|This article is a miscellaneous stub. You can help expand it by editing it.|
- For the buff that allows world quests to be seen on the map, see World Quests.
World quests were introduced in Legion as an expansion of the traditional daily quest system of previous expansions. World quests rotate on different times across the areas they are active, and they involve greatly varying objectives.
In order to unlock world quests, the quest must be completed on your main character. This involves reaching at least Friendly status with all of the Broken Isles reputation factions: Court of Farondis, Dreamweavers, Highmountain Tribe, Valarjar, and The Nightfallen. All other characters on the same account will be able to turn in an alternate version () when they reach level 110, regardless of reputation standing.
All players in the same region will have the same set of world quests at any particular time, though some are only visible with certain professions or by progressing through specific quests in an area.
|World boss||PvP objective; includes Warden Tower assaults and free for all PvP areas|
|Rare elite; these usually involve killing a named mob||Traditional quest format, bonus objective format, or mini-games|
|Elite; often involves killing a number of non-named elite mobs||Pet battle|
|Dungeon / raid||Micro-holiday|
- Main article: Emissary system
Each day a new emissary quest will appear on the main map. A maximum of three emissary quests will be available. Emissary quests rotate on a randomized, three day cycle; three days after appearing, an emissary quest will disappear regardless of completion status. The zone specific faction emissary quests require four world quests to be completed in the applicable Broken Isles or Argus zone. The Wardens emissary quests can be completed in any Broken Isle zone, and mostly involve elite targets. Kirin Tor emissary quests only require three world quests for completion, and mostly involve mini-game or puzzle quests. The Kirin Tor emissary quest rewards the character with a choice of reputation earned for one of the factions listed below or the Wardens.
Rewards for world quests vary greatly and are related to the type of world quest. Many of the rewards can scale based on character progression, such as Artifact Knowledge and Item level. Legendary items have a chance to be obtained from world quests, such as World boss drops and emissary quest rewards. World quest rewards include: