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Icon-patch-22x22 Patch 3.0.2
“Echoes of Doom”
Echoes of Doom
Release date October 14, 2008
Initial version 9056
Interface .toc 30000 (changes)
Highlights & notes
Official links

Patch chronology
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PatchesPatches category

Patch 3.0.2 ("Echoes of Doom") was a major content patch heralding the release of the World of Warcraft: Wrath of the Lich King expansion. It introduced the all new 51-point talent systems, the Barber Shop feature, as well as the brand new Achievement system. It also added a new primary profession called Inscription to the game.

General

  • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
  • The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
  • The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishments.
  • Stormwind Harbor is now open for business.
  • New towers have been added outside of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spitting off of the towers.
  • A new entrance is now viewable in the Caverns of Time.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spell casting and spell channeling pushback has been changed to the following:
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total duration each.
      • All hits after the second will have no effect.
    • Spell Power:
      • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
        • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
      • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from Spell Power than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

Druids

  • Brambles (old) (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Spell arcane arcane01 [Celestial Focus] (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
  • Ability druid challangingroar [Challenging Roar] now has a 3 minute cooldown, reduced from 10 minutes.
  • Spell nature stranglevines [Control of Nature] (Balance) has been removed.
  • Spell nature stranglevines [Entangling Roots]: Can now be used indoors.
  • Spell nature faeriefire [Faerie Fire (Feral)]: Now an 11-point talent, down from being a 21-point talent.
  • Ability hunter pet bear [Feral Charge] (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Ability ambush [Feral Instinct] (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Spell nature spiritwolf [Feral Swiftness]: The movement speed buff can now be used indoors.
  • Inv staff 01 [Focused Starlight] (Balance) is now Inv staff 01 [Nature's Majesty] (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
  • Ability druid forceofnature [Force of Nature] (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Spell holy blessingofstamina [Furor] (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
  • Spell nature cyclone [Hurricane]: No longer has a cooldown (was 1 minute).
  • Spell nature faeriefire [Improved Faerie Fire] (Balance): Now also increases the druid's chance to get a critical strike with spells by 1/2/3% on targets afflicted by Faerie Fire, but no longer works with ranged and melee hit %.
  • Spell nature regeneration [Improved Mark of the Wild] (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Spell nature tranquility [Improved Tranquility] (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Ability druid mangle2 [Mangle] (Feral): Now increases the damage done by Maul in addition to Shred.
  • Spell nature sentinal [Moonglow] (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
  • Spell nature forceofnature [Moonkin Form] (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Spell shaman blessingofeternals [Nature's Focus] (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
  • Spell nature naturesblessing [Nature's Grace] (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Spell nature natureswrath [Nature's Grasp] (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
  • New Talent- Protector of the Pack (druid talent) (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • Spell nature naturetouchgrow [Nature's Reach] (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • Inv misc bag 27 [Nature's Splendor] now increases the duration of Lifebloom by 2 secs, (down from 3.)
  • New Spell: Ability druid lunarguidance [Revive] - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • New Talent - Spell arcane arcane03 [Genesis] (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
  • New Talent - Spell nature insectswarm [Improved Insect Swarm] (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
  • New Talent - Ability bullrush [Natural Reaction] (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
  • New Talent - Inv misc bag 27 [Nature's Splendor] (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
  • Spell nature crystalball [Omen of Clarity] (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Ability druid predatoryinstincts [Predatory Instincts] no longer works on Bear Form or Dire Bear form and now reduces damage by 10/20/30%.
  • Ability druid primaltenacity [Primal Tenacity] (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Ability druid disembowel [Rake]: The damage for this ability has been increased.
  • Spell nature removecurse [Remove Curse] can now be used in Tree of Life form.
  • Ability hunter beastsoothe [Soothe Animal] can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • Swipe now affects targets within a range.
  • The mana regeneration penalty when in Ability racial bearform [Bear Form], Ability racial bearform [Dire Bear Form] and Ability druid catform [Cat Form] has been removed.
  • Ability monk chiswirl [Tranquil Spirit] (Restoration) now also includes Nourish.
  • Tree of Life (druid ability) (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Spell nature purge [Vengeance] (Balance): Now also works with Starfall.
  • Ability druid flourish [Wild Growth]: The coefficient and healing amount has been increased and the mana cost decreased.

