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anyone think mana cost should be changed to "health cost" on this spell? The description gets that point across, so it might be best to leave it as is... OwlBoy 22:36, 21 Nov 2004 (EST)

Good point, OwlBoy. It's probably okay as "mana cost" as long as it's made clear in the description that it actually uses health points, not mana points. (Could just put "N/A" in the mana cost field or something) -- Jat850 22:38, 21 Nov 2004 (EST)

ah, good idea! OwlBoy 22:40, 21 Nov 2004 (EST)

There could be a rare bug in the skill.. The first time ever I tried this, I had about half mana and near max health, was targetting a Defias at the Human starting area, and used Life Tap 3 times, the global cooldown kicked in each time, BUT! Instead of losing life and gaining mana, I LOST mana and the DEFIAS GAINED HEALTH. It never repeated again, thank god... I was freaking out at that point. Slvrwolf 04:22, 10 May 2007 (EDT)

better yet. just remove that mana cost section altogether. --Spambot 03:57, 18 March 2008 (UTC)

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