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Mastery is a mechanic and stat introduced in Patch 4.0.1. Each specialization has its own Mastery, offering benefits appropriate to that spec's role and abilities. Masteries' effects vary, increasing certain types of damage dealt, providing bonus DoT or HoT effects, or even generating free extra melee or spell attacks. Mastery is available at level 78, and has no effect until that level is reached.

Mastery also refers to the secondary stat, found under Melee, Ranged or Spell on the character sheet. Characters have a base mastery of 0, but this can be increased by gear with mastery on it. Numerous enhancements such as enchantments and gems also increase mastery.

Mastery benefits are measured in percentages, whether in terms of a fixed improvement, the size of a bonus effect, or a proc chance. Each Mastery has a base percentage value; the mastery stat increases this by a small amount, depending on spec and level. Even characters with no mastery bonuses will therefore benefit from their Mastery.

In terms of stat weighting, the value of mastery depends on the effect it grants the player.

While technically passive abilities, Masteries are not found in the Spellbook, but can only be viewed by mousing over the character's mastery rating in the Character sheet.

Masteries

Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' is the base percentage benefit granted to players regardless of their mastery stat. Listed under 'Ratio' is the amount of mastery required to gain an additional 1% effect, at level 90. At lower levels, smaller amounts of mastery are required to gain the same benefit. Both base effects and ratios are often very specific and unlikely numbers (such as 191.7), and are sometimes difficult to determine precisely.

Class Specialization Mastery Effect Base effect (%) Ratio
Demon hunter Havoc Ability warlock demonicpower [Mastery: Demonic Presence] Increases Chaos damage by X% and movement speed by Y%. 11/8
Vengeance Spell yorsahj bloodboil green [Mastery: Fel Blood] Demon Spikes reduces Physical damage taken by an additional X%. Also increases attack power by Y%. 12/8
Death Knight Blood Spell deathknight deathstrike [Mastery: Blood Shield] % of Spell deathknight butcher2 [Death Strike] healing is also applied as a shield, and increases Attack Power. 12/8
Frost Inv misc gem sapphire 01 [Mastery: Frozen Heart] Increases frost damage by %. 12
Unholy Achievement zone westernplaguelands 01 [Mastery: Dreadblade] Increases shadow damage by %. 18
Druid Balance Ability druid eclipse [Mastery: Starlight] Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional X%. 14
Feral Inv misc monsterclaw 05 [Mastery: Razor Claws] Increases bleed damage by %. 16
Guardian Spell druid primaltenacity [Mastery: Nature's Guardian] Increases maximum health and healing received by X%, and increases Attack Power by Y%. 4/8
Restoration Spell nature healingway [Mastery: Harmony] Increases healing by % for each Restoration heal over time effects on the target. 4
Hunter Beast Mastery Ability hunter beasttaming [Mastery: Master of Beasts] Increases pet damage by %. 18
Marksmanship Ability hunter snipertraining [Mastery: Sniper Training] Range of all ranged abilities is increased by X% and damage of all Focus spending abilities increased by Y%. 5/20
Survival Ability hunter huntervswild [Mastery: Hunting Companion] Pet have a X% chance to grant an additional charge of Mongoose Bite. 4
Mage Arcane Spell arcane manatap [Mastery: Savant] Increases Mana regeneration and maximum Mana by X%. Arcane Charges increase the damage of affected spells by an additional Y%. 8/4
Fire Spell fire incinerate [Mastery: Ignite] Certain spells apply the Ignite DoT that deals % of the damage of these spells. 6
Frost Spell frost iceshard [Mastery: Icicles] Increases Water Elemental damage by %. Stores % of the damage of certain spells that can be unleashed with Spell frost frostblast [Ice Lance]. 18 300
Monk Brewmaster Ability monk guard [Mastery: Elusive Brawler] Each time you're hit or use certain abilities, increases the dodge chance until until your next successful Dodge. Also increases Attack Power. 8
Mistweaver Ability monk souldance [Mastery: Gust of Mists] Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power. 13
Windwalker Trade alchemy potionb3 [Mastery: Combo Strikes] Abilities deal X% more damage when they are not a repeat of the previous ability. 10
Paladin Holy Inv hammer 04 [Mastery: Lightbringer] Proximity to target causes spells to heal for up to X% more. 12
Protection Spell holy holyprotection [Mastery: Divine Bulwark] Increases damage reduction of Ability paladin shieldofvengeance [Shield of the Righteous] by X% and Block chance by Y%. Also increases Attack Power by Y%. 4/8
Retribution Ability paladin blessedhands [Mastery: Divine Judgment] Increases Judgment damage by X%, and causes Judgment to increase damage taken from Holy Power spenders by Y%. 24/12
Priest Discipline Spell holy powerwordshield [Mastery: Absolution] Increases the healing transferred through Atonement by X%. 11.1
Holy Spell holy aspiration [Mastery: Echo of Light] Direct heals also apply a HoT that heals for % of the original spells. 10
Shadow Spell shadow mindflay [Mastery: Madness] Increases the damage of some single-target damaging spells by %. 20
Rogue Assassination Mastery: Potent Poisons Increases poison damage by %. 28
Outlaw Inv weapon shortblade 15 [Mastery: Main Gauche] X% chance on main-hand attacks to cause an extra attack that deals 210% of off-hand weapon damage. 18
Subtlety Inv axe 06 [Mastery: Executioner] Increases finishing move damage by %. 22.1
Shaman Elemental Ability earthen pillar [Mastery: Molten Earth] Some spells have a X% chance to trigger a second cast on the same target for 75% of normal damage and Maelstrom generation. 16
Enhancement Spell nature lightningoverload [Mastery: Elemental Overload] Increases chance to trigger Stormbringer and Windfury by X%, and increases elemental damage by Y%. 1/16
Restoration Spell nature healingtouch [Mastery: Deep Healing] Increases healing done by at most % to targets on low health. 24
Warlock Affliction Ability warlock jinx [Mastery: Potent Afflictions] Increases the damage of certain DoT spells by %. 25
Demonology Spell shadow shadowpact [Mastery: Master Demonologist] Demonic Empowerment increases the damage done by demons. 14.4
Destruction Spell fire felflamering [Mastery: Chaotic Energies] Spell damage increased by a random amount, up to X%. Damage taken reduced by a random amount, up to 5%. 24/5
Warrior Arms Ability warrior punishingblow [Mastery: Colossal Might] Increases damage and damage increase of Colossus Smash by X%. 16
Fury Ability warrior endlessrage [Mastery: Unshackled Fury] Increases physical damage done while Enraged by %. 11
Protection Ability warrior criticalblock [Mastery: Critical Block] Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%. 4/12/8

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Masteries are now learned at level 78 instead of 80.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Masteries are no longer found in the Spellbook.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

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