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Seems to have the same effect as API_JoinChannelByName (except that a channel joined by JoinTemporaryChannel is left at logout).

Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinPermanentChannel the channel will be left at logout.

type, name = JoinTemporaryChannel("channelName" [,"password" [,frameID[, hasVoice]]])

Parameters

(copy/paste from API_JoinChannelByName)

Arguments

channelName
String - The name of the channel to join
You can't use the "-" character in channelName (patch 1.9)
password
String (optional) - The channel password, nil if none.
frameID
Number (optional) - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
hasVoice
Boolean (1/nil) - Enable voice chat for this channel.

Returns

type
Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
name
String - The name of the channel (Ohklus: seems to be nil for most channels).

Example

(copy/paste from API_JoinChannelByName)

JoinTemporaryChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);
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