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This article is about the lore of Zul'Aman. For the original raid instance, see Zul'Aman (original). For the 5-man instance added in patch 4.1.0, see Zul'Aman (instance).
Zul'Aman (image3).jpg

Tribal chiefdom


IconSmall Kazra'jin.gif Kazra'jin †
IconSmall ForestTroll Male.gif Daakara †
IconSmall Zul'jin.gif Zul'jin †

Former affiliation(s)

Northeastern Lordaeron



Zul'Aman, pronounced [ZOOL-ah-mawn] is the fortress[1] and temple city[2] and capital of the Amani tribe, located in the southeastern portion of Quel'Thalas, on northern Lordaeron.



Entrance to Zul'Aman.

During the Aqir and Troll War, the aqir forces were led by a C'Thrax named Kith'ix. The Zandalari rallied the troll tribes against this new foe and summoned the loa to fight by their side, tearing through the aqiri ranks and even wounding Kith'ix, forcing it to retreat. The Amani trolls tracked Kith'ix's trail far to the northeastern woodlands, cutting through an unending mass of aqiri guardians. In a final savage battle, the entire tribe flung itself in a suicidal attack against Kith'ix and its remaining insectoid minions. Only a tiny fraction of the troll army survived. Even so, the C'Thrax succumbed to its tireless hunters.

Atop the site where they had killed Kith'ix, the trolls established a new settlement. It would one day grow into a sprawling temple city known as Zul'Aman. With the C'Thrax gone, the aqir no longer fought with as much ferocity or purpose and the war between the aqir and the trolls shifted dramatically.[3]

Empire's Fall

Thousands of years later, when the high elves were first exiled and landed in Lordaeron, they met violent clashes with the forest trolls, who viewed them as defiling their homeland. At the time of the founding of Quel'Thalas, the Amani Empire was the most powerful empire in the Eastern Kingdoms; they still held much of northern Lordaeron in their territorial grasp.[4]

Eventually the high elves joined with the humans of Arathor and defeated the forest trolls in an immense battle that signaled the end of the forest trolls' empire. The Amani would never recover enough to extend their land beyond their home province of Zul'Aman, but they continued to be an enemy of humans and elves for thousands of years.[5]

Silvermoon itself was constructed over the site of sacred troll grounds, which earned the elves further enmity from the neighbouring Amani tribe.[6]

Second War

Led by Zul'jin, the Amani trolls joined the Horde during the Second War. They did so in part to fight against the high elves, who had joined the Alliance. After the Amani, several other forest trolls joined the Horde war effort as well. They proved to be a valuable addition to the Horde. However, Zul'jin seemed to have disappeared mysteriously after the end of war and the defeat of the Horde.[7] In truth Zul'jin had been captured by the high elves and freed from an Amani war party, and retreated into Zul'Aman to recuperate.[8]

Fall of Zul'jin

The Burning Crusade This section concerns content exclusive to The Burning Crusade.

At the behest of Budd Nedreck adventurers entered Zul'Aman to steal the treasures within. Not only did said adventurers steal the treasures they also were able to beat back the Amani within Zul'Aman and successfully killed Warlord Zul'jin. With Zul'jin dead the halls of Zul'Aman become quiet until the coming of the Zandalari. With the aid of the Zandalari, a new troll empire is brewing, spearheaded by Warlord Daakara.

Rise of the Zandalari

The high elves, blood elves and trolls reunion in the Amani Pass.
Cataclysm This section concerns content exclusive to Cataclysm.

All of the troll tribes were invited to become a part of this new empire, including the Darkspear under Chieftain Vol'jin. However, Vol'jin has declined this offer, and instead joined forces with the Ranger-General of Silvermoon, Halduron Brightwing, and his Farstriders to counter the threat this new empire poses. In turn, Halduron has called upon Vereesa Windrunner and her rangers to join the battle, and the three can be seen planning their next move on the outskirts of Zul'Aman.

Heroes of the Alliance and the Horde then entered Zul'Aman and thwarted the Zandalari plans by killing Daakara.

Amani Pass

Cataclysm This section concerns content exclusive to Cataclysm.

Outside Zul'Aman Vereesa Windrunner, Halduron Brightwing and Vol'jin have allied to combat the new threat within Zul'Aman. The following conversation plays every five minutes.

