|
Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
|
Returns information about a selected artifact appearance.
appearanceID, appearanceName, displayIndex, appearanceUnlocked, unlockConditionText, uiCameraID, altHandUICameraID, swatchR, swatchG, swatchB, modelAlpha, modelDesaturation, suppressGlobalAnim = C_ArtifactUI.GetAppearanceInfo(setIndex, appearanceIndex)
Arguments
- setIndex
- Number - Numeric index of the appearance set, from 1 to C_ArtifactUI.GetNumAppearanceSets
- appearanceIndex
- Number - Numeric index of the appearance in the specified setIndex, from 1 to 4
Returns
Index |
Value |
Type |
Details
|
1 |
appearanceID |
Number |
The appearanceID
|
2 |
appearanceName |
String |
The name of the artifact weapon this appearance goes to
|
3 |
displayIndex |
Number |
The index of this appearance in its set, the same as the appearanceIndex that was entered
|
4 |
appearanceUnlocked |
Boolean |
Whether this appearance has been unlocked
|
5 |
unlockConditionText |
String |
The requirements for unlocking this appearance
|
6 |
uiCameraID |
Number |
<Unknown> Used by Model_ApplyUICamera
|
7 |
altHandUICameraID |
Number |
<Unknown> Used by Model_ApplyUICamera
|
8 |
swatchR |
Number |
The red component of the appearance swatch button, between 0 and 1
|
9 |
swatchG |
Number |
The green component of the appearance swatch button, between 0 and 1
|
10 |
swatchB |
Number |
The red component of the appearance swatch button, between 0 and 1
|
11 |
modelAlpha |
Number |
The alpha level (opacity) of the weapon in the Artifact UI, defaulted to 0.5
|
12 |
modelDesaturation |
Number |
The saturation level (brightness) of the weapon in the Artifact UI, defaulted to 0.5
|
13 |
suppressGlobalAnim |
Boolean |
Whether the artifact's animation is being suppressed, defaulted to false
|
Notes
- unlockConditionText will return nil for the artifact's base appearance
Patch changes