Hunters

  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Stablemasters can now accommodate two additional pets.
  • Pets now have their own trees. These can be accessed via the talent panel.
  • Inv spear 07 [Aimed Shot] mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
  • Ability hunter animalhandler [Animal Handler] (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
  • Ability impalingbolt [Arcane Shot]: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Ability deathwing assualtaspects [Aspect of the Beast]: Now increases melee attack power by 10% for the hunter and the hunter's pet.The hunter can't be tracked while using this Aspect. Only one Aspect can be active at a time.
  • Ability hunter aspectoftheviper [Aspect of the Viper] - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
  • Spell nature protectionformnature [Aspect of the Wild] (Rank 4) now increases Nature resistance by 130, (up from 70.)
  • Avoidance (pet), Dash (pet) / Spell shadow burningspirit [Dive] and Spell nature guardianward [Cobra Reflexes] are now pet talents instead of pet skills.
  • Ability druid dash [Bestial Swiftness] is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • Ability druid ferociousbite [Bite] now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Spell nature timestop [Clever Traps] (Survival) has been renamed "Ability ensnare [Trap Mastery]."
  • Ability hunter combatexperience [Combat Experience] (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Ability hunter efficiency [Concussive Barrage] (Marksmanship): Can now proc from Volley and Multi-shot attacks.
  • Ability warrior challange [Counterattack]: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Ability whirlwind [Deterrence] (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Ability rogue feint [Disengage]: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Spell arcane blink [Distracting Shot]: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Ability physical taunt [Growl], Ability druid cower [Cower] and either Ability druid ferociousbite [Bite] or Claw (never both).
  • Ability hunter mastermarksman [Focused Aim] no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
  • Ability hunter silenthunter [Focused Fire] (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Spell hunter exoticmunitions frozen [Freezing Arrow] now breaks on damage.
  • Spell frost chainsofice [Freezing Trap] now breaks on damage.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
  • Improved Arcane Shot (hunter talent) (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Ability rogue feigndeath [Improved Feign Death] (Survival): This talent has been replaced with Survival Tactics.
  • Ability hunter snipershot [Improved Hunter's Mark] (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
  • Ability hunter quickshot [Improved Stings] (Marksmanship): Now a 3-point talent, down from 5-points.
  • Ability hunter killcommand [Kill Command]: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Ability hunter assassinate2 [Kill Shot] damage slightly reduced.
  • Ability hunter separationanxiety [Kindred Spirits] will no longer stack with other movement enhancing buffs.
  • Ability hunter lockandload [Lock and Load] now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
  • Loyalty, Training Points and the hunter Ability hunter beastcall02 [Beast Training] button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Ability hunter assassinate [Marked for Death] now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
  • Ability hunter mastertactitian [Master Tactician] (Survival): Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite (old): No longer requires you to dodge in order to use this ability.
  • Inv misc head dragon black [Monster Slaying] (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
  • New Talent - Ability hunter aspectmastery [Aspect Mastery] (Beast Mastery)
  • New Talent - Ability hunter huntervswild [Hunter vs. Wild] (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent - Ability hunter improvedtracking [Improved Tracking] (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent - Ability hunter lockandload [Lock and Load] (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Talent - Ability rogue feigndeath [Survival Tactics] (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent - Inv misc bomb 05 [T.N.T.] (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Spell lifegivingspeed [Pathfinding] (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Ability hunter pointofnoescape [Point of No Escape] reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
  • Rapid Killing (hunter talent) (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (hunter ability) (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
  • Ability racial bloodrage [Savage Strikes] (Survival): Now includes Counterattack.
  • Ability golemstormbolt [Scatter Shot] has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
  • Ability theblackarrow [Silencing Shot] (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Ability hunter steadyshot [Steady Shot] now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 cast time, up from 1.5.
  • Spell holy greaterheal [Surefooted] (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
  • Ability druid tigersroar [Survival Instincts] (Survival): This has been moved to tier-2, up from tier 6.
  • Spell shadow twilight [Survivalist] (Survival): Now increases your total Stamina, instead of your total Health.
  • The arming time has been reduced to 1 second, from 2 seconds for all traps.
  • T.N.T. has been moved from Tier 2 to Tier 4.
  • Spell nature drowsy [Tranquilizing Shot]: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Ability ensnare [Trap Mastery] (Survival) is now an 11-point talent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
  • Ability trueshot [Trueshot Aura] - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Ability rogue trip [Wing Clip]: No longer does damage.

