- For lore, see mortar team.
Mortar Team | |
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Race | Bronzebeard dwarves |
Faction | Human Alliance |
Statistics | |
Hit points | 360 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Unit Classified As | Ground |
Level | 2 |
Gold | 180 |
Lumber | 70 |
Food | 3 |
Produced at | Workshop |
Build time | 32 sec. |
Transport slots | 2 |
Attacking priority | 5 |
Hotkey | M |
Combat | |
Weapon(s) | Cannons |
Normal attack |
58 avg (79 avg*)
Full Damage Area: 2.5
1/10 Damage Area: 25 |
Can attack | Ground, Structure Debris, Tree, Wall, Item, Ward |
Range | 25-115 |
Attack type | Siege |
Cooldown | 3.50 sec. |
Weapon type | Artillery (Missile*) |
Armor Type | Flesh |
Defense Type | Heavy |
Armor | 0 (6*) |
Day Sight | 140 |
Night Sight | 120 |
Movement Speed | Average (270) |
Sound | |
Sound Set | MortarTeam |
Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.
Information
Learn how to use ranged units with unit control.
Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.
If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.
Mortar Teams will damage your own units so be careful to prevent them from killing your own army.
Mortar Teams can be used to clear away trees.
Mortar Teams are one of the few non-mechanical siege units in Warcraft III, meaning that they can be given beneficial spells to further increase their offense. A popular tactic is to have Sorceresses cast Invisibility on the Mortar Teams and then bring them into a base and destroy their town hall. This is faster and generally more smoother than the Steam Tanks, as the player can attack faster due to less technology being required. Though this is generally ill-advised in team games unless your allies are content with it, it works wonders as many players don't fortify their bases. Bring the teams with a Hero, wander into an enemy base and take it down before they can react. When the enemy approaches, make sure to teleport out immediately to preserve the Mortar Teams.
Spells and abilities
Flare
- Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
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You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.
Fragmentation Shards (Passive)
- Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
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The damage dealt by Fragmentation Shards is affected by both Armor type and value.
So the damage values listed above will actually be half as much against Medium armor,
and 50% more against Unarmored.
Upgrades
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost | Researched At | Upgrade Time | Effect |
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100 50 | Blacksmith | 60 sec. | Damage Dice Bonus: 1 |
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- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect 175 175 Blacksmith Keep 75 sec. Damage Dice Bonus: 2
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- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost | Researched At | Upgrade Time | Effect |
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100 100 | Blacksmith | 60 sec. | Armor Bonus: 2 |
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- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect 150 175 Blacksmith Keep 75 sec. Armor Bonus: 4
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- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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World Editor description
- Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Fragmentation Shards and Flare abilities.
Quotes
Patch changes
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.
- Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.
- The Frozen Throne
- Patch 1.07 (2003-07-01):
- Night sight increased to 120 from 110.
- Movement speed increased to 270 from 220.
- Patch 1.06 (2003-06-03):
- Flares now cost 75/25 to research, down from 100/50.
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000.
- Patch 1.01 (2002-07-05): Hit points lowered to 360 from 380.
External links
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