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For lore, see mortar team.
Mortar Team
Race Bronzebeard dwarves
Faction Human Alliance
Statistics
Hit points 360
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As Ground
Level 2
Gold 180 Gold
Lumber 70 Lumber
Food 3 Food
Produced at Workshop
Build time 32 sec.
Transport slots 2
Attacking priority 5
Hotkey M
Combat
Weapon(s) Cannons
Normal attack

58 avg (79 avg*) Full Damage Area: 2.5
2/5 Damage Area: 15


1/10 Damage Area: 25
Can attack Ground, Structure Debris, Tree, Wall, Item, Ward
Range 25-115
Attack type Siege
Cooldown 3.50 sec.
Weapon type Artillery (Missile*)
Armor Type Flesh
Defense Type Heavy
Armor 0 (6*)
Day Sight 140
Night Sight 120
Movement Speed Average (270)
Sound
Sound Set MortarTeam
WC3RoC-logo
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Information

Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.

If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.

Mortar Teams will damage your own units so be careful to prevent them from killing your own army.

Mortar Teams can be used to clear away trees.

Mortar Teams are one of the few non-mechanical siege units in Warcraft III, meaning that they can be given beneficial spells to further increase their offense. A popular tactic is to have Sorceresses cast Invisibility on the Mortar Teams and then bring them into a base and destroy their town hall. This is faster and generally more smoother than the Steam Tanks, as the player can attack faster due to less technology being required. Though this is generally ill-advised in team games unless your allies are content with it, it works wonders as many players don't fortify their bases. Bring the teams with a Hero, wander into an enemy base and take it down before they can react. When the enemy approaches, make sure to teleport out immediately to preserve the Mortar Teams.

Spells and abilities

Flare

BTNFlare
Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold 50 WC3lumber Workshop Keep 30 sec.
Duration Cooldown Range Area of Effect Effect
15 sec. 120 sec. Unlimited 180 Reveals map and invisible units

You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.

Fragmentation Shards (Passive)

PASBTNFragmentationBombs
Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold 100 WC3lumber Workshop Castle 40 sec.
Area of Effect Effect
10 25 additional damage.
27.5 18 additional damage.

The damage dealt by Fragmentation Shards is affected by both Armor type and value.
So the damage values listed above will actually be half as much against Medium armor,
and 50% more against Unarmored.

Upgrades

BTNHumanMissileUpOne
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Damage Dice Bonus: 1
BTNHumanMissileUpTwo
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Damage Dice Bonus: 2
BTNHumanMissileUpThree
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Damage Dice Bonus: 3
BTNLeatherUpgradeOne
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Upgrade Time Effect
100 Gold 100 Lumber Blacksmith 60 sec. Armor Bonus: 2
BTNLeatherUpgradeTwo
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor Bonus: 4
BTNLeatherUpgradeThree
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect
200 Gold 250 Lumber Blacksmith Castle 90 sec. Armor Bonus: 6

World Editor description

Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Fragmentation Shards and Flare abilities.

Quotes

Patch changes

  • WC3tFT-logo Patch 1.10 (2003-07-03):
    • The Frozen Throne
      • Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.
  • WC3tFT-logo Patch 1.07 (2003-07-01):
    • Night sight increased to 120 from 110.
    • Movement speed increased to 270 from 220.
  • WC3RoC-logo Patch 1.06 (2003-06-03):
    • Flares now cost 75/25 to research, down from 100/50.
    • All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000.
  • WC3RoC-logo Patch 1.01 (2002-07-05): Hit points lowered to 360 from 380.

External links

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