Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
Advertisement
NeutralZanza the Restless
Image of Zanza the Restless
Race(s) Zandalari troll, loa (Humanoid)
Level 85 Elite
Affiliation(s) Zandalar Tribe
Location Zul'Gurub
Status Eternal

Zanza the Restless is a loa of the Zandalar tribe found near the entrance to the Cache of Madness in Zul'Gurub.

Before patch 4.0.3a, he gave the quests to obtain the Zul'Gurub class enchants and the +10 nature resistance enchant Spell nature spiritarmor [Savage Guard]. Now, he gives information about the Cache of Madness.

Quests

Zanza the Restless

Zanza the questgiver.

Removed from game The subject of this section has been removed from World of Warcraft.

He started the following quests:

Quotes

Ye don' want ta' be goin up dis' way, mon. Da spirits be restless.

Mebbe if ye' know a ting or two about ancient artifacts, ye can fin' a way to put dem to rest.

Removed from game The subject of this section has been removed from World of Warcraft.

When approached him (at Neutral reputation)

I am Zanza, a Loa of Zandalar. I have come in this ethereal form from Zandalar to help my people. Hakkar has no dominion over my soul. I help those that have helped the Zandalarian people.

When approached at Exalted reputation.

A friend of the Zandalarian! You have ventured deep into the layer of the Blood God, <class>. You will do well to listen to what i have to say.
Many thousands of years ago, while the indigenous trolls of Zul'Aman were battling the invading high elf heathens, great magic was stolen from Zanza. The magic was used to enchant their weapons and armor to assist in conquering the trolls of the region.

History

He reveals that he created the magic used in Elven Librams which were originally his Savage Guard. When the High Elves first warred with the Amani Empire, they were baffled why, with their deep understanding of magic, they could not overcome troll voodoo. They since stole Zanza's magic teachings and used them against the Trolls.

Zanza's story

Many thousands of years ago, while the indigenous trolls of the Zul'Aman empire were battling the invading high elf heathens, great magic was stolen from Zanza. This magic was used by the high elves to enchant their weapons and armor to assist in conquering the trolls of the region.

Gossip I think I have heard of this magic.

Have you? Then you know how weak and pathetic the high elf version of troll magic was?
The high elves could not understand why a people with their magical affinity could not contend with the powers of troll voodoo. This was an inconceivable notion for the pale skins to understand. They were resigned to using the bastardized version of troll enchantments. I believe they called them 'Arcanum.'

Gossip Arcanum? That sounds very familiar.

Zanza can create the ancient troll enchantments with the right components. This magic will help you in defeating Hakkar and his minions.
I only ask that you bring me two items.

Gossip What are the components?

The first is a primal token that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.
The second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed Hoodoo piles.
Bring me these things and I will create a powerful enchantment for you!

The Inv zulgurubtrinket [Eerie Smolderthorn Idol] also gives an account of this history.

Notes & trivia

Patch changes

See also

External links

Zul'Gurub Old Zul'Gurub
Advertisement