Mages

  • Spell arcane blast [Arcane Blast] effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
  • Spell holy devotion [Arcane Focus] (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Spell arcane arcaneresilience [Arcane Fortitude] moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
  • Spell nature wispsplode [Arcane Impact] renamed Spell nature wispsplode [Spell Impact] and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Spell arcane arcanepotency [Arcane Potency] now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Spell holy dispelmagic [Arcane Subtlety] now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
  • Spell shadow darkritual [Arctic Reach] now also affects Deep Freeze.
  • Spell holy excorcism 02 [Blast Wave] now knocks all affected targets back.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Inv misc gem sapphire 02 [Conjure Mana Gem] will recharge an existing mana gem to maximum charges.
  • Spell frost iceshock [Counterspell] now costs 9% of base mana.
  • Ability mage deepfreeze [Deep Freeze] will no longer do damage, and will now stun the target for 5 seconds.
  • Spell nature elementalprecision 1 [Elemental Precision] moved to tier 2.
  • Spell nature starfall [Empowered Arcane Missiles] renamed Spell frost manaburn [Arcane Empowerment] and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Spell fire flamebolt [Empowered Fireball] renamed to Spell fire flamebolt [Empowered Fire], reduced to 3 ranks, now increases damage by 5/10/15% of spell power and now affects Frostfire Bolt.
  • Spell frost frostbolt02 [Empowered Frostbolt] reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
  • Spell nature purge [Evocation] has had its cooldown reduced from 8 minutes to 5 minutes.
  • Spell fire flare [Flame Throwing] moved to tier 3.
  • Spell frost frostarmor02 [Frost Armor], Spell frost frostarmor02 [Ice Armor], Spell magearmor [Mage Armor] and Ability mage moltenarmor [Molten Armor] are no longer Magic effects and cannot be dispelled.
  • Spell frost frostarmor [Frostbite] relocated from Tier 2 to Tier 1.
  • Spell frost stun [Frost Channeling] now reduces mana cost of all spells by 4/7/10%.
  • Spell frost frostward [Frost Warding] now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30% chance to negate damage caused and restore mana equal to damage caused by the warded spell.
  • Ability mage hotstreak [Hot Streak] will now also affect Fire Blast.
  • Ice Floes (mage talent) renamed Ability mage coldasice [Cold as Ice], now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
  • Spell holy greaterheal [Impact] moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
  • Spell arcane blink [Improved Blink] now also reduces mana cost by 25/50%.
  • Spell frost iceshock [Improved Counterspell] now always silences the target for 2/4 seconds.
  • Spell fire fireball [Improved Fire Blast] moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
  • Improved Flamestrike (mage talent) moved to tier 2, renamed World in Flames (old), now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes (mage talent), moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Spell shadow detectlesserinvisibility [Improved Mana Shield] has been renamed to Spell shadow detectlesserinvisibility [Arcane Shielding], reduces mana lost per damage absorbed by Mana Shield by 17/33%, and now also increases resistances granted by Mage Armor by 25/50%.
  • Improved Scorch (mage talent) now increases spell crit chance against the target by 2%.
  • Spell fire flameshock [Incineration] moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
  • Ability mage invisibility [Invisibility] now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Ability mage livingbomb [Living Bomb] will no longer knock all targets into the air.
  • Spell nature astralrecalgroup [Magic Absorption] reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
  • Spell nature abolishmagic [Magic Attunement] (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Mana Shield (original) now drains 1.5 mana per damage absorbed.
  • Spell fire masterofelements [Master of Elements] now affects all spell criticals.
  • Spell arcane mindmastery [Mind Mastery] reduced to 3/6/9/12/15%.
  • Ability mage missilebarrage [Missile Barrage] will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
  • Spell fire firearmor [Molten Shields] now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
  • Spell nature polymorph [Polymorph] now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Spell arcane prismaticcloak [Prismatic Cloak] (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
  • Spell fire fireball02 [Pyroblast] cast time has been reduced to 5 seconds.
  • Spell nature removecurse [Remove Lesser Curse] has been renamed to Spell nature removecurse [Remove Curse].
  • Spell frost frostshock [Shatter] no longer has a prerequisite.
  • Slow Fall now costs 6% of base mana.
  • Spell nature slow [Slow] mana cost reduced.
  • Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
  • Teleport spells now cost 9% of base mana.
  • Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins

  • Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
  • All Auras now affect all party and raid members within the area of effect.
  • Spell magic lesserinvisibilty [Anticipation] (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Spell holy avengersshield [Avenger's Shield] (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Spell holy avenginewrath [Avenging Wrath] no longer causes Spell holy removecurse [Forbearance], damage increase reduced to 20%, now increases healing done by 20%.
  • Spell holy sealofvalor [Blessing of Freedom] renamed Spell holy sealofvalor [Hand of Freedom]. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Spell holy prayerofhealing02 [Blessing of Light] and Spell holy greaterblessingoflight [Greater Blessing of Light] removed. Their effects have been folded into all relevant abilities.
  • Spell holy sealofprotection [Blessing of Protection] renamed Spell holy sealofprotection [Hand of Protection]. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Spell holy sealofsacrifice [Blessing of Sacrifice] renamed Spell holy sealofsacrifice [Hand of Sacrifice], is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Spell holy sealofsalvation [Blessing of Salvation] renamed Spell holy sealofsalvation [Hand of Salvation], now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Sanctuary (paladin ability) reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
  • Spell holy innerfire [Consecration] now scales with attack power and spell power.
  • Ability paladin conviction [Conviction] (Retribution) now increases critical chance with all spells and melee attacks.
  • Spell nature sleep [Divine Intellect] (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Spell nature timestop [Divine Intervention] cooldown reduced to 20 minutes.
  • Inv glove plate raidpaladinmythic q 01 [Divine Plea] will now fall within the school of Magic and reduces healing output by 20% (from 100%.)
  • Spell holy divineprotection [Divine Protection] and Spell holy divineshield [Divine Shield] now cost 3% of base mana.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Spell holy divinepurpose [Divine Purpose] (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Ability golemthunderclap [Divine Strength] (Holy) moved to tier 1 in the Protection tree.
  • Spell holy excorcism 02 [Exorcism] mana cost reduced and now scales with attack power and spell power.
  • Spell holy weaponmastery [Eye for an Eye] now reflects 10/20% damage from all critical hits.
  • Spell holy fanaticism [Fanaticism] now increases chance to critically hit by 5/10/15/20/25%.
  • Spell holy removecurse [Forbearance] duration increased to 3 minutes.
  • Spell holy greaterblessingofsalvation [Greater Blessing of Salvation] removed.
  • Spell holy sealofmight [Hammer of Justice] now costs 3% of base mana.
  • Spell paladin hammerofwrath [Hammer of Wrath] is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
  • Spell holy holybolt [Healing Light] (Holy) moved to tier 2.
  • Inv shield 1h hyrja d 01 [Holy Shield] (Protection) cooldown reduced to 8 seconds, charges increased to 8.
  • Spell holy searinglight [Holy Shock] (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Spell holy excorcism [Holy Wrath] is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (paladin talent) (Holy) moved to tier 3.
  • Spell holy fistofjustice [Improved Blessing of Might] increased to 10/20/30/40/50%.
  • Spell holy mindsooth [Improved Concentration Aura] (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Spell holy devotionaura [Improved Devotion Aura] (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Spell holy sealofmight [Improved Hammer of Justice] (Protection) now reduces cooldown by 10/20/30 secs.
  • Inv shield 1h hyrja d 01 [Improved Holy Shield] removed.
  • Spell holy sealoffury [Improved Righteous Fury] (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Spell holy mindvision [Improved Sanctity Aura] (Retribution) renamed Spell holy mindvision [Sanctified Retribution], now causes all units affected by Retribution Aura to cause 2% more damage.
  • Ability thunderbolt [Improved Seal of Righteousness] (Holy) moved to tier 1, renamed Ability thunderbolt [Seals of the Pure], now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Spell holy holysmite [Improved Seal of the Crusader] (Retribution) renamed Heart of the Crusader (paladin talent) and the effects now apply to all Judgement spells.
  • Ability paladin infusionoflight [Infusion of Light] now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.2.5 second /2.5 seconds.)
  • Spell holy righteousfury [Judgment] has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Spell holy righteousfury [Judgement of Light] now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Ability paladin judgementred [Judgement of Justice] will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Ability paladin judgementblue [Judgement of Wisdom] now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
  • Ability paladin judgementofthepure [Judgements of the Pure] will now last for 1 minute (up from 30 seconds.)
  • Ability paladin judgementofthewise [Judgements of the Wise] will now grant 33% of base mana instead of 20% of maximum mana.
  • Spell holy layonhands [Lay on Hands] no longer drains all mana, cooldown reduced to 20 minutes.
  • Inv sword 20 [One-Handed Weapon Specialization] now increases damage by 2/4/6/8/10%.
  • Precision (Paladin talent) has been removed.
  • Spell holy pureofheart [Pure of Heart] (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Ability warrior shieldguard [Redoubt] (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
  • Spell holy prayerofhealing [Repentance] (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Spell holy crusade [Retribution Aura] damage increased and now gains damage based on Holy spell power.
  • Inv shoulder 37 [Righteous Defense] no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
  • Spell holy sealoffury [Righteous Fury] now increases threat caused by Holy damage by 90%.
  • Sacred Duty (paladin ability) now also reduces the cooldown of Divine Protection.
  • Spell holy holysmite [Sanctified Light] (Holy) now also increases the critical chance of Holy Shock.
  • Spell holy mindvision [Sanctity Aura] (Retribution) removed.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Spell holy sealofblood [Seal of Blood] now increases Judgement damage by 45% of weapon damage.
    • Spell holy sealofblood [Seal of Command] now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Spell holy holysmite [Seal of the Crusader] has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
    • Spell holy righteousnessaura [Seal of Righteousness] deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Spell holy sealofvengeance [Seal of Vengeance] now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
  • Shield Specialization removed, effects merged with Redoubt.
  • Spell arcane blink [Spiritual Focus] (Holy) moved to tier 1.
  • Stoicism (old) (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Spell nature swiftness [Summon Warhorse] and Ability mount charger [Summon Charger] mana cost removed and no longer causes a global cooldown.
  • Spell holy devotion [Toughness] (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
  • Spell holy turnundead [Turn Undead] (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Spell holy unyieldingfaith [Unyielding Faith] (Holy) moved to tier 2.
  • Spell holy vindication [Vindication] reduced to 2 ranks for 10/20% attribute reduction.

