Reflection, more commonly called Spell Reflection, is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one.
Only targeted spells can be reflected; Area of Effect spells cannot. Spells which hit multiple targets but are targeted (such as ) can be reflected individually for each hit. Rogue poisons use the spell mechanic and as such can be reflected, too.
Reflected spells behave as if the caster directly targeted themself. Apart from the reflect itself, there is no further connection between the spell and the reflector. This means:
- The spell uses the caster both as the source and the target for calculations. As a result, it is not possible for spells to be reflected more than once, as any further reflect would not change the target.
- The damage done is still considered to be caused by the caster.
- All spell enhancing effects (such as talents and procs) are solely taken from the caster. Talents and effects from the reflector do not have any impact on the spell.
- Any secondary effects caused by the spell will be incurred by the caster. However, not all additional effects can affect them.
Spells with unusual behavior
- Spells which cannot affect the caster (e.g. vs. humanoids) can be reflected but have no effect upon the caster.
- does not deal damage to the caster's enemies but to the target's allies. This means that a reflected SoC will deal damage to its caster's pet and allies.
- Neither 's debuff nor will take effect when reflected.
- Both of 's effects will function, causing an affliction warlock to gain more life than they drain.
- , when used offensively and reflected, will damage the paladin that cast it, despite the fact that it is normally a healing spell if cast directly on oneself.