOVED GetTradeSkillTools(index) - Returns information about the tools needed for a tradeskill.
REMOVED GetTradeskillRepeatCount() - Returns the number of times the current item is being crafted.
IsTradeskillTrainer() - Returns 1 if trainer is for a tradeskill.
REMOVED IsTradeSkillLinked() - Returns true if you're inspecting a tradeskill link rather then looking at your own tradeskills.
REMOVED SelectTradeSkill(index) - Select a specific trade skill in the list.
REMOVED SetTradeSkillInvSlotFilter(slotIndex, onOff[, exclusive] ) - Set the inventory slot type filter.
REMOVED StopTradeSkillRepeat() - Stops creating additional queued items.
REMOVED TradeSkillOnlyShowMakeable(onlyMakable) - Controls whether only recipes you have the reagents to craft are shown.

Tracking

CanTrackBattlePets() - Returns whether the player can track battle pets.
ClearAllTracking()
GetNumTrackingTypes() - Returns number of available tracking methods.
GetTrackingInfo(id) - Retrieves tracking information from specified id.
IsTrackingBattlePets() - Returns whether the player is currently tracking battle pets.
SetTracking(id, enabled) - Enables or disables a tracking method.

Trading

HW AcceptTrade() - A pending trade will be accepted.
AddTradeMoney() - Adds the money dropped into the player's trade frame.
CancelTrade() - Declines the offer to trade with the other player.
CancelTradeAccept() - Cancels the trade attempt which required an accept.
ClickTargetTradeButton(index)
ClickTradeButton(index) - Equivalent of a mouseclick on the trade window buttons [1-7].
CloseTrade() - Closes the trade.
GetPlayerTradeMoney() - Returns the amount of money the player has in the trade window.
GetTargetTradeMoney() - Returns the amount of money in the trade frame of the target player.
GetTradePlayerItemInfo(id) - Returns information about a trade item.
GetTradePlayerItemLink(id) - Returns an itemLink for the given item in your side of the trade window (if open)
GetTradeTargetItemInfo(id) - Returns information about a trade item.
GetTradeTargetItemLink(id) - Returns an itemLink for the given item in the other player's side of the trade window (if open)
InitiateTrade(UnitId) - Asks the specified unit to trade.
PickupPlayerMoney(copper) - Picks up an amount of money from the player.
PickupTradeMoney(copper) - Picks up an amount of money from the player's trade offer.
SetTradeMoney(copper) - Sets the amount of money offered as part of the player's trade offer.
ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade.

Trainer

BuyTrainerService(index) - Used for buying new/upgrading professions, profession items and class skills.
CloseTrainer() - Closes the trainer window.
GetNumTrainerServices() - Get the number of the trainer services.
GetTrainerGreetingText() - Get the trainer's greeting text.
GetTrainerSelectionIndex() - Get the index of the selected trainer service.
GetTrainerServiceAbilityReq(trainerIndex, reqIndex) - Used for displaying the requirements to learn a new profession, profession skill or class skill.
GetTrainerServiceCost(index) - Returns the cost of a specific trainer service.
GetTrainerServiceDescription(index) - Returns the description of a specific trainer service.
GetTrainerServiceIcon(index) - Returns icon texture for a trainer service.
GetTrainerServiceInfo(index) - Returns information about a trainer service.
GetTrainerServiceItemLink(index) - Returns an item link for a trainer service.
GetTrainerServiceLevelReq(index) - Get the required level to learn the skill.
GetTrainerServiceNumAbilityReq() - Get the maximum number of requirements that GetTrainerServiceAbilityReq() has.
GetTrainerServiceSkillLine(index)
GetTrainerServiceSkillReq(index) - Returns a String and Variable for the requirements of a specific trainer service.
GetTrainerServiceTypeFilter("filter") - Returns the status of a skill filter in the trainer window.
IsTradeskillTrainer() - Returns 1 if trainer is for a tradeskill.
OpenTrainer()
SelectTrainerService()
SetTrainerServiceTypeFilter("filter", state) - Sets the status of a skill filter in the trainer window.