Priests

  • Absolution (old): This talent has swapped positions in the talent tree with Improved Inner Fire.
  • Spell holy circleofrenewal [Circle of Healing] (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
  • Spell arcane mindmastery [Enlightenment]: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
  • Ability priest focusedwill [Focused Will] (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Spell nature slowingtotem [Force of Will] (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Spell shadow focusedpower [Focused Power]: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
  • Spell holy guardianspirit [Guardian Spirit] will now heal the target 50% of their maximum health.
  • Spell holy searinglight [Holy Fire]: Cast time reduced to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Spell holy holynova [Holy Nova] mana cost reduced.
  • Spell holy innerfire [Improved Inner Fire] (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges). Moved from tier 3 to tier 2.
  • Spell holy wordfortitude [Improved Power Word: Fortitude] (Discipline): Moved from tier 3 to tier 2.
  • Improved Shadow Word: Pain (priest talent) (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Spell holy layonhands [Levitate] now costs 3% of base mana.
  • Spell holy summonlightwell [Lightwell] (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Spell shadow shadowworddominate [Mind Control] now has only one rank and costs 12% of base mana.
  • Spell shadow siphonmana [Mind Flay] can now periodically critically hit. The spell coefficient has been increased approximately 30%.
  • Spell holy mindsooth [Mind Soothe] now has only one rank, costs 6% of base mana and has no max target level.
  • Spell holy mindvision [Mind Vision] now costs 3% of base mana.
  • New Talent: Spell shadow requiem [Improved Spirit Tap] (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Spell holy sealofvengeance [Twin Disciplines] (Discipline) - Increases your damage and healing done by instant spells by 1/2/3/4/5%.
  • Spell holy painsupression [Pain Suppression] (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Spell holy powerinfusion [Power Infusion] (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Spell holy prayerofmendingtga [Prayer of Mending] - This spell can now critically hit.
  • Spell shadow psychicscream [Psychic Scream] now costs 15% of base mana.
  • Searing Light (former priest talent) (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Spell nature slow [Shackle Undead] now costs 9% of base mana.
  • Rogue shadowfocus [Shadow Focus] (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Spell shadow grimward [Shadow Resilience] (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Spell shadow shadowform [Shadowform] (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Ability priest silence [Silence] (Shadow) global cooldown removed.
  • Spell nature manaregentotem [Silent Resolve] (Discipline): Now a 3 point talent, down from 5 points.
  • Spell shadow requiem [Spirit Tap] (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
  • Spell shadow mindtwisting [Twisted Faith] will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay.)
  • Wand Specialization (Discipline) has been removed.

Rogues

  • Ability racial avatar [Aggression] has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate.
  • Spell nature slowpoison [Anesthetic Poison] now also dispels one Enrage effect on the target.
  • Ability rogue bladetwisting [Blade Twisting] (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/15% dmg to Sinister Strike and Backstab.
  • Ability stealth [Camouflage] (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Spell shadow nethercloak [Cloak of Shadows] cooldown increased to 1.5 min.
  • Ability poisonsting [Crippling Poison] reduced to 1 rank, slowing movement by 70%.
  • Inv weapon shortblade 05 [Dagger Specialization] (Combat) renamed Inv weapon shortblade 05 [Close Quarters Combat], moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Ability rogue nervesofsteel [Deadened Nerves] (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Ability parry [Deflection] (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Spell shadow grimward [Disarm Trap] range increased to 20 yards, cast time reduced, now requires stealth.
  • Ability dualwield [Dual Wield Specialization] (Combat) moved to tier 1.
  • Ability rogue turnthetables [Elusiveness] (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Energy regeneration should now be smoother.
  • Spell nature unyeildingstamina [Endurance] (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Ability rogue disembowel [Envenom] now also increases your chance to apply poisons by 25% for 2–6 seconds (based on combo points).
  • Spell shadow shadowward [Evasion], Ability rogue sprint [Sprint] and Ability vanish [Vanish] cooldowns reduced to 3 min.
  • Ability rogue findweakness [Find Weakness] (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Inv gauntlets 04 [Fist Weapon Specialization] (Combat) removed.
  • Ability rogue quickrecovery [Fleet Footed] (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Ability rogue focusedattacks [Focused Attacks] now gives 2 energy regardless of rank.
  • Ability gouge [Gouge] is now only 1 rank and causes damage based on attack power.
  • Improved Ambush (rogue talent) (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (rogue talent) (Assassination) now increases damage by 7/14/20%.
  • Ability warrior riposte [Improved Expose Armor] (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Ability poisons [Improved Poisons] (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Ability rogue slicedice [Improved Slice and Dice] (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Ability rogue sprint [Improved Sprint] (Combat) moved to Tier 4.
  • Ability rogue surpriseattack [Initiative] (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Ability kick [Kick] is now only 1 rank and no longer causes damage.
  • Ability criticalstrike [Lethality] (Assassination) now also affects Riposte.
  • Spell nature invisibilty [Lightning Reflexes] (Combat) moved to tier 4.
  • Inv hammer 05 [Mace Specialization] (Combat) no longer stuns enemies, now ignores 3/6/9/12/15% of target's armor.
  • Spell shadow charm [Master of Deception] (Subtlety) reduced to 3 ranks.
  • Spell nature nullifydisease [Mind-Numbing Poison] reduced to 1 rank, slowing casting speed by 60%.
  • Spell shadow deathscream [Murder] (Assassination) moved to tier 6, increases damage by 2/4%.
  • Ability rogue shadowstrikes [Mutilate] (Assassination) no longer requires you be behind the target.
  • Ability rogue nervesofsteel [Nerves of Steel] (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
  • Spell shadow ritualofsacrifice [Opportunity] (Subtlety) reduced to 2 ranks for 10/20%.
  • Spell nature moonkey [Pick Lock] and Spell shadow grimward [Disarm Trap] no longer require Inv misc gear 03 [Thieves' Tools].
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Ability marksmanship [Precision] (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Spell shadow possession [Premeditation] (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
  • Spell shadow antishadow [Preparation] (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Ability warrior decisivestrike [Relentless Strikes] (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (old) (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
  • Inv sword 17 [Serrated Blades] (Subtlety) moved to Tier 3.
  • Spell nature mirrorimage [Setup] (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Ability rogue shadowstep [Shadowstep] (Subtlety) is no longer usable while rooted.
  • Ability rogue surpriseattack [Surprise Attacks] (Combat) now also increases Hemorrhage damage.
  • Ability vanish [Vanish] no longer requires the reagent Inv misc powder purple [Flash Powder].
  • Vigor (old) (Assassination) moved to Tier 3.
  • Ability rogue feigndeath [Vile Poisons] (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Ability warrior revenge [Vitality] now regenerates 8/16/25% energy.
  • Inv misc herb 16 [Wound Poison] no longer stacks, reduces healing by 50%.