Silvermoon Messenger says: I bring word from the Regent Lord of Silvermoon.
Silvermoon Messenger says: Lord Lor'themar demands an explanation for the presence of this... exile in our lands.
Vereesa Windrunner says: Quel'Thalas is as much my home as it is yours and I would not see it fall to our ancient enemy. Now, you tell your cowardly regent --
Halduron Brightwing says: Vereesa, please!
Halduron Brightwing says: She is here at my invitation, courier. Most of my Farstriders are away and cannot be recalled easily. Vereesa's rangers know the land and they are experienced combatants.
Silvermoon Messenger says: Lord Lor'themar does not concur with your reasoning, ranger-general. You have no authority to invite this --
Halduron Brightwing says: I am the commander of Silvermoon's defenses and I will seek assistance as I deem necessary!
Halduron Brightwing says: Now, Chieftain Vol'jin, before we were so rudely interrupted, you were telling us of the Zandalari plan.
Vol'jin says: Dat I was. Da Zandalari called a meeting o' all da troll tribes includin' da Darkspears.
Vol'jin says: King Rastakhan, he be plannin' to unite da troll tribes under his Zandalari.
Vereesa Windrunner says: Including the Amani?
Vol'jin says: Da Amani, da Gurubashi, all o' dem. He be dispatchin' emissaries to every tribe.
Halduron Brightwing says: My scouts have reported nothing but quiet outside Zul'Aman.
Vol'jin says: Dey be holed up inside da ruined city, regroupin'.
Vol'jin says: Rastakhan be callin' me his brother, but da Horde be our true brothers. We gotta stop him before he can sweet-talk da others into joinin' his empire.
Vereesa Windrunner says: So how are we going to deal with this alliance between the Amani and the Zandalari?
Halduron Brightwing says: We must prevent it from occurring in the first place.
Vol'jin says: Dat be da plan. My men be infiltratin' da city and learnin' what dey can about da new Zandalari warlord.
Vereesa Windrunner says: Halduron, we should combine our forces and make preparations to act on reports from the Darkspear scouts.
Halduron Brightwing says: Agreed. Messenger, you may carry word of our plans back to Lord Lor'themar, but make it clear that I will not tolerate any further interference.


Maps and subregions

Map of Zul'Aman.

Lore locations

The RPG Icon 16x36.png Warcraft RPG

World of Warcraft: Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

Dungeon Journal

Echoes of unfulfilled vengeance linger in the one-time capital of the Amani tribe, Zul'Aman. Though the Amani trolls answered their warlord's call to arms, Zul'jin was denied his goal of restoring the empire to its former glory. Where he failed, the Zandalar tribe will succeed. Left unchecked, the united tribes will reclaim their lands and savor a merciless retribution.

Description from website

Seething with hatred against his ancient enemies in the Alliance, and spiteful towards his former allies among the Horde, who chose to ally themselves with the blood elves, Zul'jin rallied an army of trolls and sealed power from the Amani animal gods within the strongest of his warriors in pursuit for revenge. Zul'jin was slain and his army scattered, but the potent magics invoked in Zul'Aman remain. Now, along with several other tribes, the Zandalar trolls, devastated by the Cataclysm, have come to see Zul'Aman as a symbol of salvation for their people. They have traveled to the ancient forests to see Zul'jin's plan brought to fruition - and, with it, the rise of a unified troll empire, filled with godlike power and prepared to claim dominion over all of Azeroth.[9]

In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.


Once, forest trolls controlled a vast swath of Lordaeron. Their empire was called Zul'Aman, and the area currently known as Zul'Aman was their power center. Their dominion stretched across the continent, and they threatened the nascent human nations and the fledgling kingdom of Quel'Thalas with extinction. The high elves granted their arcance knowledge to the humans of Lordaeron in exchange for help in defeating the Amani trolls. The allied forces crushed the empire, driving them to near extinction. Now, the tiny area in northeastern Lordaeron is all that remains of the Amani tribe's dominion.

In the years after their defeat, the trolls largely gave up their imperialist mindset, though they protect their small territory zealously. They have never forgiven the humans or the elves for their near-genocide. Warbands patrol the forest, slaying all living (and undead) creatures that are not trolls or natural forest beasts. They worship ancient deities, though whether these deities are the mythic old gods or some strange creation of their voodoo witch doctors is unknown.

Any trolls encountered try to kill on sight. Explorers need to be careful, but are not totally without allies in Zul'Aman. Several bands of high elves, survivors from Quel'Thalas, fled south and now wander throughout the forest. Those who stay one step ahead of the trolls survive; those who do not will learn first-hand what the cannibalistic trolls do with their victims. Scourge patrols, hunting the elven refugees, also stalk through the land.[10]

The forest troll kingdom of Zul'Aman is a dark, primal woodland. The trolls' voodoo energies permeate the climate and ancient, stepped ziggurats rise above the canopy. Warlord Jin'zakk is rumoured to be the commander of the Amani, and his witch doctors and shamans provide magic support.[11] In addition, Warlord Zul'Jin rules as chief of the trolls.

People and culture

Zul'aman from Lands of Conflict.

Forest trolls are vile creatures. They practice evil voodoo magic and worship primal beings they call the Forest Gods. Violent cannibals, forest trolls eat their own kind as well as their enemies with equal zest. Forest trolls joined forces with the Horde in the Second War, as the orcs promised them vengeance against Lordaeron and Quel'Thalas, but the trolls' savagery was too much even for the orcs.[12] The brutal Amani tribe now sides with no one; their hatred knows no limits. Revenge and blood are their only goals.

Witch doctors control Zul'Aman, with shamans and warchiefs in lesser leadership positions. The exception to this tradition is Warlord Jin'zakk, whom few have ever seen. The voodoo witch doctors wield arcane magic, while shamans provide naturalistic support. Forest troll society revolves around hunting, spear fishing, shamanism and voodoo. They make their capital at the Shrine of Ula-Tek, a massive ziggurat they hold sacred. Forest troll society is patriarchal, though cunning and aggressive females occasionally hold important positions. Forest trolls are primitive, possessing few metalsmithing skills and no knowledge of steam technology. They are masters with thrown weapons, be they axes or spears.