Transmogrification

Transmogrification was added in Patch 4.3.0.

REMOVED ApplyTransmogrifications() - Applies all pending transmogrifications, and pays for the cost.
REMOVED CanTransmogrifyItemWithItem(targetItem, sourceItem) - Returns whether an item can be transmogrified to look like another item.
REMOVED ClearTransmogrifySlot([slotId]) - Clears the specified transmogrify slot.
REMOVED ClickTransmogrifySlot(slotId) - Facilitates clicking transmogrify slots depending on transmogrify state.
REMOVED CloseTransmogrifyFrame()
REMOVED GetItemTransmogrifyInfo(itemId) - Returns how an item can interact with transmogrification.
REMOVED GetTransmogrifyCost() - Returns cost, numChanges.
REMOVED GetTransmogrifySlotInfo(slotId) - Returns isTransmogrified, canTransmogrify, cannotTransmogrifyReason, hasPending, hasUndo, visibleItemID, textureName.
REMOVED UseItemForTransmogrify(bag, slot, id)
REMOVED UseVoidItemForTransmogrify(voidItemslot, inventorySlot) - Copies the appearance of an item in void storage to an item on your character.
REMOVED ValidateTransmogrifications()
C_Transmog.ApplyAllPending()
C_Transmog.CanTransmogItemWithItem()
C_Transmog.ClearPending()
C_Transmog.Close()
C_Transmog.GetApplyWarnings()
C_Transmog.GetCost()
C_Transmog.GetItemInfo()
C_Transmog.GetSlotInfo()
C_Transmog.GetSlotUseError()
C_Transmog.GetSlotVisualInfo()
C_Transmog.LoadOutfit()
C_Transmog.LoadSources()
C_Transmog.SetPending()
C_Transmog.ValidateAllPending()
C_TransmogCollection.CanSetFavoriteInCategory()
C_TransmogCollection.ClearNewAppearance()
C_TransmogCollection.ClearSearch()
C_TransmogCollection.DeleteOutfit()
C_TransmogCollection.EndSearch()
C_TransmogCollection.GetAppearanceCameraID()
C_TransmogCollection.GetAppearanceCameraIDBySource()
C_TransmogCollection.GetAppearanceInfoBySource()
C_TransmogCollection.GetAppearanceSourceDrops()
C_TransmogCollection.GetAppearanceSourceInfo()
C_TransmogCollection.GetAppearanceSources()
C_TransmogCollection.GetCategoryAppearances()
C_TransmogCollection.GetCategoryCollectedCount()
C_TransmogCollection.GetCategoryInfo()
C_TransmogCollection.GetCategoryTotal()
C_TransmogCollection.GetCollectedShown()
C_TransmogCollection.GetIllusionFallbackWeaponSource()
C_TransmogCollection.GetIllusionSourceInfo()
C_TransmogCollection.GetIllusions()
C_TransmogCollection.GetInspectSources()
C_TransmogCollection.GetIsAppearanceFavorite()
C_TransmogCollection.GetLatestAppearance()
C_TransmogCollection.GetNumMaxOutfits()
C_TransmogCollection.GetNumTransmogSources()
C_TransmogCollection.GetOutfitName()
C_TransmogCollection.GetOutfitSources()
C_TransmogCollection.GetOutfits()
C_TransmogCollection.GetShowMissingSourceInItemTooltips()
C_TransmogCollection.GetUncollectedShown()
C_TransmogCollection.HasFavorites()
C_TransmogCollection.IsCategoryValidForItem()
C_TransmogCollection.IsNewAppearance()
C_TransmogCollection.IsSearchDBLoading()
C_TransmogCollection.IsSearchInProgress()
C_TransmogCollection.IsSourceTypeFilterChecked()
C_TransmogCollection.ModifyOutfit()
C_TransmogCollection.PlayerCanCollectSource()
C_TransmogCollection.PlayerHasTransmog()
C_TransmogCollection.PlayerHasTransmogItemModifiedAppearance()
C_TransmogCollection.PlayerKnowsSource()
C_TransmogCollection.SaveOutfit()
C_TransmogCollection.SearchProgress()
C_TransmogCollection.SearchSize()
C_TransmogCollection.SetAllSourceTypeFilters()
C_TransmogCollection.SetCollectedShown()
C_TransmogCollection.SetFilterCategory()
C_TransmogCollection.SetIsAppearanceFavorite()
C_TransmogCollection.SetSearch()
C_TransmogCollection.SetShowMissingSourceInItemTooltips()
C_TransmogCollection.SetSourceTypeFilter()
C_TransmogCollection.SetUncollectedShown()
C_TransmogCollection.UpdateUsableAppearances()