Shaman

  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Spell nature mirrorimage [Anticipation] (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
  • Spell shaman ancestralawakening [Ancestral Awakening] and Ability shaman watershield [Improved Water Shield] will now affect Spell nature riptide [Riptide].
  • Spell shadow grimward [Ancestral Knowledge] (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Item sparkofragnoros [Call of Flame] (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Ability thunderking balllightning [Call of Thunder] (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Spell fire fireball [Concussion] (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Spell fire lavaspawn [Convection] (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Ability dualwield [Dual Wield Specialization] will now increase the chance to hit while dual wielding by an additional 1/2/3%.
  • Spell nature stranglevines [Earth's Grasp] (Elemental) is now a tier-1 talent, up from tier-2.
  • Spell fire elementaldevastation [Elemental Devastation] (Elemental) is now a tier-2 talent, up from tier-4.
  • Spell frost manaburn [Elemental Focus] (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Spell fire volcano [Elemental Fury] (Elemental) now requires Elemental Focus as a pre-requisite
  • Spell nature elementalprecision 1 [Elemental Precision] (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Spell nature earthbindtotem [Enhancing Totems] (Enhancement) is now a Tier 1 talent, up from Tier-2.
  • Spell fireresistancetotem 01 [Fire Resistance Totem] will now increase fire resistance by 130 and lasts for 5 minutes.
  • Spell nature guardianward [Flametongue Totem] is now a flat spell damage totem. All ranks have been modified.
  • Spell fire flametounge [Flametongue Weapon]: Now has a passive spell damage.
  • Ability ghoulfrenzy [Flurry] now increases attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike.
  • Spell shaman unleashweapon frost [Frostbrand Weapon]'s snare effect has been increased to 50%, up from 25%.
  • Spell nature spiritwolf [Ghost Wolf]'s mana cost is now 13% base.
  • Spell nature invisibilitytotem [Grace of Air Totem] has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Spell nature healingtouch [Healing Grace] (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Spell shaman maelstromweapon [Maelstrom Weapon] proc chance reduced to 3/6/9/12/15% on critical hit when you deal damage with a melee weapon. Now affects chain heal.
  • Spell fire sealoffire [Improved Fire Totems] (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Spell nature lightningshield [Improved Lightning Shield] (Enhancement) is now Spell nature lightningshield [Improved Shields], and is in Tier-2.
  • Spell nature natureblessing [Nature's Blessing] no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
  • New ranks have been added of Ability shaman watershield [Water Shield], starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Spell shaman giftearthmother [Earthliving Weapon] - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionally over 12 sec. Lasts 30 minutes.
  • New Talent: Ability shaman cleansespirit [Cleanse Spirit] (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Spell nature lightningshield [Improved Shields] (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Spell nature bloodlust [Mental Dexterity] (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • New Talent: Spell frost frostbolt [Tidal Force] (Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • Spell shaman unleashweapon earth [Rockbiter Weapon] ranks 5 through 9 have been removed. Spell shaman unleashweapon wind [Windfury Weapon] is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Spell frost windwalkon [Water Walking].
  • Spell nature stoneclawtotem [Stoneclaw Totem]: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
  • Ability shaman stoneskintotem [Stoneskin Totem] now increases armor instead of reducing physical damage.
  • Spell nature stormreach [Storm Reach] (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Ability shaman stormstrike [Stormstrike] will no longer affect Fire or Frost damage.
  • Spell nature earthbindtotem [Strength of Earth Totem] now also increases agility.
  • The range of all "friendly totems" has been increased to 30 yards, up from 20.
  • Spell frost manarecharge [Tidal Focus] (Restoration): Now works with Earth Shield.
  • Spell nature nullward [Totemic Mastery] talent removed and replaced with "Spell frost frostbolt [Tidal Force]".
  • Spell fire totemofwrath [Totem of Wrath] will now last 5 minutes.
  • Ability shaman tranquilmindtotem [Tranquil Air Totem] has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
  • Spell nature unleashedrage [Unleashed Rage] is now raid wide and increases melee and ranged attack power within 45 yards.
  • Spell nature windfury [Windfury Totem] is now a flat 20% melee haste totem. All ranks have been modified.
  • Spell nature earthbind [Windwall Totem] has been removed.
  • Spell nature slowingtotem [Wrath of Air Totem] is now a flat 10% spell haste totem.

