|Race||Jungle troll (Humanoid)|
Zanzil is a boss of the level 85 version of Zul'Gurub.
- 1 Background
- 2 Abilities
- 3 Strategy
- 4 Loot
- 5 Quotes
- 6 Trivia
- 7 Videos
- 8 Patches and hotfixes
- 9 External links
- For character biography, see Zanzil the Outcast.
Exiled from the Skullsplitter tribe for turning his fellow trolls into mindless slaves, Zanzil was recently offered a place among the Gurubashi by Jin'do the Godbreaker in exchange for bolstering Zul'Gurub's forces. It is well-known that his toxic elixirs can even rouse the dead from their graves.
- Zanzili Fire — Deals 66000 Arcane damage in a line and deals 50000 Arcane damage every 1 sec for 5 sec. 1.5 sec cast.
- Terrible Tonic — Zanzil throws a bottle of Terrible Tonic at a random player, inflicting 30000 Nature damage.
- Voodoo Bolt — Deals 33250 to 36750 Shadow damage to an enemy, mon! 3 sec cast. Interruptable.
Zanzil's Secret Techniques
Zanzil periodically performs one of his three secret voodoo techniques, but he never chooses to perform the same technique twice in a row.
- Zanzil's Red Resurrection Elixir — Zanzil brings a swarm of Zanzili Zombies to life.
- Zanzili Zombie — A swarm of Zanzili Zombies attacks the players.
- Zanzil's Blue Resurrection Elixir — Zanzil brings a Zanzili Berserker to life.
- Zanzili Berserker — Zanzili Berserkers fixate on a single random player.
- Zanzil's Graveyard Gas — Zanzil fills the area with toxic Graveyard Gas, inflicting Nature damage on all players equal to 5% of each player's maximum health.
Zanzil has spread three experimental cauldrons around his lair. Each cauldron has a unique mixture, and drinking from the cauldron grants the player that mixture's effect.
- Zanzil's Cauldron of Frostburn Formula — Drinking from this cauldron causes the player's next attack to inflict damage equal to 65% of the target's maximum health and stun the target for 15 sec. Zanzil, Jin'do, and their most powerful allies ignore the effects of this mixture.
- Zanzil's Cauldron of Burning Blood — Drinking from this cauldron causes the player to inflict 4750 to 5250 Fire damage to all enemies within 0 yards and 3000 Fire damage to themselves.
- Zanzil's Cauldron of Toxic Torment — Drinking from this cauldron will cause the player to take 90% less Nature damage for 30 sec.
This encounter requires the group to use the cauldron mechanics from the rest of the dungeon.
When pulled the tank should position the boss at roughly an equal distance from each cauldron to reduce movement time when getting the appropriate debuffs. Zanzil himself casts Voodoo Bolt, which can be interrupted, and Zanzili Fire. The trail left behind by Zanzili Fire causes 50,000 arcane damage per second to anyone standing in it. The trail will move away from the Zanzil in the direction he was facing when the cast was started.
Zanzil will use one of 3 abilities, which require the use of the cauldrons to mitigate. He will use these abilities repeatedly until he is dead:
Zanzil's Graveyard Gas
Zanzil will cause the entire area to be covered in toxic gas, this will cause damage to all players. While in this phase Zanzil will continue to cast Zanzili Fire which will be harder to see through the gas, so stay alert of the bosses casts. Every group member will need to get the debuff from the green cauldron in order to survive the damage from this ability. DPS should stay on the boss providing there are no adds up.
Zanzil's Resurrection Elixir (Zanzili Beserker)
Zanzil will resurrect a Zanzili Beserker, one member of the raid with a ranged ability should use the frost cauldron and freeze the beserker. All DPS should focus on the beserker and get it down before Zanzil uses his next ability. If the troll is not down before the frost trap expires then it will persue a group member who should kite it, the beserker cannot be kited.
Zanzil's Resurrection Elixir (Zanzili Zombies)
Zanzil will resurrect a group of Zanzilli Zombies, the melee classes in the group should get the debuff from the red cauldron and focus on AoEing the zombies down, ranged classes should also AoE the zombies and if your group is ranged heavy or DPS is low then some ranged players may need to get the cauldron debuff and DPS in melee range in order to get the zombes down. Once the zombies are defeated the debuff can be dispelled to reduce extra damage being taken.
- What? You've come to laugh at Zanzil, too? Not again! I'll make you pay!
- Killing a Player
- Don't worry. Zanzil won't leave you dead for long...
- How does that taste?
- Oooh, pretty... Zanzil's got big plans for this one.
- Casting Zanzil's Graveyard Gas
- Breathe deep, friends! Breathe it all in!
- Casting Zanzil's Resurrection Elixir (Brute)
- Maybe you need someone bigger to play with!
- Go, little one! Fight them! KILL THEM!
- Casting Zanzil's Resurrection Elixir (Zombies)
- Who needs friends? Zanzil just makes his own!
- Rise up! Zanzil's elixir gives you life!
- You'll all suffer for this! Zul'Gurub is NOTHING without Zan... Zan...
- Unused quotes
- Enough... enough of this! Cower before the true power of Zanzil!
- Zanzil is voiced by Joe Ochman.
Patches and hotfixes
- Hotfix (2011-06-29): "High Priest Venoxis and Zanzil have had the damage of many of their spells and abilities reduced."
- Patch 4.1.0 (2011-04-26): Added.