Unit

These are functions which act on one or more units. Units are identified by UnitIds.

PROTECTED AssistUnit("unit") - Instructs your character to assist the specified unit.
CheckInteractDistance("unit", distIndex)
PROTECTED ClearFocus() - Removes any focus you may have set.
DropItemOnUnit("unit") - Drops an item from the cursor onto a unit.
FillLocalizedClassList(classTable[, isFemale]) - Fills table with localized class names.
PROTECTED FocusUnit("unit") - Sets your unit for focus.
FollowUnit("unit") - Follow an ally with the specified UnitID.
GetClassColor(englishClass) - Returns information about a class' color.
GetPlayerInfoByGUID("guid") - Returns race, class, sex about the guid (client must have seen the guid)
GetThreatStatusColor(status) - Returns RGB values for a given UnitThreatSituation return value.
UI GetUnitName("unit", showServerName) - Returns a string with the unit's name and realm name if applicable.
GetUnitPitch("unit") - Returns the moving pitch of the unit.
GetUnitSpeed("unit") - Returns the moving speed of the unit.
InviteUnit("name" or "unit") - Invites the specified player to the group you are currently in.
IsUnitOnQuest(questIndex, "unit") - Determine if the specified unit is on the given quest.
SetPortraitTexture(texture, "unit") - Paint a Texture object with the specified unit's portrait.
SetPortraitToTexture(texture or "texture", "texturePath") - Sets the texture to be displayed from a file applying a circular opacity mask making it look round like portraits.
SpellCanTargetUnit("unit") - Returns true if the spell awaiting target selection can be cast on the specified unit.
PROTECTED SpellTargetUnit("unit") - Casts the spell awaiting target selection on the specified unit.
PROTECTED TargetUnit("unit" or "name" [, exactMatch]) - Selects the specified unit as the current target.
UnitAffectingCombat("unit") - Determine if the unit is in combat or has aggro. (returns nil if "false" and 1 if "true")
UnitAlternatePowerCounterInfo()
UnitAlternatePowerInfo()
UnitAlternatePowerTextureInfo()
UnitArmor("unit") - Returns the armor statistics relevant to the specified unit.
UnitAttackBothHands("unit") - Returns information about the unit's melee attacks.
UnitAttackPower("unit") - Returns the unit's melee attack power and modifiers.
UnitAttackSpeed("unit") - Returns the unit's melee attack speed for each hand.
UnitAura("unit", index [, filter]) - Returns info about buffs and debuffs of a unit.
UnitBattlePetLevel()
UnitBattlePetSpeciesID()
UnitBattlePetType()
UnitBonusArmor()
UnitBuff("unit", index [, raidFilter]) - Retrieves info about a buff of a certain unit.
UnitCanAssist("unit", "otherUnit") - Indicates whether the first unit can assist the second unit.
UnitCanAttack("unit", "otherUnit") - Returns true if the first unit can attack the second, false otherwise.
UnitCanCooperate("unit", "otherUnit") - Returns true if the first unit can cooperate with the second, false otherwise.
UnitCanPetBattle()
UnitClass("unit") - Returns the class name of the specified unit (e.g., "Warrior" or "Shaman").
UnitClassBase()
UnitClassification("unit") - Returns the classification of the specified unit (e.g., "elite" or "worldboss").
UnitCreatureFamily("unit") - Returns the type of creature of the specified unit (e.g., "Crab").
UnitCreatureType("unit") - Returns the classification type of creature of the specified unit (e.g., "Beast").
UnitDamage("unit") - Returns the damage statistics relevant to the specified unit.
UnitDebuff("unit", index [, raidFilter]) - Retrieves info about a debuff of a certain unit.
UnitDefense("unit") - Returns the base defense skill of the specified unit.
UnitDetailedThreatSituation("unit", "unitMob") - Returns detailed information about the specified unit's threat on a mob.
UnitDistanceSquared("unit") - Returns the squared distance to a unit in your group.
UnitEffectiveLevel()
UnitExists("unit") - Returns 1 if the specified unit exists, nil otherwise.
