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For the lore of the zone and its status before the Cataclysm, see Duskwood (Classic).
AllianceDuskwood
Level: 20 - 60
Battle Pet Level: 5 - 7
Duskwood
Capital(s) Alliance Darkshire
Races HumanHuman Human
WorgenWorgen Worgen
UndeadUndead Undead
OgreOgre Ogre
Ironforge dwarfIronforge dwarf Ironforge dwarf
Ruler(s) Unknown
Former ruler(s) Alliance IconSmall Human Male Ello Ebonlocke
Major settlements Alliance Raven Hill
Mob Vul'Gol Ogre Mound
Minor settlements Neutral Beggar's Haunt
Mob Addle's Stead
Mob Yorgen Farmstead
Mob Rotting Orchard
Mob Manor Mistmantle
Affiliation Night Watch, Kingdom of Stormwind, Kingdom of Gilneas, Nightbane pack, Splinter Fist, Green dragonflight
Location Central Azeroth
PvP status Contested territory

Duskwood, originally called Brightwood,[1] is located in the southern-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Stranglethorn Vale. Due to events central to the Scythe of Elune, Duskwood is a cursed, dying land. Beneath the everlasting night[2] which gave Duskwood its current name, the Scythe's effects have transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and maddened Worgen, brought along with the black fog hanging over the woods. Ogres moving in from Deadwind Pass have brought up even more problems.

Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious worgen and some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, patrol the main thoroughfare and protect Darkshire, wary of anything moving through the shadows.

The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.

Duskwood comic

Duskwood in Dark Riders.

History

Roland's Doom

Roland's Doom.

Duskwood day

Duskwood at day.

First War

“I remember Duskwood before all this, <name>. I remember bright skies and peaceful woods.”

Sven Yorgen[3]

Formerly known as "Southern Elwynn Forest"[4] and "Brightwood"[1] Duskwood was not always the way it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill. Before the area was overcome by shadow Darkshire was known as Grand Hamlet.[4]

Brightwood was invaded by the Old Horde during the war, and got cursed when Medivh died, fel energy being unleashed by his death. The area would later become known as Duskwood.[5]

Long ago, Elwynn Forest was populated with a group of spiders that lived peacefully among the woods. However, when the curse fell over Duskwood - turning the once peaceful woodland into a realm of terror - the spiders began to mutate and grow to monstrous proportions. The lurking venom spiders began hunting their hapless prey in all of the shadowed corners of the land. Possessing both deadly acidic venom and powerful webbing, these cruel beasts stalked any foolish wanderers who stray too far into the haunted woods.[6]

World of Warcraft

WoW Icon update This section concerns content related to the original World of Warcraft.

Years ago, humans introduced the rat snakes into Duskwood to cull the local rat population.[7]

A night elf by the name of Velinde Starsong came to the woods carrying the Scythe of Elune. Hunted by Varkas, Velinde was killed and the Scythe of Elune was lost in Roland's Doom. The powerful weapon was later found by a man who was part of a team of men who had entered the mine looking for the source of its darkness. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon but was hunted by the worgen across the woods.

In an attempt to rid himself of their chase, Jitters disposed of the weapon nearby at the Yorgen Farmstead, whereupon he encountered the Dark Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, and now the people huddle in former Grand Hamlet, renamed Darkshire, battling the undead and wolf men who inhabit the murky woods.[citation needed] 

Getting there

HordeHorde
From Grom'Gol in Stranglethorn Vale, follow the main road north across the bridge across the chasm and right into Duskwood.
AllianceAlliance
From Three Corners in the Redridge Mountains, follow the road south across the bridge into Duskwood. From Westfall, by crossing the bridge to the east. Also, by swimming through the river south of Elwynn Forest.

Geography

There are no dungeons of any kind and no battlegrounds in this area. The Redridge Range lies on the eastern border of this zone, as these mountains stretch from the zone of the Redridge Mountains to the zone of Deadwind Pass.

