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Zuldazar storyline

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The Zuldazar storyline takes part in seven chapters, tracked by the achievement Horde [The Throne of Zuldazar]:

Main storyline

Portents and Prophecies

  1. H [110 - 120] Tal'gurub
  2. H [110 - 120] Needs a Little Body, H [110 - 120] The Urn of Voices & H [110 - 120] Fuel for the Voodoo
  3. H [110 - 120] Arrogance of Vol'jamba
  4. H [110 - 120] Zul's Ethical Dilemma, H [110 - 120] Zuvembi Brew & H [110 - 120] Preparing for the Fall
  5. H [110 - 120] Enforcing Fate
  6. H [110 - 120] Plot Twist
  7. H [110 - 120] False Prophecies

Port of Zandalar

  1. H [110 - 120] The Port of Zandalar
  2. H [110 - 120] Shakedown & H [110 - 120] The Word of Zul
  3. H [110 - 120] Deterrent, H [110 - 120] Punishment of Tal'aman, H [110 - 120] Punishment of Tal'farrak & H [110 - 120] Witch Doctor Jala
  4. H [110 - 120] The Red Market
  5. H [110 - 120] Evidence of Evil
  6. H [110 - 120] Royal Report

The Zanchuli Council

  1. H [110 - 120] The Zanchuli Council
  2. H [110 - 120] Forbidden Practices
  3. H [110 - 120] Offensively Defensive
  4. H [110 - 120] Pterrortorial Dispute & H [110 - 120] Restraining Order
  5. H [110 - 120] Competitive Devotion
  6. H [110 - 120] Dire Situation
  7. H [110 - 120] Picking a Side
  8. H [110 - 120] Pa'ku, Master of Winds or H [110 - 120] Gonk, Lord of the Pack
  9. H [110 - 120] The Bargain is Struck

Warport Rastari

  1. H [110 - 120] A Port in Peril
  2. H [110 - 120] Wrath of the Zandalari, H [110 - 120] No Troll Left Behind & H [110 - 120] Spirits' Belongings
  3. H [110 - 120] Show of Strength, H [110 - 120] Crumbling Apart & H [110 - 120] Embrace the Voodoo
  4. H [110 - 120] Thunder's Fall
  5. H [110 - 120] The Prophet's Ploy

Among the People

  1. H [110 - 120] The Wounded King
  2. H [110 - 120] In Bwonsamdi's Shadow
  3. H [110 - 120] Ancient Tortollan Remedies, H [110 - 120] The Scent of Vengeance, H [110 - 120] No Safe Haven & H [110 - 120] The Loa-Speaker's Betrayal
  4. H [110 - 120] Mending Body and Soul
  5. H [110 - 120] The Will of the Loa
  6. H [110 - 120] Rastakhan's Might, H [110 - 120] Zul's Mutiny & H [110 - 120] A Strange Port of Call
  7. H [110 - 120] The Temple of Rezan
  8. H [110 - 120] House of the King & H [110 - 120] Heads Will Roll
  9. H [110 - 120] Partners in Heresy
  10. H [110 - 120] To Sacrifice a Loa

Web of Lies

  1. H [110 - 120] Terrace of the Chosen
  2. H [110 - 120] Zanchuli Traitors & H [110 - 120] Rescuing the Taken
  3. H [110 - 120] Raal & H [110 - 120] Walls Have Ears
  4. H [110 - 120] Midnight in the Garden of the Loa
  5. H [110 - 120] The Hunter & H [110 - 120] The Ancient One
  6. H [110 - 120] Mistress of Lies

March of the Loa

  1. H [110 - 120] King or Prey or H [110 - 120] Zanchuli Disbanded
  2. H [110 - 120] Hunting Zul
  3. H [110 - 120] The Warpack
  4. H [110 - 120] The Full Prophecy & H [110 - 120] Heretics
  5. H [110 - 120] City of Gold
  6. H [110 - 120] The King's Gambit
  7. H [110 - 120D] Atal'Dazar: Yazma the Fallen Priestess
  8. H [110 - 120] Of Dark Deeds and Dark Days

Side quests

The Slough

  1. H [110 - 120] Monstrous Matchmaker
  2. H [110 - 120] The Scent for a Brutosaur, H [110 - 120] They Say It's a Delicacy & H [110 - 120] Aggressive Mating Strategy
  3. H [110 - 120] Setting the Mood & H [110 - 120] Brutal Boost
  4. H [110 - 120] Mating Season Halftime
  5. H [110 - 120] Give it a Little Juice
  6. H [110 - 120] Size Matters
  7. H [110 - 120] The Head of Her Enemy