UnitFactionGroup("unit") - Returns the faction group id and name of the specified unit. (eg. "Alliance") - string returned is localization-independent (used in filepath)
UnitFullName()
UnitGetAvailableRoles()
UnitGetIncomingHeals("unit"[, "healer"]) - Returns the predicted heals cast on the specified unit.
UnitGetTotalAbsorbs("unit") - Returns the total amount of damage the unit can absorb before losing health.
UnitGetTotalHealAbsorbs()
UnitGroupRolesAssigned("unit") - Returns the assigned role in a group formed via the Dungeon Finder Tool.
UnitGUID("unit") - Returns the GUID as a string for the specified unit matching the GUIDs used by the new combat logs.
UnitHPPerStamina()
UnitHasIncomingResurrection("unit") - Returns whether the unit is currently being resurrected.
UnitHasLFGDeserter("unit") - Returns whether the unit is currently unable to use the dungeon finder due to leaving a group prematurely.
UnitHasLFGRandomCooldown("unit") - Returns whether the unit is currently under the effects of the random dungeon cooldown.
UnitHasRelicSlot("unit")
UnitHasVehiclePlayerFrameUI()
UnitHealth("unit") - Returns the current health, in points, of the specified unit.
UnitHealthMax("unit") - Returns the maximum health, in points, of the specified unit.
UnitHonor("unit") - Returns the amount of honor the unit has for the current rank.
UnitHonorLevel("unit") - Returns the current honor rank for the unit.
UnitHonorMax("unit") - Returns the maximum amount of honor for the current rank.
UnitInBattleground("unit") - Returns the unit index if the unit is in your battleground, nil otherwise.
UnitInOtherParty()
UnitInParty("unit") - Returns true if the unit is a member of your party.
UnitInPhase()
UnitInRaid("unit") - Returns the unit index if the unit is in your raid/battlegroud, nil otherwise.
UnitIsInMyGuild("unit") - Returns whether the specified unit is in the same guild as the player's character.
UnitInRange("unit") - Returns true if the unit (party or raid only) is in range of a typical spell such as flash heal.
UnitInVehicleHidesPetFrame()
UnitIsAFK("unit") - Only works for friendly units.
UnitIsBattlePet()
UnitIsBattlePetCompanion()
UnitIsCharmed("unit") - Returns true if the specified unit is charmed, false otherwise.
UnitIsConnected("unit") - Returns 1 if the specified unit is connected or npc, nil if offline or not a valid unit.
UnitIsControlling()
UnitIsCorpse("unit") - Returns true if the specified unit is a corpse, false otherwise.
UnitIsDead("unit") - Returns true if the specified unit is dead, nil otherwise.
UnitIsDeadOrGhost("unit") - Returns true if the specified unit is dead or a ghost, nil otherwise.
UnitIsDND("unit") - Only works for friendly units.
UnitIsEnemy("unit", "otherUnit") - Returns true if the specified units are enemies, false otherwise.
UnitIsFeignDeath("unit") - Returns true if the specified unit (must be a member of your group) is feigning death.
UnitIsFriend("unit", "otherUnit") - Returns true if the specified units are friends (PC of same faction or friendly NPC), false otherwise.
UnitIsGhost("unit") - Returns true if the specified unit is a ghost, false otherwise.
UnitIsGroupAssistant()
UnitIsMercenary()
UnitIsOtherPlayersBattlePet()
UnitIsOtherPlayersPet()
UnitIsPVP("unit") - Returns true if the specified unit is flagged for PVP, false otherwise.
UnitIsPVPFreeForAll("unit") - Returns true if the specified unit is flagged for free-for-all PVP, false otherwise.
UnitIsPVPSanctuary("unit") - Returns whether the unit is in a PvP sanctuary, and therefore cannot be attacked by other players.
UnitIsPlayer("unit") - Returns true if the specified unit is a player character, false otherwise.
UnitIsPossessed("unit") - Returns whether the specified unit is currently under control of another (i.e. "pet" when casting Mind Control).
UnitIsQuestBoss("unit") - Returns true if the specified unit is the "boss" (objective) of a kill quest. If true, then the default UI displays a shield with a yellow "!" on it on the unit's unitframe.
