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Returns the location of the player's corpse on the map.

position = C_DeathInfo.GetCorpseMapPosition(uiMapID)

Arguments

uiMapID
number - Uniquely identifies each map.

Returns

position
table?Returns nil when there is no corpse. - Vector2DMixin that responds to position:GetXY()

Patch changes

External links

References

 
  1. ^ 2018-07-16, DeathMapDataProvider.lua, version 8.0.1.27101, archived at Townlong-Yak
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