With both Lordaeron and Quel'Thalas fallen, the forest trolls see a chance to regain their old empire. They push the borders of their realm ever outward. Warbands strike south, north and west, seeking to reclaim more of their land. The trolls are myriad — almost 20,000 total, and most of them skilled hunters. They have been fighting for centuries and are competent tacticians. Alone, Zul'Aman has little chance against the Scourge. However, if approached in the right manner (by a tauren or goblin, perhaps?) and promised their empire, they may be willing to join an alliance.

Like all trolls, Zul'Aman's forest trolls are lean, strong and tough. They possess long ears and noses and jutting canines. Their faces are hard and feral. Forest troll hide ranges from dark brown to light green. Many forest trolls wear primitive jewelry, often wood or bone, on their clothing, strung around their necks or thrust through their noses and earlobes. The males often maintain tall, dyed mohawks. Some paint themselves in tattoos. Forest trolls are organized into tribes, with names such as Blackleaf and Treeblight, and members of the same tribe are relatively loyal to each other.

Several quel'dorei bands still wander loose in Zul'Aman. The high elves, scattered and lost as they are in Zul'Aman, still have some importance to the Scourge. The Scourge is lead by Necromancer Ru'sad. The elves know forests better than the Scourge, and the ghouls and zombies make a fearsome amount of noise trudging through the overgrowth alerting the elves. The gargoyles are somewhat more helpful; they fly through the clearings and dense tangles of the jungle scouts for Scourge patrols in the jungle and their leaders in Stratholme. They allowed the scourge to discover one refugee group and kill them as they slept.

The Scourge are confident that it is only a matter of time before they finally destroy the elves. They intend to prevent them from joining with their allies in Hillsbrad or Khaz Modan, or rally together. They intended to stop them from reviving the Sunwell.[13]


Zul'Aman is a temperate forestland of towering trees, dark shadows and ancient ruins and ziggurats. These ruins and odd, stepped pyramids remain from the days of Zul'Aman's empire, but they could be much older. They may be Titan or Old God remnants. Elevation rises toward the north, and a hilly region dominates the Quel'Thalas border. The mighty Greenrush River begins in Zul'Aman's Lake Abassi and exits the region in the southwest.

Primitive forest troll settlements are scattered throughout the zone. Weathered ruins hide among the trees, covered with vines and the dust of ages. Trolls guard treasure and captives, and ancient ruins of indeterminate origins dominate forest clearings. Bands of high elf refugees avoid destruction at troll and undead hands.[10]



This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • In the map from World of Warcraft: Chronicle Volume 1, Zul'Aman is located right above Darrowmere Lake, rather than in Eversong Forest, implying Zul'Aman might have spanned an extremely large area prior to the Great Sundering.
    • This is somewhat "confirmed" with the lore stating that Quel'Thalas and Silvermoon City were established on the ruins of sacred troll lands,[14] possibly having once been a part of a massive temple city that spanned all the way from Darrowmere Lake to Quel'Thalas.
  • Some maps showing Azeroth following the Sundering depicted Zul'Aman to be bigger compared to its appearance in the game:
    • A map from Warcraft III has a building / temple named Ziggurat (this could be the place of the Zul'Aman instance in the game). In the map, the Zul'Aman term uses the "kingdom" font and not "city" font. It is right above Caer Darrow but since that time, the geography of the Eastern Plaguelands has changed and Zul'Aman is no longer above the lake.
    • A Lordaeron map from the World of Warcraft: Game Manual uses zone font instead of city font with Maisara Hills and Shrine of Ula'Tek as cities. The Shrine is roughly in the place of the in-game's instance.
    • A World of Warcraft: Chronicle Volume 2 map also presents the red area of the Amani tribe which could be the Zul'Aman area.
    • The larger area may also be supported by the description from Blood of the Highborne where Liadrin climbed a "remote peak east" of Zul'Aman. Atop of the peak, she saw troll destroyers on the ocean.

Speculation gallery


  1. ^ Blood of the Highborne
  2. ^ Chronicle Volume 1, pg. 121
  3. ^ World of Warcraft: Chronicle Volume 1, pg. 72-73
  4. ^ The Founding of Quel'Thalas
  5. ^ Arathor and the Troll Wars
  6. ^ Ultimate Visual Guide, pg 148
  7. ^ H [48] Cannibalistic Cousins
  8. ^ Blood of the Highborne
  9. ^ Zul'Aman
  10. ^ a b Arthaus. Lands of Conflict, 115-118. ISBN 9781588469601. 
  11. ^ Arthaus. World of Warcraft: The Roleplaying Game, 22. ISBN 9781588467812. 
  12. ^ Arthaus. Lands of Conflict, 116. ISBN 9781588469601. 
  13. ^ Arthaus. Lands of Conflict, 115-116. ISBN 9781588469601. 
  14. ^ Ultimate Visual Guide, pg. 148