UnitIsRaidOfficer("unit") - Returns whether the specified unit is an officer in your raid.
UnitIsSameServer("unit") - Returns whether the specified unit is from the same server as the player's character.
REMOVED UnitIsTapped("unit") - Returns true if the specified unit is tapped, false otherwise.
REMOVED UnitIsTappedByPlayer("unit") - Returns true if the specified unit is tapped by the player himself, otherwise false.
REMOVED UnitIsTappedByAllThreatList("unit") - Returns whether the specified unit is a community monster, i.e. whether all players engaged in combat with it will receive kill (quest) credit.
UnitIsTapDenied()
UnitIsTrivial("unit") - Returns true if the specified unit is trivial (Trivial means the unit is "grey" to the player. false otherwise.
UnitIsUnconscious()
UnitIsUnit("unit", "otherUnit") - Determine if two units are the same unit.
UnitIsVisible("unit") - 1 if visible, nil if not.
UnitIsWildBattlePet()
UnitLeadsAnyGroup()
UnitLevel("unit") - Returns the level of a unit.
UnitName("unit") - Returns the name (and realm name) of a unit.
UnitNumPowerBarTimers()
UnitOnTaxi("unit") - Returns 1 if unit is on a taxi.
UnitPVPName("unit") - Returns unit's name with PvP rank prefix (e.g., "Corporal Allianceguy").
UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.
UnitPlayerOrPetInParty("unit") - Returns 1 if the specified unit/pet is a member of the player's party, nil otherwise (returns nil for "player" and "pet")
UnitPlayerOrPetInRaid("unit") - Returns 1 if the specified unit/pet is a member of the player's raid, nil otherwise (returns nil for "player" and "pet")
UnitPower("unit"[, type]) - Returns current power of the specified unit (Replaces UnitMana() as of WoW 3.0.2)
UnitPowerBarTimerInfo()
UnitPowerMax("unit"[, type]) - Returns max power of the specified unit (Replaces UnitManaMax() as of WoW 3.0.2)
UnitPowerType("unit") - Returns a number corresponding to the power type (e.g., mana, rage or energy) of the specified unit.
UnitPrestige()
UnitRace("unit") - Returns the race name of the specified unit (e.g., "Human" or "Troll").
UnitRangedAttack("unit") - Returns the ranged attack number of the unit.
UnitRangedAttackPower("unit") - Returns the ranged attack power of the unit.
UnitRangedDamage("unit") - Returns the ranged attack speed and damage of the unit.
UnitRealmRelationship()
UnitReaction("unit", "otherUnit") - Returns a number corresponding to the reaction (aggressive, neutral or friendly) of the first unit towards the second unit.
UnitResistance("unit", "resistanceIndex") - Returns the resistance statistics relevant to the specified unit and resistance type.
UnitSelectionColor("unit"[, useExtendedColors]) - Returns RGBA values for the color of a unit's selection (the outline around and the circle underneath a player character or an NPC).
UnitSelectionType("unit"[, useExtendedColors]) - Returns a number corresponding to the type of a unit's selection (the outline around and the circle underneath a player character or an NPC).
UnitSetRole()
UnitSex("unit") - Returns a code indicating the gender of the specified unit, if known. (1=unknown, 2=male, 3=female)
UnitShouldDisplayName()
UnitSpellHaste("unit" or "name") - Returns the current spell haste percentage for a unit.
UnitStagger()
UnitStat("unit", statIndex) - Returns the statistics relevant to the specified unit and basic attribute (e.g., strength or intellect).
UnitThreatPercentageOfLead()
UnitThreatSituation("unit", "mobUnit") - Returns the specified unit's threat status on a mob.
UnitUsingVehicle("unit") - Returns whether the specified unit is currently using a vehicle (including transitioning between seats).
UnitXP("unit") - Returns the number of experience points the specified unit has in their current level. (only works on your player)
UnitXPMax("unit") - Returns the number of experience points the specified unit needs to reach their next level. (only works on your player)