Warlock

  • Spell fire fire [Aftermath] (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Spell shadow burningspirit [Avoidance]: Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
  • Spell shadow deathpact [Bane] now reduces the cast time of your Haunt spell.
  • Spell shadow bloodboil [Blood Pact] now works raid-wide (not just in party).
  • Achievement zone cataclysm [Cataclysm] (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Ability warlock chaosbolt [Chaos Bolt] now does Fire damage instead of Chaos damage.
  • Spell fire fireball [Conflagrate] can now only be cast on targets afflicted by Shadowflame.
  • Spell shadow antishadow [Consume Shadows] (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
  • Spell shadow auraofdarkness [Curse of Doom] will now only summon a Doomguard if the target yields experience or honor.
  • Spell shadow unholystrength [Curse of Recklessness] will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact (old): Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
  • Spell shadow ragingscream [Demon Armor] - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Spell shadow demoniccirclesummon [Demonic Circle] now lasts for 6 mins.
  • Spell shadow demonicpact [Demonic Pact] will no longer work on enslaved demons.
  • Demon Skin (warlock ability), Spell shadow ragingscream [Demon Armor] and Spell shadow felarmour [Fel Armor] are no longer Magic effects and cannot be dispelled.
  • Spell shadow psychicscream [Demonic Sacrifice]: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Spell shadow haunting [Drain Soul] will now cause four times the damage if the target is at or below 25% health.
  • Ability warlock everlastingaffliction [Everlasting Affliction] will no longer affect Shadow Bolt and affects Haunt instead.
  • Spell fire selfdestruct [Emberstorm] now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Spell shadow felarmour [Fel Armor] - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Spell shadow auraofdarkness [Paranoia] and Tainted Blood (felhunter) have been replaced with Spell shadow brainwash [Fel Intelligence] and Spell shadow soulleech 3 [Shadow Bite].
  • Spell shadow brainwash [Fel Intelligence] (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Spell shadow antishadow [Fel Stamina] (Demonology) has been merged with Spell holy magicalsentry [Fel Intellect] into Spell holy magicalsentry [Fel Vitality].
  • Haunt will now heal for 100%.
  • Ability warlock howlofterror [Howl of Terror] now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Inferno (warlock ability) now summons an Infernal which lasts for 1 minute.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Spell shadow curseofmannoroth [Improved Curse of Weakness] (Affliction) is now "Inv icon shadowcouncilorb purple [Frailty]" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Spell shadow enslavedemon [Improved Enslave Demon] (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Spell shadow curse [Improved Lash of Pain] (Destruction) and Spell fire firebolt [Improved Firebolt] (Destruction) have been merged into one talent, Spell fire firebolt [Demonic Power].
  • Improved Shadow Bolt (warlock talent) (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Spell shadow manafeed [Mana Feed]: Tooltip updated to be more consistent with other similar effects.
  • Spell shadow shadowpact [Master Demonologist] (Demonology) - Most effects have been altered.
    • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Spell shadow netherprotection [Nether Protection] has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Spell warlock demonicempowerment [Demonic Empowerment] (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Ability warlock eradication [Eradication] (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Spell shadow summonfelhunter [Improved Felhunter] (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
  • New Talent: Ability warlock moltencore [Molten Core] (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Spell fire volcano [Pyroclasm] (Destruction) - Now also includes Conflagrate.
  • Spell shadow rainoffire [Rain of Fire] (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Spell shadow shadesofdarkness [Create Soulwell]: Charges increased to 25, up from 10.
  • Spell shadow soulleech 3 [Shadow Bite] (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Ability warlock shadowfurytga [Shadowfury] (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Ability warlock soullink [Soul Link] (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Ability warlock soulsiphon [Soul Siphon] (Affliction): Now also increases the damage of your Drain Soul.
  • Spell shadow soulgem [Soulstone] now generates a log entry indicating who casted and received a soulstone.
  • Spell shadow mindrot [Spell Lock] (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Ability mount dreadsteed [Dreadsteed]/Felsteed: Mana cost removed, global cooldown removed.
  • Spell chargepositive [Suppression] (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Spell shadow unstableaffliction 3 [Unstable Affliction] (Affliction): Silence effect reduced to 3 seconds, down from 5.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.

