Zul'Gurub

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This article is about the outdoor subzone and lore of Zul'Gurub. For the 20-player raid instance removed in patch 4.0.3a, see Zul'Gurub (original). For the 5-player instance added in patch 4.1.0, see Zul'Gurub (instance).
NeutralZul'Gurub
Zul'Gurub screenshoot.jpg
Type
Races
Ruler(s)

Unknown

Former ruler(s)

 High Priestess Mar'li †
 Jin'do †
 Zan'non †
 Jok'non †

Affiliation
Former affiliation(s)
Location
Status

Active

Zul'Gurub (pronounced [ZOOL-goo-roob]) is a temple city inhabited by jungle trolls. Thousands of years ago it was the capital of the Gurubashi Empire and all jungle troll tribes affiliated with them. However, now it only serves as the capital of the Gurubashi tribe. The city is located in northeastern Stranglethorn Vale.

History

Chronicle3 Hakkar.jpg
Altar of the Blood God.

1,500 years before the opening of the Dark Portal,[1] the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood-god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.

In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire. It was in Zul'Gurub that Jin'do the Hexxer enslaved several high priests of the Gurubashi to aid him in summoning their dread god, Hakkar the Soulflayer, into Azeroth.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods - Bat, Panther, Tiger, Spider, and Snake - but despite their best efforts, they fell under the sway of Hakkar. The champions and their Primal God aspects started feeding the awesome power of the Soulflayer.[2]

After the Cataclysm

Cataclysm This section concerns content exclusive to Cataclysm.

The presence of the Soulflayer presented a grave threat to the world, and, before Hakkar and his priests could dominate the continent, they were thwarted by the dedicated effort of heroes mobilized from the four corners of Azeroth. Jin'do was slain in the conflict, but his restless spirit burned with shame at his failure, and it drifted in the spirit world, seeking a way to return and a plan.

Jin'do forced his way back to Azeroth to call on allies old and new: the worshippers of Hakkar, the exile Zanzil the Outcast, and even Hakkar's former enemies among the Zandalar tribe. Together, they will rebuild Zul'Gurub - not for the glory of their defeated god, but to take his brutal power for their own, and see the troll race stand triumphant over a broken world.[3]

Geography

Maps and subregions

Map of Zul'Gurub.

Removed areas

Notes & trivia

  • Like Zul'Farrak, Zul'Gurub is also fully constructed behind the instance gate in Stranglethorn, which may suggest that it may have been intended as an outdoor elite raiding area. The land is entirely unoccupied by NPCs to preserve memory and bandwidth, despite all scenery and terrain being present.
  • While Zul'Gurub is located in Stranglethorn Vale, its terrain and vegetation is more similar to that of Feralas.

Gallery

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26): Raid instance updated as a new 5-man dungeon.
  • Cataclysm Patch 4.0.3a (2010-11-23): Converted to a non-instanced subzone.
  • WoW Icon 16x16.png Patch 1.7.0 (2005-09-22): Added as a raid instance.

References