Vehicle

These functions were introduced in Patch 3.0.2.

CanExitVehicle() - Returns 1 if the player can be exit the Vehicle.
CanSwitchVehicleSeats() - Returns 1 if the player can Switch Seats in the Vehicle.
CanEjectPassengerFromSeat(seat) - Returns 1 if the player can eject a passenger from a seat.
GetBattlefieldVehicleInfo(index)
GetNumBattlefieldVehicles(index)
EjectPassengerFromSeat(seat) - Ejects a passenger from a seat.
IsUsingVehicleControls()
IsUsingVehicleControls()
IsVehicleAimAngleAdjustable() - Returns 1 if the player can adjust the Aim Angle of the Vehicle.
IsVehicleAimPowerAdjustable() - Returns 1 if the player can adjust the Aim Power of the Vehicle.
UnitControllingVehicle(unit)
UnitHasVehicleUI(unit)
UnitInVehicle(unit)
UnitInVehicleControlSeat(unit)
UnitSwitchToVehicleSeat(unit, seatId)
UnitTargetsVehicleInRaidUI(unit)
UnitVehicleSeatCount(unit)
UnitVehicleSeatInfo(unit, seatId)
UnitVehicleSkin(unit)
VehicleAimDecrement()
VehicleAimDownStart()
VehicleAimDownStop()
VehicleAimGetAngle()
VehicleAimGetNormAngle()
VehicleAimGetNormPower()
VehicleAimIncrement()
VehicleAimRequestAngle()
VehicleAimRequestNormAngle()
VehicleAimSetNormPower()
VehicleAimUpStart()
VehicleAimUpStop()
VehicleCameraZoomIn(amount)
VehicleCameraZoomOut(amount)
VehicleExit() - Exit the current Vehicle.
VehicleNextSeat()
VehiclePrevSeat()

Voice Chat

These functions were introduced in Patch 2.2.

