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BossShadikith the Glider
Image of Shadikith the Glider
Race Bat (Beast)
Level 33 Rare Elite
Reaction Alliance Horde
Location Servants' Quarters, Karazhan
Status Killable
Pet family Bat

Shadikith the Glider is a named elite bat in the Servants' Quarters in Karazhan. It is one of three bosses that can spawn after clearing most of the trash in the area.

Abilities

  • Ability hunter pet bat Dive — Charges a distant enemy, inflicting normal damage plus 1, then fears all nearby targets.
  • Spell shadow teleport Sonic Burst — Inflicts normal damage plus 908 on nearby enemies, preventing them from spellcasting for 5 sec.
  • Inv misc monsterscales 14 Wing Buffet — Inflicts 1050 to 1350 damage to enemies in a cone in front of the caster, knocking them back.
  • Charge: He will charge the farthest member of the raid that is in line of sight for him. Hits for aprox. 5000 on cloth. This ability can crush for up to 9000, you can't run back and zone in. Because of this, the farthest member of the raid should always be an offtank or shaman with shield. This ability can be taunted away before the hit.
  • AoE Knockback: He will randomly do an AoE knockback that hits everyone in melee range for about 2000 damage.

Strategy

Spawn of Shadikith

A "Spawn of Shadikith" in the TCG.

Split up in two camps. Pulling him out from his room into the room leading to his, the MT was tanking Shadikith with his back against the wall to avoid being knocked back. The rangedps and healers stood with their backs against another wall at the opposite side of the room with the 2nd tank standing by them ready to taunt Shadikith away from the healers and rangedps and moving him back to the MT who then taunted Shadikith back to himself. Besides this it is a very easy tank and spank fight. Just keeping the MT topped off to prevent "unlucky" situations when he uses his silence ability.

Alternative Strategy

Pull the boss to a recently cleared large room. A hunter with misdirection is very valuable here and can pull the boss to the beginning of the instance if there is no suitable room in which to fight the boss. Do not attempt to kite this boss any significant distance to a raid, as it is extremely fast, however, attacking the boss then vanishing is a viable means of pulling the boss to the rest of the raid.

A tank and an offtank should stand in opposite corners of the room, with all casters in the center and melee dps following the boss and attempting to stay in front of it with their backs to walls. Because the boss charges the member of the raid who is farthest away at the time, this will always be a tank, and each tank is in healing range at all times. The offtank should attempt to gain some level of threat immediately, in case the boss has just wiped the aggro from the main tank. This happens 1-2 times per fight, and in each case, it appears that the boss has wiped aggro from everyone immediately before charging, as he does not attempt to attack healers or dps leaders. If a sufficiently large room is chosen, casters will never be silenced by the AoE silence effect, so healing is never interrupted. Additionally, the only people affected by the AoE knockback will be any melee dps who have not managed to get to the boss's front side and place their backs to a wall. Melee dps should not attempt to chase the boss unless it switches aggro from the main tank to the offtank, as it will usually return to the main tank immediately after charging.

Loot

Patch changes

External links

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