Calls down waves of falling stars upon enemies within 40 yds, dealing (102.6% of Spell power) Astral damage over 8 sec. Multiple uses of this ability may overlap.
Starfall is a Balancedruid talent. It is a non-channeled area of effect spell that deals arcane damage to enemy targets in a target area within 40 yards of the caster. Although it does not cause an especially high amount of damage, it is a 8 second buff that does not require player interference, which allows a druid to have it up while casting other spells and abilities. The buff itself cannot be dispelled or spell stolen.
In PvP, Starfall becomes a valuable, albeit dangerous ability; when used against large crowds it can deal massive damage. It can also be a notable single target damage boost.
As of Shadowlands, this spell is one of two spells to spend Astral Power and is usually cast whenever possible during any situation where it is possible to hit multiple targets. While this is the case this spell will tend to deal more damage than [Starsurge].
The Stellar Drift talent will make this spell even more efficient, particularly in dungeons when many targets are often present, and hence when this spell is frequently used.
Starfall no longer deals damage once when it is first cast.
Developers' note: The above changes address a bug. Starfall deals damage once when initially applied. When it is refreshed, it updates the existing Starfall instead of creating a new instance. Thus, those subsequent Starfall casts do not get the damage of the initial hit. This change removes the initial hit and adds the damage it would deal across all Starfall's other ticks.
Patch 8.0.1 (2018-07-17): No longer grants Stellar Empowerment.
Patch 7.2.0 (2017-03-28): Duration and tick rate is no longer affected by Haste.
Hotfix (2017-01-18):Starfall now deals 25% less damage to players.
Patch 7.1.5 (2017-01-10): Increased the damage of Starfall by 4%.
Patch 7.1.0 (2016-10-25): Stellar Empowerment now learned at level 65.
Hotfix (2016-09-23):Starfall damage increased by 10%.
Hotfix (2016-08-24):Starfall no longer stops dealing damage when striking a target that is immune to AOE.
Patch 7.0.3 (2016-07-19): Redesigned as a level 40 ability (was 76). Now deals damage in a targeted area and applies the Stellar Empowerment debuff, which increases damage taken by [Moonfire] and [Sunfire].
Old: A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.68% of spell power) Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges are shared with Starsurge. Shapeshifting into an animal form or losing control of your character will cancel the effect.
Patch 6.2.3 (2015-11-17): Damage has been increased by 6%.
Patch 6.2.0 (2015-06-23): Now deals 4% less damage.
Hotfix (2015-01-13):Starfall's effect is now only suppressed when shapeshifting into a non-Moonkin form. Shifting back into the appropriate form will allow the effect to resume.
Hotfix (2014-12-11):Starfall now deals 33% less damage in PvP combat.
Hotfix (2014-10-30):Starfall’s damage has been increased by 75%.
Now shares charges with [Starsurge], and has no cooldown of its own. It also now hits all nearby enemies (up from 2 nearby enemies).
No longer cancels when mounting. However, it can no longer hit stealthed or invisible targets.
Patch 5.4.0 (2013-09-10): Now deals 10% more damage.
Patch 5.2.0 (2013-03-05): Will no longer strike targets that are affected by crowd control effects.
Patch 5.0.4 (2012-08-28): Now a level 76 Balance specialization ability (was a tier 7 Balance talent). Lunar Eclipse now resets the cooldown on Starfall.
Hotfix (2011-08-04):Starfall should no longer strike targets with which the druid is not in combat.
Hotfix (2011-07-01):Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.
Hotfix (2011-02-14):Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).
Patch 4.0.6a (2011-02-11): Starfall no longer exceeds 20 stars within its duration.
Patch 4.0.6 (2011-02-08): Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
Patch 4.0.1 (2010-10-12): Starfall is now a Tier 7 talent (was Tier 11). Now affects targets within 40 yards of the caster, up from 30 yds. No longer causes splash damage around the enemy targets.
Patch 3.3.3 (2010-03-23): The damage done by this spell has been significantly increased.
Patch 3.1.0 (2009-04-14): Cooldown reduced to 90 seconds.