AddMute("name")
AddOrDelMute("unit")
ChannelSilenceAll()
ChannelSilenceVoice()
ChannelUnSilenceAll()
ChannelUnSilenceVoice()
ChannelVoiceOff()
ChannelVoiceOn()
DelMute("name")
DisplayChannelVoiceOff()
DisplayChannelVoiceOn()
GetActiveVoiceChannel()
GetChannelDisplayInfo(id) - Returns the name of the channel according to the given id.
GetNumVoiceSessions() - Returns the number of voice sessions the client is currently in. Ignores those under the 'World' category.
GetSelectedDisplayChannel()
GetSelectedMute()
GetMuteName(id) - Returns the name of a muted player.
GetMuteStatus("unit", "channel") - Returns whether a particular unit is currently muted in a particular channel.
GetNumMutes() - Returns the number of people you currently have muted.
GetVoiceCurrentSessionID()
GetVoiceSessionInfo(id) - Returns the name of the voice session according to the given id. Does not apply for channels under the 'World' category.
GetVoiceStatus("unit")
IsMuted("name")
IsSilenced()
IsVoiceChatAllowed() - Returns 1 if Voice Chat is enabled on the server, nil otherwise.
IsVoiceChatEnabled() - Returns 1 if Voice Chat is enabled for your client, nil otherwise.
SetActiveVoiceChannelBySessionID(id) - Set the active voice session to the session of the given id.
SetActiveVoiceChannel()
SetSelectedDisplayChannel()
SetSelectedMute()
UnitIsSilenced()
UnitIsTalking()
VoiceChat_ActivatePrimaryCaptureCallback()
VoiceChat_GetCurrentMicrophoneSignalLevel()
VoiceChat_IsPlayingLoopbackSound()
VoiceChat_IsRecordingLoopbackSound()
VoiceChat_PlayLoopbackSound()
VoiceChat_RecordLoopbackSound()
VoiceChat_StartCapture()
VoiceChat_StopCapture()
VoiceChat_StopPlayingLoopbackSound()
VoiceChat_StopRecordingLoopbackSound()
VoiceEnumerateCaptureDevices()
VoiceEnumerateOutputDevices()
VoiceGetCurrentCaptureDevice()
VoiceGetCurrentOutputDevice()
VoiceIsDisabledByClient()
VoicePushToTalkStart()
VoicePushToTalkStop()
VoiceSelectCaptureDevice()
VoiceSelectOutputDevice()

Void Storage

Void Storage was added in Patch 4.3.0.

CanUseVoidStorage() - Returns if the player has access to the Void Storage.
ClearVoidTransferDepositSlot(slotIndex) - Clears the specified Void Transfer deposit slot.
ClickVoidStorageSlot(slotIndex[, isRightClick]) - Clicks the specified Void Storage slot.
ClickVoidTransferDepositSlot(slotIndex[, isRightClick]) - Clicks the specified Void Transfer deposit slot.
ClickVoidTransferWithdrawalSlot(slotIndex[, isRightClick]) - Clicks the specified Void Transfer withdrawal slot.
CloseVoidStorageFrame()
ExecuteVoidTransfer() - Applies all pending void transfers (and pays for the cost of any deposited items).
GetNumVoidTransferDeposit() - Returns the number of items being deposited into the Void Storage.
GetNumVoidTransferWithdrawal() - Returns the number of items being withdrawed from the Void Storage.
GetVoidItemHyperlinkString(slotIndex) - Returns the item link of an item in void storage.
GetVoidItemInfo(slotIndex) - Returns itemID, textureName, locked, recentDeposit, isFiltered.
GetVoidTransferCost() - Returns the total Void Transfer cost.
GetVoidTransferDepositInfo(slotIndex) - Returns itemID, textureName.
GetVoidTransferWithdrawalInfo(slotIndex) - Returns itemID, textureName.
IsVoidStorageReady()
UnlockVoidStorage() - Pays for and activates the Void Storage.

World Battlefield

The following functions are used for population-limited world PvP zones, like Lake Wintergrasp or Tol Barad.

BattlefieldMgrEntryInviteResponse(queueId, accept)
BattlefieldMgrExitRequest(queueId)
BattlefieldMgrQueueInviteResponse(queueId, accept)
BattlefieldMgrQueueRequest()
CanHearthAndResurrectFromArea() - Returns whether you can currently be resurrected and teleported out of the world PvP zone.
HearthAndResurrectFromArea() - Resurrects the player, and ports them out of the world PvP zone.
CanQueueForWintergrasp() - Returns whether you can queue for Lake Wintergrasp at the moment.
GetNumWorldPVPAreas() - Returns the number of world PvP zones available.
GetWorldPVPAreaInfo(index) - Returns information about a world PvP zone.
GetOutdoorPVPWaitTime(index) - Returns the number of seconds until the next battle in a given world PvP zone.
GetWorldPVPQueueStatus(queueId)

See also

External links