Maps and subregions

WorldMap-Duskwood

Map of Duskwood.

WorldMap-Duskwood-old

Map of Duskwood prior to Cataclysm.


Undisplayed locations

Removed locations

WCOnH logo Warcraft: Orcs & Humans

Icon-RPG Warcraft RPG

Concept art

Topographic map of Duskwood

Travel hubs

Twilight Grove

Twilight Grove

Alliance Flight paths from Darkshire
Alliance Flight paths from Raven Hill
Druid Portal at Twilight Grove

Adjacent regions

Zone Name Faction Level Range Direction Access
Northern Stranglethorn AllianceHorde 25 - 60 South By foot or flight path.
Deadwind Pass AllianceHorde 55 - 56 East By foot.
Elwynn Forest Alliance 1 - 60 North By foot or flight path.
Redridge Mountains Alliance 15 - 60 Northeast By foot or flight Path.
Westfall Alliance 10 - 60 West By foot or flight path.

Quest and travel Hubs

Place Name Faction # of Quests Flight Path Notable Character
Darkshire Alliance ?? Yes Lord Ello Ebonlocke
Raven Hill Alliance ?? Yes Jitters

Notable characters

Forlorn Rowe

Forlorn Rowe

Main article: Duskwood NPCs

Duskwood is home to several humans of note. In Darkshire, Commander Althea Ebonlocke sends willing adventurers to battle back the evil denizens of the dark woods. At the northwestern corner of the forest, Sven Yorgen directs budding heroes to uncover a magical weapon with which to weaken the evil Morbent Fel located in his dark house on Forlorn Rowe. And at Raven Hill, a frightened man nicknamed Jitters hides from his dark past.

Quests

Main article: Duskwood storyline

Resources

The Rotting Orchard

The Rotting Orchard

Dig sites

Duskwood

Vul'Gol Fossil Bank @ 35,73
Twilight Grove Digsite @ 47,44

Duskwood has two dig sites:

  1. Vul'Gol Ogre Mound; contains Fossil Archaeology Fragments.
  2. Twilight Grove; contains Night Elf Archaeology Fragments.

Battle pets

Wild creatures

Raven Hill Cemetery

Raven Hill Cemetery

Treasure of Duskwood

Duskwood is rather unique with regard to its treasure chests. In most zones on Azeroth, treasure chests spawn next to or inside buildings or ruins, often in the middle of a camp of hostile mobs and virtually always with at least one mob guarding it. In Duskwood, especially north of the main road that cuts across the zone, treasure chests will spawn randomly in the forest next to trees and often without any hostile mobs near them. Chests also spawn at ruined buildings in Brightwood Grove and at the remains of a small house near Addle's Stead, generally with only a single hostile beast wandering nearby and it is fairly easy to loot the chests without drawing aggro. For an Alliance character in a level range of mid-to-high 20s, treasure hunting in Duskwood can be a fun and profitable adventure.

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Duskwood was a level 18 - 30 zone prior to Cataclysm, but returned for levels 20 - 25. Adventurers are sent here following their experience in Redridge Mountains.[8] Areas affected:[9]

Warcraft III map

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Beasts with green scales inhabit this jungle, making it hard to spot them. The tileset is called "Ashenvale".[10]

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Technically part of the Alliance and under Stormwind's protection, its distance from the mighty fortress and its close proximity to more malevolent forces in the south and east make it a realm of horror.[11]

The undead roaming the woods were said to have appeared after the beginning of the Third War and to belong to the Scourge.[11]

Notes and trivia

Gallery

Videos

Patch changes

  • Legion Patch 7.3.5 (2018-01-16): Level scaling implemented, previous zone level: 20 - 25.
  • WoW Icon update Patch 1.8.0 (2005-10-10): A Graveyard has been added to Duskwood at Raven Hill Cemetery.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Players will no longer fall through the ground in a cave location in Duskwood.
    • Players can no longer gain access to Zul'Gurub through Duskwood.

References

External links

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