Nesingwary's Trek

  1. H [110 - 120] Nesingwary's Trek
  2. N [110 - 120] He's Gone Mad!, N [110 - 120] A Thorn in the Side, N [110 - 120] Die, Die, Diemetradon & N [110 - 120] Predatory
  3. N [110 - 120] Hunting the Hunter
  4. N [110 - 120] Headhunter Jo

Warbeast Kraal

  1. H [110 - 120] The Missing Handler
  2. H [110 - 120] The Orphaned Hatchling
  3. H [110 - 120] Direhorn Daycare & H [110 - 120] Ravenous Landsharks
  4. H [110 - 120] Headbutting 101, H [110 - 120] Direhorn Growth Hormone, H [110 - 120G3] WANTED: Jabra'kan & H [110 - 120] Queenfeather
  5. H [110 - 120] Wings for the Kraal & H [110 - 120] DGH: Now With Real Direhorn
  6. H [110 - 120] Growing Pains
  7. H [110 - 120] How to Train Your Direhorn
  8. H [110 - 120] A Good Spanking
  9. H [110 - 120] Naptime
  10. H [120] Side Effects May Include...
  11. H [120] Alchemy is an Inexact Science
  12. H [120] Held For Observation
  13. H [120] An Unending Sleep
  14. H [120] A Loa Without a Temple
  15. H [120] A Show of Faith
  16. H [120] Sleep, Eat, Repeat
  17. For approximately 15 days, each day one of the following daily quests is available:

Isle of Fangs

  1. H [110 - 120] Sending Out An SOS
  2. H [110 - 120] Send the Signal!
  3. H [110 - 120] Key to the Brig
  4. H [110 - 120] Not "Only Zul"
  5. H [110 - 120] Against the Tide
  6. H [110 - 120] Destroy the Weapon
  7. H [110 - 120] Hope's Blue Light

Talanji's Rebuke

  1. H [110 - 120] Keep Them On Task
  2. H [110 - 120] The Wreckoning, H [110 - 120] The Things They Carried, H [110 - 120] Productive Pests & H [110 - 120] Crabulous Feast
  3. H [110 - 120] Stop the Evacuation

Tortollan

  1. H [110 - 120] Make Loh Go
  2. H [] The Scamps
  3. H [110 - 120] Mista Nice
  4. H [110 - 120] Who Seeks the Seekers?
  5. Perfect Tidings & Tiny Treasures
  6. N [110 - 120] Caged Wisdom
  7. Lost Chelonians & N [] Scrollhunters
  8. H [110 - 120] A Special Stone
  9. N [110 - 120] Find Their Words
  10. H [110 - 120] A Different Outcome
  11. H [110 - 120] The Scrolls of Gral & N [110 - 120] Clear the Riffraff
  12. N [110 - 120] Awaken a God & N [] Saving for Later
  13. N [110 - 120] Beneath the Waves
  14. N [110 - 120] Word from the Deep
  15. H [110 - 120] Inform the Horde!

Xibala

  1. H [110 - 120] The Bones of Xibala
  2. H [110 - 120] The Bloodwatcher Legacy
  3. H [110 - 120] Xibalan Ecology, H [110 - 120] Archaeological Efficiency & H [110 - 120] Scrying for the Eye
  4. H [110 - 120] A Nose for Magic
  5. H [110 - 120] A Dark (Iron) Tide & H [110 - 120] Grand Theft Telemancy

Sandscar Breach

  1. H [110 - 120] Sandscar Breach
  2. H [110 - 120] I Spy a Spire, H [110 - 120] Skycaller Soltok, H [110 - 120] The Sethrak Incursion & H [110 - 120] Lil' Tika

Village in the Vines

  1. H [110 - 120] Kaja'mite? Kaja'must!
  2. H [110 - 120] Kaja'mite Ore Bust, H [110 - 120] King Da'ka, H [110 - 120] Gorilla Warfare & H [110 - 120] Gorilla Gorge

A Bargain of Blood

  1. H [110 - 120] The Blood Gate
  2. H [110 - 120] Ticks & H [110 - 120] They Want Us Alive
  3. H [110 - 120] Rokhan
  4. H [110 - 120] Warmother & H [110 - 120] The New Frontline
  5. H [110 - 120] Bulwark of Torcali
  6. H [110 - 120] Prepare for a Siege

One-offs