Warrior

  • Inv shoulder 22 [Armored to the Teeth] now increases attack power by 3 for every 180 Armor value.
  • Spell nature mirrorimage [Anticipation] (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Ability warrior battleshout [Battle Shout] attack power has been slightly decreased.
  • Spell nature ancestralguardian [Berserker Rage] is now usable in all stances.
  • Spell shadow summonimp [Blood Craze] (Fury) now regenerates 2/4/6% of total health over 6 seconds.
  • Ability warrior bloodfrenzy [Blood Frenzy] (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
  • Spell nature bloodlust [Bloodthirst] (Fury) now restores health based on a % of total health.
  • Ability bullrush [Challenging Shout] cooldown reduced to 3 minutes.
  • Ability thunderbolt [Concussion Blow] (Protection) now causes damage based on attack power.
  • Spell shadow deathpact [Death Wish] (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Ability rogue slicedice [Sweeping Strikes] have swapped locations in their respective talent trees.
  • Ability backstab [Deep Wounds] (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
  • Ability warrior defensivestance [Defensive Stance] now increases threat by 45%.
  • Ability warrior innerrage [Defiance] (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Ability warrior disarm [Disarm] rage cost reduced to 15.
  • Spell shadow unholyfrenzy [Enrage] (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Ability shockwave [Hamstring] now only has one rank and no longer causes damage.
  • Ability searingarrow [Impale] (Arms) moved to Tier 3, no longer requires Deep Wounds.
  • Spell nature ancestralguardian [Improved Berserker Rage] (Fury) now generates 10/20 rage.
  • Ability racial bloodrage [Improved Bloodrage] (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Charge (warrior talent) (Arms) now generates 5/10 rage.
  • Ability warrior defensivestance [Improved Defensive Stance] (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Ability warrior disarm [Improved Disarm] (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Ability warrior shieldwall [Improved Disciplines] (Arms) removed.
  • Improved Mortal Strike (warrior talent) (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
  • Ability gouge [Improved Rend] (Arms) reduced to 2 ranks for 25/50%.
  • Improved Revenge (warrior talent) (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
  • Ability warrior shieldbash [Improved Shield Bash] (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
  • Ability defend [Improved Shield Block] (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Ability warrior shieldwall [Improved Shield Wall] will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
  • Ability warrior decisivestrike [Improved Slam] (Fury) moved to Arms.
  • Ability warrior sunder [Improved Sunder Armor] (Protection) renamed Ability warrior sunder [Puncture], reduced to 2 ranks for 1/2 rage cost reduction.
  • Spell nature reincarnation [Improved Taunt] (Protection) removed, effect made baseline.
  • Ability whirlwind [Improved Whirlwind] (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Spell magic magearmor [Iron Will] (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Spell holy ashestoashes [Last Stand] (Protection) cooldown reduced to 5 minutes.
  • Inv hammer 05 [Mace Specialization] (Arms) now ignores 3/6/9/12/15% of target's armor.
  • Ability warrior punishingblow [Mocking Blow] now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Ability meleedamage [Overpower] now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Inv axe 06 [Poleaxe Specialization] (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Ability marksmanship [Precision] (Fury) moved to Tier 5.
  • Inv gauntlets 04 [Pummel] now only has one rank and no longer causes damage.
  • Rampage (warrior talent) now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
  • Warrior talent icon innerrage [Recklessness] now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
  • Ability demonhunter demonspikes2 [Retaliation] duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
  • Ability warrior revenge [Revenge] damage increased.
  • Ability warrior shieldbash [Shield Bash] now only has one rank and will cause damage based on a % of AP.
  • Ability defend [Shield Block] now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
  • Inv shield 05 [Shield Slam] is now available to all warriors, starting at level 40 and damage slightly increased.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Ability warrior shieldwall [Shield Wall] now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
  • Ability warrior decisivestrike [Slam] now suspends the weapon swing timer rather than resetting it.
  • Ability warrior swordandboard [Sword and Board] now has a chance to proc from Revenge.
  • Inv sword 27 [Sword Specialization] (Arms) can no longer trigger more than once per 6 seconds.
  • Spell nature reincarnation [Taunt] cooldown reduced to 8 sec.
  • Spell nature thunderclap [Thunder Clap] damage increased, cooldown increased, will now affect all targets within a range.
  • Spell holy devotion [Toughness] (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
  • Ability warrior vigilance [Vigilance] now transfers 10% of target threat to the warrior.

PvP

  • Many new items are available for purchase from the honor vendors.
  • Arenas
    • Two new Arenas have been added; the Orgrimmar Arena and the Dalaran Arena can now be accessed.
    • Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell "Ability mage invisibility [Invisibility]" is not affected by this change.

Professions

  • New Profession: Inscription is available to train up to 375.
  • Enchantment
    • The Surefooted enchantment now provides additional critical strike rating instead of root and snare resistance.

Dungeons and Raids

User Interface

  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player's inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
    • Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
  • A new Aggro Warning is now available and currently functioning in dungeons.
  • Focus Frame is now available. Players will be able to right click on any unit frame and select "Set Focus". The focus frame will only display when the focus is set. Players may also set a "Focus Cast Key" in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
  • Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
  • Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
  • Error messages should play less frequently.
  • Tradeskills can now be linked by shift-clicking the tradeskill icon.
  • Quests can be shared with party members at any distance.
  • Quests can be shared with party members by linking the quest into party chat.
  • Quests can be shared in raids but not battlegrounds.
  • Randomized Daily quests may now be shared, but only on the same day as the quest is given.
  • A 5 minute timer will appear over the player's unit frame showing the countdown until your PvP flag is cleared.
  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
  • V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

Items

  • Druids and Shaman can now use items while shapeshifted.
  • The Inv misc gem 02 [Abyss Shard] has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
  • Inv misc eye 01 [Devilsaur Eye] now increases your pet's attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.


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